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I don't know what is happening to my (Left) Foot...
On 2023-11-12 at 13:26:46
Not much a Mario Kart forum can do about that
4
Can I remove something's minimap icon?
On 2023-10-14 at 18:37:35
Do exactly what you did and send an image that's nothing
5
i did it
On 2023-09-10 at 04:13:10
You unlocked...
Uh...
Uh.
HMMMMMMMMMMMMMMM WHO DID I UNLOCK
You unlocked Uh.
was it hmmmm a character with a sword by any chance?
Maybe someone linked to another series?
hmmmm were they in mk8?
he jok
T e
Your head
On 2023-08-29 at 09:52:16
Good job!
You unlocked...
Uh...
Uh.
You unlocked...
Uh...
Uh.
Idée contrainte défis
On 2023-09-04 at 08:31:02
I already asked for an option to modify the number of laps. I have one idea, modify the number of laps, or remove the lap counter
Hiding the lap counter would be useless in my opinion...
Hide? R e a d
On 2023-09-03 at 18:46:40
I have one idea, modify the number of laps, or remove the lap counter
1
On 2023-08-26 at 18:22:15
Vraiment ? Mais pourquoi tu voudrais une position minimale ? Du coup si je finis dernier je valide le défi ? Où est la difficulté ?
You could make a gimmick track where you have to help the CPUs to the finish
1
On 2023-06-25 at 22:56:52
add a wall in special conditions. tree/pipe spam is ugly
Well you can put bumpers you know
We really need to have the ability to add walls from the setup options, because right now the only option is pipe spam (which can cause lag)
Yes but an invisible wall would look ugly too
There are TONS of official games with invisible walls to avoid cheesing and nobody ever complained about it.
It would be really ugly and disturbing to just have
a piece of land and then bam, a wall
At least put 4 or 5 pipes but it would look so bad if there's nothing to indicate it
it would just be a stop sign like mkds that's what I meant to start with 💀
On 2023-06-18 at 22:47:17
add a wall in special conditions. tree/pipe spam is ugly
What’s your favorite nickname someone has given you and how did you get it?
On 2023-11-10 at 07:28:54
my parents still call me pob, they have since I was very young, and we have all forgot why
1
2
1
A weird new item I found
On 2023-11-10 at 20:56:03
There is no evidence of this in the source code ...
That isn't, to my knowledge, updated in real time.
On 2023-11-10 at 17:49:00
Is this an arg
6
1
2
1
1
All of My Courses I've Made that Were Uploaded through Postimg Won't Load.
On 2023-11-10 at 17:46:23
then don't use postimg 💀
It's the only Website I Know of that Makes Things into Links.
Then know of more by googling
On 2023-11-10 at 16:39:26
then don't use postimg 💀
I found some SBOK3 concept art
On 2023-11-10 at 08:29:26
If you've watched my SBOK6 dev commentary video, you'd know that I mentioned drawing some track layouts. I could only recall actually doing this for SBOK6 and later, until recently.
A few months ago, probably a lot more now 💀 I was clearing my room and found some WarioWare notebook. I believe it came with the game on the switch as a preorder bonus? Either way, I was looking through it and found drafts of some SBOK3 courses. I sent some of these to IlluZhion and I was going to make a topic or a video then I never did.
Looking at the contents of this, I probably made all this around after YL2 was done. That makes even more sense as the Lost SMK Hack ended there. Though it still contained PP1, which is why that isn't here.
(Also, I took these images on my phone so they'll probably look shit.)
The track order. It remains the same, although Hot Highway 3 was not changed to Bowser's Castle yet. Honestly though, I imagine a HH styled track with the layout of the final BC would've been much different.
YL2 and RR3. These both ended up quite different.
CBC1 and HH2. CBC1 remained the same, but HH2 didn't feature the area on the right yet.
RR4 and MS2 (with the wrong acronym here. MTS2????) Both are a lot different, especially MS2. This looks like a different track. It might have even gone the other way!
YL3 and CBC2. YL3 is way different. CBC2 is surprisingly close though, only missing a shortcut in the bottom right.
PP2 (haha funny) and LL3. PP2 is a mess, holy shit. Like more than the final version. LL3 is practically the same though, with the only missing thing being the alt routes and shortcuts.
This is where the SBOK3 stuff ends, as I most likely improvised RR and BC. But I did find a plan for unlockables in SBOK4 in this same book.
A Chain Chomp boss? I don't know how I'd do that. And, it looks like I hadn't given Petey Piranha its proper name. But one thing interesting is Rosalina Peaks Summit. As you could guess, this was an early concept for Hailing Heights. I have to say, HH probably was the most planned out SBOK4 track. I spent a WHILE coming up with ideas, and I didn't make a plan document for SBOK4 - I only started doing that midway through SBOK5's development. So this is the one track that wasn't completely improvised.
Finally, this isn't in the same book but I still found it and thought it was worth noting.
A battle arena, most likely meant for SBOK4 (would make sense as it probably became BSD after there were two donut tracks planned) called "Bonbon Bleachers". Goofy ass name. But still, it's cool. And Bowser Munch (???). Feel free to make a real arena out of this, because I sure as hell won't! Unless I run out of arena ideas, but uh, I don't see that happening.
Thanks for wasting like 20 minutes you'll never get back reading this!
A few months ago, probably a lot more now 💀 I was clearing my room and found some WarioWare notebook. I believe it came with the game on the switch as a preorder bonus? Either way, I was looking through it and found drafts of some SBOK3 courses. I sent some of these to IlluZhion and I was going to make a topic or a video then I never did.
Looking at the contents of this, I probably made all this around after YL2 was done. That makes even more sense as the Lost SMK Hack ended there. Though it still contained PP1, which is why that isn't here.
(Also, I took these images on my phone so they'll probably look shit.)
The track order. It remains the same, although Hot Highway 3 was not changed to Bowser's Castle yet. Honestly though, I imagine a HH styled track with the layout of the final BC would've been much different.
YL2 and RR3. These both ended up quite different.
CBC1 and HH2. CBC1 remained the same, but HH2 didn't feature the area on the right yet.
RR4 and MS2 (with the wrong acronym here. MTS2????) Both are a lot different, especially MS2. This looks like a different track. It might have even gone the other way!
YL3 and CBC2. YL3 is way different. CBC2 is surprisingly close though, only missing a shortcut in the bottom right.
PP2 (haha funny) and LL3. PP2 is a mess, holy shit. Like more than the final version. LL3 is practically the same though, with the only missing thing being the alt routes and shortcuts.
This is where the SBOK3 stuff ends, as I most likely improvised RR and BC. But I did find a plan for unlockables in SBOK4 in this same book.
A Chain Chomp boss? I don't know how I'd do that. And, it looks like I hadn't given Petey Piranha its proper name. But one thing interesting is Rosalina Peaks Summit. As you could guess, this was an early concept for Hailing Heights. I have to say, HH probably was the most planned out SBOK4 track. I spent a WHILE coming up with ideas, and I didn't make a plan document for SBOK4 - I only started doing that midway through SBOK5's development. So this is the one track that wasn't completely improvised.
Finally, this isn't in the same book but I still found it and thought it was worth noting.
A battle arena, most likely meant for SBOK4 (would make sense as it probably became BSD after there were two donut tracks planned) called "Bonbon Bleachers". Goofy ass name. But still, it's cool. And Bowser Munch (???). Feel free to make a real arena out of this, because I sure as hell won't! Unless I run out of arena ideas, but uh, I don't see that happening.
Thanks for wasting like 20 minutes you'll never get back reading this!
3
Statistiques/Statistics MKPC
On 2023-11-10 at 07:23:44
Hey salut à tous, j'ai décidé de réaliser des statistiques de MKPC en tout genre, ceux qui veulent également publier leurs impressions et leurs statistiques peuvent. Pour le moment je regarde les défis mais j'attend encore pour quelques données. Pour le moment voici des statistiques qui concerne la création d'arènes/Circuits:
Nous pouvons constater que la majorité des créations MKPC sont des circuits et représentent 94,17% comparés aux arènes qui elles représentent que 5,83% des créations.
En d'autre termes les gens préfères largement les circuits et ça je n'en doute pas. Et si nous revalorisons les arènes ? Seul les mkpciens peuvent changer le cour des statistique...
Nous pouvons constater que la majorité des créations MKPC sont des circuits et représentent 94,17% comparés aux arènes qui elles représentent que 5,83% des créations.
En d'autre termes les gens préfères largement les circuits et ça je n'en doute pas. Et si nous revalorisons les arènes ? Seul les mkpciens peuvent changer le cour des statistique...
Hey everyone, I've decided to make MKPC stats of all kinds, those who also want to publish their impressions and stats can. For the moment I'm looking at the challenges but I'm still waiting for some data. For now, here are some stats about arena/circuit creation:
We can see that the majority of MKPC creations are circuits and represent 94.17% compared to arenas which only represent 5.83% of creations.
In other words, people largely prefer circuits, and I have no doubt about that. What if we were to enhance the value of arenas? Only the mkpcians can change statistics way...
Sorry English, I am a very bad translator but if errors were made in sentences come back to deepl.com to translate this.
We can see that the majority of MKPC creations are circuits and represent 94.17% compared to arenas which only represent 5.83% of creations.
In other words, people largely prefer circuits, and I have no doubt about that. What if we were to enhance the value of arenas? Only the mkpcians can change statistics way...
Sorry English, I am a very bad translator but if errors were made in sentences come back to deepl.com to translate this.
Yep. I see where this is coming from. Just sucks that some people will only make QM tracks
Toad-al Drama Inferno
On 2023-08-08 at 22:57:40
Well, I have two LGBT characters on this season, who have a very strong friendship over being a part of the community. I'm 16, so if this law gets passed, I may need to rewrite their bond, or just outright remove it. (It started back in episode 1, and I'm already in the middle of episode 3.)
I know I might be overreacting, but I don't wanna get in the way of the law.
fuck America
4
/!\ Advent Calendar / Calendrier de l'avent !
On 2023-11-05 at 10:18:19
I am interested too. Instead of being a gay teddy bear spammer, I'll be a gay Mariah Carey spammer.
I'll be a bisexual Mariah Carey spammer. We can be cock sucking Mariah army. @Noob68 you in?
Will there be femboys?? Cuz I’ll be in if there is! Maybe they’ll share their clothes with me so I can be cute like them!!!
I have this guy
On 2023-11-04 at 20:55:40
I am interested too. Instead of being a gay teddy bear spammer, I'll be a gay Mariah Carey spammer.
I'll be a bisexual Mariah Carey spammer. We can be cock sucking Mariah army. @Noob68 you in?
1
On 2023-11-04 at 18:44:04
If people would be interested in it coming back, I’ll bring in up in staff chat and we might try to bring it back
People would be interested in it coming back (people roughly translates to Osc-Omb)
1