TheNudgyHampter's profile
General stats
138 followers
28 following
51391 pts - Titan[?] - 47th
11009 pts - Champion[?] - 89th
6006 pts - 768 challenges won - 11th
150cc: 446 pts - 56 records - 17th
200cc: 396 pts - 56 records - 12th1 news published
265 created circuits - 66 cups
117 challenges created
33 shared characters
1788 comments on circuits
234 topics followed
About
Description:
I have a confession...
I have a crush on Plasma Ball from Paper Puppets Take 2...
My wall is full of pictures of her, I designed a GamePad cover themed after her,
A picture of her is my wallpaper and lockscreen...
I think I'm going crazy.
Have you guys ever had a crush on object show characters?
I have a crush on Plasma Ball from Paper Puppets Take 2...
My wall is full of pictures of her, I designed a GamePad cover themed after her,
A picture of her is my wallpaper and lockscreen...
I think I'm going crazy.
Have you guys ever had a crush on object show characters?
United Kingdom
17 years old
(Born on 2009-01-11)
Registered since 2022-04-14
Last connection: 2026-04-05
Moderator of the site
News publisher
Validator of challenges
Advent Calendar 2025[?] : Winter Prodigy
Advent Calendar 2024[?] : Winter Prodigy
Advent Calendar 2023[?] : Winter Prodigy
Mario Kart World Cup 2023[?] : Correct winner (Wii) - England
Advent Calendar 2022[?] : Winter Prodigy
Last messages on the forum:
Yesterday at 20:51:58 in Retro rewind in mkpc
I think it's clear to anyone who does online sessions on this multicup that I don't like it, but I thought I'd go through and explain the problems with it. More importantly though, I'd like to be able to help all the different track creators of this multicup to be able to improve, since these tracks generally look like the same quality I had in 2022 when I first joined MKPC, and now my tracks have been able to rise to the quality of the Yoshi Circuit seen in this multicup. I'll go through a list of different problems with these tracks and explain how it can be improved, and once you get those 3 sorted, your tracks will likely be a lot better
1. Pixel Size
A lot of the tracks in this multicup have quite large pixels, which can be problematic, since it then worsens almost every other attribute of a track, such as worse textures, shading, and can even make the gameplay a lot harder to read. This is also a problem for the other end of a scale where the site used for making art has no pixels at all, and are pure drawing focused. Unless you're a master in regular art, these suck for MKPC because the leave the track looking messy. I imagine quite a lot of people here use pixilart, so my recommendation on that site is to use a canvas size around 600x600 (can go a larger size once you get more comfortable with making tracks) then upscale by 2x when exporting the image.
2. Consistency
Another issue in lots of these tracks are that they're quite inconsistent. Some parts may have a width of 48 pixels, while other parts have a 60 pixel width. This causes the visuals to look messy, but also makes gameplay feel weird. This can be dealt with by doing each side of the road as different lines, and using circle tool for making turns, deleting the parts you don't want. It's fine if it's not perfect, but I'd rather it ranging from 48-50 pixels than 48-60 pixels.
3. Textures
I could probably count on my hands how many tracks are actually textured. These are quite simple, but go a long way to making the visuals look way better. You can make these pretty simply by making a texture in a small grid (such as 8x8 or 16x16) on an alternate layer, copy pasting it across the layer, than deleting it in all areas it's not needed in.
Bonus. Paint.net
A bonus tip is that paint.net is a very useful app to be able to make tracks, since it can quite easily deal with all the issues I have presented, since it's not limited by image size so it can handle 1x1 pixels, it's got a built in tool for designing lines (straight and curved) with a consistent width. It also has built in textures that can be applied. It is free to use and the only downside is that it doesn't work on some older computers. Just make sure to turn off anti-aliasing. If you want a full guide on paint.net, react to this message with :rob_dabbing:
1. Pixel Size
A lot of the tracks in this multicup have quite large pixels, which can be problematic, since it then worsens almost every other attribute of a track, such as worse textures, shading, and can even make the gameplay a lot harder to read. This is also a problem for the other end of a scale where the site used for making art has no pixels at all, and are pure drawing focused. Unless you're a master in regular art, these suck for MKPC because the leave the track looking messy. I imagine quite a lot of people here use pixilart, so my recommendation on that site is to use a canvas size around 600x600 (can go a larger size once you get more comfortable with making tracks) then upscale by 2x when exporting the image.
2. Consistency
Another issue in lots of these tracks are that they're quite inconsistent. Some parts may have a width of 48 pixels, while other parts have a 60 pixel width. This causes the visuals to look messy, but also makes gameplay feel weird. This can be dealt with by doing each side of the road as different lines, and using circle tool for making turns, deleting the parts you don't want. It's fine if it's not perfect, but I'd rather it ranging from 48-50 pixels than 48-60 pixels.
3. Textures
I could probably count on my hands how many tracks are actually textured. These are quite simple, but go a long way to making the visuals look way better. You can make these pretty simply by making a texture in a small grid (such as 8x8 or 16x16) on an alternate layer, copy pasting it across the layer, than deleting it in all areas it's not needed in.
Bonus. Paint.net
A bonus tip is that paint.net is a very useful app to be able to make tracks, since it can quite easily deal with all the issues I have presented, since it's not limited by image size so it can handle 1x1 pixels, it's got a built in tool for designing lines (straight and curved) with a consistent width. It also has built in textures that can be applied. It is free to use and the only downside is that it doesn't work on some older computers. Just make sure to turn off anti-aliasing. If you want a full guide on paint.net, react to this message with :rob_dabbing:
7
4On 2026-03-28 at 17:36:48 in MKPC New Tournament 1
I would like to become the black captain and win this event
5
3See all their messages
Best created circuits:
CTGP PC But Good ![]() ![]() ![]() ![]() ![]() ![]() 69![]() | Fungal Wastes ![]() ![]() ![]() ![]() ![]() ![]() 63![]() | Good Egg Galaxy ![]() ![]() ![]() ![]() ![]() ![]() 37![]() | GCN Yoshi Circuit ![]() ![]() ![]() ![]() ![]() ![]() 13![]() | Solitree Fortress ![]() ![]() ![]() ![]() ![]() ![]() 30![]() |
See all their circuits
Best created challenges:
1-3 Pipes in the town
SBOK6 Toad Beach: Go through 10 pipe pairs in Time Trial mode, without touching any bus, in less than 30s
Easy Purple Coin Omelet
Good Egg Galaxy: Collect all coins
Easy Bonus Challenge: Wrong Way
Chain Chomp Park: Complete a lap backwards in Time Trial mode, in 150cc, in less than 30s
Extreme See all their challenges
Last circuit comments:
It was pinned to the home page since it won the TBC
In Fungal Wastes yesterday at 20:23:11Anyone is free to submit at anytime, however there are quite heavy standards for tracks, with tracks being expected to have good textures and normally also shading. Looking at your tracks at the moment, they likely wouldn’t be accepted, but I am willing to provide support to help you out with improving your tracks
In Fungal Wastes on 2026-03-29 at 16:56:13Maybe you’re thinking of Kernell’s runner up track? That one had rails as the main focus of the track
In Fungal Wastes on 2026-03-29 at 16:42:47See all their comments
Last completed challenges:
Yoshi's Egg Hunt
Yoshi's Egg Hunt: Destroy 30 Easter Egg in less than 3:30, by starting with 3 balloons, having CPUs starting with 50 balloons
Difficult Hello
Shadow DK Boulevard: Touch all windows in 150cc, in less than 1:30, by starting with 1 balloon
Medium 1-2: Banana Slip-Up Scramble
Block Plaza: Complete a revolution around the purple pillar in 150cc, in less than 1:30, without being hit by a banana
Medium See all completed challenges
Best scores in time trial:
| Rank | Class | Circuit | Character | Time |
| 2nd | 150cc | Ghost Valley 3 |
|
0:38:760 |
| 4th | 200cc | Choco Island 1 |
|
0:19:373 |
| 4th | 200cc | Luigi Circuit |
|
0:53:017 |
See all their records
Last followed topics:
Retro rewind in mkpc
Last message by BlueKirby24 at 17:25
415PROJECT: Mariokart World PC
Last message by BowserJr03 at 4:23
184/!\ OFFICIAL SUGGESTIONS TOPIC
Last message by Funky4MKWorld at 1:46
442/!\ Reports / Signalements /!\ (New)
Last message by Cooking_Papa at 17:40
126Track Building Contest : Autumn 2025 ...
Last message by -GamerGuy- on 03-24
60MKPC News : Showcase your projects, k...
Last message by CraftoMK10 on 03-16
700
4894 messages - 




