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Does anyone know how to get half-pipes to work?

smile

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Messages 110 - Buzzy Beetle Buzzy Beetle
vs7044 pts ★ Racer
battle5471 pts ★ Novice
United States
I need to know for my project’s dlc on tracks like DK Summit, Piranha Plant Pipeline, and GCN Waluigi Stadium.
mario_shrug1
Messages 110 - Buzzy Beetle Buzzy Beetle
vs7044 pts ★ Racer
battle5471 pts ★ Novice
United States
I need to know for my project’s dlc on tracks like DK Summit, Piranha Plant Pipeline, and GCN Waluigi Stadium.

Note that none (except for PPP) are confirmed.
Messages 515 - Mario Mario
vs5101 pts ★ Novice
battle5000 pts ★ Novice
Brazil
Well, I don't think there's a specific way to do them, but iirc I already saw some tests made by Wal, I remember them being a jump with cannons on the side
Messages 186 - Bowser Bowser
vs32224 pts ★ Legend
battle5000 pts ★ Novice
Netherlands
Just don't tbh

MKPC is a 2d game so halfpipes just don't work
thumbsup3
Messages 9578 - King Mario King Mario
vs38009 pts ★ Legend
battle6102 pts ★ Racer
France
Well... the moving ground version feels a bit slow and glitchy, the teleporter version will send you overdrive... I would recommend to avoid them completely tbf
thumbsup2
Messages 76 - Boo Boo
vs17849 pts ★ Master
battle5093 pts ★ Novice
United States
Cannons could work, even if you are extremely fast.
Messages 1551 - Golden Mario Golden Mario
vs5000 pts ★ Novice
battle5000 pts ★ Novice
United States
idk.. could simply some trick panels to the side somehow?

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