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Super Smash Bros PC?

Messages 3325 - King Mario King Mario
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i want a browser edition of super smash bros crusade

There isn't even a browser version of Flash 2 anymore, & Crusade is bigger than that:s

okay, but super smash flash 2 is replaced by crusade, and before crusade, gonna be finally... (drum roll sound) super duper, gonna be launched on PC, or the better, ultimate game nexus! (im gonna make this with copilot´s help)

You're gonna make a Smash game with AI?
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i want a browser edition of super smash bros crusade

There isn't even a browser version of Flash 2 anymore, & Crusade is bigger than that:s
Messages 3325 - King Mario King Mario
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VC wrote:
I've heard of Crusade, and have played Flash 2 for quite a while, but neither of them let you make custom fighters & stages as far as I know...
The stage builder in the official games is alright, but is a little limited...
So yeah i'm waiting for a Smash PC game with fully customizable fighters and stages alongside you, man.

Crusade doesn't have a built in way to make stuff, but you  can make anything you want if you have the sprites somewhere. You just need to take another character as a base, copy & paste them and then just replace the copies stuff with yours(VFX, SFX,GFX,DMG% etc.) Getting a mod to work in the actual game is incredibly easy(and is actually intended)(the final step, not the spriting), but your not supposed to tell anyone what to do(emphasis on supposed).
If you want to mod Crusade, check Gamebanana. There are also SSF2 mods there, but I here the process is more tedious.
There is still no built in way to make anything, but that will probably change.

When is Super Mario Kart Deluxe Coming Out?

Messages 3325 - King Mario King Mario
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A user named ScouBSMK on Youtube shared a Christmas (or should I say Kartsmas) trailer for the project he's been working on called Super Mario Kart Deluxe. It's been a year since he posted that, and it's the latest video he posted. I'd like to know when this is coming out, because the game has been worked on since 2022.

Here's the video:



Also I like Hazy Cavern's lightning effect at 1:02

Brother none of us are him *[

EDIT: Alright I did some digging

Basically they are very busy working on the game(y'know, like most game developers are) Also one look at there channels show that they've got more than one WIP project(likely to avoid burnout)

TLDR they're very much still working on it, and I hate to sound like a broken record, but have some patience.

I found all that out in 5 minutes by opening the video description and clicking some links

Enough said.

If I were you I'd make a Twitter account and follow them all(or bluesky)

Also I'm not gonna ping him but Nate must follow every SMK account on the planet, what the heck

Nintendo Switch 2 News Topic

Messages 3325 - King Mario King Mario
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I can still see Mario's polygons after 11 years

Proof? I haven't seen any footage of the model crushing so far.


https://i.postimg.cc/13RYHtwz/Screenshot-2025-04-18-7-27-16-PM.png

Look on top of his hat

I'll be real, that just looks like stitching.
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I can still see Mario's polygons after 11 years

Proof? I haven't seen any footage of the model crushing so far.
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funkyguy wrote:
WHAT???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? help??????????

Help with what bro?
Messages 3325 - King Mario King Mario
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Nintendo of Korea leaked Rainbow Road's course icon, and also a new character who might be related to Pauline in Bananza.
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Thanks to Shortcat's vid we got some official Lightning Bolt changes.

1: Lightning will only hit people ahead of the holder, not shock everyone.
2: Everyone will grow much quicker from getting zapped, making the Lightning be more about ensuring that no one else has items than just shocking to shrink everyone & catch up.
3: Lightning will not strike anyone under cover(think tunnels, buildings, awnings, roofs in general will protect you from Lightning.)
This never made sense, frankly, & I'm glad it's gone.
4: Once activated, the weather will automatically switch to rain for a couple seconds. It's currently unknown on what this will do if it's already raining? Maybe the rain will be intensified, who knows.

I realize that I haven't really thought about how weather might effect courses, I might do that now actually.

I don't like how lightning ONLY hits people ahead of the holder, I liked when it hit everyone but now lightning bagging is bad cuz you can't use it in first place now

Good. Bagging sucks.

You intrepreted my message wrong, I like bagging in mario kart games, and I directly said that I disliked the update where lightning only hits ahead, now lightning bagging is now nonexistent

I didn't misinterpret. I know what you meant, & I'm glad that bagging will be cheeks.
ok1
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Thanks to Shortcat's vid we got some official Lightning Bolt changes.

1: Lightning will only hit people ahead of the holder, not shock everyone.
2: Everyone will grow much quicker from getting zapped, making the Lightning be more about ensuring that no one else has items than just shocking to shrink everyone & catch up.
3: Lightning will not strike anyone under cover(think tunnels, buildings, awnings, roofs in general will protect you from Lightning.)
This never made sense, frankly, & I'm glad it's gone.
4: Once activated, the weather will automatically switch to rain for a couple seconds. It's currently unknown on what this will do if it's already raining? Maybe the rain will be intensified, who knows.

I realize that I haven't really thought about how weather might effect courses, I might do that now actually.

I don't like how lightning ONLY hits people ahead of the holder, I liked when it hit everyone but now lightning bagging is bad cuz you can't use it in first place now

Good. Bagging sucks.
thumbsup1
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Thanks to Shortcat's vid we got some official Lightning Bolt changes.

1: Lightning will only hit people ahead of the holder, not shock everyone.
2: Everyone will grow much quicker from getting zapped, making the Lightning be more about ensuring that no one else has items than just shocking to shrink everyone & catch up.
3: Lightning will not strike anyone under cover(think tunnels, buildings, awnings, roofs in general will protect you from Lightning.)
This never made sense, frankly, & I'm glad it's gone.
4: Once activated, the weather will automatically switch to rain for a couple seconds. It's currently unknown on what this will do if it's already raining? Maybe the rain will be intensified, who knows.

I realize that I haven't really thought about how weather might effect courses, I might do that now actually.
Messages 3325 - King Mario King Mario
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HE'S ABOUT TO GO THERE

https://i.postimg.cc/prqFGmdz/Screenshot-2025-04-05-7-48-00-AM.png

ok but where is this low quality screenshot from

It's from Dawko, he went to one of the Switch 2 Experiences with DanTDM. The track looks so much better now, & the ending has been reworked(no lake, just a bit of mud, & some gurders in the air over that as another shortcut, with some ramp over on the far left of the turn to access them) everything else is the same, except for the turn with the giant cog has been railed off(for wall riding) & the following corner with the conveyors has been changed so that you getting the items from the outside is more of a hard commitment.
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The videos from the Experiences are flying out. Wario Stadium & Toad's Factory look great!
Also DK does dab on hit now.
Stoplights can be moved over(probably by Megas)
Kamek turns everyone into the character(unlocking them) & adds them or something related to them as a hazard.
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Dudzi wrote:
I was looking at more footage of MK World recently and I noticed something, Kamek turns players into those stranger characters the game has now, and it looks like that's the way you unlock those characters, but there's something else, when they were racing in Desert Hills, they turned into pokeys, which can mean that the characters you get depend on the course, and it's not like they couldn't do it, since the costumes already look like they depend on the Tracks themselves, so I'll put my ideas for where you get the new characters (and maybe characters that already existed)
So, taking in account the map under, I think those are the characters you get from them (no specific order):
https://i.imgur.com/y014jFo.png
Desert Hills, as I said, Pokey
Airship Fortress, Rocky Wrench, since they are a hazard
Peach Beach, Cataquack, same as AF
Wario Shipyard, Fish Bones
Moo Moo Meadows, Cow
Choco Mountain, Swooper
Fareway Oasis, Conkdor
Delfino looking Track, Cheep Cheep
Koopa Troopa Beach, Sidestepper
DK Spaceport, Dolphin
Mario Circuit, Goomba
DK Pass, Snowman
Starview Peak, Penguin
Dino Dino Jungle, Stingby
Great ? Block Ruins, Lakitu
Forest Track, Piranha Plant
Crown City, Chargin' Chuck
Mario Bros. Circuit, Hammer Bro
Dry Bones Burnout, Dry Bones
Toad Factory, Monty Mole
Shy Guy Bazaar, Shy Guy
Peach Stadium, Para-Biddybuddy
Savana Track, Spike
Japanese autumn Track, Wiggler
Whistletop Summit, Spike
Wario Stadium, Coincoffer
Sky-High Sundae and Bowser's Castle, idk

cool

quick question: how did you get some of the names for the new, unknown courses?

He probably made them up, which makes sense, he's just trying to describe them.
Also the Savannah track is called Faraway Oasis.
Messages 3325 - King Mario King Mario
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Dudzi wrote:
Dudzi wrote:
Spoiler [ShowHide]
I was looking at more footage of MK World recently and I noticed something, Kamek turns players into those stranger characters the game has now, and it looks like that's the way you unlock those characters, but there's something else, when they were racing in Desert Hills, they turned into pokeys, which can mean that the characters you get depend on the course, and it's not like they couldn't do it, since the costumes already look like they depend on the Tracks themselves, so I'll put my ideas for where you get the new characters (and maybe characters that already existed)
So, taking in account the map under, I think those are the characters you get from them (no specific order):
https://i.imgur.com/y014jFo.png
Desert Hills, as I said, Pokey
Airship Fortress, Rocky Wrench, since they are a hazard
Peach Beach, Cataquack, same as AF
Wario Shipyard, Fish Bones
Moo Moo Meadows, Cow
Choco Mountain, Swooper
Fareway Oasis, Conkdor
Delfino looking Track, Cheep Cheep
Koopa Troopa Beach, Sidestepper
DK Spaceport, Dolphin
Mario Circuit, Goomba
DK Pass, Snowman
Starview Peak, Penguin
Dino Dino Jungle, Stingby
Great ? Block Ruins, Lakitu
Forest Track, Piranha Plant
Crown City, Chargin' Chuck
Mario Bros. Circuit, Hammer Bro
Dry Bones Burnout, Dry Bones
Toad Factory, Monty Mole
Shy Guy Bazaar, Shy Guy
Peach Stadium, Para-Biddybuddy
Savana Track, Spike
Japanese autumn Track, Wiggler
Whistletop Summit, Spike
Wario Stadium, Coincoffer
Sky-High Sundae and Bowser's Castle, idk

Some of these are stretches, but I like the idea, although Lakitu makes more sense for the Oriental track than Wiggler.

Makes sense, I put wiggler there because of Maple Treeway. Maybe then Lakitu on the Oriental Track, Wiggler on Peach Stadium and Para-Biddybuddy on the ? Block Track

The forest track had a Wiggler in it's course icon(atleast during the Knockout Rally), so maybe there? Although we'll be finding out soon enough, I guess.
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Dudzi wrote:
I was looking at more footage of MK World recently and I noticed something, Kamek turns players into those stranger characters the game has now, and it looks like that's the way you unlock those characters, but there's something else, when they were racing in Desert Hills, they turned into pokeys, which can mean that the characters you get depend on the course, and it's not like they couldn't do it, since the costumes already look like they depend on the Tracks themselves, so I'll put my ideas for where you get the new characters (and maybe characters that already existed)
So, taking in account the map under, I think those are the characters you get from them (no specific order):
https://i.imgur.com/y014jFo.png
Desert Hills, as I said, Pokey
Airship Fortress, Rocky Wrench, since they are a hazard
Peach Beach, Cataquack, same as AF
Wario Shipyard, Fish Bones
Moo Moo Meadows, Cow
Choco Mountain, Swooper
Fareway Oasis, Conkdor
Delfino looking Track, Cheep Cheep
Koopa Troopa Beach, Sidestepper
DK Spaceport, Dolphin
Mario Circuit, Goomba
DK Pass, Snowman
Starview Peak, Penguin
Dino Dino Jungle, Stingby
Great ? Block Ruins, Lakitu
Forest Track, Piranha Plant
Crown City, Chargin' Chuck
Mario Bros. Circuit, Hammer Bro
Dry Bones Burnout, Dry Bones
Toad Factory, Monty Mole
Shy Guy Bazaar, Shy Guy
Peach Stadium, Para-Biddybuddy
Savana Track, Spike
Japanese autumn Track, Wiggler
Whistletop Summit, Spike
Wario Stadium, Coincoffer
Sky-High Sundae and Bowser's Castle, idk

Some of these are stretches, but I like the idea, although Lakitu makes more sense for the Oriental track than Wiggler.
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Mario Kart World will feature an auto-item option alongside the three from 8DX. Just like Tour, this will likely automatically chain items for you(for new players) at every item set.
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Day 2 of Treehouse!(Sorry about the late start.)

Jamboree:
Literally everything from the trailer during the direct.
Mario Kart World:
? blocks are hittable for coins.
The hazards are way better this time. Not just re-textured items.
CPU difficulty seems to be much higher. Might just be the fact that there's more of them.
You lose items when you fall again(and the screen fades to black again)
Moo Moo Meadows remix does sound different. Not sure what happened with Sky High Sundae.
Robo-Bramballs? The hazards are so fire this time.
Choco Mountain got combined with the two Choco Islands??? Huh? Maybe Koopa Troopa Beach is more than just the Koopa Beachs combined.
The songs have actual endings for Knockout Tour. They don't just awkwardly fade out or cut out when transitioning.
Bravely Default FF: Skipping. It's Bravely, it's peak. Play it.
Forgotten Land: The lore brain is tingling. The opening level revisit is cool.
The bosses being "Crystal" is lore, that's for sure. Love the remix of the Miniboss theme too.
New enemies, increased difficulty, levels are selectable from the World Map(like, whenever you hover over a level, you'll be able to play the alternate version of it), new capsules + more gacha.
Upgrade pack is $20, definitely worth it if you already own the game.
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Nintendo Treehouse April 3rd 2025 Mega-Post.
Spoilers been placed for those who want to scroll past faster(mainly for when this gets pasted to Space For Anything).

Mario Kart World Segment 1
Spoiler [ShowHide]
Items Auto-trail, all of 'em
Cheep Cheep Playable
Coin Shell wtf
Fast Item Respawn from Tour returns
Feather returns!
Characters get wet with the rain & stuff.
The race restarts from the starting line once you finish the first course, you don't literally go straight from one course to the next, so there is a loading screen.
New coin cap of 20.
Once you make it to the next track, you do a lap of it. You don't actually play three laps of it. This is why tracks reappear later. It's only one lap if you arrive there, & there will definitely be different variants within the areas for some of them.
Retro music gets mixed in on the routes. Really cool!(I heard both Tokyo Blur & Ribbon Road so far, also some Galaxy music, so not just Mario Kart)
DK Spaceport is like inverse Mount Wario. The lap count is unnecessarily ridiculous for the Mushroom Cup.
The victory celebration is BACK!!!
Free Roam is just the + Button.
Rocky Wrench playable
Character select has 7 pages of 12

DK Bananza up next. Going to check some footage back for music.

DK Bananza Segment 1
Spoiler [ShowHide]
The particle effects & terrain in DKB is crazy. This is legit Astro Bot quality. If the rumble is insane this game will be just as good as Astro.

The reason for the game being in a new area is that DK has gone off to make his fortune collecting gold. Hence no other OG Kongs.

The Puzzle Piece jingle(for all of them) is back(not the pieces, but the sound effect)

DK completed, not mentioned what's up next.

Metroid Prime 4 Segment 1
Spoiler [ShowHide]
If there was any doubt to the footage from the first trailer being the very start of the game, it's gone now.
Game looks phenomenal in Quality mode.
Mouse controls make turning 5 times snappier without lock-on.
First boss shown & beaten. Bro looks like a Cockroach.
Not a lot of story things to work off of, new interplanetary system, Federation was taking care of some artifact that Sylux teamed up with the Space Pirates for. Samus & Sylux meet, they shoot at each other, Sylux activates the artifact, it emits a purple wave(probably what gives Samus the psychic stuff), screen fades to white, segment ends. Very deliberate.

Mario Kart World Segment 2 & Nintendo Switch Welcome Tour
Spoiler [ShowHide]
Mario Kart World Part 2!

Coin Coffer in the game?!
You do have emotes(ZL) you can do, like in Tour.

Speed select has a right arrow next 150, there are definitely going to be higher speeds.

Knockout:
Each person votes for a different Rally/Course List
Ice Flower, Hammer, Coin Block(no special items confirmed!)
Boomerang is now on a timer, no throw limit.
Kamek item that places hazards on the track(might place them infront of first specifically?)
Bullet Bill Cars(launch them backwards)
Cars no longer spin you out, they just push you away awkwardly, cutting/re-directing most of your momentum.
The Rallys don't seem to have any retro music in the routes(obv Sky High Sundae was playing bc that's where their rally started)

Sky High Sundae's music sounds exactly the same as the BCP. It'll probably be a bit different once we get the gamerip, but yeah. I don't have much hope for Moo Moo Meadows either.

Up next is Switch 2 Welcome Tour!(probably not gonna be worth a separate message so I'll dump anything important here)

Fun little showcasing of how 4K works(by fitting the entirety of 1-1 from SMB1 on screen at once, which is playable within Welcome Tour + some other minigames & stuff)

Drag X Drive Segment 1
Spoiler [ShowHide]
Drag X Drive

Tutorial:

Slide Right Joy-con forward to go left, & Left Joy-con forward to go Right. Slide both forward to move forward. The longer you slide your hands, the farther you'll go.

ZL - Left Brake.
ZR - Right Brake.
ZL + ZR - Brake Both.

Rumble is good(I mean, it's Switch 2 Rumble. Ofc it is)

You auto-grab the ball(from the ground)
L+R to pass, run into someone(from the front) to steal. Swing to score.
Very intuitive, just like ARMS was.

The game is online-focused. Let's hope the netcode works.

14 second possession timer(the ball will flash so that you don't have to be looking at the timer). I don't remember how long it is in irl Basketball.
It's got the super-hype overhead cam for spectating.

If you try to grab the ball after your team scored you get pushed away automatically.
Trick shots add .1 to your score(Put that in real Basketball, that'd be hype af)

You can dunk the ball(momentum based)

Hold your slide down for one wheel riding(defensive maneuvre, good for turning quickly)
Pull both Joycons up(from sliding forward) to Bunny Hop(+.1 if you score) Basically the Pull Up Jumper.

It's a very simple game, but that's fine. Looks good too. Love how the music slows down everytime you try to dunk it(it's got the whole radio effect when the slowdown ends too) There doesn't seem to be a way to skip the intro, atleast they didn't show it.
No overtime, kinda sad. There's definitely gonna be some customization.
Overall, not bad. Hope some more modes get added later.

DK Bananza Segment 2
Spoiler [ShowHide]
The first world(90% sure of that, atleast) is an underground-under-ocean lake. This game is huge as heck.
Hidden treasure & fossils hidden all over the map. Somehow everything is destructable. What the hell is this system.
Harder materials(concrete) can be chipped away at with chunks of stone, or blown up in one bit with Boom Rock.
The in game map updates with any terrain you destroy.(wtf) Also you can place pins in case you want to return later.
Hand Slap has a sonar effect.(perfect for burrowing)
The camera can go a little crazy while burrowing...
Cranky is alive and well.
Falling from high places will break terrain.
Those Tanooki Switches/Cat Switches from 3D Land & 3D World are here, but they're plants now.
Shifty Stone turns into whatever you throw at it(definitely not gonna be used in the final boss, trust)
Overworld challenges similar to the Scarecrows from Odyssey.
Shrines(okay they're not called Shrines but they're fundamentally the same)
Terrain damage is permanent, & does not reset.
There are these stakes all over the world that need to be destroyed to progress to the next world.
BotW Enhanced up next. Not going to cover BotW bc it's just the same game but running better. Final hour of today's Treehouse starts now!

BotW & TotK got a couple of enhancements: improved framerate(Korok Forest playable), GPS(with the app), autobuild sharing feature, cleaner graphics, HDR...you know, basic QoL.
Finally, they showed a bit of how GameChat works, & GameCube online.

That's all for today! See you tomorrow for another post.
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You can practice on a course while waiting for races online, it looks like, similar to Smash & Splatoon(& really every other game) having a practice mode.
No more waiting for races to start to some generic lobby music!

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