Cooking_Papa's profile
General stats
24 followers
9 following
33204 pts - Legend[?] - 102nd
6813 pts - Racer[?] - 446th
218 pts - 56 challenges won - 244th
150cc: 206 pts - 32 records - 187th
200cc: 61 pts - 11 records - 177th
132 created circuits - 21 cups
52 challenges created
1 shared character
149 comments on circuits
4 topics followed
About
Description:
Hi! I'm Cooking_Papa, a guy that plays MKPC.
I'm kinda good at it and hold some records at the top 100.
I like Garfield, so I made a whole multicup for Garfield kart.
I identify as male
My pronouns: He/him
Want to play Garfield kart online? Click here:
https://mkpc.malahieude.net/map.php?mid=14025
I'm kinda good at it and hold some records at the top 100.
I like Garfield, so I made a whole multicup for Garfield kart.
I identify as male
My pronouns: He/him
Want to play Garfield kart online? Click here:
https://mkpc.malahieude.net/map.php?mid=14025
Italy
14 years old
(Born on 2011-06-15)
Registered since 2024-08-08
Last connection: 2026-03-17
Advent Calendar 2025[?] : Snowy Flake
Advent Calendar 2024[?] : Snowy Flake
Last messages on the forum:
Today at 17:10:46 in Topic: Why Mario Kart PC track #...
I’m not saying this lightly because MKPC has thousands of custom tracks, and the whole point of the editor is that people can build whatever they want. The track builder literally lets anyone place roads, items, and scenery however they like.
That said, after playing track #147444, I genuinely struggle to find anything redeeming about it.
1. The layout makes no sense
A good track should at least have some readable flow. Even chaotic tracks usually guide the player from section to section.
This one feels like:
-random turns placed with no rhythm
-sections that don’t visually connect
-turns that immediately punish you with walls or hazards
Half the time you’re not racing, you’re just trying to figure out where the road even goes.
2. Artificial difficulty
There’s a difference between hard tracks and bad tracks.
Hard tracks challenge your driving.
Bad tracks just throw things at you like:
-narrow corridors
-blind turns
-obstacles placed directly after corners
-sections that punish you for taking the normal racing line
This track leans heavily into the second category.
3. Visual noise
Another issue is visual readability.
Instead of helping the player understand the track, the decorations and colors make everything blend together. When the road, background, and obstacles all fight for attention, it becomes harder to drive cleanly.
You shouldn’t need to memorize the entire map just to survive one lap.
4. Terrible for online
Tracks like this completely fall apart in multiplayer.
-one small mistake = race over
-bumping into another player ruins entire sections
-items become unavoidable in tight corridors
In online races the result is usually just chaotic RNG instead of actual racing.
5. It feels unfinished
The biggest problem is that the track doesn’t feel intentionally designed. It feels like:
-a test map
-or a first attempt with the editor
-or something uploaded before being playtested
Which would be fine if it was just a private experiment, but once it’s shared publicly people are obviously going to judge it.
Conclusion
Again, the track editor in Mario Kart PC is great specifically because anyone can create and share courses.
But when you combine:
-confusing layout
-unfair difficulty
-poor readability
-terrible online play
you end up with something that’s not just hard — it’s actively unpleasant to race on.
And that’s why track #147444 is a strong contender for the worst track in MKPC.
That said, after playing track #147444, I genuinely struggle to find anything redeeming about it.
1. The layout makes no sense
A good track should at least have some readable flow. Even chaotic tracks usually guide the player from section to section.
This one feels like:
-random turns placed with no rhythm
-sections that don’t visually connect
-turns that immediately punish you with walls or hazards
Half the time you’re not racing, you’re just trying to figure out where the road even goes.
2. Artificial difficulty
There’s a difference between hard tracks and bad tracks.
Hard tracks challenge your driving.
Bad tracks just throw things at you like:
-narrow corridors
-blind turns
-obstacles placed directly after corners
-sections that punish you for taking the normal racing line
This track leans heavily into the second category.
3. Visual noise
Another issue is visual readability.
Instead of helping the player understand the track, the decorations and colors make everything blend together. When the road, background, and obstacles all fight for attention, it becomes harder to drive cleanly.
You shouldn’t need to memorize the entire map just to survive one lap.
4. Terrible for online
Tracks like this completely fall apart in multiplayer.
-one small mistake = race over
-bumping into another player ruins entire sections
-items become unavoidable in tight corridors
In online races the result is usually just chaotic RNG instead of actual racing.
5. It feels unfinished
The biggest problem is that the track doesn’t feel intentionally designed. It feels like:
-a test map
-or a first attempt with the editor
-or something uploaded before being playtested
Which would be fine if it was just a private experiment, but once it’s shared publicly people are obviously going to judge it.
Conclusion
Again, the track editor in Mario Kart PC is great specifically because anyone can create and share courses.
But when you combine:
-confusing layout
-unfair difficulty
-poor readability
-terrible online play
you end up with something that’s not just hard — it’s actively unpleasant to race on.
And that’s why track #147444 is a strong contender for the worst track in MKPC.
Bro hates this track, like GD colon hates Generation retro
Today at 16:28:20 in STOP JOKING ON JEFFREY EPSTEIN
I'm serious, stop joking on Jeffrey Epstein, he was a really bad person: he kidnapped children, sent them to his island and did bad stuff on them.
4
2On 2026-03-15 at 20:10:39 in Make your bot type!
The Item joker
it uses the power of item boxes to destroy its opponent
Tier 1: Stands in front of item boxes and spam items
Tier 2: Places the items more strategically on the track
Tier 3: He covers the item boxes with hazards so no one else can pick up his item boxes.
it uses the power of item boxes to destroy its opponent
Tier 1: Stands in front of item boxes and spam items
Tier 2: Places the items more strategically on the track
Tier 3: He covers the item boxes with hazards so no one else can pick up his item boxes.
3See all their messages
Best created circuits:
Silent Yoshi's desert ![]() ![]() ![]() ![]() ![]() 4![]() | Hillerman sewers ![]() ![]() ![]() ![]() ![]() 3![]() | Garfield kart online DLC pa... ![]() ![]() ![]() ![]() ![]() ![]() 1![]() | Crazy Carnival ![]() ![]() ![]() ![]() ![]() ![]() 0![]() | Toad Circuit ![]() ![]() ![]() ![]() ![]() 0![]() |
See all their circuits
Best created challenges:
Gold digger
Palerock lake: Collect all coins in Time Trial mode, in 150cc
Easy The smallest island
Holiday Archipelago: Go at the center of the smallest island (you can drive on water) in Time Trial mode, in 150cc
Easy Very strong characters
Odie's dig site: Complete a lap in Time Trial mode, in 150cc, in less than 10s
Difficult See all their challenges
Last circuit comments:
Destroyed city rush appears 2 times in 2 different cups, is this intented or not?
In Star Riders Version 3.0 on 2026-03-14 at 22:12:57Toad circuit without toads
In Toad Circuit on 2026-03-05 at 15:39:08yep, the level that goes:https://www.youtube.com/watch?v=2Z-bI-MucsQ
In Silent Yoshi's desert on 2026-03-01 at 14:05:41See all their comments
Last completed challenges:
Delfino Square: Complete the track in less than 1:25 in Time Trial mode
Medium Find La Mucca
Moo Moo Meadows: La Mucca, it's last known location was a hill in Time Trial mode, in 150cc, in less than 30s
Medium Yeah
The Real End: Drive straight for about 10 seconds in Time Trial mode
Easy See all completed challenges
Best scores in time trial:
| Rank | Class | Circuit | Character | Time |
| 32nd | 200cc | Bowser Castle I |
|
0:33:949 |
| 33rd | 200cc | Luigi Circuit |
|
1:11:424 |
| 42nd | 200cc | Figure 8 Circuit |
|
0:40:202 |
See all their records
Last followed topics:
Daily Streaming
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31Custom Ranks
Last message by Cooking_Papa on 09-11
73
254 messages - 


