Kernell's profile
General stats
64 followers
14 following
34039 pts - Legend[?] - 102nd
8025 pts - Expert[?] - 235th
2793 pts - 500 challenges won - 38th
150cc: 8 pts - 2 records - 2822nd2 news published
35 created circuits - 11 cups
43 challenges created
9 shared characters
359 comments on circuits
20 topics followed
About
Description:
My multicup
The Kernell Collection: Wave 2
10/20 tracks completed (50%)
The Kernell Collection: Wave 1
20/20 tracks completed (100%)
Contests I have participated in:
Track Building Contest: Autumn 2025 - 2nd place (out of 19)
CTGP PC But Good TBC: Desert - 1st place (out of 11)
Track Building Contest: Winter 2025 - 6th place (out of 11)
CTGPPCDX Track Building Contest 1 - 1st place (out of 2)
Track Building Contest: Autumn 2023 - 3rd place (out of 23)
Collaborations I've worked on:
CTGP-PC Deluxe - Sunken Dutchman, Sky Sanctuary & MXKW Senko Stadium
CTGP PC But BAD - Owner
CTGP PC But Good - Track Judge, NPC character, SBOK6 Choco Chapel, Sunken Dutchman, Sky Sanctuary, Mirage Drylands, Bowser's Castle 2 & Space Land
MKPC Generations - N64 Banshee Boardwalk, GBA Sunset Wilds & Wii DK Summit
F-Zero Remake Collab (probably canceled) - Silence
People who have remade my tracks:
UraniumMan - Circuit
Youtube
You can remake any of my tracks, as long as you don't use the original image.
You can use any decors or backgrounds from my tracks if you want, though I reccomend drawing them on your own.
Do not reupload/edit any of my characters without permission.
If you have questions it would be better to ask on Discord as I don't often check DMs on this site.
Nodac
The Kernell Collection: Wave 2
10/20 tracks completed (50%)
The Kernell Collection: Wave 1
20/20 tracks completed (100%)
Contests I have participated in:
Track Building Contest: Autumn 2025 - 2nd place (out of 19)
CTGP PC But Good TBC: Desert - 1st place (out of 11)
Track Building Contest: Winter 2025 - 6th place (out of 11)
CTGPPCDX Track Building Contest 1 - 1st place (out of 2)
Track Building Contest: Autumn 2023 - 3rd place (out of 23)
Collaborations I've worked on:
CTGP-PC Deluxe - Sunken Dutchman, Sky Sanctuary & MXKW Senko Stadium
CTGP PC But BAD - Owner
CTGP PC But Good - Track Judge, NPC character, SBOK6 Choco Chapel, Sunken Dutchman, Sky Sanctuary, Mirage Drylands, Bowser's Castle 2 & Space Land
MKPC Generations - N64 Banshee Boardwalk, GBA Sunset Wilds & Wii DK Summit
F-Zero Remake Collab (probably canceled) - Silence
People who have remade my tracks:
UraniumMan - Circuit
Youtube
You can remake any of my tracks, as long as you don't use the original image.
You can use any decors or backgrounds from my tracks if you want, though I reccomend drawing them on your own.
Do not reupload/edit any of my characters without permission.
If you have questions it would be better to ask on Discord as I don't often check DMs on this site.
Nodac
Netherlands
22 years old
(Born on 2003-08-25)
Registered since 2023-07-21
Last connection: 2026-04-03
Advent Calendar 2025[?] : Winter Prodigy
Advent Calendar 2024[?] : Winter Prodigy
Advent Calendar 2023[?] : Christmas Challenger
Last messages on the forum:
Yesterday at 20:00:57 in /!\ OFFICIAL SUGGESTIONS TOPIC
Victory animations would be cool, like maybe 5-7 frame animations for every character including custom ones
You can sort of do this by editing the front facing sprite
this wouldn't work
Why not?
While this could work, it would make custom character creation unnecessarily complicated for those who don't use it often
It's called advanced options for a reason lol
I honestly don't think it's fair that CPUs get to trick on original tracks. Is it so hard to have them drift and trick in custom tracks too?
Drifts would be hard to implement but tricks should be fine. One big problem with CPUs is that they struggle to make jumps on lower difficulties so this would help fix that
I think it would be better if we just removed entering a name before sharing a track, and just set it to be the person's username automatically instead. As it is, you can easily impersonate people and that's not good
I disagree, it is a nice feature to have for collaborative multicups like CTGP PC But Good. If someone is impersonating you you can report it.
Maybe a good addiction is a way to make more than 9 laps in a track, and I'm not talking about the inspect tool...
There is a keyboard tool where you write the amount of laps that you want to do, like managing wall heights, but the maximum should be 100, 255 or 300.
There is a keyboard tool where you write the amount of laps that you want to do, like managing wall heights, but the maximum should be 100, 255 or 300.
I don't see the point of this. You literally already said how you can bypass it.
There needs to be a way where you can see all of the Topics you've made and also have an option to Delete them without having to go into them. There are some Topics I would like to Delete, but I either forgot the name or don't want to go into them because of how cringy they are. Cough Cough Topics I made in 2023.
You can already see all your topics in the Advanced Search.
What happened to the forum message count on your profile page with the characters?
It has been removed for 50% of users in an effort to prevent spam. Personally I don't think this has done much as it's only a small part of a much bigger issue.
1. In an online race, if a player is afk for more than 20 seconds, they will automatically be counted out of the race so that when you finish, it won't take 5 years to get to the next race because 2 or more people are afk.
2. Red shells target the person a place ahead of you instead of just in front of you because you don't want to red shell the afk guy in last place.
2. Red shells target the person a place ahead of you instead of just in front of you because you don't want to red shell the afk guy in last place.
1. There already is anti AFK though it's not very good.
2. Yeah, shells need a bit of a rework in general imo
alright here’s a suggestion that won’t break the rules or make me get banned instantly
Suggestion: add a “track chaos rating” system.
basically, every track in MKPC would get a chaos score from 1–10 based on things like:
-number of sudden turns that punish you
-jumps that you can’t reverse-drift
-hazards placed just to ruin your lap
-online bumping potential
why it’s useful:
-people looking for a chill race vs a “oh god why did i pick this track” experience can filter tracks by chaos level
-encourages map makers to design either extremely controlled tracks or absurdly chaotic ones
-makes multiplayer more predictable (ish) because you kinda know what you’re signing up for
implementation idea:
-when creating a track, the author can assign a chaos score, maybe with a community voting option
-chaos rating shows up in the track list, so players can pick tracks based on how insane they want their race to be
bonus: could also work for custom multicups, so you know if you’re signing up for “Toilet Track” + “Squeaky Clean Sprint” or just some boring vanilla SNES map.
tl;dr: chaos rating = good for sanity, bad for people who like smooth racing
Suggestion: add a “track chaos rating” system.
basically, every track in MKPC would get a chaos score from 1–10 based on things like:
-number of sudden turns that punish you
-jumps that you can’t reverse-drift
-hazards placed just to ruin your lap
-online bumping potential
why it’s useful:
-people looking for a chill race vs a “oh god why did i pick this track” experience can filter tracks by chaos level
-encourages map makers to design either extremely controlled tracks or absurdly chaotic ones
-makes multiplayer more predictable (ish) because you kinda know what you’re signing up for
implementation idea:
-when creating a track, the author can assign a chaos score, maybe with a community voting option
-chaos rating shows up in the track list, so players can pick tracks based on how insane they want their race to be
bonus: could also work for custom multicups, so you know if you’re signing up for “Toilet Track” + “Squeaky Clean Sprint” or just some boring vanilla SNES map.
tl;dr: chaos rating = good for sanity, bad for people who like smooth racing
I agree KernellGPT.
i have exceeded my 500 min maximum quota for tt's. add more minutes (1000) or add slots that can be added to infinity (500 mins per slot), and it only loads one slot and if the speedrun is from another slot, it switches to that slot only to be read (all are visible to public as ghosts)
In a perfect world it'd be infinite, unfortunately ghosts takes up space which takes up money.
Add an option to put a slightly transparent zoomed-out minimap on the game screen instead of having two minimaps separate.
It's like this in fullscreen mode (F11)
1) IDk if this is a feasible task, but I would like to see a Wonder Flower item that would appear on the track when/where the cretor specifies. Upon any character collecting the item, the map would change, maybe similar to how we have the pre-lap override.
2) More gamemodes for battle modes (Cops & Robbers, Coin runners, etc). In my opinion having more battle mode gamemodes would be pretty fun.
3) I know this one sounds a bit weird, but I would like the idea of a setting in challenge editor to force CPU's to only be able to grab certain items from item boxes. For example, forcing the CPU's to only get bomb-ombs from item boxes while the player can grab all the items. There have been several times where I was making a challenge and wanting the CPU's to have certain items. I know this is really specific, but I would like it.
4) I would also like to see some new powerups, such as the fire flower, boomerang flower, hammers, crazy 8/super 7, etc.
5) I know a popular suggestion is the implementation of character-specific powerups, but I would like the idea of letting the player chose a single item before the race (such as green shell, red shell, banana, fake item box, etc.) and during the race they have a chance get 5 of the single item they chose, similar to how Mariokart tour does the frenzy mechanic. I feel this could be a way of adding the character-specific item feel without having to manually make a unique powerup for each character.
2) More gamemodes for battle modes (Cops & Robbers, Coin runners, etc). In my opinion having more battle mode gamemodes would be pretty fun.
3) I know this one sounds a bit weird, but I would like the idea of a setting in challenge editor to force CPU's to only be able to grab certain items from item boxes. For example, forcing the CPU's to only get bomb-ombs from item boxes while the player can grab all the items. There have been several times where I was making a challenge and wanting the CPU's to have certain items. I know this is really specific, but I would like it.
4) I would also like to see some new powerups, such as the fire flower, boomerang flower, hammers, crazy 8/super 7, etc.
5) I know a popular suggestion is the implementation of character-specific powerups, but I would like the idea of letting the player chose a single item before the race (such as green shell, red shell, banana, fake item box, etc.) and during the race they have a chance get 5 of the single item they chose, similar to how Mariokart tour does the frenzy mechanic. I feel this could be a way of adding the character-specific item feel without having to manually make a unique powerup for each character.
1. Cool idea but think it's a bit too gimmicky imo. Track creators have to make extra overrides for every track.
2. Every gamemode should be fine (coin runners is boring but whatever nothing wrong with it ig) except Renegade Roundup due to online lag.
3. This would be great.
4. I've already said why new items are unlikely a couple times.
5. This would be terribly unbalanced. Also everyone's just going to do
Shocks,
Bullet Bills,
Stars or whatever the meta item ends up being. Frontrunning would be too strong.Idea: account recovery update since if a account password is saved on pc it’s way harder to get to a another device so maybe have a code on the forum when your signed in so if you type it in account code for signing in instead of a password if you forgot the password, because if your pc can not be copied without a password that is hard to get right then yeah this would be important
You can contact a moderator if you have lost your password.
Causes spam at one point if not gone
He says while quintuple posting 🐒
Add iPad support for iPad users (I’m not a 5 year old, btw I know breaking the 4th wall) the one thing that I can’t have in my family is secrets, and I can’t take it anymore without being able to keep a secret in my family
also my class is annoying because for brainrot and now I keep hearing brainrot i cannot take it ANYMORE!!!
also my class is annoying because for brainrot and now I keep hearing brainrot i cannot take it ANYMORE!!!I think Ipad should have mobile controls but I could be wrong about that.
On 2026-03-23 at 06:12:36 in Track Building Contest : Autumn ...
gg


On 2026-03-20 at 13:17:44 in They have removed the message co...
To clear up confusion, this has not rolled out to everyone yet. It's currently active for about 50% of users. New accounts can't see it.
1
1See all their messages
Best created circuits:
Shadyshroom Highlands ![]() ![]() ![]() ![]() ![]() ![]() 36![]() | Kernell Rally 1 ![]() ![]() ![]() ![]() ![]() ![]() 19![]() | Sky Sanctuary ![]() ![]() ![]() ![]() ![]() ![]() 27![]() | The Kernell Collection ![]() ![]() ![]() ![]() ![]() ![]() 16![]() | Casino Night ![]() ![]() ![]() ![]() ![]() ![]() 23![]() |
See all their circuits
Best created challenges:
Lament Configuration
Banshee Boardwalk: Hit all item boxes in Time Trial mode, in 150cc, without being hit by a fake item box, in less than 1:30, without falling
Medium Patient Zero
Abandoned Laboratory: Reach the infected room in Time Trial mode, in 150cc, in less than 15s
Difficult Absolute Win
The Kernell Collection: Get 5 gold cups in Grand Prix mode
Difficult See all their challenges
Last circuit comments:
Revive Wargor first
In Fungal Wastes on 2026-04-01 at 11:34:051/5
In Fungal Wastes on 2026-04-01 at 11:07:46Some tracks got deleted so that means the cups break ig lol
In CTGP PC But BAD on 2026-03-27 at 00:17:09See all their comments
Last completed challenges:
Onto the Big Cactus!
Thwomp Desert: Land on the biggest cactus by using the Thwomp's shock wave in 150cc
Easy Shifting Sand Land
Thwomp Desert: Escape from quicksand in 150cc, without touching item boxes, without falling, without taking any jump, in less than 30s
Extreme Around the Big Thwomp
Thwomp Desert: Complete 3 laps around the big Thwomp in 150cc, without touching any Cacti, without going into quicksand, by performing 20 Mini-Turbos, in less than 40s
Difficult See all completed challenges
Best scores in time trial:
| Rank | Class | Circuit | Character | Time |
| 52nd | 150cc | Mario Circuit 1 |
|
0:31:136 |
| 623rd | 150cc | Broken Pier |
|
223:12:071 |
See all their records
Last followed topics:
/!\ OFFICIAL SUGGESTIONS TOPIC
Last message by Davidplayermaster678910 at 3:39
433CTGP PC (but good)
Last message by Poofie_Master on 03-29
51Track Building Contest : Autumn 2025 ...
Last message by -GamerGuy- on 03-24
60Custom Arena Grand Prix (CAGP) TBC
Last message by TheNudgyHampter on 03-18
2PROJECT: Mariokart PC GENERATIONS
Last message by BowserJr03 on 03-13
38PROJECT: Mariokart World PC
Last message by neptunogamer on 02-27
181
243 messages - 


