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if Double Dash had a sequel, who could the new characters be?
On 2025-05-22 at 23:59:35
Shell Cup:
Peach Circuit
Goomba Mount
High Fields
Fire Derby
Banana Cup:
Choco Mountain
Daisy Circuit
Shy Guy Lake
Koopa Cavern
Leaf Cup:
Luigi Dirtway
Strand Isle
Mushroom Port
Forest Pass
Lightning Cup:
Mushroom Harbor
Retro Rally
Fiery Volcano
Star Road
Peach Circuit
Goomba Mount
High Fields
Fire Derby
Banana Cup:
Choco Mountain
Daisy Circuit
Shy Guy Lake
Koopa Cavern
Leaf Cup:
Luigi Dirtway
Strand Isle
Mushroom Port
Forest Pass
Lightning Cup:
Mushroom Harbor
Retro Rally
Fiery Volcano
Star Road
On 2025-05-20 at 23:17:32
That's a good question! If we had a sequel, we might have a hard time selecting tracks that are for certain characters. But it would be fun to plan out the ideas.
confusion
On 2025-05-02 at 03:30:57
I hope this has no relation to the Daisy Circuit jumpscare
Track Building Contest : Winter 2025 / Concours de création de circuits : Hiver 2025
On 2025-01-13 at 03:18:50
Can I just use the Quick version please?
Tox specifically said CM only, so you cant
But what if there's something wrong when playing it, and you can't fix it?
idk which version you're talking about so
as for the QM version, just put up with it. you cant change anything about your QM tracks (e.g. walls, offroad, checkpoints and holes (except for decor))
but as for the CM version, just find issues in the track and fix them (so like adjust a checkpoint, fix a hole's respawn point etc)
Ok then...
You know what? I'm quitting the contest. Making a CM Track is too much to handle right now, and I think it's better to lay it off.



On 2025-01-13 at 00:32:02
Can I just use the Quick version please?
Tox specifically said CM only, so you cant
But what if there's something wrong when playing it, and you can't fix it?
idk which version you're talking about so
as for the QM version, just put up with it. you cant change anything about your QM tracks (e.g. walls, offroad, checkpoints and holes (except for decor))
but as for the CM version, just find issues in the track and fix them (so like adjust a checkpoint, fix a hole's respawn point etc)
Ok then...
On 2025-01-13 at 00:18:14
Can I just use the Quick version please?
Tox specifically said CM only, so you cant
But what if there's something wrong when playing it, and you can't fix it?
On 2025-01-12 at 22:55:44
My Complete track is having problems in size...
Can I just use the Quick version please?

Can I just use the Quick version please?

On 2025-01-12 at 19:16:24
On 2025-01-12 at 07:25:07
Here's Sweet Speedway
Has to be made in Complete Mode not Quick Mode
Has to be made in Complete Mode not Quick Mode
Making complete tracks are hard.

On 2025-01-12 at 04:44:46
Happy Birthday --T--
On 2025-04-29 at 23:24:37
Happy Birthday --T--!
I Have a Wiimmfi Problem
On 2025-05-17 at 01:38:02
In 2014, the online tournaments of Mario Kart Wii had to stop, and that means Galaxy Colosseum had to go. But with Wiimmfi, you can play online again with others. But I tried and don't know how to get a BootMii NAND backup. I folowed this tutorial:
https://wii.hacks.guide/bootmii
I'm motivated to see more stuff of the game.
https://wii.hacks.guide/bootmii
I'm motivated to see more stuff of the game.
What do you use to make your complete tracks?
On 2025-05-16 at 03:51:04
I use the Scratch website
Cool Sites
On 2025-05-12 at 03:12:44
My circle is 95.7% perfect, can you beat that? https://neal.fun/perfect-circle/
On 2025-05-12 at 03:00:43
Odd Squad
I know, it's a TV-Y live-action show, but I'm just interested in it, and I know you will, too!
also creating an agent doesn't work for some reason
I know, it's a TV-Y live-action show, but I'm just interested in it, and I know you will, too!
also creating an agent doesn't work for some reason
The worst MKPC track
On 2025-02-18 at 04:37:31
GBA Luigi Circuit is too long
Commandes/Commands
On 2025-03-27 at 05:09:24
I'm at time trials and I pressed 9. Nothing appeared. Is there a way to solve it?
Toad's Factory Retrospective
On 2025-05-11 at 19:32:00
On 2025-05-11 at 19:19:10
The factory is wild. The factory gives Item Boxes. Toad's Factory must stand out. And with that, here it is, T'sF fans: The perspective of Toad's Factory!!
(P.S. I dislike any other Wii track now)
Just because it is a square, doesn't mean it's plain. Look around you! There's toiling everywhere! Well, in Mario Kart World the gears got blocked off by walls now, but for driving on them. Mostly, people pay attention to that part with the conveyor belts and boxes that you have to dodge. I think they should be there, because Mushroom City is a demonstration of chaos. Hence, my icon from that game is seen on the front of the factory!
To start off, you are met with crushers that don't really get any drivers nowadays, but did you notice that they have Item Box juice in them? Neat, right? Yeah, the factory has mud near, it, be careful slowing down. If my factory were to be in Mario Kart: Double Dash, there's more space to do A-tech and all, and R-tech at the conveyor belts on the turn. But there's still the alarm going, us Toads haven't figured out what happened with the producing. And yeah, you go out into the mud piles, and finish it off. In Mario Kart World, the rails have been there for more air time and mini turbos. Even the stiffest mini map could have a lot of boosts!
And, I hope it isn't obscure, but the factory is near Toad Lake, the part after the second turn. Underground, the Item Boxes start to get their color. It has relation to that one mod of Night Factory, which did a good job of referencing what happens down there. You may have been wondering why the Item Boxes reach the lake? Because underwater courses have been here before, but now that you don't really go underwater anymore in Mario Kart World, it's there for the fact this track hasn't been remade since 2008. Nostalgia part of the course. Near the end, the bulldozers kind of finished their job of clearing the lane. And we decided to shorten the ramp to not cause any problems when finishing the race. That's mostly all the stuff to review for Toad's Factory! And why it's being overlooked in the game itself! The crushers, the conveyor belts, the big turn, everything is said. Hankering for a retrospective like this one is finished.
(P.S. I dislike any other Wii track now)
Just because it is a square, doesn't mean it's plain. Look around you! There's toiling everywhere! Well, in Mario Kart World the gears got blocked off by walls now, but for driving on them. Mostly, people pay attention to that part with the conveyor belts and boxes that you have to dodge. I think they should be there, because Mushroom City is a demonstration of chaos. Hence, my icon from that game is seen on the front of the factory!
To start off, you are met with crushers that don't really get any drivers nowadays, but did you notice that they have Item Box juice in them? Neat, right? Yeah, the factory has mud near, it, be careful slowing down. If my factory were to be in Mario Kart: Double Dash, there's more space to do A-tech and all, and R-tech at the conveyor belts on the turn. But there's still the alarm going, us Toads haven't figured out what happened with the producing. And yeah, you go out into the mud piles, and finish it off. In Mario Kart World, the rails have been there for more air time and mini turbos. Even the stiffest mini map could have a lot of boosts!
And, I hope it isn't obscure, but the factory is near Toad Lake, the part after the second turn. Underground, the Item Boxes start to get their color. It has relation to that one mod of Night Factory, which did a good job of referencing what happens down there. You may have been wondering why the Item Boxes reach the lake? Because underwater courses have been here before, but now that you don't really go underwater anymore in Mario Kart World, it's there for the fact this track hasn't been remade since 2008. Nostalgia part of the course. Near the end, the bulldozers kind of finished their job of clearing the lane. And we decided to shorten the ramp to not cause any problems when finishing the race. That's mostly all the stuff to review for Toad's Factory! And why it's being overlooked in the game itself! The crushers, the conveyor belts, the big turn, everything is said. Hankering for a retrospective like this one is finished.
Favorite Mario Kart End Credits
On 2025-05-11 at 23:01:31
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