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The Snakers Clan!
On 2025-08-06 at 22:03:27
I don't snake it's too slow 



PROJECT: Mariokart World PC
On 2025-08-24 at 22:57:21
I really wanna contribute to this project. I'm thinking about making Dino Dino Jungle or Shy Guy Bazaar. I haven't started progress, but I'll definitely update when/if I do.




Stupid Item Ideas.
On 2025-08-02 at 21:47:44
No Parking Sign:
If you use this item, all characters cannot stop accelerating, move at 200cc speed, and have a 0 handling stat until the race is over. This item has a guaranteed 100% chance if you are in 12th place.
If you use this item, all characters cannot stop accelerating, move at 200cc speed, and have a 0 handling stat until the race is over. This item has a guaranteed 100% chance if you are in 12th place.
What's the Reverse Drift and how do you do it?
On 2025-07-30 at 21:41:32
How do you rd
rd
🍎 Red Yoshi team 🍎
On 2025-08-07 at 18:42:50
I knew it bro there's gonna be a surge of teams get ready for Team Whataburger yall
do you want to be on team Red Yoshi?
Nah I'm only loyal to one team

On 2025-08-07 at 18:11:12
I knew it bro there's gonna be a surge of teams get ready for Team Whataburger yall
MKPC Jeopardy
On 2025-09-18 at 22:23:23
I'm going to drop out, the fact that everything is google-able just kinda dulls the allure for me

On 2025-09-16 at 22:07:51
The first question is: What is the best-selling Mario Party game?
Super Mario Party
On 2025-09-16 at 00:18:21
Basically it's Jeopardy, but instead of normal rules it's a first to 5: once I have enough people, I will post a question every day and the first person to answer correctly gets a point.
I'm accepting up to 10 people but realistically I won't get that many so if necessary I'll start at 5
Members:
@IndiaFromPWA12
@GamerJax55
@red_yoshi_from_MK7
@luisitosking7-gamer
@Geckoshi
@Mr_Manager
@Ivnahl
@Woo8687
@ClassicTails
Room for one more?
Snakers Club 💀
On 2025-09-29 at 23:21:11
This feels just like Snakers Clan. Why make two separate clans owned and joined by different people? Just join together and be a massive clan.
This is a joke club.
o
On 2025-09-29 at 22:36:39
This feels just like Snakers Clan. Why make two separate clans owned and joined by different people? Just join together and be a massive clan.

Hybrid Tracks?
On 2025-09-28 at 21:38:40
My latest track "Final Colony" is something I call a "Hybrid Track". I essentially took track pieces from Quick Mode and combined them in an editing software, while using Complete Mode in order to fully flesh out the track. This is the current easiest way for me at least to use Quick Mode, given its already established limits.


CFPQMA [New multicup!]
On 2025-09-12 at 23:41:34
I just beat OCM's time on PS. Does this make me a staff ghost?
(I also beat Phantom's time on YC)
(I also beat Phantom's time on YC)
Getting Into Quick Mode!
On 2025-09-26 at 00:29:10
Hello all! I am making this announcement to tell everybody that I'm going to start making some Quick Mode tracks! Even though another post I made was kind of bagging on QM, I tried it for the first time today and I feel like I can make something of it. I'm excited to start creating!


Quick Mode is boring.
On 2025-09-20 at 21:10:09
I love everyone's opinions. These new views on QM, while they haven't outright changed my mind, have given me new answers to my question. Thank you all for your input!
On 2025-09-19 at 23:39:50
I don't understand the popularity behind QM. It's easy to use, but you end up with boring, bland courses that have no soul or deliberate game design. And, at that point, why even bother? I think it can be done well sometimes, like with CFPQM All-Stars, but even some of those tracks are bland and unimaginative. These kind of tracks are just not very fun, at least not to somebody who can go faster than 80mph flat along the road. It's not fun to be bound to a generic loop, or even segments of a generic loop. If they remove the ability to create courses THIS easily, yeah, of course the production will slow down dramatically, but it will force these creators to... create. Not "put together". Let track artists breathe life into their own works, and let them learn what a good track is and isn't. QM just makes people pool a bunch of time into tracks that don't mean anything.
Play this: https://mkpc.malahieude.net/map.php?i=116112
Now play this: https://mkpc.malahieude.net/circuit.php?id=212324
One track obviously has more care an effort put into it, and another track has no unique textures, no intriguing lines, it's bare.
Okay, but then you might say: "But Map, they're just like smk's tracks, those are bare and unpolished." Are they though? Like, go play Bc2 and see the difference of the spacing, the road thicknesses taking shape, dramatically affecting the gameplay.
Play this rq: https://mkpc.malahieude.net/map.php?i=143562
Then this: https://mkpc.malahieude.net/circuit.php?id=211241
The same kind of visuals, same kind of vibe, but two very different overall executions. I actually really enjoy playing Jungle Ruins 1 personally. It's very fluent, and easy to understand, as well as having very clean and interesting, as well as satisfying lines. Unfortunately, and this isn't to throw shade, but I don't get anything out of Koopa Troopa Beach. It's very dynamic, at least I think, but none of that matters when I'm playing on such a grid. It doesn't matter how many paths there are, it just isn't fun to spike 120mph but not feel very fast while doing so. It's a slog. But all of QM is, so I won't hold it against either creator.
Really, I could go on and on, listing bad QM courses, and good CM courses. I'll spare anybody who's reading this the time, and leave you with my essential question:
Why keep QM if QM is a net bad for the creatives of MKPC?
Play this: https://mkpc.malahieude.net/map.php?i=116112
Now play this: https://mkpc.malahieude.net/circuit.php?id=212324
One track obviously has more care an effort put into it, and another track has no unique textures, no intriguing lines, it's bare.
Okay, but then you might say: "But Map, they're just like smk's tracks, those are bare and unpolished." Are they though? Like, go play Bc2 and see the difference of the spacing, the road thicknesses taking shape, dramatically affecting the gameplay.
Play this rq: https://mkpc.malahieude.net/map.php?i=143562
Then this: https://mkpc.malahieude.net/circuit.php?id=211241
The same kind of visuals, same kind of vibe, but two very different overall executions. I actually really enjoy playing Jungle Ruins 1 personally. It's very fluent, and easy to understand, as well as having very clean and interesting, as well as satisfying lines. Unfortunately, and this isn't to throw shade, but I don't get anything out of Koopa Troopa Beach. It's very dynamic, at least I think, but none of that matters when I'm playing on such a grid. It doesn't matter how many paths there are, it just isn't fun to spike 120mph but not feel very fast while doing so. It's a slog. But all of QM is, so I won't hold it against either creator.
Really, I could go on and on, listing bad QM courses, and good CM courses. I'll spare anybody who's reading this the time, and leave you with my essential question:
Why keep QM if QM is a net bad for the creatives of MKPC?
20 PLAYER TOURNAMENT!
On 2025-09-19 at 23:47:12
If this gathers, it might be fun. My only competition's maximum. For now, though, I'll keep an eye on this.

TOP REPLY DECIDES WARIO'S FATE
On 2025-07-28 at 20:01:37
Give him a Danganronpa execution in his gold mine

4 Laps Challenge
On 2025-07-30 at 18:47:52
But on mc1, I managed to do four laps thanks to the bomb. You can (in a slightly complicated way) detonate it on yourself, which makes you pass over the invisible wall and allows you to jump over a small part of the map (just before the third turn, you can jump over the invisible wall with the bomb).
Ahh, with the bomb. I've been doing them in time trial, because technically a 4lap Is possible on every track thanks to launching items like blue shells and bombs.
On 2025-07-29 at 21:35:53
I just spent two hours doing four laps on all the circuits and I succeeded in all the races, but there are races where I miss more than one checkpoint, so does that count? But if it doesn't count, I'll redo all the races, missing only one checkpoint to prove that it's doable.
Uhm, the point is to not succeed. This 4Lap is characterized by skipping a checkpoint without being required to move negative checkpoints through the track. So on certain tracks, like mc1, it's impossible to 4Lap because you're required to backtrack. In tracks like bp, however, you can bypass checkpoints without needing to backtrack. This is the 4Lap.