Fun Facts
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On 2025-01-06 at 20:55:25


On 2025-01-08 at 15:34:35
Fun Fact: It's nearly impossible to find ways for Lakitu to pick you up in Mario Kart 8 Deluxe Battle Mode (without hacking).

On 2025-01-12 at 11:03:23
FUN FACT: I started posting back on an object show I abandoned months ago. You can check it out here: https://mkpc.malahieude.net/topic.php?topic=14148
On 2025-01-16 at 23:39:43
did you know you can use this website on a 3ds? works without hacked 3ds

On 2025-01-17 at 12:09:46
HOW HOW HOW HOW HOW HOW HOW
On 2025-01-17 at 21:07:14
HOW HOW HOW HOW HOW HOW HOW
On 2025-01-17 at 21:08:50
HOW HOW HOW HOW HOW HOW HOW
https://mkpc.malahieude.net/topic.php?topic=16045
On 2025-01-17 at 21:13:54
Hello there

On 2025-01-17 at 21:46:55
Fun Fact: There was Mario Kart 64, while 4 games later, Mario Kart 7 was made!


On 2025-01-17 at 22:38:05
Fun Fact: There was Mario Kart 64, while 4 games later, Mario Kart 7 was made!
well it was named so as it was released in the Nintendo 64
On 2025-01-17 at 23:02:13
Fun Fact: There was Mario Kart 64, while 4 games later, Mario Kart 7 was made!
well it was named so as it was released in the Nintendo 64
On 2025-02-03 at 22:36:28
I was(n't) able to understand how to write and execute arbitrary code.
If interrupting is enabled(default) then halted(waiting interrupt), input saved FFF5h(maybe).
input data's structure is a byte, in other word, it's 8bit(like below).
Right Left Down Up Select Start B A
If you pless Right and A, FFF5h will be saved 81h.
then inventory(I don't remember under …):
00 76:nop halt
00 F0:nop ld a,(FFF5)
F5…
It will be for loop by writing jp code to jp nz(if zero flag is setting(last calculating result isn't zero), jump halt if zero flag isn't setting).
And, written code will be executed with map script.
it execute every flame if you are here.
input data's structure is a byte, in other word, it's 8bit(like below).
Right Left Down Up Select Start B A
If you pless Right and A, FFF5h will be saved 81h.
then inventory(I don't remember under …):
00 76:nop halt
00 F0:nop ld a,(FFF5)
F5…
It will be for loop by writing jp code to jp nz(if zero flag is setting(last calculating result isn't zero), jump halt if zero flag isn't setting).
And, written code will be executed with map script.
it execute every flame if you are here.
…I don't yet understand how wrote

I'll re-edit when I watched original video:https://www.youtube.com/watch?v=Vjm8P8utT5g
On 2025-02-03 at 22:44:09
I was(n't) able to understand how to write and execute arbitrary code.
If interrupting is enabled(default) then halted(waiting interrupt), input saved FFF5h(maybe).
input data's structure is a byte, in other word, it's 8bit(like below).
Right Left Down Up Select Start B A
If you pless Right and A, FFF5h will be saved 81h.
then inventory(I don't remember under …):
00 76:nop halt
00 F0:nop ld a,(FFF5)
F5…
It will be for loop by writing jp code to jp nz(if zero flag is setting(last calculating result isn't zero), jump halt if zero flag isn't setting).
And, written code will be executed with map script.
it execute every flame if you are here.
input data's structure is a byte, in other word, it's 8bit(like below).
Right Left Down Up Select Start B A
If you pless Right and A, FFF5h will be saved 81h.
then inventory(I don't remember under …):
00 76:nop halt
00 F0:nop ld a,(FFF5)
F5…
It will be for loop by writing jp code to jp nz(if zero flag is setting(last calculating result isn't zero), jump halt if zero flag isn't setting).
And, written code will be executed with map script.
it execute every flame if you are here.
…I don't yet understand how wrote

I'll re-edit when I watched original video:https://www.youtube.com/watch?v=Vjm8P8utT5g
Did you know nearly impossible to understand arbitrary code execution?
On 2025-02-06 at 05:38:50
Infinity is just a concept rather than a number


On 2025-02-07 at 04:35:56
Fun fact:
The Right Stick in MK8DX can actually be used for accel/braking, just like how it works in Gran Turismo
This is a good alternative for people who's hands might get cramped with holding the A/Y button for too long.
I'd also like to bring up how weird it is that Accelerate in these games isn't on the right shoulder like most racing games. Not something I want changed, just worth pointing out.
Also we should get controller re-mapping this generation, Or at least do like Wii where you can see every button's function when you pause(although the UI for that would look like a nightmare now, it kinda only worked because Wii barely had any buttons on it's controllers)
The Right Stick in MK8DX can actually be used for accel/braking, just like how it works in Gran Turismo
This is a good alternative for people who's hands might get cramped with holding the A/Y button for too long.
I'd also like to bring up how weird it is that Accelerate in these games isn't on the right shoulder like most racing games. Not something I want changed, just worth pointing out.
Also we should get controller re-mapping this generation, Or at least do like Wii where you can see every button's function when you pause(although the UI for that would look like a nightmare now, it kinda only worked because Wii barely had any buttons on it's controllers)
On 2025-02-07 at 05:35:14
Fun Fact
Nintendo saw what we did...


This isn't a mirage, right?
Nintendo saw what we did...


This isn't a mirage, right?
On 2025-02-07 at 05:40:53
I have one more:


On 2025-02-07 at 12:31:56
Nintendo saw what we did...


This isn't a mirage, right?
First off, this Custom Track creator didn't make Desert Bus, Desert Bus is OLD
Second, that's just how some parts of the US look(hence why Desert Bus is Desert Bus - it's inspired by that)
I guess it's possible to predict t that the game might be more inspired by realistic environments(which is what they did in Tour & GameFreak has been doing for Pokemon towns/cities since Gen 5), what with the proper circuit and the desert stuff, but
Secondly
It's not confirmed. It's not a fact.
Also what in particular are we supposed to be looking at in the Astro screenshot? You didn't explain.
On 2025-02-07 at 19:29:43
Nintendo saw what we did...


This isn't a mirage, right?
First off, this Custom Track creator didn't make Desert Bus, Desert Bus is OLD
Second, that's just how some parts of the US look(hence why Desert Bus is Desert Bus - it's inspired by that)
I guess it's possible to predict t that the game might be more inspired by realistic environments(which is what they did in Tour & GameFreak has been doing for Pokemon towns/cities since Gen 5), what with the proper circuit and the desert stuff, but
Secondly
It's not confirmed. It's not a fact.
Also what in particular are we supposed to be looking at in the Astro screenshot? You didn't explain.
It's the fact that all the pictures have vast deserts in them. Mario Bros. Circuit and Astro's Crash Site almost have the same color.
On 2025-02-07 at 19:46:57
Nintendo saw what we did...


This isn't a mirage, right?
First off, this Custom Track creator didn't make Desert Bus, Desert Bus is OLD
Second, that's just how some parts of the US look(hence why Desert Bus is Desert Bus - it's inspired by that)
I guess it's possible to predict t that the game might be more inspired by realistic environments(which is what they did in Tour & GameFreak has been doing for Pokemon towns/cities since Gen 5), what with the proper circuit and the desert stuff, but
Secondly
It's not confirmed. It's not a fact.
Also what in particular are we supposed to be looking at in the Astro screenshot? You didn't explain.
It's the fact that all the pictures have vast deserts in them. Mario Bros. Circuit and Astro's Crash Site almost have the same color.
So what??? Deserts have an orange or yellow colour

