siddkid's profile
General stats
6 followers
2 following
15407 pts - Master[?] - 981st
6543 pts - Racer[?] - 575th
19 pts - 7 challenges created - 1154th
150cc: 164 pts - 31 records - 238th
200cc: 2 pts - 2 records - 1798th
11 created circuits - 2 cups
0 shared characters
7 comments on circuits
0 topics followed
About
Description:
it's sid (the cool one)
United States
13 years old
(Born on 2012-06-29)
Registered since 2025-03-18
Last connection: 2026-04-25
Last messages on the forum:
Yesterday at 21:46:03 in Stupid Item Ideas.
the big item box. a box you get if you're in last place only, which you can place down.
if any player hits it, including you, they will get the extremely dumb ideas this entire forums been giving out for every item box they get instead
if any player hits it, including you, they will get the extremely dumb ideas this entire forums been giving out for every item box they get instead
Yesterday at 21:40:33 in I NEED A BETTER QUICK MODE
I really don't like that in the track builder, quick mode is so limited and that complete mode is so much more advanced. I've had my fair share of custom tracks, and I do like how much freedom they give with checkpoints and walls, etc. but it can take me hours just to perfect a single track. I honestly don't know how people make entire cups out of these. So when I'm trying to just sit down for maybe five minutes and create something, I jump to quick mode, which then I find out IS SO LIMITING.
I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
6
2Yesterday at 04:55:50 in What happens if a moderator does...
ok got it thanks so much!
See all their messages
Best created circuits:
Roster Pass ![]() ![]() ![]() ![]() ![]() 2![]() | quick track cup ![]() ![]() ![]() ![]() ![]() 0![]() | corner cup ![]() ![]() ![]() ![]() ![]() 0![]() | The Item Mob ![]() ![]() ![]() ![]() ![]() 0![]() | Shore Barrels ![]() ![]() ![]() ![]() ![]() 1![]() |
See all their circuits
Best created challenges:
Finish the track in less than 3 seconds (possible!)
Quick Track 3: Complete the track in less than 3s in Time Trial mode, in 150cc
Difficult Finish the track in less than 20 seconds
Quick Track 2: Complete the track in less than 20s in Time Trial mode, in 150cc
Medium Finish the track in less than 35 seconds
Quick Track 1: Complete the track in less than 35s in Time Trial mode, in 150cc
Medium See all their challenges
Last circuit comments:
good track :D
In Ghost Valley 1 today at 01:34:34this is a GOOD TRACK.
also i'm a TOP fan.
also i'm a TOP fan.
In Bright City yesterday at 22:04:21pretty decent
In seventenn cup yesterday at 01:46:09See all their comments
Best scores in time trial:
| Rank | Class | Circuit | Character | Time |
| 50th | 150cc | Tick-Tock Clock |
|
1:13:642 |
| 66th | 150cc | Boo Lake |
|
1:32:950 |
| 66th | 150cc | Bowser Castle III |
|
1:36:190 |


