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smile

I need some help

Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
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yeah bullying is stupid
Messages 2933 - King Mario King Mario
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ok here

Peyton : its my lobby noob

Jerred : sammyboy u are trash

Peyton : me and jerred never lose

Sammyboy : bet

Jerred : i got more points than everyone

Sammyboy : sped

Peyton : bettttt hoe

Jerred : retared

Peyton : kkk

Hellojellomello (me) : im reporting you

(He said he didn't care when I said that)

oh dang
Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
Kmoni wrote:
WHAT?!facepalmpaf

what
Messages 2933 - King Mario King Mario
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battle5848 pts ★ Novice
I think so
Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
There was someone bullying online but I don't know how to send it. I copyed the screenshot I made but it doesn't work

you could maybe open the image in a new tab and copy the link for it???

How is this possible?

Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
drunk simulator

Who is your main in Mario Kart?

Messages 2933 - King Mario King Mario
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battle5848 pts ★ Novice
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
i donts nessisary mains anyones. i justs plays as random characters

Even though I said I main Koopa in MK7, I sometimes just play with random characters, often going with Wiggler or Lakitu.

honey queen is the mosts stupidests character choice in mk history ands they didnts even puts waluigi into it and his tracks was in thats game though. i finds it stupid

I only use Honey Queen in time trials for that small speed boost. The only reason that I ever pick Wiggler or Lakitu in MK7 is because I find them adorable.

lakitu is sans
Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
i donts nessisary mains anyones. i justs plays as random characters

Even though I said I main Koopa in MK7, I sometimes just play with random characters, often going with Wiggler or Lakitu.

honey queen is the mosts stupidests character choice in mk history ands they didnts even puts waluigi into it and his tracks was in thats game though. i finds it stupid

I only use Honey Queen in time trials for that small speed boost. The only reason that I ever pick Wiggler or Lakitu in MK7 is because I find them adorable.

ok
Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
webkinz9 wrote:
Temmie wrote:
i donts nessisary mains anyones. i justs plays as random characters

Even though I said I main Koopa in MK7, I sometimes just play with random characters, often going with Wiggler or Lakitu.

honey queen is the mosts stupidests character choice in mk history ands they didnts even puts waluigi into it and his tracks was in thats game though. i finds it stupid
Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
i donts nessisary mains anyones. i justs plays as random characters

What is your favorite track on MKPC?

Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
Not counting custom tracks. I'm talking about the main 40 tracks in the game. My favorite track is Cheeseland

What is your favorite mario maker feature?

Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
1. I AM very active.
2. My favourite features are: 3D World theme, ON/OFF blocks, Scroll stop and, most important,.. Slopes.

well if you were to be an admins then you would needs to know french. even to be a temp one since all of thems are in actives. im willing to helps out but they wonts excepts my helps because i donts speaks french
Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
it woulds be nice though if we actually hads some actives admins
Messages 2933 - King Mario King Mario
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battle5848 pts ★ Novice
ZeKirio wrote:
lq9d wrote:
mine is also from super mario maker 2, the side scroll.

Don't post more than 3 messages in a row.

i only see 2 messages though
Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
yes wow indeeds

What is your least favorite track.

Messages 2933 - King Mario King Mario
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battle5848 pts ★ Novice
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge

Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.

yeah likes i saids rubberbandings is just cheaps and stupid

If I lose. I want it to be fair and square, not due to a magical speed boost. Whether you win or not in the first 2 Mario Karts feels random.

yeah
Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge

Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.

yeah likes i saids rubberbandings is just cheaps and stupid
Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge
Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads
Messages 2933 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

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