/!\ Advent Calendar 2025
Yesterday at 17:54:38
DAY 24 HAS BEEN SOLVED!!
24 out of 24 challenges beaten
3rd Winter Prodigy in a row
HUGE HUGE SPECIAL THANKS TO:
- Nodac
- Kernell
WE'VE CRACKED THE CODE AND WE DON'T HAVE TO DO THIS AGAIN! MERRY CHRISTMAS!

24 out of 24 challenges beaten
3rd Winter Prodigy in a row

HUGE HUGE SPECIAL THANKS TO:
- Nodac
- Kernell
WE'VE CRACKED THE CODE AND WE DON'T HAVE TO DO THIS AGAIN! MERRY CHRISTMAS!

Image of the final day being completed.
7Yesterday at 18:38:27
DAY 24 HAS BEEN SOLVED!!
24 out of 24 challenges beaten
3rd Winter Prodigy in a row
HUGE HUGE SPECIAL THANKS TO:
- Nodac
- Kernell
WE'VE CRACKED THE CODE AND WE DON'T HAVE TO DO THIS AGAIN! MERRY CHRISTMAS!

24 out of 24 challenges beaten
3rd Winter Prodigy in a row

HUGE HUGE SPECIAL THANKS TO:
- Nodac
- Kernell
WE'VE CRACKED THE CODE AND WE DON'T HAVE TO DO THIS AGAIN! MERRY CHRISTMAS!

Image of the final day being completed.
5700 & what?
Yesterday at 18:44:48
DAY 24 HAS BEEN SOLVED!!
24 out of 24 challenges beaten
3rd Winter Prodigy in a row
HUGE HUGE SPECIAL THANKS TO:
- Nodac
- Kernell
WE'VE CRACKED THE CODE AND WE DON'T HAVE TO DO THIS AGAIN! MERRY CHRISTMAS!

24 out of 24 challenges beaten
3rd Winter Prodigy in a row

HUGE HUGE SPECIAL THANKS TO:
- Nodac
- Kernell
WE'VE CRACKED THE CODE AND WE DON'T HAVE TO DO THIS AGAIN! MERRY CHRISTMAS!

Image of the final day being completed.
5700 & what?
I mean I'm a challenge validator so it would make sense that I have a lot of challenge points

Yesterday at 18:49:11
DAY 24 HAS BEEN SOLVED!!
24 out of 24 challenges beaten
3rd Winter Prodigy in a row
HUGE HUGE SPECIAL THANKS TO:
- Nodac
- Kernell
WE'VE CRACKED THE CODE AND WE DON'T HAVE TO DO THIS AGAIN! MERRY CHRISTMAS!

24 out of 24 challenges beaten
3rd Winter Prodigy in a row

HUGE HUGE SPECIAL THANKS TO:
- Nodac
- Kernell
WE'VE CRACKED THE CODE AND WE DON'T HAVE TO DO THIS AGAIN! MERRY CHRISTMAS!

Image of the final day being completed.
5700 & what?
I mean I'm a challenge validator so it would make sense that I have a lot of challenge points

Dwbi, you not getting it proves this joke is bad and will not make it through the new year
1Yesterday at 19:28:49
I'm this close to figuring this out, but I'll need more information.
Yesterday at 19:40:39
I reached a point where I don't even know if I am about to solve it or I am not even remotely close to solving it.
I'm gonna give up for today, I'll try again tomorrow
I'm gonna give up for today, I'll try again tomorrow
Today at 00:18:43
Thank you and congratulations to everyone who participated in the calendar 
Once again for this year, I'll be giving my opinion on every challenge that appeared and why they were selected. Selecting challenges is much more difficult than people may realise since we need to ensure that anyone can beat it regardless of skill level (meaning RD is not required), and there aren't too many interesting challenges with minimal restrictions out there.
Some general comments I have are that this year's calendar was definitely the hardest one so far, so if you struggled that's perfectly fine. Although none of the challenges were necessarily out of reach and with enough commitment, they could all be beaten, it did require more skill compared to previous years, so hopefully people improved at the game. I would also like to thank the staff team who helped run the event, especially @Wargor, @Nodac64 and @TheNudgyHampter; without them the event would not be possible.
Day 1:
Continuing the trend of solid starting challenges, Mudky did a solid job of kicking off the event and the Galaxy reference was also a nice touch. Funnily enough, despite being the first day it was harder than a good chunk of the later challenges as the time limit was quite tight.
Day 2:
Also continuing the easiest challenge trend, this challenge was very simple and therefore easy. Once you know the location of Toadsworth, getting to him wasn't a problem. Probably one of the weaker challenges imo but that's to be expected when finding challenges for the earlier calendar.
Day 3:
Genuinely surprised people struggled on this one because there weren't that many possible places the ores could be. Some of them were hidden but with a keen eye they could be easily found. I suppose not as many people played Minecraft as first thought when selecting this, but I think the challenge is still fine for early event.
Day 4:
Awesome challenge... until you remove the actual challenge. Yea we missed the part where you could remove the decors so I was a little disappointed by it, but no real harm done I guess.
Day 5:
I'm a little surprised with how early this challenge came because I feel as if this one could get annoying quite quickly. This is one of those challenges where enough dedication will mean you beat the challenge, though maybe this one is still quite tight, and the hitboxes could be better (foreshadowing...).
Day 6:
Lowkey forgot this challenge existed. This one was definitely a better challenge if you're inexperienced with the game because for more advanced players this was a bit of a freebie. This was also the only QM challenge iirc.
Day 7:
Kernell makes good challenges so if you want to make your own, take notes from him. Collecting the coins while avoiding obstacles (and being Gamballs was awesome) is pretty cool, and given you had unlimited time there were many ways this challenge could be approached. Personally my 3rd favourite challenge this calendar.
Day 8:
Being my own challenge, I'll explain the thoughts behind me creating it rather than deciding whether this is good or bad. If it wasn't clear, I made this specifically for the early calendar since "easy" non-RD challenges are hard to find. I wanted to be unique about this and I was happy enough with the result, and I do think people appreciated this inclusion. Also thank you for actually not spoiling the answers like I requested, I didn't think people would actually listen like last year's CL3. Also, yes this was an excuse to include OSTs from a few of my favourite games.
Day 9:
Very weak challenge screwed over by unfortunate circumstances. The mushroom hitboxes were awful so we removed the time limit, but then the hitbox update came a day before (so on the 8th) that fixed the challenge. By then it was a bit too late to confirm how we could rework the challenge to make it better so we ended up with 3-ish minutes of mindless destruction. But hey, at least we got a really QoL good update for the game from this. Also, anyone who says they didn't kill that one toad is lying.
Day 10:
Day 4, but better. I also saw a few clever solutions to making the challenge easier, so any form of rewarding the player for their thinking is always a good bonus.
Day 11:
First rail challenge, so people definitely would've struggled on this one and it was quite expected. But I think this was a very solid challenge overall and a good way to learn how to use rails.
Day 12:
Your generic 'win the race' challenge so if people didn't like it, I'd rather be the one to cop the criticism. The gimmick of this challenge was clever item play, so hopefully it was enough to keep it interesting. Like Day 6, anyone with experience probably found this easier but clearly in the comments some newer players struggled and hopefully beating it was satisfying.
Day 13:
That game most people probably played as a kid but now put some MKPC tech into it. This is a solid challenge that required exploration and dedication, and the coins themselves were hidden well too.
Day 14:
This one is pretty straight forward and a good mid-calendar difficulty. I don't have much more to say about this one.
Day 15:
For those who saw a Day 15 challenge under my name with a fuck ton of obstacles and got PTS, yes this was a direct reference to Bro ate too much from last year. Apologies if you think I'm an asshole. This challenge was quite similar in concept, but this time you had no excuse because I gave you any stats and a much more generous time limit (which also happened to be 35s). Also, I still stand by that challenge being 'Difficult', just on the upper end.
Day 16:
Day 5 but snow themed, and supposedly harder. There are only so many unique challenges we can find (given hardly any people make them) so it was quite similar to previous destruction challenges but unfortunately there isn't much we can really do, especially given we have to find/make 24 total after the back of 3 previous calendars in a row.
Day 17:
Didn't think about it at first but I guess this is also similar to Bro ate too much and Chaotic Clock Cross in concept, though this one did play a bit differently since Fire Snakes are very different obstacles. I also wanted to have a challenge from BowserRace in the calendar since he's a pretty underrated creator imo, and he also provided us with 2 solid challenges last year.
Day 18:
People did struggle with this challenge, and maybe the criticism led to the challenge being deleted (we did revive it), but honestly this really wasn't bad at all if you approached it properly. The hitboxes still arent great but poor planning meant this challenge was hard. A hint was dropped in the comments and listening to it would make this so much easier, so a bit of problem solving and game knowledge was required, and probably the only case where Daisy's stats are objectively the worst in the game. There isn't always one way to beat a challenge, and this is a great example of it. One of the better challenges imo.
Day 19:
My 2nd favourite challenge of the event, and again there were several ways to approach this one. My own strategy was to collect coins from different rings at a time, which was quicker but less consistent. The time was quite tight, but this was the most rewarding completion for me, and I'm sure others had similar feelings once they beat it.
Day 20:
This one required the player to balance tricks, speed and lines, which I think is pretty cool. It's not easy to get a higher-end challenge suitable for everyone but we got a really nice one here.
Day 21:
Thanks to the hitbox update this challenge became good, though I did find this a bit too easy for my liking but it's fine. Better to be easier than atrociously annoying. The SM64 reference is a neat touch too.
Day 22:
We went into the calendar expecting this to be the hardest challenge, but I think it was still manageable. If you didn't like this one, 1. not too sure what you were expecting from late calendar and 2. you just gotta drill into your mind that you can beat it, because it was more of a mental challenge than a skill challenge. There were also 2 different ways you could beat this so depending on what you prefer, beating the challenge was slightly more accessible.
Day 23:
Since most people were expecting some sort of CL4, this was basically the final challenge before the big tradition. And how much more fitting could we get than including a Wargor challenge with the new rail update that came this year. And the challenge itself was awesome, my personal favourite. Keep cooking.
Day 24:
Great concept... and I'll leave it at that. After 24 hours of the challenge only Ahmad managed to beat the challenge without hints, and his solution wasn't completely correct either. The execution of this was unfortunately underwhelming because the directions weren't clear. I'll take some responsibility for this one as I should've offered to playtest the challenge beforehand, and also the fact that I just straight up told the staff that I didn't want to make the CL this year. I suppose if we look on the bright side, people came together on Christmas to help solve the challenge, which I do appreciate even if for the wrong reasons.
----------------
The calendar will most likely return next year, so if you do want a chance at having one of your challenges appearing in it, keep a few things from this year's calendar in mind when creating one.

Once again for this year, I'll be giving my opinion on every challenge that appeared and why they were selected. Selecting challenges is much more difficult than people may realise since we need to ensure that anyone can beat it regardless of skill level (meaning RD is not required), and there aren't too many interesting challenges with minimal restrictions out there.
Some general comments I have are that this year's calendar was definitely the hardest one so far, so if you struggled that's perfectly fine. Although none of the challenges were necessarily out of reach and with enough commitment, they could all be beaten, it did require more skill compared to previous years, so hopefully people improved at the game. I would also like to thank the staff team who helped run the event, especially @Wargor, @Nodac64 and @TheNudgyHampter; without them the event would not be possible.
Day 1:
Continuing the trend of solid starting challenges, Mudky did a solid job of kicking off the event and the Galaxy reference was also a nice touch. Funnily enough, despite being the first day it was harder than a good chunk of the later challenges as the time limit was quite tight.
Day 2:
Also continuing the easiest challenge trend, this challenge was very simple and therefore easy. Once you know the location of Toadsworth, getting to him wasn't a problem. Probably one of the weaker challenges imo but that's to be expected when finding challenges for the earlier calendar.
Day 3:
Genuinely surprised people struggled on this one because there weren't that many possible places the ores could be. Some of them were hidden but with a keen eye they could be easily found. I suppose not as many people played Minecraft as first thought when selecting this, but I think the challenge is still fine for early event.
Day 4:
Awesome challenge... until you remove the actual challenge. Yea we missed the part where you could remove the decors so I was a little disappointed by it, but no real harm done I guess.
Day 5:
I'm a little surprised with how early this challenge came because I feel as if this one could get annoying quite quickly. This is one of those challenges where enough dedication will mean you beat the challenge, though maybe this one is still quite tight, and the hitboxes could be better (foreshadowing...).
Day 6:
Lowkey forgot this challenge existed. This one was definitely a better challenge if you're inexperienced with the game because for more advanced players this was a bit of a freebie. This was also the only QM challenge iirc.
Day 7:
Kernell makes good challenges so if you want to make your own, take notes from him. Collecting the coins while avoiding obstacles (and being Gamballs was awesome) is pretty cool, and given you had unlimited time there were many ways this challenge could be approached. Personally my 3rd favourite challenge this calendar.
Day 8:
Being my own challenge, I'll explain the thoughts behind me creating it rather than deciding whether this is good or bad. If it wasn't clear, I made this specifically for the early calendar since "easy" non-RD challenges are hard to find. I wanted to be unique about this and I was happy enough with the result, and I do think people appreciated this inclusion. Also thank you for actually not spoiling the answers like I requested, I didn't think people would actually listen like last year's CL3. Also, yes this was an excuse to include OSTs from a few of my favourite games.
Day 9:
Very weak challenge screwed over by unfortunate circumstances. The mushroom hitboxes were awful so we removed the time limit, but then the hitbox update came a day before (so on the 8th) that fixed the challenge. By then it was a bit too late to confirm how we could rework the challenge to make it better so we ended up with 3-ish minutes of mindless destruction. But hey, at least we got a really QoL good update for the game from this. Also, anyone who says they didn't kill that one toad is lying.
Day 10:
Day 4, but better. I also saw a few clever solutions to making the challenge easier, so any form of rewarding the player for their thinking is always a good bonus.
Day 11:
First rail challenge, so people definitely would've struggled on this one and it was quite expected. But I think this was a very solid challenge overall and a good way to learn how to use rails.
Day 12:
Your generic 'win the race' challenge so if people didn't like it, I'd rather be the one to cop the criticism. The gimmick of this challenge was clever item play, so hopefully it was enough to keep it interesting. Like Day 6, anyone with experience probably found this easier but clearly in the comments some newer players struggled and hopefully beating it was satisfying.
Day 13:
That game most people probably played as a kid but now put some MKPC tech into it. This is a solid challenge that required exploration and dedication, and the coins themselves were hidden well too.
Day 14:
This one is pretty straight forward and a good mid-calendar difficulty. I don't have much more to say about this one.
Day 15:
For those who saw a Day 15 challenge under my name with a fuck ton of obstacles and got PTS, yes this was a direct reference to Bro ate too much from last year. Apologies if you think I'm an asshole. This challenge was quite similar in concept, but this time you had no excuse because I gave you any stats and a much more generous time limit (which also happened to be 35s). Also, I still stand by that challenge being 'Difficult', just on the upper end.
Day 16:
Day 5 but snow themed, and supposedly harder. There are only so many unique challenges we can find (given hardly any people make them) so it was quite similar to previous destruction challenges but unfortunately there isn't much we can really do, especially given we have to find/make 24 total after the back of 3 previous calendars in a row.
Day 17:
Didn't think about it at first but I guess this is also similar to Bro ate too much and Chaotic Clock Cross in concept, though this one did play a bit differently since Fire Snakes are very different obstacles. I also wanted to have a challenge from BowserRace in the calendar since he's a pretty underrated creator imo, and he also provided us with 2 solid challenges last year.
Day 18:
People did struggle with this challenge, and maybe the criticism led to the challenge being deleted (we did revive it), but honestly this really wasn't bad at all if you approached it properly. The hitboxes still arent great but poor planning meant this challenge was hard. A hint was dropped in the comments and listening to it would make this so much easier, so a bit of problem solving and game knowledge was required, and probably the only case where Daisy's stats are objectively the worst in the game. There isn't always one way to beat a challenge, and this is a great example of it. One of the better challenges imo.
Day 19:
My 2nd favourite challenge of the event, and again there were several ways to approach this one. My own strategy was to collect coins from different rings at a time, which was quicker but less consistent. The time was quite tight, but this was the most rewarding completion for me, and I'm sure others had similar feelings once they beat it.
Day 20:
This one required the player to balance tricks, speed and lines, which I think is pretty cool. It's not easy to get a higher-end challenge suitable for everyone but we got a really nice one here.
Day 21:
Thanks to the hitbox update this challenge became good, though I did find this a bit too easy for my liking but it's fine. Better to be easier than atrociously annoying. The SM64 reference is a neat touch too.
Day 22:
We went into the calendar expecting this to be the hardest challenge, but I think it was still manageable. If you didn't like this one, 1. not too sure what you were expecting from late calendar and 2. you just gotta drill into your mind that you can beat it, because it was more of a mental challenge than a skill challenge. There were also 2 different ways you could beat this so depending on what you prefer, beating the challenge was slightly more accessible.
Day 23:
Since most people were expecting some sort of CL4, this was basically the final challenge before the big tradition. And how much more fitting could we get than including a Wargor challenge with the new rail update that came this year. And the challenge itself was awesome, my personal favourite. Keep cooking.
Day 24:
Great concept... and I'll leave it at that. After 24 hours of the challenge only Ahmad managed to beat the challenge without hints, and his solution wasn't completely correct either. The execution of this was unfortunately underwhelming because the directions weren't clear. I'll take some responsibility for this one as I should've offered to playtest the challenge beforehand, and also the fact that I just straight up told the staff that I didn't want to make the CL this year. I suppose if we look on the bright side, people came together on Christmas to help solve the challenge, which I do appreciate even if for the wrong reasons.
----------------
The calendar will most likely return next year, so if you do want a chance at having one of your challenges appearing in it, keep a few things from this year's calendar in mind when creating one.
4
4
5Today at 05:24:18
It’s honestly pretty shocking how much they missed for the final challenge.
Today at 05:28:54
It’s honestly pretty shocking how much they missed for the final challenge.
I wouldn't say that they missed. I think the idea was really good but there were just some mistakes in its execution. I'm honestly considering making a murder mystery track like this in the future.
Today at 17:12:09
DAY 24 HAS BEEN SOLVED!!
24 out of 24 challenges beaten
3rd Winter Prodigy in a row
HUGE HUGE SPECIAL THANKS TO:
- Nodac
- Kernell
WE'VE CRACKED THE CODE AND WE DON'T HAVE TO DO THIS AGAIN! MERRY CHRISTMAS!

24 out of 24 challenges beaten
3rd Winter Prodigy in a row

HUGE HUGE SPECIAL THANKS TO:
- Nodac
- Kernell
WE'VE CRACKED THE CODE AND WE DON'T HAVE TO DO THIS AGAIN! MERRY CHRISTMAS!

Image of the final day being completed.
Congratulations, Hazel! I am very proud of you, and I hope the rest of the MKPC community is too!



1
1Today at 17:22:16
Well I thought I figured it out but I guess not. I think i'll just give up on this one. I'm still happy I got the first 23 challenges done and I'm looking forward to another year of racing on this website!
Today at 17:28:39
Why is the Advent Calendar still up? Wasn't the end supposed to be yesterday?
Today at 17:31:32
You'll also get a few days after Day 24 to do so.
Today at 18:01:57
Why is the Advent Calendar still up? Wasn't the end supposed to be yesterday?
If I remember correctly, last year, you had until the 31st of December to complete the calendar. So I guess this year will be the same
Today at 21:35:18
Well I thought I figured it out but I guess not. I think i'll just give up on this one. I'm still happy I got the first 23 challenges done and I'm looking forward to another year of racing on this website!
No don't give up! It's very hard but still possible, only took like 2 days and a bunch of paragraphs of data and logic across ~1500 messages, but you can do it!

Today at 21:47:38
I've cleared all 24 challenges so I may as well return to validating. Sorry if your challenges are taking a while literally none of us were validating 
(Advent Calendar)

(Advent Calendar)
743 - 
60513 pts ★ Titan
14627 pts ★ Champion





