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Mario Kart Wii 2nd End Credits Concern
On 2025-02-25 at 16:15:01
It seems to be that Mario Kart Wii has some negative aura to it, especially in the end credits. It has to do with the FPS for the video compression.
On 2025-01-10 at 02:03:59
In the Mario Kart 8 Deluxe Booster Course Pass, Daisy Circuit was added for Wave 6, but what about Toad's Factory? It wasn't even added since 16 years ago! For the Mario Kart 8 Deluxe Booster Course Pass credits Toad seems to have a fake smile. This is probably why Toad was seen a lot at the start of 2024, mostly March. Because Mario Vs Donkey Kong and Princess Peach: Showtime were there. He must've gone there to feel better.
By the way, I think these are the generations for Super Mario:
1st Generation: 1981 - 2006
2nd Generation: 2006 - 2024
3rd Generation: 2024 - 2037
I hope Toad has a good start to the year of 2025.
And how about combining the tracks into Toad's Daisy Garden?
By the way, I think these are the generations for Super Mario:
1st Generation: 1981 - 2006
2nd Generation: 2006 - 2024
3rd Generation: 2024 - 2037
I hope Toad has a good start to the year of 2025.
And how about combining the tracks into Toad's Daisy Garden?
On 2025-01-10 at 01:40:21
This is serious talk. There was something strange I saw when I finished the game and saw the 2nd end credits. It's about the videos on the corners. I noticed that sometimes it was going slow, and the FPS was low. This might be bad 2008 video compression, but it's too easy to notice. It seems to be that Mario Kart Wii has some negative aura to it, especially in the end credits. It has to do with the FPS for the video compression.
Another thing I saw was the goofs and errors, like a 2nd Mario in Moonview Highway, or boost flames positioned badly.
And the last thing I saw caught me off guard. At the true credits picture, Daisy seems to be looking disappointed. I don't know if she's looking at Baby Daisy, or Toad. I think it's Toad, since they're the most close up.
There might be lore in the game about something Toad did. This might explain the slowness of the videos earlier, to distract you so you don't get focused on the picture a lot. And in the true end credits, near Daisy Circuit's footage, the music gets kinda sad.
That isn't all I have. The tracks in Mario Kart 7 have more stuff. First off is Toad Circuit, then Daisy Hills. it gets creepy the more you look at it.
Another thing I saw was the goofs and errors, like a 2nd Mario in Moonview Highway, or boost flames positioned badly.
And the last thing I saw caught me off guard. At the true credits picture, Daisy seems to be looking disappointed. I don't know if she's looking at Baby Daisy, or Toad. I think it's Toad, since they're the most close up.
There might be lore in the game about something Toad did. This might explain the slowness of the videos earlier, to distract you so you don't get focused on the picture a lot. And in the true end credits, near Daisy Circuit's footage, the music gets kinda sad.
That isn't all I have. The tracks in Mario Kart 7 have more stuff. First off is Toad Circuit, then Daisy Hills. it gets creepy the more you look at it.

Best Tracks In Each Mario Kart Game
On 2025-05-23 at 03:34:13
Super Mario Kart - Mario Circuit 2
It's a track that knows where to put its tarmac. The turns are well-used, and the ramp is always something exciting before the end!
Mario Kart 64 - Mario Raceway
The narrow road is great, because you get to interact with the items more, and have more shortcuts to try out. And the pipe? Eh, it's good for the environment for racing.
Mario Kart: Super Circuit - Ribbon Road
The bumps and jumps make this course a blast to race on, and the setting of the house is done really well.
Mario Kart: Double Dash!! - Mushroom City
This is pure chaos for Double Dashing.
Mario Kart DS - Shroom Ridge
The traffic can be useful to bump another player to them, and hitting a bus, truck, or a car can make you lose a lot of speed. I like how the track is elongated with the big turns!
Mario Kart Wii - Toad's Factory
For Mario Kart, this is the definition of configuring a track shape. My factory is so awesome! It's a vibrant, drive-through coaster with not having many Mini Turbos to use! And the music is just funky! No relation to Funky Stadium.
Mario Kart 7 - Daisy Hills
The offroad sections feel good to pull off, and the big slope with the glider ramp has so much air time for getting on the roofs of the houses.
Mario Kart 8 - Mario Circuit
I'm picking this one because it's a good way to show the upside-down mechanic of the game. But if you go to Noclip, just, don't look at the bottom of the track from a bird's eye view. I can see why in-game, they made the minimap slanted. Also, Peach's hair standing up makes me laugh.
It's a track that knows where to put its tarmac. The turns are well-used, and the ramp is always something exciting before the end!
Mario Kart 64 - Mario Raceway
The narrow road is great, because you get to interact with the items more, and have more shortcuts to try out. And the pipe? Eh, it's good for the environment for racing.
Mario Kart: Super Circuit - Ribbon Road
The bumps and jumps make this course a blast to race on, and the setting of the house is done really well.
Mario Kart: Double Dash!! - Mushroom City
This is pure chaos for Double Dashing.
Mario Kart DS - Shroom Ridge
The traffic can be useful to bump another player to them, and hitting a bus, truck, or a car can make you lose a lot of speed. I like how the track is elongated with the big turns!
Mario Kart Wii - Toad's Factory
For Mario Kart, this is the definition of configuring a track shape. My factory is so awesome! It's a vibrant, drive-through coaster with not having many Mini Turbos to use! And the music is just funky! No relation to Funky Stadium.
Mario Kart 7 - Daisy Hills
The offroad sections feel good to pull off, and the big slope with the glider ramp has so much air time for getting on the roofs of the houses.
Mario Kart 8 - Mario Circuit
I'm picking this one because it's a good way to show the upside-down mechanic of the game. But if you go to Noclip, just, don't look at the bottom of the track from a bird's eye view. I can see why in-game, they made the minimap slanted. Also, Peach's hair standing up makes me laugh.
Worst Tracks In Each Mario Kart Game
On 2025-05-23 at 19:20:31
The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.
Mario Kart 64 - Moo Moo Farm
This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!
Mario Kart: Super Circuit - Peach Circuit
Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.
Mario Kart: Double Dash!! - Baby Park
I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.
Mario Kart DS - Figure-8 Circuit
This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!
Mario Kart Wii - Mario Circuit
They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.
Mario Kart 7 - Shy Guy Bazaar
Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.
Mario Kart 8 - Sunshine Airport
Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.
sgb? Have you already played the game
Yes, that was a long time ago. Mario Kart 7 is hard to get these days
On 2025-05-23 at 03:02:11
Super Mario Kart - Choco Island 1
The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.
Mario Kart 64 - Moo Moo Farm
This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!
Mario Kart: Super Circuit - Peach Circuit
Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.
Mario Kart: Double Dash!! - Baby Park
I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.
Mario Kart DS - Figure-8 Circuit
This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!
Mario Kart Wii - Mario Circuit
They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.
Mario Kart 7 - Shy Guy Bazaar
Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.
Mario Kart 8 - Sunshine Airport
Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.
The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.
Mario Kart 64 - Moo Moo Farm
This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!
Mario Kart: Super Circuit - Peach Circuit
Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.
Mario Kart: Double Dash!! - Baby Park
I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.
Mario Kart DS - Figure-8 Circuit
This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!
Mario Kart Wii - Mario Circuit
They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.
Mario Kart 7 - Shy Guy Bazaar
Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.
Mario Kart 8 - Sunshine Airport
Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.
if Double Dash had a sequel, who could the new characters be?
On 2025-05-22 at 23:59:35
Shell Cup:
Peach Circuit
Goomba Mount
High Fields
Fire Derby
Banana Cup:
Choco Mountain
Daisy Circuit
Shy Guy Lake
Koopa Cavern
Leaf Cup:
Luigi Dirtway
Strand Isle
Mushroom Port
Forest Pass
Lightning Cup:
Mushroom Harbor
Retro Rally
Fiery Volcano
Star Road
Peach Circuit
Goomba Mount
High Fields
Fire Derby
Banana Cup:
Choco Mountain
Daisy Circuit
Shy Guy Lake
Koopa Cavern
Leaf Cup:
Luigi Dirtway
Strand Isle
Mushroom Port
Forest Pass
Lightning Cup:
Mushroom Harbor
Retro Rally
Fiery Volcano
Star Road
On 2025-05-20 at 23:17:32
That's a good question! If we had a sequel, we might have a hard time selecting tracks that are for certain characters. But it would be fun to plan out the ideas.
confusion
On 2025-05-02 at 03:30:57
I hope this has no relation to the Daisy Circuit jumpscare
thoughts on Sonic CD
On 2025-05-19 at 06:37:37
I found the samples of "I got the power" and "Taking your color" from this song:
It's at 5:40
It's at 5:40
On 2025-02-28 at 00:40:32
This might be the early version of Metallic Madness Present:
On 2025-02-10 at 03:57:16
What's the point of the Peel-Out? The back part of it makes you brake, because it's in a figure-eight shape.
On 2025-02-10 at 03:19:56
Anyway I think it's one of the stranger classic games, I prefer it to 1 and perhaps 2 but 3k and Mania are absolutely better. Noticeably it's really short if you just run through the game, which I tend to do since that's how I like playing sonic games. Tbh I think that's good. And even then, there's very little disruption to the game itself, all the boss fights being horribly designed (as usual) and particularly easy this time around means they don't get in the way, unlike sonic 2 which I actively don't want to finish once I've beaten wing fortress.
The level design in this game is really odd. It doesn't feel correct at all. I mean look at Stardust Speedway, those acts took me ages to learn in time attack and they're really quick. It doesn't really follow the classic sonic design of high paths being faster, there's kinda just a lot of paths. everywhere. In a level like Quartz Quadrant sticking to the bottom is precisely what you want to do. So yeah, this game is definitely not optimized for time attack, and even outside of time attack it kinda doesn't make sense. I did still enjoy trying to minimize times on these levels, though I'd appreciate if time attack mode didn't include the boss acts.... and it was way less flawed....... like iirc it doesn't let you retry bc you have 0 lives. I think ME might fix this, and I can't comment on Origins because it's origins and i have sonic origins on my computer already

but that's besides the point. I don't find the prospect of getting all the generators particularly enjoyable, and while this special stage is one of my favourites (and the 6th one hates functioning on vanilla decomp for some reason) it's still a chaos emerald-adjacent quest and those aren't my favourite parts of these games.
So:
Short and sweet, easy to just play, but doesn't really have a lot of what i look for. 3/5 and for context in my opinion:
1: 2/5
CD: 3/5
2: 3/5
3k: 5/5
Mania: 5/5
Superstars (Forget it existed while writing LOL): 4/5
Also I should mention this has the best music of all the CLASSIC classics
and also that majin sonic is the funniest shit and you aren't making me find it scary ever
Me realizing I got the wrong computer to play Sonic Forever, Sonic 2 Absolute, and Sonic 3 A.I.R:

(I have a ChromeOS)
On 2025-02-10 at 03:11:52
One thing that keeps me interested in Sonic CD is the unused stage called Dubious Depths. it was unused due to the music limitations, the design, and not matching Sonic's speed, because the game was based on time travel. This is some official art for the zone:




What it could've looked like in the game:





What it could've looked like in the game:


On 2025-02-07 at 22:55:45
The levels can be too large, and it's probably what makes the game too hard to finish.
Track Building Contest : Winter 2025 / Concours de création de circuits : Hiver 2025
On 2025-01-13 at 03:18:50
Can I just use the Quick version please?
Tox specifically said CM only, so you cant
But what if there's something wrong when playing it, and you can't fix it?
idk which version you're talking about so
as for the QM version, just put up with it. you cant change anything about your QM tracks (e.g. walls, offroad, checkpoints and holes (except for decor))
but as for the CM version, just find issues in the track and fix them (so like adjust a checkpoint, fix a hole's respawn point etc)
Ok then...
You know what? I'm quitting the contest. Making a CM Track is too much to handle right now, and I think it's better to lay it off.



On 2025-01-13 at 00:32:02
Can I just use the Quick version please?
Tox specifically said CM only, so you cant
But what if there's something wrong when playing it, and you can't fix it?
idk which version you're talking about so
as for the QM version, just put up with it. you cant change anything about your QM tracks (e.g. walls, offroad, checkpoints and holes (except for decor))
but as for the CM version, just find issues in the track and fix them (so like adjust a checkpoint, fix a hole's respawn point etc)
Ok then...
On 2025-01-13 at 00:18:14
Can I just use the Quick version please?
Tox specifically said CM only, so you cant
But what if there's something wrong when playing it, and you can't fix it?
On 2025-01-12 at 22:55:44
My Complete track is having problems in size...
Can I just use the Quick version please?

Can I just use the Quick version please?

On 2025-01-12 at 19:16:24