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Mario Kart Wii 2nd End Credits Concern

Messages 647 - Mario Mario
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It seems to be that Mario Kart Wii has some negative aura to it, especially in the end credits. It has to do with the FPS for the video compression.
Messages 647 - Mario Mario
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In the Mario Kart 8 Deluxe Booster Course Pass, Daisy Circuit was added for Wave 6, but what about Toad's Factory? It wasn't even added since 16 years ago! For the Mario Kart 8 Deluxe Booster Course Pass credits Toad seems to have a fake smile. This is probably why Toad was seen a lot at the start of 2024, mostly March. Because Mario Vs Donkey Kong and Princess Peach: Showtime were there. He must've gone there to feel better.

By the way, I think these are the generations for Super Mario:

1st Generation: 1981 - 2006

2nd Generation: 2006 - 2024

3rd Generation: 2024 - 2037

I hope Toad has a good start to the year of 2025.

And how about combining the tracks into Toad's Daisy Garden?
Messages 647 - Mario Mario
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 This is serious talk. There was something strange I saw when I finished the game and saw the 2nd end credits. It's about the videos on the corners. I noticed that sometimes it was going slow, and the FPS was low. This might be bad 2008 video compression, but it's too easy to notice. It seems to be that Mario Kart Wii has some negative aura to it, especially in the end credits. It has to do with the FPS for the video compression.





 Another thing I saw was the goofs and errors, like a 2nd Mario in Moonview Highway, or boost flames positioned badly.

 And the last thing I saw caught me off guard. At the true credits picture, Daisy seems to be looking disappointed. I don't know if she's looking at Baby Daisy, or Toad. I think it's Toad, since they're the most close up.

 There might be lore in the game about something Toad did. This might explain the slowness of the videos earlier, to distract you so you don't get focused on the picture a lot. And in the true end credits, near Daisy Circuit's footage, the music gets kinda sad.

 That isn't all I have. The tracks in Mario Kart 7 have more stuff. First off is Toad Circuit, then Daisy Hills. it gets creepy the more you look at it. https://i.postimg.cc/y8hPHzsv/images.jpg

Best Tracks In Each Mario Kart Game

Messages 647 - Mario Mario
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Super Mario Kart - Mario Circuit 2

It's a track that knows where to put its tarmac. The turns are well-used, and the ramp is always something exciting before the end!

Mario Kart 64 - Mario Raceway

The narrow road is great, because you get to interact with the items more, and have more shortcuts to try out. And the pipe? Eh, it's good for the environment for racing.

Mario Kart: Super Circuit - Ribbon Road

The bumps and jumps make this course a blast to race on, and the setting of the house is done really well.

Mario Kart: Double Dash!! - Mushroom City

This is pure chaos for Double Dashing.

Mario Kart DS - Shroom Ridge

The traffic can be useful to bump another player to them, and hitting a bus, truck, or a car can make you lose a lot of speed. I like how the track is elongated with the big turns!

Mario Kart Wii - Toad's Factory

For Mario Kart, this is the definition of configuring a track shape. My factory is so awesome!  It's a vibrant, drive-through coaster with not having many Mini Turbos to use! And the music is just funky! No relation to Funky Stadium.

Mario Kart 7 - Daisy Hills

The offroad sections feel good to pull off, and the big slope with the glider ramp has so much air time for getting on the roofs of the houses.

Mario Kart 8 - Mario Circuit

I'm picking this one because it's a good way to show the upside-down mechanic of the game. But if you go to Noclip, just, don't look at the bottom of the track from a bird's eye view. I can see why in-game, they made the minimap slanted. Also, Peach's hair standing up makes me laugh.

Worst Tracks In Each Mario Kart Game

Messages 647 - Mario Mario
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wqterbt wrote:
Super Mario Kart - Choco Island 1

The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.

Mario Kart 64 - Moo Moo Farm

This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!

Mario Kart: Super Circuit - Peach Circuit

Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.

Mario Kart: Double Dash!! - Baby Park

I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.

Mario Kart DS - Figure-8 Circuit

This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!

Mario Kart Wii - Mario Circuit

They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.

Mario Kart 7 - Shy Guy Bazaar

Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.

Mario Kart 8 - Sunshine Airport

Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.


sgb? Have you already played the game


Yes, that was a long time ago. Mario Kart 7 is hard to get these days
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
Super Mario Kart - Choco Island 1

The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.

Mario Kart 64 - Moo Moo Farm

This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!

Mario Kart: Super Circuit - Peach Circuit

Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.

Mario Kart: Double Dash!! - Baby Park

I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.

Mario Kart DS - Figure-8 Circuit

This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!

Mario Kart Wii - Mario Circuit

They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.

Mario Kart 7 - Shy Guy Bazaar

Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.

Mario Kart 8 - Sunshine Airport

Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.

if Double Dash had a sequel, who could the new characters be?

Messages 647 - Mario Mario
vs30951 pts ★ Legend
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Canada
Shell Cup:

Peach Circuit

Goomba Mount

High Fields

Fire Derby


Banana Cup:

Choco Mountain

Daisy Circuit

Shy Guy Lake

Koopa Cavern


Leaf Cup:

Luigi Dirtway

Strand Isle

Mushroom Port

Forest Pass


Lightning Cup:

Mushroom Harbor

Retro Rally

Fiery Volcano

Star Road
Messages 647 - Mario Mario
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That's a good question! If we had a sequel, we might have a hard time selecting tracks that are for certain characters. But it would be fun to plan out the ideas.

confusion

Messages 647 - Mario Mario
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Canada
I hope this has no relation to the Daisy Circuit jumpscare

thoughts on Sonic CD

Messages 647 - Mario Mario
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I found the samples of "I got the power" and "Taking your color" from this song:



It's at 5:40
Messages 647 - Mario Mario
vs30951 pts ★ Legend
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Canada
This might be the early version of Metallic Madness Present:

Messages 647 - Mario Mario
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What's the point of the Peel-Out? The back part of it makes you brake, because it's in a figure-eight shape.
Messages 647 - Mario Mario
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Well first I'd actively recommend not playing the 1993 sega/mega cd version, it's buggy, is in 4:3 and has much worse cutscenes. Play the 2011 version instead, preferably on the decompilation with Miracle Edition.

Anyway I think it's one of the stranger classic games, I prefer it to 1 and perhaps 2 but 3k and Mania are absolutely better. Noticeably it's really short if you just run through the game, which I tend to do since that's how I like playing sonic games. Tbh I think that's good. And even then, there's very little disruption to the game itself, all the boss fights being horribly designed (as usual) and particularly easy this time around means they don't get in the way, unlike sonic 2 which I actively don't want to finish once I've beaten wing fortress.

The level design in this game is really odd. It doesn't feel correct at all. I mean look at Stardust Speedway, those acts took me ages to learn in time attack and they're really quick. It doesn't really follow the classic sonic design of high paths being faster, there's kinda just a lot of paths. everywhere. In a level like Quartz Quadrant sticking to the bottom is precisely what you want to do. So yeah, this game is definitely not optimized for time attack, and even outside of time attack it kinda doesn't make sense. I did still enjoy trying to minimize times on these levels, though I'd appreciate if time attack mode didn't include the boss acts.... and it was way less flawed....... like iirc it doesn't let you retry bc you have 0 lives. I think ME might fix this, and I can't comment on Origins because it's origins and i have sonic origins on my computer already
https://file.garden/Z4CvMTpdDSDFdk1L/bleh.png?v=1738971738484
but that's besides the point. I don't find the prospect of getting all the generators particularly enjoyable, and while this special stage is one of my favourites (and the 6th one hates functioning on vanilla decomp for some reason) it's still a chaos emerald-adjacent quest and those aren't my favourite parts of these games.

So:
Short and sweet, easy to just play, but doesn't really have a lot of what i look for. 3/5 and for context in my opinion:

1: 2/5
CD: 3/5
2: 3/5
3k: 5/5
Mania: 5/5
Superstars (Forget it existed while writing LOL): 4/5

Also I should mention this has the best music of all the CLASSIC classics
and also that majin sonic is the funniest shit and you aren't making me find it scary ever


Me realizing I got the wrong computer to play Sonic Forever, Sonic 2 Absolute, and Sonic 3 A.I.R:

https://i.postimg.cc/h4mczBNn/5h38i3.webp

(I have a ChromeOS)
Messages 647 - Mario Mario
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One thing that keeps me interested in Sonic CD is the unused stage called Dubious Depths. it was unused due to the music limitations, the design, and not matching Sonic's speed, because the game was based on time travel. This is some official art for the zone:

https://i.postimg.cc/Y0rG9C8p/artworks-PVy9-Hk-XCAi-Yi3-DCz-ov-DSQg-t500x500.jpg

https://i.postimg.cc/3Jw0QWd1/R2-Scrapped-Sprites.webp

https://i.postimg.cc/fRt3kF70/Sonic-CD-MCD-Development-Little-Planet.png

https://i.postimg.cc/76DbsZFg/SCD-R2-GIF.gif

What it could've looked like in the game:

https://i.postimg.cc/25CfgL58/U69TTfN.png
thumbsup1
Messages 647 - Mario Mario
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The levels can be too large, and it's probably what makes the game too hard to finish.

Track Building Contest : Winter 2025 / Concours de création de circuits : Hiver 2025

Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
Twilight wrote:
Twilight wrote:
My Complete track is having problems in size...

Can I just use the Quick version please?

https://mkpc.malahieude.net/mappreview.php?id=177446

Tox specifically said CM only, so you cant


But what if there's something wrong when playing it, and you can't fix it?

idk which version you're talking about so

as for the QM version, just put up with it. you cant change anything about your QM tracks (e.g. walls, offroad, checkpoints and holes (except for decor))

but as for the CM version, just find issues in the track and fix them (so like adjust a checkpoint, fix a hole's respawn point etc)


Ok then...


You know what? I'm quitting the contest. Making a CM Track is too much to handle right now, and I think it's better to lay it off.
sad1
joy3
mario_shrug1
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
Twilight wrote:
Twilight wrote:
My Complete track is having problems in size...

Can I just use the Quick version please?

https://mkpc.malahieude.net/mappreview.php?id=177446

Tox specifically said CM only, so you cant


But what if there's something wrong when playing it, and you can't fix it?

idk which version you're talking about so

as for the QM version, just put up with it. you cant change anything about your QM tracks (e.g. walls, offroad, checkpoints and holes (except for decor))

but as for the CM version, just find issues in the track and fix them (so like adjust a checkpoint, fix a hole's respawn point etc)


Ok then...
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
Twilight wrote:
My Complete track is having problems in size...

Can I just use the Quick version please?

https://mkpc.malahieude.net/mappreview.php?id=177446

Tox specifically said CM only, so you cant


But what if there's something wrong when playing it, and you can't fix it?
Messages 647 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
My Complete track is having problems in size...

Can I just use the Quick version please?

https://mkpc.malahieude.net/mappreview.php?id=177446
cross3
Messages 647 - Mario Mario
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battle7420 pts ★ Racer
Canada
Here's vectorized Sweet Speedway:

https://mkpc.malahieude.net/map.php?i=165981

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