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Messages 643 - Mario Mario
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Sonic Prime

Odd Squad

The Amazing World of Gumball

i have a challenge for you.

Messages 643 - Mario Mario
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Yeah, uh, how do you get the background skybox to show while in Noclip?

Algicosathlon! [Show]

Messages 643 - Mario Mario
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Heloooo!
Messages 643 - Mario Mario
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Algicosathlon was one of my childhoods back then. It started in November of 2012 and grew popular for stickman competition. But is there a way to show the cast? Like which colors are being in?

Out of Context

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https://i.postimg.cc/VNq6ktFn/Screenshot-2025-05-25-3-16-09-PM.png
Messages 643 - Mario Mario
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there are lots of "sonic" usernames on roblox, fighting for the best one

IDEA: Mariokart PC Update?

Messages 643 - Mario Mario
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Add a Double Dash mode, where you can switch who's driving and configuring the items

why....

Messages 643 - Mario Mario
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Stuff that's happening in 2025

Disney loses after Sonic Movie 3 and said a mean comment to Sonic fans

PBS Kids wants to end the broadcasting, along with Odd Squad

Nintendo is broken

SEGA has good treatment to their fans, but don't give much merchandise for games

Warner Bros. has to deal with the Chicken Jockey thing

Playstation is secretly envious of Nintendo and Mario Kart World
cry1
Messages 643 - Mario Mario
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i'm not watching nickelodeon ever again

they got invaded by brainrot

Mario Kart Wii 2nd End Credits Concern

Messages 643 - Mario Mario
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at this point bro is the next MatPat😭😭😭😭😭😭


I'm not saying "That's just a theory. A game theory!"
Messages 643 - Mario Mario
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Because I'm still interested in dissecting the hidden stuff of Mario Kart Wii and why it feels so off! Just like Super Mario 64 dreams people have, I have bad dreams of this game, even more than Mario 64! So I know something's up with the ROM, and I'm gonna figure it out. Maybe it has to do with that horrifying pollution map thing from Super Mario Sunshine? Who knows?


this gotta be ai bro 😭


I'm not AI. I'm from Mario Kart: Double Dash!! If I were AI, I couldn't say this: "AI is(bad), AI(sucks)", those stuff.
Messages 643 - Mario Mario
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why did you just revive a 4 month old topic?


Because I'm still interested in dissecting the hidden stuff of Mario Kart Wii and why it feels so off! Just like Super Mario 64 dreams people have, I have bad dreams of this game, even more than Mario 64! So I know something's up with the ROM, and I'm gonna figure it out. Maybe it has to do with that horrifying pollution map thing from Super Mario Sunshine? Who knows?
Messages 643 - Mario Mario
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But just listen to Galaxy Colosseum sounding mysterious and solemn!

https://scratch.mit.edu/projects/1180007408/fullscreen/
Messages 643 - Mario Mario
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The FPS tracks since it's not supposed to be anything serious, it's just a credits roll.

You're reading way too much into the picture, it's just harmless character interactions. Like how Yoshi & Baby Mario are making a Yoshi's island reference.


But just like Super Mario 64's Wet-Dry World, this game has some strange secrets hidden in it. Besides, the low-poly Koopa Troopa could explain that the game was hiding Daisy's problem with Toad, and DS Yoshi Falls is a small track. It can even explain the bonk we heard at the end of the credits song. And at the sunset of Luigi Circuit, the camera doesn't see that the drivers turn around and go backwards in the track, before the 2nd phase of the credits happen.

Not this Wet-Dry World stuff again.

I can't speak on the model pathing for the credits, but for the song that bonk is 100% just a cowbell.

This is not FNAF, there's no lore. If there seems to be any, it's just circumstancial at best.


For the cowbell, you're right. But you might have a point of the game not being too serious.
Messages 643 - Mario Mario
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The FPS tracks since it's not supposed to be anything serious, it's just a credits roll.

You're reading way too much into the picture, it's just harmless character interactions. Like how Yoshi & Baby Mario are making a Yoshi's island reference.


But just like Super Mario 64's Wet-Dry World, this game has some strange secrets hidden in it. Besides, the low-poly Koopa Troopa could explain that the game was hiding Daisy's problem with Toad, and DS Yoshi Falls is a small track. It can even explain the bonk we heard at the end of the credits song. And at the sunset of Luigi Circuit, the camera doesn't see that the drivers turn around and go backwards in the track, before the 2nd phase of the credits happen. Maybe just like Super Mario 64, the Wario Apparation happened?
Messages 643 - Mario Mario
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It seems to be that Mario Kart Wii has some negative aura to it, especially in the end credits. It has to do with the FPS for the video compression.
Messages 643 - Mario Mario
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In the Mario Kart 8 Deluxe Booster Course Pass, Daisy Circuit was added for Wave 6, but what about Toad's Factory? It wasn't even added since 16 years ago! For the Mario Kart 8 Deluxe Booster Course Pass credits Toad seems to have a fake smile. This is probably why Toad was seen a lot at the start of 2024, mostly March. Because Mario Vs Donkey Kong and Princess Peach: Showtime were there. He must've gone there to feel better.

By the way, I think these are the generations for Super Mario:

1st Generation: 1981 - 2006

2nd Generation: 2006 - 2024

3rd Generation: 2024 - 2037

I hope Toad has a good start to the year of 2025.

And how about combining the tracks into Toad's Daisy Garden?
Messages 643 - Mario Mario
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 This is serious talk. There was something strange I saw when I finished the game and saw the 2nd end credits. It's about the videos on the corners. I noticed that sometimes it was going slow, and the FPS was low. This might be bad 2008 video compression, but it's too easy to notice. It seems to be that Mario Kart Wii has some negative aura to it, especially in the end credits. It has to do with the FPS for the video compression.





 Another thing I saw was the goofs and errors, like a 2nd Mario in Moonview Highway, or boost flames positioned badly.

 And the last thing I saw caught me off guard. At the true credits picture, Daisy seems to be looking disappointed. I don't know if she's looking at Baby Daisy, or Toad. I think it's Toad, since they're the most close up.

 There might be lore in the game about something Toad did. This might explain the slowness of the videos earlier, to distract you so you don't get focused on the picture a lot. And in the true end credits, near Daisy Circuit's footage, the music gets kinda sad.

 That isn't all I have. The tracks in Mario Kart 7 have more stuff. First off is Toad Circuit, then Daisy Hills. it gets creepy the more you look at it. https://i.postimg.cc/y8hPHzsv/images.jpg

Best Tracks In Each Mario Kart Game

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Super Mario Kart - Mario Circuit 2

It's a track that knows where to put its tarmac. The turns are well-used, and the ramp is always something exciting before the end!

Mario Kart 64 - Mario Raceway

The narrow road is great, because you get to interact with the items more, and have more shortcuts to try out. And the pipe? Eh, it's good for the environment for racing.

Mario Kart: Super Circuit - Ribbon Road

The bumps and jumps make this course a blast to race on, and the setting of the house is done really well.

Mario Kart: Double Dash!! - Mushroom City

This is pure chaos for Double Dashing.

Mario Kart DS - Shroom Ridge

The traffic can be useful to bump another player to them, and hitting a bus, truck, or a car can make you lose a lot of speed. I like how the track is elongated with the big turns!

Mario Kart Wii - Toad's Factory

For Mario Kart, this is the definition of configuring a track shape. My factory is so awesome!  It's a vibrant, drive-through coaster with not having many Mini Turbos to use! And the music is just funky! No relation to Funky Stadium.

Mario Kart 7 - Daisy Hills

The offroad sections feel good to pull off, and the big slope with the glider ramp has so much air time for getting on the roofs of the houses.

Mario Kart 8 - Mario Circuit

I'm picking this one because it's a good way to show the upside-down mechanic of the game. But if you go to Noclip, just, don't look at the bottom of the track from a bird's eye view. I can see why in-game, they made the minimap slanted. Also, Peach's hair standing up makes me laugh.

Worst Tracks In Each Mario Kart Game

Messages 643 - Mario Mario
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wqterbt wrote:
Super Mario Kart - Choco Island 1

The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.

Mario Kart 64 - Moo Moo Farm

This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!

Mario Kart: Super Circuit - Peach Circuit

Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.

Mario Kart: Double Dash!! - Baby Park

I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.

Mario Kart DS - Figure-8 Circuit

This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!

Mario Kart Wii - Mario Circuit

They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.

Mario Kart 7 - Shy Guy Bazaar

Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.

Mario Kart 8 - Sunshine Airport

Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.


sgb? Have you already played the game


Yes, that was a long time ago. Mario Kart 7 is hard to get these days

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