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Nintendo Switch 2 News Topic

Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
I can still see Mario's polygons after 11 years

Proof? I haven't seen any footage of the model crushing so far.


https://i.postimg.cc/13RYHtwz/Screenshot-2025-04-18-7-27-16-PM.png

Look on top of his hat
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
I can still see Mario's polygons after 11 years
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
HE'S ABOUT TO GO THERE

https://i.postimg.cc/prqFGmdz/Screenshot-2025-04-05-7-48-00-AM.png
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
I'm 90% sure that this is literally it for tracks.
29 x 4 = 116 variants(obviously not going to be 4 for each, but this is still a fairly good amount)
Until the inevitable DLC, of course.

Nice


But it's the last 'new' track from the Booster Course Pass. After Sky High Sundae. And didn't that track get included in Mario Kart World?

Firstly, you're wrong. Squeaky Clean Sprint was the last 'new' track. Secondly, you're putting too much stock into why Sky High Sundae was picked. Sky High Sundae was not picked because it was in the Booster Course Pass. In fact, we literally don't know why it was picked. We've never known exactly why retros were picked, & never will. It's probably just for variety's sake, not any complicated reasons.


Squeaky Clean Sprint is a track that takes place in a house. If it were to go wide and have other paths, It'll probably crash to Ribbon Road, which is another house track. And you can't have 2 tracks in one.
thumbsup1
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
I'm 90% sure that this is literally it for tracks.
29 x 4 = 116 variants(obviously not going to be 4 for each, but this is still a fairly good amount)
Until the inevitable DLC, of course.

Nice


But it's the last 'new' track from the Booster Course Pass. After Sky High Sundae. And didn't that track get included in Mario Kart World?
check2
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
begine wrote:
According to this image (which can be found on this game's official website), there will be at least 29 tracks https://assets.nintendo.com/image/upload/f_auto/q_auto/dpr_1.5/c_scale,w_800/Marketing/68272fb37fa56918996af8bfceddbc4223c2746af7c325b2067f0c62c65ef8c0/exp_b2cfe1/2-world/world-map-2x

Bro, there is no 30th track, this is it(until DLC)
I think the 30th track is Yoshi's Island from the Booster Course Pass. I mean, it looks like a track from Mario Kart World.



But what about the gimmicks? When you hit the flying cloud with the question mark on it, it makes a red railway appear! And some tracks for Mario Kart World have their own gimmicks too!
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
begine wrote:
According to this image (which can be found on this game's official website), there will be at least 29 tracks https://assets.nintendo.com/image/upload/f_auto/q_auto/dpr_1.5/c_scale,w_800/Marketing/68272fb37fa56918996af8bfceddbc4223c2746af7c325b2067f0c62c65ef8c0/exp_b2cfe1/2-world/world-map-2x


I think the 30th track is Yoshi's Island from the Booster Course Pass. I mean, it looks like a track from Mario Kart World.
cross1
genius1
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
begine wrote:
Zooya670 wrote:

at 0:52 in the video there is a banner saying "peach resort" this could be the name of that track

at 2:36 in the video the name of every single track in the game is revealed and btw peach resort is koopa troopa beach

Not every track, only 4 out of 7 cups are shown


How is the track on the left of the SNES Mario Circuits not Toad's Factory!? It has to be!
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
SonicBlaze wrote:
Here's a better look at Toad's Factory:

https://i.postimg.cc/8P4GdFXH/Screenshot-2025-04-02-12-39-47-PM.png

why is it so blurry


It's from the trailer
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
Here's a better look at Toad's Factory:

https://i.postimg.cc/8P4GdFXH/Screenshot-2025-04-02-12-39-47-PM.png
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
Mario Kart World Breakdown

It's been a long time coming. A lot of things here might get disproven in tomorrow's Treehouse, or during the Mario Kart Direct on the 17th, but I'll be working from what we do have here.

My sources for this breakdown:

Mario Kart World page of the Nintendo Switch website.
https://www.nintendo.com/us/gaming-systems/switch-2/featured-games/mario-kart-world/

The Mario Kart World trailer on the Nintendo Youtube Channel.


And the trailer for GameChat as well because it has a fair bit of Mario Kart footage.


Mechanic removals/changes:
Gliding remains, but gliders themselves no longer exist. Your vehicle just gets some wings, which makes sense. Certain characters already ate up a lot of the screen with gliders, now that the roster has been doubled, it makes sense for them to be gone.

Anti-gravity seems to be gone, permanently. Wallriding exists, so anti-gravity being gone tracks. (More on the new mechanics later)

Underwater’s fate is currently unknown. So far we’ve only seen rivers, which…again, more on that later.

Game Modes:

#1: Grand Prix. Grand Prix is pretty different this time. Instead of the race ending after completing a course, the race continues(sorta). You legit just drive to the next course(during the countdown), making it a bit like rally(if you know what that is, I’m sure EU players will know, NA players probably won’t)
This was probably what we were seeing in the initial trailer: driving to the next course via the highway.

#2: VS. While not mentioned officially, there’s obviously gonna be a VS mode. I predict a route system, kind of like a road trip, where you race on a specific number of courses in a specific order, that you will maybe be able to drive to. Even potentially able to do them out of order, allowing optimization. (Like, instead of going SNESMC1 to some other longer track, you could get the longer track out of the way first, then do SNESMC1. Obviously the first track of the VS will be forced, whether this happens or not)

#3: Free Roam. There isn’t any out of bounds in this game, except maybe like lava or preventing you from falling onto buildings or something. You can drive literally anywhere in this mode.(obviously in Grand Prix & VS, you won’t be able to drive to courses not part of the cup/route) Keep in mind that Grand Prix & VS already let you go anywhere within a specific course if you so choose. Free Roam also lets you take screenshots, & you can play it with friends.

#4: Knockout(Elimination) Not named Elimination, but we do have a KO mode. It’s GP but with Elimination, not much else to it.

Unconfirmed Modes
Battle Mode. I dunno how Battle would even work in this mode, but I do have ideas that would make battle cool. What if we battled…on the tracks? Like, on other tracks, not available as race courses? We already know that retros will be expansive versions of courses. What if we battled on those now?(Or they could just make massive new battle arenas and new versions of old battle arenas, but tracks would be really cool if done well)

Time Trial. It’s Time Trial. I doubt it’s gone, but it hasn’t been confirmed.

UI Things!
1: We have a real minimap in the bottom right. Like, a real, overheard, GTA looking minimap.
2: All the UI has been redesigned(double item system returns) and the item boxes look cool. First place also gets a crown in KO mode.

The (confirmed) cups are:
Mushroom, Flower, Star, Shell, Banana, Leaf & Lightning
Golden Mushroom, Ice Flower, Moon, Spiny Shell, Cherry, Acorn, Cloud Flower, Royal Heart

3: Boosters & Glider Ramps look different. They also seem to change color to fit with the current course, too.

Idk where else to stick this, so I’ll put it here.
The game has day/night cycles & weather! It’s unknown what this will affect besides lighting & the road getting slippery, but I’m sure some routes will be closed or open depending on the time.

Items!
Basically everything from 8 but the Potted Plant. Hammers & Coin Boxes are in, too(Special Items, maybe?)
Mega Mushrooms return.
Only new “item” is the Hamburger(from the restaurant bags as seen in the first trailer)
These will…change your costume? To fit with the current track(Yes, costumes from Tour are in, kinda). I’m sure that they’ve got other effects, but that’s the main thing shown.

Characters!
There were so many prediction vids, but what we’ve gotten here is absolutely nuts.
Aside from all the familiar faces(including Tour characters like Hammer Bro, Charging Chuck & Nabbit!), we’ve got Pianta, Huckit, Moo Moo, Penguin, Goomba, Cataquack, Para-BiddyBuggy, and probably a lot more. Clearly, anything is on the table, so don’t worry too much about not seeing a fan-favorite yet(like the Koopalings, Diddy, Funky & Kamek, with the absolute whacked out list we’ve got now, they’re probably in too.
For Diddy, Funky(and likely Dixie), they’re probably getting redesigns that they remembered to hide this time. Same for the Koopalings & Kamek, probably.

Basically, anything goes. Crazy stuff.

Vehicles!
There are so many vehicles shown, it’d take hours to cover what they all look like & which ones are returning. Just know that the karts, bikes & ATVs are back, karts now transform into boats & planes when on water and flying, biker fits are dead, choosing wheels & gliders(as a whole for this one)are gone.

Tracks!
Confirmed:
Nitros:
Mario Bros Circuit
Crown City
Whistlestop Summit
DK Spaceport
Starview Peak
Faraway Oasis
Crown City(again?)
Peach Stadium
Retros:
DS DK Pass
DS Desert Hills
Wii Moo Moo Meadows
3DS Shy Guy Bazaar
DS Airship Fortress
N64 Wario Stadium(not DS, the finish line can be seen in the clip)
Tour Sky High Sundae
3DS Wario Shipyard
N64 Koopa Troopa Beach
SNES Mario Circuit 3(AGAIN??? wtf)
GCN Dino Dino Jungle

Unnamed courses: A lot. A lot a lot. We’ll find out later, I’m sure.

New Mechanics
Parkour: Wallriding, grind rails, the works. No explanations of how much liberty you have with these yet, well have to see tomorrow(or during the direct)

Random!(A lot of stuff will be here later)
One of the desert tracks has a P Switch, which is interesting.
One of the courses has the same wall texture as Shroom Ridge(in the Booster Course Pass), which is atleast worth mentioning for now.
You can trick more than once in the air!(penalty for landing weirdly currently unknown)
Surfboard cars return!

That’s all for now, I already know that I’ll be editing this alot…

UPDATE 1: Anti-gravity isn't gone. You can seem Mario's wheels turn blue before he walljumps.
The use cases are just much better applied now.

did you forget about Toad's Factory?

sure, it isnt outright shown in the direct, but that track's theme can be clearly heard

also
https://i.postimg.cc/7P9M26G5/Screenshot-2025-04-02-115640.png

this was taken from the official MKW site


TOAD'S FACTORY IS BACK
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
Mario Kart World Breakdown

It's been a long time coming. A lot of things here might get disproven in tomorrow's Treehouse, or during the Mario Kart Direct on the 17th, but I'll be working from what we do have here.

My sources for this breakdown:

Mario Kart World page of the Nintendo Switch website.
https://www.nintendo.com/us/gaming-systems/switch-2/featured-games/mario-kart-world/

The Mario Kart World trailer on the Nintendo Youtube Channel.


And the trailer for GameChat as well because it has a fair bit of Mario Kart footage.


Mechanic removals/changes:
Gliding remains, but gliders themselves no longer exist. Your vehicle just gets some wings, which makes sense. Certain characters already ate up a lot of the screen with gliders, now that the roster has been doubled, it makes sense for them to be gone.

Anti-gravity seems to be gone, permanently. Wallriding exists, so anti-gravity being gone tracks. (More on the new mechanics later)

Underwater’s fate is currently unknown. So far we’ve only seen rivers, which…again, more on that later.

Game Modes:

#1: Grand Prix. Grand Prix is pretty different this time. Instead of the race ending after completing a course, the race continues(sorta). You legit just drive to the next course(during the countdown), making it a bit like rally(if you know what that is, I’m sure EU players will know, NA players probably won’t)
This was probably what we were seeing in the initial trailer: driving to the next course via the highway.

#2: VS. While not mentioned officially, there’s obviously gonna be a VS mode. I predict a route system, kind of like a road trip, where you race on a specific number of courses in a specific order, that you will maybe be able to drive to. Even potentially able to do them out of order, allowing optimization. (Like, instead of going SNESMC1 to some other longer track, you could get the longer track out of the way first, then do SNESMC1. Obviously the first track of the VS will be forced, whether this happens or not)

#3: Free Roam. There isn’t any out of bounds in this game, except maybe like lava or preventing you from falling onto buildings or something. You can drive literally anywhere in this mode.(obviously in Grand Prix & VS, you won’t be able to drive to courses not part of the cup/route) Keep in mind that Grand Prix & VS already let you go anywhere within a specific course if you so choose. Free Roam also lets you take screenshots, & you can play it with friends.

#4: Knockout(Elimination) Not named Elimination, but we do have a KO mode. It’s GP but with Elimination, not much else to it.

Unconfirmed Modes
Battle Mode. I dunno how Battle would even work in this mode, but I do have ideas that would make battle cool. What if we battled…on the tracks? Like, on other tracks, not available as race courses? We already know that retros will be expansive versions of courses. What if we battled on those now?(Or they could just make massive new battle arenas and new versions of old battle arenas, but tracks would be really cool if done well)

Time Trial. It’s Time Trial. I doubt it’s gone, but it hasn’t been confirmed.

UI Things!
1: We have a real minimap in the bottom right. Like, a real, overheard, GTA looking minimap.
2: All the UI has been redesigned(double item system returns) and the item boxes look cool. First place also gets a crown in KO mode.

The (confirmed) cups are:
Mushroom, Flower, Star, Shell, Banana, Leaf & Lightning
Golden Mushroom, Ice Flower, Moon, Spiny Shell, Cherry, Acorn, Cloud Flower, Royal Heart

3: Boosters & Glider Ramps look different. They also seem to change color to fit with the current course, too.

Idk where else to stick this, so I’ll put it here.
The game has day/night cycles & weather! It’s unknown what this will affect besides lighting & the road getting slippery, but I’m sure some routes will be closed or open depending on the time.

Items!
Basically everything from 8 but the Potted Plant. Hammers & Coin Boxes are in, too(Special Items, maybe?)
Mega Mushrooms return.
Only new “item” is the Hamburger(from the restaurant bags as seen in the first trailer)
These will…change your costume? To fit with the current track(Yes, costumes from Tour are in, kinda). I’m sure that they’ve got other effects, but that’s the main thing shown.

Characters!
There were so many prediction vids, but what we’ve gotten here is absolutely nuts.
Aside from all the familiar faces(including Tour characters like Hammer Bro, Charging Chuck & Nabbit!), we’ve got Pianta, Huckit, Moo Moo, Penguin, Goomba, Cataquack, Para-BiddyBuggy, and probably a lot more. Clearly, anything is on the table, so don’t worry too much about not seeing a fan-favorite yet(like the Koopalings, Diddy, Funky & Kamek, with the absolute whacked out list we’ve got now, they’re probably in too.
For Diddy, Funky(and likely Dixie), they’re probably getting redesigns that they remembered to hide this time. Same for the Koopalings & Kamek, probably.

Basically, anything goes. Crazy stuff.

Vehicles!
There are so many vehicles shown, it’d take hours to cover what they all look like & which ones are returning. Just know that the karts, bikes & ATVs are back, karts now transform into boats & planes when on water and flying, biker fits are dead, choosing wheels & gliders(as a whole for this one)are gone.

Tracks!
Confirmed:
Nitros:
Mario Bros Circuit
Crown City
Whistlestop Summit
DK Spaceport
Starview Peak
Faraway Oasis
Crown City(again?)
Peach Stadium
Retros:
DS DK Pass
DS Desert Hills
Wii Moo Moo Meadows
3DS Shy Guy Bazaar
DS Airship Fortress
N64 Wario Stadium(not DS, the finish line can be seen in the clip)
Tour Sky High Sundae
3DS Wario Shipyard
N64 Koopa Troopa Beach
SNES Mario Circuit 3(AGAIN??? wtf)
GCN Dino Dino Jungle

Unnamed courses: A lot. A lot a lot. We’ll find out later, I’m sure.

New Mechanics
Parkour: Wallriding, grind rails, the works. No explanations of how much liberty you have with these yet, well have to see tomorrow(or during the direct)

Random!(A lot of stuff will be here later)
One of the desert tracks has a P Switch, which is interesting.
One of the courses has the same wall texture as Shroom Ridge(in the Booster Course Pass), which is atleast worth mentioning for now.
You can trick more than once in the air!(penalty for landing weirdly currently unknown)
Surfboard cars return!

That’s all for now, I already know that I’ll be editing this alot…

UPDATE 1: Anti-gravity isn't gone. You can seem Mario's wheels turn blue before he walljumps.
The use cases are just much better applied now.


They have GCN Peach Beach back during Birdo's gameplay
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
i am SOOOOOOOOOOOOOOOOOOOOOOOOOOOO glad i can FIIIIIIIIIIIIIINALLY experience Toad's Factory in MKWorld


Where is it
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
Mario Kart World is the definitive Mario Kart.
thumbsup2
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
Mr_Manager wrote:
Fiery wrote:
Fiery wrote:
Can someone get a close up image of DK since I see lots of people complaining about him

Found this one on Twitter
It looks a lot more SNES like everyone else
https://pbs.twimg.com/media/Ghaw2mdXkAAiSKF?format=jpg&name=360x360

I see why they were complaining he low key looks cursed

I kinda vibe with it, the arcade design makes a lil' sense, he doesn't have an SNES/64 design to go back to like everyone else, he was already there.

It's kind of crazy to think about how no one else has changed since Gamecube too, won't matter though bc heavies will suck & no one will play him

Yeah i love that he looks like movie dk


At least he doesn’t have his mouth on his foot.

https://pbs.twimg.com/media/EPuB6nJWkAEHkdk.jpg

God I love that account/website


He can taste the ground whenever he walks
joy6

Odd Squad New Game Ideas

Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
Right now, they didn't update their actual website with Season 4. Here is the current state:

https://www.oddsquadtv.com/

And there's a missing part on the bottom right for the games, probably for Dicey Escape.
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
By the way, that's now the only thing. I also have the concept art for the first Odd Squad game, being Catch the Centigurps.

The 1st image

https://i.postimg.cc/jd75S2Fh/Assets-July29.jpg

The 2nd image

https://i.postimg.cc/xdcjBdMH/centigurps-level-12-2example.jpg
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
ShortBugYT wrote:
ShortBugYT wrote:
Hmm... probably action/adventure game going through the main events of one of the Odd Squad movies?


Yes, but the point of the games is to teach younger audiences math, not other stuff. And something from the movies would be too long. They would exit out easily. Take Cases for example. It has many cases to do, but the action is similar for solving them.

Oh... Symetrical Al, maybe...


If you want, you can go try the games out yourself and see what I mean. Also I like the games' art style.

https://www.oddsquadtv.com/
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
ShortBugYT wrote:
Hmm... probably action/adventure game going through the main events of one of the Odd Squad movies?


Yes, but the point of the games is to teach younger audiences math, not other stuff. And something from the movies would be too long. They would exit out easily. Take Cases for example. It has many cases to do, but the action is similar for solving them.
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
New games are in bold

Catch the Centigurps
Code Breaker
Creature Duty
Down the Tubes
Agent Check-Up
Pienado
Blob Chase
Puppy Quest
Sector 21
Agent Academy
Build a Squad
Oddstacle Course
Cases
Artifact Adventure
Dicey Escape
Fraction Panels
Math Match
Hologram Havoc
Decimal Dash

Fraction Panels - platform game about sorting fractions

Math Match - memory card game about equal equations

Hologram Havoc - Using the right numbers to use the Hologramminator

Decimal Dash - Like Odd Invasion, but short and side scrolling

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