Things You Scrapped

Page : 1
On 2025-07-17 at 19:30:17
We all had that one idea of publishing something but eventually scrapped it. I had one called "Mario Kart Handheld Series" Which contained Mario Kart Super Circuit, DS, and 7 nitro tracks, however I scrapped it.
On 2025-07-17 at 19:31:54
for some reason i wanted to recreate the entire Punch Out!! Wii in Scratch
i never did it
i never did it

On 2025-07-17 at 20:20:11
There are a whole bunch of multicups that never came to light. I've gone into all of these on another topic, but just so you don't have to go all the way to that one...
Mario Kart Complete Advance
After the abysmal Mario Kart Complete Wii (I'm begging you, don't play that!
) I realized I didn't make a dedicated game based on the Game Boy Advance. (Consoles Collide was a mixture of Super Circuit and Double Dash track themes, but that was about it.) I gave up pretty quickly after realizing the series was at a low, though one of the tracks (Haunted Labyrinth) appeared in the reboot, New Mario Kart Complete.
New Mario Kart Complete: Mushroom World
This would've been the fourth entry in the New Mario Kart Complete series, and would've focused on tracks heavily inspired by iconic Mario locations. However, since I was working on this alongside Mario Kart Arcade GP PC, I got overwhelmed, and made the decision to ditch this so I could focus more on the Arcade game, which eventually became my highest-rated creation ever.
Mario Kart Complete: Revival + The MysteryMan Archive
It was quite a while without another Mario Kart Complete, so I decided to build another soft reboot, alongside remakes of tracks from the NMKC trilogy and MKC DS. I'm not sure why I stopped, but it was probably due to my last two years of high school being extremely busy.
Mario Kart: Victory Lap
Not a Mario Kart Complete entry, but rather 32 remakes of iconic mainline Mario Kart tracks. However, I had some trouble building the more complicated tracks, and also had some controversial picks. Combine that with an ever-changing selection, and I eventually quit.
Mario Kart Complete: Mushroom Mania
This would've featured an insane gimmick called Mushroom Tiles, where different Mushroom labels on the track would either make you go super fast (Super Mushroom), shrink the track (Mega Mushroom), or grow the track (Mini Mushroom). The concept was just too hard to implement though, so I scrapped it.
I haven't released a mainline Mario Kart Complete game since NMKC: Super Dash in 2022. (I'm not quite sure if 2024's MKC: The Lost Levels counts or not, since that only existed to give unused tracks a home.) I'm working on a new one (MK Complete: Overdrive), but I'm building and releasing one track at a time, so I don't know when or if it will be finished.
Mario Kart Complete Advance
After the abysmal Mario Kart Complete Wii (I'm begging you, don't play that!

New Mario Kart Complete: Mushroom World
This would've been the fourth entry in the New Mario Kart Complete series, and would've focused on tracks heavily inspired by iconic Mario locations. However, since I was working on this alongside Mario Kart Arcade GP PC, I got overwhelmed, and made the decision to ditch this so I could focus more on the Arcade game, which eventually became my highest-rated creation ever.
Mario Kart Complete: Revival + The MysteryMan Archive
It was quite a while without another Mario Kart Complete, so I decided to build another soft reboot, alongside remakes of tracks from the NMKC trilogy and MKC DS. I'm not sure why I stopped, but it was probably due to my last two years of high school being extremely busy.
Mario Kart: Victory Lap
Not a Mario Kart Complete entry, but rather 32 remakes of iconic mainline Mario Kart tracks. However, I had some trouble building the more complicated tracks, and also had some controversial picks. Combine that with an ever-changing selection, and I eventually quit.
Mario Kart Complete: Mushroom Mania
This would've featured an insane gimmick called Mushroom Tiles, where different Mushroom labels on the track would either make you go super fast (Super Mushroom), shrink the track (Mega Mushroom), or grow the track (Mini Mushroom). The concept was just too hard to implement though, so I scrapped it.
I haven't released a mainline Mario Kart Complete game since NMKC: Super Dash in 2022. (I'm not quite sure if 2024's MKC: The Lost Levels counts or not, since that only existed to give unused tracks a home.) I'm working on a new one (MK Complete: Overdrive), but I'm building and releasing one track at a time, so I don't know when or if it will be finished.

On 2025-07-17 at 21:03:46
well Im considering scrapping Mario kart: legends...

On 2025-07-17 at 21:15:45
i scrapped a character from mku (my multi-cup) but then i added it back
On 2025-07-17 at 21:17:54
well Im considering scrapping Mario kart: legends...
pls don't



On 2025-07-17 at 21:23:15
well Im considering scrapping Mario kart: legends...
pls don't



I won't yet but we need more submissions

On 2025-07-17 at 21:26:24
well Im considering scrapping Mario kart: legends...
pls don't



I won't yet but we need more submissions
As soon when I find a great website, I can submit a custom track! ... Just gotta find something, can't use Paint. Net because I don't know if I can download it....

On 2025-07-17 at 22:07:03
well Im considering scrapping Mario kart: legends...
pls don't



I won't yet but we need more submissions
As soon when I find a great website, I can submit a custom track! ... Just gotta find something, can't use Paint. Net because I don't know if I can download it....
used to use the sprite editor in scratch then save the pic as a png/jpg but now i use pain shop pro 5
click ere for scratch
i was gonna recreate the tracks from flatout (pc game) but i decided to make tracks from its sucsessor wreckfest (they are more crazy)

On 2025-07-17 at 22:34:51
Ima scrap SM64DS on a budget
Yesterday at 00:35:17
I also scrapped a Super Mario Maker Multicup with all SMM2 Themes and the 3 extras from World Engine, with the SMB, SMB3, SMW, and NSMBU styles. So, like all styles have every theme.
Page : 1