Mario Kart Hot Takes
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On 2025-12-29 at 21:20:53
Share your opinions about preferably the official Mario Kart games or if you want to MKPC.
I'll start: With the loop-de-loop and corkscrew before antigrav was introduced that are present in DS RR, Nintendo totally should've done that Rainbow Road as the Lightning Cup final instead of N64. It would've worked perfectly in antigrav, and I'm sure that it would just have been cooler than N64 Rainbow Road to begin with.
I'll start: With the loop-de-loop and corkscrew before antigrav was introduced that are present in DS RR, Nintendo totally should've done that Rainbow Road as the Lightning Cup final instead of N64. It would've worked perfectly in antigrav, and I'm sure that it would just have been cooler than N64 Rainbow Road to begin with.
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1On 2026-01-01 at 14:22:23
Why do y'all hate on Koopa Beach 2? It's a fun track with a cool gimmick, and y'all hate on it just 'cause of Off-Road
On 2026-01-01 at 15:17:00
Why do y'all hate on Koopa Beach 2? It's a fun track with a cool gimmick, and y'all hate on it just 'cause of Off-Road
Try to get a fast time on Koopa Beach 2 you will understand why we hate it
On 2026-01-02 at 05:22:01
I have a few regarding character rosters. I put it all in spoilers so it doesn't clog everything up. Quick disclaimer, I probably could've explained everything a bit better, but I think you might get the idea.
Also SNES BC3 is mid.
1. I think Nintendo should add some of the goofier enemy characters from mainline Mario rather than adding characters from the RPG, Wario Ware, and Luigi's Mansion games. Since the Mario Kart games are one of (if not the) best selling Nintendo series, it's probably safe to assume that the games are enjoyed by casual audiences. Now someone with a limited knowledge of Mario will probably be able to recognize some enemies like Spike, Goomba, Kamek, Biddybud, Hammer Bro, Boom Boom, Pom Pom, Piranha Plant, Monty Mole, etc., but probably have no clue with stuff like Goombette, Fawful, Jimmy T., the second to last boss of Luigi's Mansion 3 (can't remember her name), Prince Peasley etc.. Now I do not think the enemy characters should replace more important characters like Petey Piranha, King Boo, the other 4 main kongs (easily identifiable), The Koopalings, etc.. This would also remove the need for filler characters like the baby princesses or X character with Y power up. Tracks do not fall under this same curse though since 99.9% percent of tracks are based off nothing or a basic recurring biome from Mario games (Like Desert Hills is based off generic deserts but with some SMB3 motifs). Because of this, the references to other games aren't really questioned by people who don't get them. For example, Luigi owns giant F1-like race tracks, and a weather station, so why can't he own a giant haunted mansion. This isn't and actual track, but if Wario can own a shipwreck, ski resort, gold mine, and motocross stadium, why can't he own a giant castle full of money (like in Wario Land 2 and Wario World).
2. No we should not make Mario Kart a huge crossover series like Smash. One very obvious reason is that Nintendo would probably lose money over it. Mario is very Iconic and makes Nintendo double the money by slapping his name on whatever it is. Not only that, but someone who knows just a little bit about mario could probably name at least 10 major mario characters. Now I'd bet money that if you were to go and ask 10 random people at Wal-Mart, AT LEAST 8 (I say that cause there is the chance you run into some geek who has the song of time as their ring tone) of them can't name 10 major Zelda or Splatoon or Animal Crossing or Xenoblade or Fire Emblem or Kirby or Metroid characters. Would you rather buy a game with 40 characters you know, or 40 characters with maybe 10 you know and 30 you ain't even heard of. Some gamer whose interested in all that stuff may say #2, but some family with limited video game knowledge would definitely prefer #1. That's not to say crossover characters can't exist though. I think MK8DX did it PERFECTLY. It had only one row of characters -all easily recognizable from some of Nintendo's best selling series-, some mii costumes for those who have extra interest in the characters and have their amiibos, and having 2 of the base 48 tracks (with a splatoon battle map)
Also SNES BC3 is mid.
On 2026-01-02 at 11:44:52
Mario Kart World intermissions are fun
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1On 2026-01-02 at 15:50:04
Sky-High Sundae is a good track tbh
1On 2026-01-02 at 15:56:05
Sky-High Sundae is a good track tbh
It's definitely better in World, but it sucks hot ass in 8DX and Tour.
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2On 2026-01-02 at 17:16:16
Sky-High Sundae is a good track tbh
It's definitely better in World, but it sucks hot ass in 8DX and Tour.
good in world, amazing in 8. kill me.
and for a unique one:
MKWorld RR sux ass
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1On 2026-01-02 at 17:24:03
Toads Factory is over hyped. It is literally Square with hairpins.
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1On 2026-01-02 at 18:42:27
Toads Factory is over hyped. It is literally Square with hairpins.
I can see that, but I think people (including me) just think it's cool because the factory theme has a lot of cool gimmicks
On 2026-01-02 at 18:43:41
I think, personally, that N64 Wario Stadium in World is better than the original. Wario Stadium was originally too long and since you couldn't trick on the bumps, boring. I think the added tricking capability and boosts where the crossover jump is make it better. I do think it stinks that they gave the track the treatment most of the BCP GBA tracks got, but it was a very long track. I don't understand why it wasn't just the original map, but with two laps and some added obstacles.
On 2026-01-02 at 18:52:05
I dislike Super Mario Kart's repetitive track design. All the courses (with the exceptions of MC1, GV1, MC2, GV2, and GV3) either have a plain oval layout or the "MC3" layout, being a square with an inward hairpin in the middle. Also, the Nintendo members must have been drunk when they made CI2 and KB2, because they both have a very tedious off-road section in the middle, especially KB2, which has holes in the center of the unavoidable off-road section that you can very easily fall into, due to the water physics.
I also think that N64 Wario Stadium and N64 Rainbow Road are much better than their more modernized counterparts from Mario Kart 8 and Mario Kart World. I might be the only one who thinks this, but you can't change my opinion. In N64 Rainbow Road from the Wii U, the track is obviously sections instead of laps, and even the time it takes to complete the track is less than the time it would take you to complete a single lap in the original. Similarly, in N64 Wario Stadium from the Switch 2, the track is missing a huge chunk of track in many places, being from the first hairpin to the jump (It also doesn't have the 200 Wario faces just placed all over the side of the track) The way to make these tracks better, however, is making them 2 laps, like GCN Wario Colosseum, one of my personal favorite tracks.
I also think that N64 Wario Stadium and N64 Rainbow Road are much better than their more modernized counterparts from Mario Kart 8 and Mario Kart World. I might be the only one who thinks this, but you can't change my opinion. In N64 Rainbow Road from the Wii U, the track is obviously sections instead of laps, and even the time it takes to complete the track is less than the time it would take you to complete a single lap in the original. Similarly, in N64 Wario Stadium from the Switch 2, the track is missing a huge chunk of track in many places, being from the first hairpin to the jump (It also doesn't have the 200 Wario faces just placed all over the side of the track) The way to make these tracks better, however, is making them 2 laps, like GCN Wario Colosseum, one of my personal favorite tracks.
1On 2026-01-02 at 18:57:26
I think Mario Kart World is the worst Mario kart game. It costs 80 dollars and it is mostly Straight Line Simulator.
1On 2026-01-02 at 19:47:49
I think Mario Kart World is the worst Mario kart game. It costs 80 dollars and it is mostly Straight Line Simulator.
I don't think the game itself should be judged for the pricing. You can not buy a game if it costs too much, which is reasonable, but I don't think that should factor into the analysis of the game itself. Also you can just not play intermissions usually except in online, and even then it's not that bad with 24 people causing chaos. Yes, 3 lap tracks are much better, but intermissions are overhated imo
2On 2026-01-02 at 21:13:02
MKW Wario Stadium is 10 times worse than the original because you can't time a shock, shell, or banana to make it where someone doesn't make the jump and has do a large chunk of the track over again. Also, the original had Wario's face copied and pasted all over the walls so it's automatically peak.
On 2026-01-02 at 23:42:10
I think Mario Kart World is the worst Mario kart game. It costs 80 dollars and it is mostly Straight Line Simulator.
I don't think the game itself should be judged for the pricing. You can not buy a game if it costs too much, which is reasonable, but I don't think that should factor into the analysis of the game itself. Also you can just not play intermissions usually except in online, and even then it's not that bad with 24 people causing chaos. Yes, 3 lap tracks are much better, but intermissions are overhated imo
that, and you can also just not do intermissions and have 3-lap races with VS mode
On 2026-01-03 at 17:19:51
Why do y'all hate on Koopa Beach 2? It's a fun track with a cool gimmick, and y'all hate on it just 'cause of Off-Road
Try to get a fast time on Koopa Beach 2 you will understand why we hate it
Eh still don't have many issues with it
On 2026-01-03 at 18:37:37
Why do y'all hate on Koopa Beach 2? It's a fun track with a cool gimmick, and y'all hate on it just 'cause of Off-Road
Same reason we hate on CI2.
On 2026-01-03 at 18:40:33
Why do y'all hate on Koopa Beach 2? It's a fun track with a cool gimmick, and y'all hate on it just 'cause of Off-Road
Same reason we hate on CI2.
ci2 isn't that bad
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