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reverse drift ruins the game

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Messages 20 - Koopa Koopa
vs17226 pts ★ Master
battle5000 pts ★ Novice
United States
I know earlier I said that I got a new best run with it, but after using it so much I now see why its a big issue. in Mario kart you are not able to have 100% max manueverability for this exact reason. It makes simple tracks far too easy for many players and its hard for beginners to get into online when they constantly have to fight reverse drifters. this reminds me, despite what is commonly said reverse drifting is not hard. all you need to do is change your settings so that 3 fingers are available for your right hand so you can press drift and accelerate at the same time while pressing reverse and all it takes is a few hours to get a feel for it. I am a day two player and I was able to get a top 100 run under Mario circuit in 1 day with the strategy. that definitely is not impressive but it just goes to show how easy it makes the game
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Messages 2170 - Golden Mario Golden Mario
vs147094 pts ★ Superstar
battle15816 pts ★ Master
France
Learning RD may be easy but it's definitely hard to master
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Messages 152 - Bowser Bowser
vs5286 pts ★ Novice
battle5000 pts ★ Novice
Canada
I know earlier I said that I got a new best run with it, but after using it so much I now see why its a big issue. in Mario kart you are not able to have 100% max manueverability for this exact reason. It makes simple tracks far too easy for many players and its hard for beginners to get into online when they constantly have to fight reverse drifters. this reminds me, despite what is commonly said reverse drifting is not hard. all you need to do is change your settings so that 3 fingers are available for your right hand so you can press drift and accelerate at the same time while pressing reverse and all it takes is a few hours to get a feel for it. I am a day two player and I was able to get a top 100 run under Mario circuit in 1 day with the strategy. that definitely is not impressive but it just goes to show how easy it makes the game

I disagree. First of all, Wargor has said that even though it wasn't intended (I don't think) it's going to stay in the game as a feature. Second, it might be relatively easy to learn (or very easy with your controls method) but it is pretty hard to master. I'm still at the stage with RD that I can do it but not very well, to the point where snaking is faster. While I agree it makes online hard for new players, there's not much of an online playerbase anyway and those new players can just learn RD too
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Messages 263 - Toadsworth Toadsworth
vs14374 pts ★ Champion
battle4993 pts ★ Budding pilot
Finally another man of culture:o
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Messages 263 - Toadsworth Toadsworth
vs14374 pts ★ Champion
battle4993 pts ★ Budding pilot
Like mkpc wouldnt be fun anymore
Messages 155 - Bowser Bowser
vs53136 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
I know earlier I said that I got a new best run with it, but after using it so much I now see why its a big issue. in Mario kart you are not able to have 100% max manueverability for this exact reason. It makes simple tracks far too easy for many players and its hard for beginners to get into online when they constantly have to fight reverse drifters. this reminds me, despite what is commonly said reverse drifting is not hard. all you need to do is change your settings so that 3 fingers are available for your right hand so you can press drift and accelerate at the same time while pressing reverse and all it takes is a few hours to get a feel for it. I am a day two player and I was able to get a top 100 run under Mario circuit in 1 day with the strategy. that definitely is not impressive but it just goes to show how easy it makes the game


Top 100 means nothing except a mere gap in knowledge. You could argue that same point for somebody who learned how to do a trick somewhere else in the speedrunning community. It doesn't go to show anything except that others didn't know the trick. The game is only easy when you make it easy. Play lounge, play online vs. against any other rd'er, and you'll see what I mean. Time trials only makes it feel easy because you're going fast, and your lack of understanding in what makes a good time, especially for mc1 standards cloud your view on what should/shouldn't be done about the game in regards to RD.

Personally, RD adds a level of skill not before possible without it. If people didn't like it, Wargor would've dropped it, but people do like it. It's a great feature that adds depth to this normally very flat game, and makes the skill ceiling go higher than it did before.

RD alone, by the way, does not dictate the skill of a player. You still need to use items well, still need to take lines optimally, and still need to learn to look at your minimap and speedometer at nearly all times, as well as taking certain shortcuts and implementing track strategies on the fly according to a situation. RD merely makes you go fast, in the grand scheme of skill to be displayed.

No offense, but people who outright think RD is the only thing that people need to learn to do good in a race do not understand what Mario kart is.
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