Mario Kart PC Forum - Advanced search
Results 161-180 out of 275

My Sonic 2 Chemical Plant and Aquatic Ruin Speedrun
On 2025-02-15 at 20:21:02
When I wanted to make a Youtube channel, it wont' let me, and says "We had trouble creating your channel. Please try again later".



On 2025-02-15 at 20:16:42
Duck Life's 15th Anniversary
On 2025-02-28 at 22:29:29
This has nothing to do with Mario Kart why are you posting this
-> (Post Various Discussions) <-
On 2025-02-28 at 22:18:32
It's Duck Life's 15th anniversary today! Discuss about your experiences of the game of upcoming stuff!
thoughts on Sonic CD
On 2025-02-28 at 01:03:36
This can be the early version of Palmtree Panic Present:
This is the early version of the JP Boss theme:
This is the early version of the JP Boss theme:
On 2025-02-28 at 00:58:46
This might be the bad future and good future of Hallsand Hail (Desert Dazzle/Mirage Saloon).
What Mirage Saloon sounds like:
What Mirage Saloon sounds like:
On 2025-02-28 at 00:40:32
This might be the early version of Metallic Madness Present:
On 2025-02-10 at 03:57:16
What's the point of the Peel-Out? The back part of it makes you brake, because it's in a figure-eight shape.
On 2025-02-10 at 03:19:56
Anyway I think it's one of the stranger classic games, I prefer it to 1 and perhaps 2 but 3k and Mania are absolutely better. Noticeably it's really short if you just run through the game, which I tend to do since that's how I like playing sonic games. Tbh I think that's good. And even then, there's very little disruption to the game itself, all the boss fights being horribly designed (as usual) and particularly easy this time around means they don't get in the way, unlike sonic 2 which I actively don't want to finish once I've beaten wing fortress.
The level design in this game is really odd. It doesn't feel correct at all. I mean look at Stardust Speedway, those acts took me ages to learn in time attack and they're really quick. It doesn't really follow the classic sonic design of high paths being faster, there's kinda just a lot of paths. everywhere. In a level like Quartz Quadrant sticking to the bottom is precisely what you want to do. So yeah, this game is definitely not optimized for time attack, and even outside of time attack it kinda doesn't make sense. I did still enjoy trying to minimize times on these levels, though I'd appreciate if time attack mode didn't include the boss acts.... and it was way less flawed....... like iirc it doesn't let you retry bc you have 0 lives. I think ME might fix this, and I can't comment on Origins because it's origins and i have sonic origins on my computer already

but that's besides the point. I don't find the prospect of getting all the generators particularly enjoyable, and while this special stage is one of my favourites (and the 6th one hates functioning on vanilla decomp for some reason) it's still a chaos emerald-adjacent quest and those aren't my favourite parts of these games.
So:
Short and sweet, easy to just play, but doesn't really have a lot of what i look for. 3/5 and for context in my opinion:
1: 2/5
CD: 3/5
2: 3/5
3k: 5/5
Mania: 5/5
Superstars (Forget it existed while writing LOL): 4/5
Also I should mention this has the best music of all the CLASSIC classics
and also that majin sonic is the funniest shit and you aren't making me find it scary ever
Me realizing I got the wrong computer to play Sonic Forever, Sonic 2 Absolute, and Sonic 3 A.I.R:

(I have a ChromeOS)
On 2025-02-10 at 03:11:52
One thing that keeps me interested in Sonic CD is the unused stage called Dubious Depths. it was unused due to the music limitations, the design, and not matching Sonic's speed, because the game was based on time travel. This is some official art for the zone:




What it could've looked like in the game:





What it could've looked like in the game:

On 2025-02-07 at 22:55:45
The levels can be too large, and it's probably what makes the game too hard to finish.
MarioKart PC FESTIVAL?
On 2025-02-23 at 05:49:48

What do you have in mind about a festival
What songs do you like?
On 2025-02-10 at 04:33:08
I finally found the song I like from Minecraft:
My Nintendo Switch R button won't work
On 2025-02-26 at 00:03:07
This is why we need Nintendo Switch 2 now with Mario Kart 9
NINTENDO SWITCH 2
On 2025-02-25 at 23:20:04
Here are my predictions for the first pile of games:
Mario Kart 9
(New 3D Mario Game)
Super Mario Maker 3 - For 10th anniversary
Super Smash Superstars - Smash Bros. Game
Splatoon 4
Nintendo Switch Sports Resort
Mario Hoops 3 on 3 HD - For 20th-ish anniversary
Super Mario 64 HD - For 30th-ish anniversary
Super Mario Kart HD - Because of the Mario Kart game gap in the 2010s
(Mario Fighting Game)
Mario Kart 9
(New 3D Mario Game)
Super Mario Maker 3 - For 10th anniversary
Super Smash Superstars - Smash Bros. Game
Splatoon 4
Nintendo Switch Sports Resort
Mario Hoops 3 on 3 HD - For 20th-ish anniversary
Super Mario 64 HD - For 30th-ish anniversary
Super Mario Kart HD - Because of the Mario Kart game gap in the 2010s
(Mario Fighting Game)
On 2025-01-16 at 20:47:21
From most likely to least
- Mario Kart 9 of course
- 3D Mario game that's original
- Super Mario Maker 3 for 10th anniversary
- New Smash Bros game
- New Captain Toad game
- Another game that focuses on Toad
- Mario Kart 9 of course
- 3D Mario game that's original
- Super Mario Maker 3 for 10th anniversary
- New Smash Bros game
- New Captain Toad game
- Another game that focuses on Toad
Mario Kart Wii 2nd End Credits Concern
On 2025-02-25 at 18:05:14
You're reading way too much into the picture, it's just harmless character interactions. Like how Yoshi & Baby Mario are making a Yoshi's island reference.
But just like Super Mario 64's Wet-Dry World, this game has some strange secrets hidden in it. Besides, the low-poly Koopa Troopa could explain that the game was hiding Daisy's problem with Toad, and DS Yoshi Falls is a small track. It can even explain the bonk we heard at the end of the credits song. And at the sunset of Luigi Circuit, the camera doesn't see that the drivers turn around and go backwards in the track, before the 2nd phase of the credits happen.
Not this Wet-Dry World stuff again.
I can't speak on the model pathing for the credits, but for the song that bonk is 100% just a cowbell.
This is not FNAF, there's no lore. If there seems to be any, it's just circumstancial at best.
For the cowbell, you're right. But you might have a point of the game not being too serious.
On 2025-02-25 at 17:53:05
You're reading way too much into the picture, it's just harmless character interactions. Like how Yoshi & Baby Mario are making a Yoshi's island reference.
But just like Super Mario 64's Wet-Dry World, this game has some strange secrets hidden in it. Besides, the low-poly Koopa Troopa could explain that the game was hiding Daisy's problem with Toad, and DS Yoshi Falls is a small track. It can even explain the bonk we heard at the end of the credits song. And at the sunset of Luigi Circuit, the camera doesn't see that the drivers turn around and go backwards in the track, before the 2nd phase of the credits happen. Maybe just like Super Mario 64, the Wario Apparation happened?
On 2025-02-25 at 16:15:01
It seems to be that Mario Kart Wii has some negative aura to it, especially in the end credits. It has to do with the FPS for the video compression.
On 2025-01-19 at 21:32:42
Mario Kart 9 might have some stuff relating to Mario Kart Wii.