Does anyone know how to get half-pipes to work?
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On 2025-01-29 at 04:09:08
I need to know for my project’s dlc on tracks like DK Summit, Piranha Plant Pipeline, and GCN Waluigi Stadium.
1
On 2025-01-29 at 04:15:59
I need to know for my project’s dlc on tracks like DK Summit, Piranha Plant Pipeline, and GCN Waluigi Stadium.
Note that none (except for PPP) are confirmed.
On 2025-01-29 at 04:44:52
Well, I don't think there's a specific way to do them, but iirc I already saw some tests made by Wal, I remember them being a jump with cannons on the side
On 2025-01-29 at 06:58:56
There's not much of a good way, I'd say have lots of teleporters if you want it to feel accurate, or just jumps with a wall you can't get over which would play better
On 2025-01-29 at 09:30:45
Just don't tbh
MKPC is a 2d game so halfpipes just don't work
MKPC is a 2d game so halfpipes just don't work
3
On 2025-01-29 at 12:58:44
Well... the moving ground version feels a bit slow and glitchy, the teleporter version will send you overdrive... I would recommend to avoid them completely tbf
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On 2025-01-31 at 03:05:04
Cannons could work, even if you are extremely fast.
On 2025-01-31 at 03:10:21
idk.. could simply some trick panels to the side somehow?
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