Asking for advice from CM track makers: What should I do?

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On 2025-03-23 at 22:20:48
I'm making my first CM track and I would like advice.
On 2025-03-23 at 23:13:46
pixel art is good for making it
On 2025-03-23 at 23:16:22
pixel art is good for making it
Oh, so I can use Pixel Studio. Right now, I'm trying to figure out how big it needs to be, and I'm using Paint 3D to make things less complicated. That said, how big is a track with 3 roads?
On 2025-03-23 at 23:16:27
Use the Scratch SVG editor
On 2025-03-23 at 23:16:51
As in create a project and do the track there
On 2025-03-23 at 23:20:56
As in create a project and do the track there
Oh. That makes sense. WAIT. You either mean create the custom track ON SCRATCH or screenshot the track then insert it on MKPC Track Editior.
On 2025-03-23 at 23:29:46
As in create a project and do the track there
Oh. That makes sense. WAIT. You either mean create the custom track ON SCRATCH or screenshot the track then insert it on MKPC Track Editior.
Take a screenshot of the track on editor mode
On 2025-03-24 at 02:08:52
you can use some grid paper to sketch what your Track should look like, and use PaintZ, Pixel Studio, or Paint 3D to create the track. make sure to place down where your Item Boxes should be. GIMP is also acceptable. I use parts of this technique when i'm making Mario Kart DS Custom Tracks.
On 2025-03-24 at 02:18:07
I'd reccomend the widht of the Track at around 100px and 40px, quick mode has widht of 48px, but people normally reccomend 70px, if you can't do those, make them smaller (or bigger) then upscale in the editor
On 2025-03-24 at 07:32:06
Will give my input because I've got experience and feel that some of the above information isn't necessarily correct or optimal.
Obviously, you would want to plan your circuit first so that you can avoid any problems that may arise in the future such as weird scaling or bad layouts. Usually you would want to pick a theme and then brainstorm some ideas that fit that theme so that the track has a bit of variety. You can probably look at other circuits and get inspiration from those.
Most of the top creators tend to use paint.net as their drawing software because it's the best one out there. I use Google Drawings but I wouldn't really recommend it unless you have no other alternative. Pixilart is NOT actually good for making tracks (mostly), but rather a simple software that might help you get used to the MKPC editor when you program collisions and stuff. If you're really not comfortable with any other software then you may want to start here. Btw, DO NOT screenshot any image because the quality will become crap, so you should ignore that suggestion earlier in the topic.
Your track width should be in the 50-70px range, or you can keep it simple and use 60px which is what I always recommend to people. There are some exceptions to this, but I won't get too advanced for now so maybe just stick to this. Keep in mind that tracks that are either too thin or too wide are pretty much unplayable, if I had to put a range on this then anything smaller than 40px or anything wider than 110px is "bad" (again there are exceptions). You may not get the width correct the first time so make sure you playtest the track first before you start programming it.
For your first CM track, I recommend doing something easier first so that you get used to the editor. I would avoid making a track with lots of holes such as Rainbow Road tracks because those can be quite tedious and aren't the easiest to make well. Something with simple walls and off-road may be a good starting point.
If you have any other questions just ask.
Obviously, you would want to plan your circuit first so that you can avoid any problems that may arise in the future such as weird scaling or bad layouts. Usually you would want to pick a theme and then brainstorm some ideas that fit that theme so that the track has a bit of variety. You can probably look at other circuits and get inspiration from those.
Most of the top creators tend to use paint.net as their drawing software because it's the best one out there. I use Google Drawings but I wouldn't really recommend it unless you have no other alternative. Pixilart is NOT actually good for making tracks (mostly), but rather a simple software that might help you get used to the MKPC editor when you program collisions and stuff. If you're really not comfortable with any other software then you may want to start here. Btw, DO NOT screenshot any image because the quality will become crap, so you should ignore that suggestion earlier in the topic.
Your track width should be in the 50-70px range, or you can keep it simple and use 60px which is what I always recommend to people. There are some exceptions to this, but I won't get too advanced for now so maybe just stick to this. Keep in mind that tracks that are either too thin or too wide are pretty much unplayable, if I had to put a range on this then anything smaller than 40px or anything wider than 110px is "bad" (again there are exceptions). You may not get the width correct the first time so make sure you playtest the track first before you start programming it.
For your first CM track, I recommend doing something easier first so that you get used to the editor. I would avoid making a track with lots of holes such as Rainbow Road tracks because those can be quite tedious and aren't the easiest to make well. Something with simple walls and off-road may be a good starting point.
If you have any other questions just ask.


On 2025-03-24 at 20:14:02
Use the Scratch SVG editor
Then, have it magically turn the track you made into a PNG with NO blending issues. I know, it's amazing.
On 2025-03-24 at 22:01:18
Obviously, you would want to plan your circuit first so that you can avoid any problems that may arise in the future such as weird scaling or bad layouts. Usually you would want to pick a theme and then brainstorm some ideas that fit that theme so that the track has a bit of variety. You can probably look at other circuits and get inspiration from those.
Most of the top creators tend to use paint.net as their drawing software because it's the best one out there. I use Google Drawings but I wouldn't really recommend it unless you have no other alternative. Pixilart is NOT actually good for making tracks (mostly), but rather a simple software that might help you get used to the MKPC editor when you program collisions and stuff. If you're really not comfortable with any other software then you may want to start here. Btw, DO NOT screenshot any image because the quality will become crap, so you should ignore that suggestion earlier in the topic.
Your track width should be in the 50-70px range, or you can keep it simple and use 60px which is what I always recommend to people. There are some exceptions to this, but I won't get too advanced for now so maybe just stick to this. Keep in mind that tracks that are either too thin or too wide are pretty much unplayable, if I had to put a range on this then anything smaller than 40px or anything wider than 110px is "bad" (again there are exceptions). You may not get the width correct the first time so make sure you playtest the track first before you start programming it.
For your first CM track, I recommend doing something easier first so that you get used to the editor. I would avoid making a track with lots of holes such as Rainbow Road tracks because those can be quite tedious and aren't the easiest to make well. Something with simple walls and off-road may be a good starting point.
If you have any other questions just ask.

Uh, my road's around half the image, which is about 550px. is that good or not?
Yesterday at 00:15:58
I could recommend to use Microsoft (MS) Paint, because some people think it's just drawing, but you can actually fill in 2 lines, and a lot more.
Yesterday at 07:44:32
Uh, my road's around half the image, which is about 550px. is that good or not?
Can you send the image here on the topic?
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