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Rail multicup
On 2025-09-24 at 19:35:56
https://mkpc.malahieude.net/map.php?i=201652&collab=zrqqzx51KsGiC9rkYrKObnnA
Lightning 2 if you can please
Lightning 2 if you can please
1Lioners Question Arcade
On 2025-09-21 at 22:03:36
Next question.
What is the 2nd most popular state?
A Texas
B Florida
C New York
D California
What is the 2nd most popular state?
A Texas
B Florida
C New York
D California
A, Texas
1On 2025-09-21 at 17:18:14
Next question.
What is 10 with an exponent of 6?
A 100,000
B 1,000,000
C 1,000,000,000
D 10,000,000
What is 10 with an exponent of 6?
A 100,000
B 1,000,000
C 1,000,000,000
D 10,000,000
B. 1,000,000
1On 2025-09-21 at 12:54:33
Next question.
What happens if you put mentos into a bottle of coca cola?
A It will make the mentos turn brown.
B It will explode.
C It will just throw the mentos out of it.
D It will splash the coke out of the bottle.
What happens if you put mentos into a bottle of coca cola?
A It will make the mentos turn brown.
B It will explode.
C It will just throw the mentos out of it.
D It will splash the coke out of the bottle.
Can I still answer? If so, B. It will explode
Quick Mode is boring.
On 2025-09-20 at 05:00:15
I don't understand the popularity behind QM. It's easy to use, but you end up with boring, bland courses that have no soul or deliberate game design. And, at that point, why even bother? I think it can be done well sometimes, like with CFPQM All-Stars, but even some of those tracks are bland and unimaginative. These kind of tracks are just not very fun, at least not to somebody who can go faster than 80mph flat along the road. It's not fun to be bound to a generic loop, or even segments of a generic loop. If they remove the ability to create courses THIS easily, yeah, of course the production will slow down dramatically, but it will force these creators to... create. Not "put together". Let track artists breathe life into their own works, and let them learn what a good track is and isn't. QM just makes people pool a bunch of time into tracks that don't mean anything.
Play this: https://mkpc.malahieude.net/map.php?i=116112
Now play this: https://mkpc.malahieude.net/circuit.php?id=212324
One track obviously has more care an effort put into it, and another track has no unique textures, no intriguing lines, it's bare.
Okay, but then you might say: "But Map, they're just like smk's tracks, those are bare and unpolished." Are they though? Like, go play Bc2 and see the difference of the spacing, the road thicknesses taking shape, dramatically affecting the gameplay.
Play this rq: https://mkpc.malahieude.net/map.php?i=143562
Then this: https://mkpc.malahieude.net/circuit.php?id=211241
The same kind of visuals, same kind of vibe, but two very different overall executions. I actually really enjoy playing Jungle Ruins 1 personally. It's very fluent, and easy to understand, as well as having very clean and interesting, as well as satisfying lines. Unfortunately, and this isn't to throw shade, but I don't get anything out of Koopa Troopa Beach. It's very dynamic, at least I think, but none of that matters when I'm playing on such a grid. It doesn't matter how many paths there are, it just isn't fun to spike 120mph but not feel very fast while doing so. It's a slog. But all of QM is, so I won't hold it against either creator.
Really, I could go on and on, listing bad QM courses, and good CM courses. I'll spare anybody who's reading this the time, and leave you with my essential question:
Why keep QM if QM is a net bad for the creatives of MKPC?
Play this: https://mkpc.malahieude.net/map.php?i=116112
Now play this: https://mkpc.malahieude.net/circuit.php?id=212324
One track obviously has more care an effort put into it, and another track has no unique textures, no intriguing lines, it's bare.
Okay, but then you might say: "But Map, they're just like smk's tracks, those are bare and unpolished." Are they though? Like, go play Bc2 and see the difference of the spacing, the road thicknesses taking shape, dramatically affecting the gameplay.
Play this rq: https://mkpc.malahieude.net/map.php?i=143562
Then this: https://mkpc.malahieude.net/circuit.php?id=211241
The same kind of visuals, same kind of vibe, but two very different overall executions. I actually really enjoy playing Jungle Ruins 1 personally. It's very fluent, and easy to understand, as well as having very clean and interesting, as well as satisfying lines. Unfortunately, and this isn't to throw shade, but I don't get anything out of Koopa Troopa Beach. It's very dynamic, at least I think, but none of that matters when I'm playing on such a grid. It doesn't matter how many paths there are, it just isn't fun to spike 120mph but not feel very fast while doing so. It's a slog. But all of QM is, so I won't hold it against either creator.
Really, I could go on and on, listing bad QM courses, and good CM courses. I'll spare anybody who's reading this the time, and leave you with my essential question:
Why keep QM if QM is a net bad for the creatives of MKPC?
I personally agree, and yea even tho you're using my tracks as an example, I think Quick Mode could be much better if you could
1. Choose where the checkpoints are
and I'd think it'd be cool if you could
2. Link paths together
So then you can traverse the track normally without not hitting the 120mph speed limit (as in the case of Koopa Troopa Beach and some of my other tracks, bc yea they could be much better with that feature.)
1How to upload a BRSTM file to my MKPC track?
On 2025-09-16 at 18:36:18
You don't need to use BRSTM files to do so, just go to the music you want on youtube.com, copy and paste the link into the 'Music' option in the Options section on the Custom Track Builder.
4 Laps Challenge
On 2025-07-26 at 17:08:39
Also Lakeside Park is definitely possible

On 2025-07-26 at 09:06:52
I have:
SNES:
KB1
SNES:
KB1
Hmm I remember that time in June/May... where
3
2
1
1
1Quick Mode: Done Right
On 2025-09-15 at 23:21:53
Mini-Online Games
Normal https://mkpc.malahieude.net/online.php?key=296846076
Different Item Distribution https://mkpc.malahieude.net/online.php?key=1710969423
PURE CHAOS https://mkpc.malahieude.net/online.php?key=1468095968
ned 4 https://mkpc.malahieude.net/online.php?key=667824378
200cc https://mkpc.malahieude.net/online.php?key=988628218
no RD https://mkpc.malahieude.net/online.php?key=1361555986
add CPUs https://mkpc.malahieude.net/online.php?key=1887567275
Battle Mode https://mkpc.malahieude.net/online.php?mid=14325&battle&key=1949097413
Excuse me sir did you copy my ideas?
GJK Staff Ghost Team
On 2025-05-24 at 23:04:58
[quote=UKisthebest]Can I join?

definitely!

Then is there like... a staff ghost name?..

not really, just come up with your own staff ghost name
ok, umm, GJK★UK I guess?
On 2025-05-24 at 22:22:49
Can I join?

definitely!

Then is there like... a staff ghost name?..

On 2025-05-24 at 22:19:46
Can I join?

New Features/Ideas for Mario Kart PC
On 2025-07-06 at 08:20:56
7: I want the Boomerang Flower!
You can just put all of your ideas into one message, y'know... Also if you want to quote, don't just messages like those, if you want to quote, just hover over the message you want to quote, there should be a speech bubble in the top right and press that (also sorry for yapping lol)
EXAMPLE:
Hello!
Hi!
1Paint.NET?
On 2025-09-14 at 17:46:23
Hi MKPCians, I'm trying out Paint.NET today but I have NO IDEA where to start, with all the stuff the pros do, like texturing, and that stuff. So, to any pro Paint.NET track makers out there- what should I know, and how should I make my first track?
Salut les MKPCiens, j'essaie Paint.NET aujourd'hui mais je n'ai AUCUNE IDEE par où commencer, avec toutes les choses que font les pros, comme le texturage, et ce genre de choses. Donc, à tous les créateurs de circuits pros sur Paint.NET, que devrais-je savoir et comment devrais-je créer mon premier circuit ?
I'm not talking about that. But thanks for the recommendation!
On 2025-09-14 at 17:42:38
Hi MKPCians, I'm trying out Paint.NET today but I have NO IDEA where to start, with all the stuff the pros do, like texturing, and that stuff. So, to any pro Paint.NET track makers out there- what should I know, and how should I make my first track?
Salut les MKPCiens, j'essaie Paint.NET aujourd'hui mais je n'ai AUCUNE IDEE par où commencer, avec toutes les choses que font les pros, comme le texturage, et ce genre de choses. Donc, à tous les créateurs de circuits pros sur Paint.NET, que devrais-je savoir et comment devrais-je créer mon premier circuit ?
I feel like being a moderator
On 2025-09-12 at 16:55:45
My question is WHEN is the next one happening
I think nearly everybody would be a good mod
I think nearly everybody would be a good mod
3MY RAINBOW ROAD !!!
On 2025-09-13 at 16:51:17
Wow, looks very good and gameplay-wise awesome!
1[Collab Project] Pixel Kart
On 2025-09-04 at 18:18:00
Pixel Kart is a new Collab Project I'm working on, but notice the "Collab" part as I'm working with @PhantomMC and @KirbyFromSSBU in this project.
roles:
@RealGamerGuy-YT - Track Designer
@PhantomMC - Staff Ghost Creator
@KirbyFromSSBU - Track Tweaker
if in some case I need more helpers for stuff then I'll announce it
roles:
@RealGamerGuy-YT - Track Designer
@PhantomMC - Staff Ghost Creator
@KirbyFromSSBU - Track Tweaker
if in some case I need more helpers for stuff then I'll announce it
🤨🤨🤨 is this not the thing I said i would help with in our dms

(the okay part meant I would gladly help but i don't know if you knew what it meant or not)
EDIT: Wait i swear I posted this at 17:17 but nope I apparently posted it at 17:18 flat
366 - 
63293 pts ★ Titan
11239 pts ★ Champion



and I had to do 4 laps and lost like 250 VR bc of it