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Track Building Contest : Winter 2025 / Concours de création de circuits : Hiver 2025
On 2025-01-12 at 04:44:46
Happy Birthday --T--
On 2025-04-29 at 23:24:37
Happy Birthday --T--!
F-ZERO Club!
On 2025-05-18 at 01:01:47
Does FAST: Racing League count as an F-Zero game?
Hmmm. Tell me what it is like.
It's a 2011 futuristic racing game where you have to change phases to boost and jump. And in the trailer, "Captain F." was shown. The tracks also resemble the F-Zero ones, like Cove Harbor being Mute City, and Dry Hill being Sand Ocean.
On 2025-05-18 at 00:57:25
Does FAST: Racing League count as an F-Zero game?
I Have a Wiimmfi Problem
On 2025-05-17 at 01:38:02
In 2014, the online tournaments of Mario Kart Wii had to stop, and that means Galaxy Colosseum had to go. But with Wiimmfi, you can play online again with others. But I tried and don't know how to get a BootMii NAND backup. I folowed this tutorial:
https://wii.hacks.guide/bootmii
I'm motivated to see more stuff of the game.
https://wii.hacks.guide/bootmii
I'm motivated to see more stuff of the game.
What do you use to make your complete tracks?
On 2025-05-16 at 03:51:04
I use the Scratch website
Cool Sites
On 2025-05-12 at 03:12:44
My circle is 95.7% perfect, can you beat that? https://neal.fun/perfect-circle/
On 2025-05-12 at 03:00:43
Odd Squad
I know, it's a TV-Y live-action show, but I'm just interested in it, and I know you will, too!
also creating an agent doesn't work for some reason
I know, it's a TV-Y live-action show, but I'm just interested in it, and I know you will, too!
also creating an agent doesn't work for some reason
The worst MKPC track
On 2025-02-18 at 04:37:31
GBA Luigi Circuit is too long
Commandes/Commands
On 2025-03-27 at 05:09:24
I'm at time trials and I pressed 9. Nothing appeared. Is there a way to solve it?
Toad's Factory Retrospective
On 2025-05-11 at 19:32:00
On 2025-05-11 at 19:19:10
The factory is wild. The factory gives Item Boxes. Toad's Factory must stand out. And with that, here it is, T'sF fans: The perspective of Toad's Factory!!
(P.S. I dislike any other Wii track now)
Just because it is a square, doesn't mean it's plain. Look around you! There's toiling everywhere! Well, in Mario Kart World the gears got blocked off by walls now, but for driving on them. Mostly, people pay attention to that part with the conveyor belts and boxes that you have to dodge. I think they should be there, because Mushroom City is a demonstration of chaos. Hence, my icon from that game is seen on the front of the factory!
To start off, you are met with crushers that don't really get any drivers nowadays, but did you notice that they have Item Box juice in them? Neat, right? Yeah, the factory has mud near, it, be careful slowing down. If my factory were to be in Mario Kart: Double Dash, there's more space to do A-tech and all, and R-tech at the conveyor belts on the turn. But there's still the alarm going, us Toads haven't figured out what happened with the producing. And yeah, you go out into the mud piles, and finish it off. In Mario Kart World, the rails have been there for more air time and mini turbos. Even the stiffest mini map could have a lot of boosts!
And, I hope it isn't obscure, but the factory is near Toad Lake, the part after the second turn. Underground, the Item Boxes start to get their color. It has relation to that one mod of Night Factory, which did a good job of referencing what happens down there. You may have been wondering why the Item Boxes reach the lake? Because underwater courses have been here before, but now that you don't really go underwater anymore in Mario Kart World, it's there for the fact this track hasn't been remade since 2008. Nostalgia part of the course. Near the end, the bulldozers kind of finished their job of clearing the lane. And we decided to shorten the ramp to not cause any problems when finishing the race. That's mostly all the stuff to review for Toad's Factory! And why it's being overlooked in the game itself! The crushers, the conveyor belts, the big turn, everything is said. Hankering for a retrospective like this one is finished.
(P.S. I dislike any other Wii track now)
Just because it is a square, doesn't mean it's plain. Look around you! There's toiling everywhere! Well, in Mario Kart World the gears got blocked off by walls now, but for driving on them. Mostly, people pay attention to that part with the conveyor belts and boxes that you have to dodge. I think they should be there, because Mushroom City is a demonstration of chaos. Hence, my icon from that game is seen on the front of the factory!
To start off, you are met with crushers that don't really get any drivers nowadays, but did you notice that they have Item Box juice in them? Neat, right? Yeah, the factory has mud near, it, be careful slowing down. If my factory were to be in Mario Kart: Double Dash, there's more space to do A-tech and all, and R-tech at the conveyor belts on the turn. But there's still the alarm going, us Toads haven't figured out what happened with the producing. And yeah, you go out into the mud piles, and finish it off. In Mario Kart World, the rails have been there for more air time and mini turbos. Even the stiffest mini map could have a lot of boosts!
And, I hope it isn't obscure, but the factory is near Toad Lake, the part after the second turn. Underground, the Item Boxes start to get their color. It has relation to that one mod of Night Factory, which did a good job of referencing what happens down there. You may have been wondering why the Item Boxes reach the lake? Because underwater courses have been here before, but now that you don't really go underwater anymore in Mario Kart World, it's there for the fact this track hasn't been remade since 2008. Nostalgia part of the course. Near the end, the bulldozers kind of finished their job of clearing the lane. And we decided to shorten the ramp to not cause any problems when finishing the race. That's mostly all the stuff to review for Toad's Factory! And why it's being overlooked in the game itself! The crushers, the conveyor belts, the big turn, everything is said. Hankering for a retrospective like this one is finished.
Favorite Mario Kart End Credits
On 2025-05-11 at 23:01:31
.
On 2025-02-05 at 03:26:21
As Mario Kart World is in production, I'd like to know what are your favorite end credits from the past Mario Kart series! Here's mine:
1. Mario Kart Wii
This one is just lively. The fast-action racing with the credits too is just mesmerizing. The slow FPS also makes it even cooler. It's the most upbeat one out of all of them.
2. Mario Kart 64
This end credits is a peaceful one. It just brings you to a flyover of the tracks you've raced on. Other than that, the camera movement is good.
3. Mario Kart 7
The saxophone playing for almost every part of the song makes it feel funky. Also, the drivers racing to the music is a decent addition.
4. Mario Kart 8 Deluxe the one that just wants the spotlight
Some sections of the videos show a bird's eye view of the tracks, which makes it really stand out. I even hear the charang from Super Mario Kart, for the Electrodome part.
5. Super Mario Kart
The videos aren't that much, due to them going around the drivers, but it's a great song to listen to.
6. Mario Kart Double Dash
I'm confused why they didn't add Toad, Toadette, and King Boo and Petey Piranha to the line driving. It's even Toadette's first appearance in the series. But the piano is relaxing to the whole thing of driving.
7. Mario Kart DS
The end credits are boring. Just boring. They just drive at sunset with them looking depressed for some reason. The music isn't even trying it's best to sound great.
1. Mario Kart Wii
This one is just lively. The fast-action racing with the credits too is just mesmerizing. The slow FPS also makes it even cooler. It's the most upbeat one out of all of them.
2. Mario Kart 64
This end credits is a peaceful one. It just brings you to a flyover of the tracks you've raced on. Other than that, the camera movement is good.
3. Mario Kart 7
The saxophone playing for almost every part of the song makes it feel funky. Also, the drivers racing to the music is a decent addition.
4. Mario Kart 8 Deluxe the one that just wants the spotlight
Some sections of the videos show a bird's eye view of the tracks, which makes it really stand out. I even hear the charang from Super Mario Kart, for the Electrodome part.
5. Super Mario Kart
The videos aren't that much, due to them going around the drivers, but it's a great song to listen to.
6. Mario Kart Double Dash
I'm confused why they didn't add Toad, Toadette, and King Boo and Petey Piranha to the line driving. It's even Toadette's first appearance in the series. But the piano is relaxing to the whole thing of driving.
7. Mario Kart DS
The end credits are boring. Just boring. They just drive at sunset with them looking depressed for some reason. The music isn't even trying it's best to sound great.
The problem with Grand Prix
On 2025-05-02 at 21:40:17
DON'T want you to play the game! The difficulty NEEDS to be nerfed because the newcomers are gonna stop playing the game because of its brutal difficulty.
Grand Prix is literally unfair. The computers move faster than the player and they always target you. Most of the tracks in the game are too small. It feels like the game constantly punishes you no matter how far behind you are. It's like they Just reverse drift
Mario Kart: Double Dash Track Retrospective
On 2025-05-09 at 03:38:38
First off, we have Luigi Circuit. It's like a big oval, but being compressed at the sides. You start off going into the two roads where you get a U-turn to go back to them. It seems like a good track to practice getting into the controls of the game. Oh, and let's not forget Luigi's high rank mansion.
Next is Peach Beach, where the award ceremony takes the scene. I never really knew about the fact you come down during the first turn, and come back up on the last. I was probably more focused on powersliding. Also, doesn't the rock look like an ostrich?
Baby Park is an okay track, because even though you finish laps quickly, it's 7 instead of 3. And to make things stand out, you have theme park rides around you. And like Mario Bros. Circuit, which belongs to Luigi, I think Baby Park should belong to Baby Luigi.
You now have a desert dune-themed course being Dry Dry Desert, and it's interesting. You have these winding roads with pillars on the sides of them for shortcuts. Then you find this deep sand pit which not only you sink in, you get eaten by another of these Piranha Plants. You have the bumpy sand hills, and you go back to the line.
Mushroom Bridge is home to the Toad houses you see at the shortcut, and the bridge itself. If you're feeling confident, you can get on the rails and have a speed boost. Or, if you're like me, you can A-tech your way in the center of the bridge. And this is Toadette's course, not mine.
Mario Circuit can be seen in the back of Mushroom Bridge, and now you're racing here! You have a strict U-turn, and then you're met with a Chain Chomp, right before the tunnel. And just like the babies having the Chain Chomp as their special, both Luigi and Mario Circuit have them! You now enter the dirt path with the Piranha Plants, and that's all it has to offer!
They put a race track on a cruiser. What more could you ask from Daisy?
Okay, Waluigi Stadium is the one with the ramps. It really feels like you're in a dirtbike stadium rather than karting! Maybe this was a tease to Mario Kart Wii? Maybe that's why going off ramps feels uncanny. And, who decided to put a bump near the final ramp?
The icy track Sherbet Land has some Shy Guys skating on them, so be careful not to run into them. You get out of the cave, and you notice how many spectators are here! You have hills, ice, and even ice cube structures watching you! Oh, the Freezies want to freeze you while driving, so be vigilant on that.
One word. Chaos. Well, in a good way. Mushroom City has you going through a busy city with lots of traffic near you! There will be lots of drivers being dragged by their karts. However, the many paths give the track some character. Hence, look at the map! It's loaded!
A Youtuber once said that a track is theirs. That being Yoshi Circuit. You carefully go beside Yoshi's hands, nose, spines(There's an alternate path but okay), tail, and back to the shoe. Due to the many turns of the circuit, it's kinda fun to race at!
I'm sure Nintendo worked hard on making DK Mountiain, because you barely see polygons, no spectators, and the music is based on the Donkey Kong Jr. arcade theme of the first level! You get shot out of a cannon, with you coming down to pass the hairpin turns. Also, why is the mountain angry? It looks like a volcano!
I noticed how nobody was seeing the action on Wario Colosseum. Maybe they like Waluigi more, who knows? This colosseum is ridonculous with the many curves and ramps. I guess I'm the only one who uses the path in the middle before the finish line! Wait, is it midnight!?
Eh, Dino Dino Jungle isn't really doing much to adrenaline, but the views with Noshi are breathtaking. You have the dock of the three bridge paths, the geysers burst out of the ground, and more are waiting at the finish line.
I don't understand why Bowser made this one too narrow, I sort of bumped into the side of the castle. Mostly the only thing that stands out is the Bowser statue, which I think reappears in the Wii version of Bowser's Castle.
And we are at Rainbow Road now, above Mushroom City. How nice, but let's focus on the layout. You have these two hairpin turns that resemble to DK Mountain's, and you see in front of you the spiral. I can tell how much players fall off here while trying to stay on. You don't have to powerslide, no other drivers are doing that technique. You have this turning path that leads to the tunnel, and one more spiral until you reach the end.
And that's everything I think of and notice about the tracks of Mario Kart: Double Dash!!
I find it stressing that there is no retro tracks.
We did that because of graphic limitations back in 2002.
On 2025-05-07 at 00:18:47
The Mario Kart: Double Dash tracks have a variety of twists and turns, along with others being seen in the background. It gives more life to the world around you when you race, but I'm not only talking about the background. It's the tracks themselves. So let's boost what I think about each track!
First off, we have Luigi Circuit. It's like a big oval, but being compressed at the sides. You start off going into the two roads where you get a U-turn to go back to them. It seems like a good track to practice getting into the controls of the game. Oh, and let's not forget Luigi's high rank mansion.
Next is Peach Beach, where the award ceremony takes the scene. I never really knew about the fact you come down during the first turn, and come back up on the last. I was probably more focused on powersliding. Also, doesn't the rock look like an ostrich?
Baby Park is an okay track, because even though you finish laps quickly, it's 7 instead of 3. And to make things stand out, you have theme park rides around you. And like Mario Bros. Circuit, which belongs to Luigi, I think Baby Park should belong to Baby Luigi.
You now have a desert dune-themed course being Dry Dry Desert, and it's interesting. You have these winding roads with pillars on the sides of them for shortcuts. Then you find this deep sand pit which not only you sink in, you get eaten by another of these Piranha Plants. You have the bumpy sand hills, and you go back to the line.
Mushroom Bridge is home to the Toad houses you see at the shortcut, and the bridge itself. If you're feeling confident, you can get on the rails and have a speed boost. Or, if you're like me, you can A-tech your way in the center of the bridge. And this is Toadette's course, not mine.
Mario Circuit can be seen in the back of Mushroom Bridge, and now you're racing here! You have a strict U-turn, and then you're met with a Chain Chomp, right before the tunnel. And just like the babies having the Chain Chomp as their special, both Luigi and Mario Circuit have them! You now enter the dirt path with the Piranha Plants, and that's all it has to offer!
They put a race track on a cruiser. What more could you ask from Daisy?
Okay, Waluigi Stadium is the one with the ramps. It really feels like you're in a dirtbike stadium rather than karting! Maybe this was a tease to Mario Kart Wii? Maybe that's why going off ramps feels uncanny. And, who decided to put a bump near the final ramp?
The icy track Sherbet Land has some Shy Guys skating on them, so be careful not to run into them. You get out of the cave, and you notice how many spectators are here! You have hills, ice, and even ice cube structures watching you! Oh, the Freezies want to freeze you while driving, so be vigilant on that.
One word. Chaos. Well, in a good way. Mushroom City has you going through a busy city with lots of traffic near you! There will be lots of drivers being dragged by their karts. However, the many paths give the track some character. Hence, look at the map! It's loaded!
A Youtuber once said that a track is theirs. That being Yoshi Circuit. You carefully go beside Yoshi's hands, nose, spines(There's an alternate path but okay), tail, and back to the shoe. Due to the many turns of the circuit, it's kinda fun to race at!
I'm sure Nintendo worked hard on making DK Mountiain, because you barely see polygons, no spectators, and the music is based on the Donkey Kong Jr. arcade theme of the first level! You get shot out of a cannon, with you coming down to pass the hairpin turns. Also, why is the mountain angry? It looks like a volcano!
I noticed how nobody was seeing the action on Wario Colosseum. Maybe they like Waluigi more, who knows? This colosseum is ridonculous with the many curves and ramps. I guess I'm the only one who uses the path in the middle before the finish line! Wait, is it midnight!?
Eh, Dino Dino Jungle isn't really doing much to adrenaline, but the views with Noshi are breathtaking. You have the dock of the three bridge paths, the geysers burst out of the ground, and more are waiting at the finish line.
I don't understand why Bowser made this one too narrow, I sort of bumped into the side of the castle. Mostly the only thing that stands out is the Bowser statue, which I think reappears in the Wii version of Bowser's Castle.
And we are at Rainbow Road now, above Mushroom City. How nice, but let's focus on the layout. You have these two hairpin turns that resemble to DK Mountain's, and you see in front of you the spiral. I can tell how much players fall off here while trying to stay on. You don't have to powerslide, no other drivers are doing that technique. You have this turning path that leads to the tunnel, and one more spiral until you reach the end.
And that's everything I think of and notice about the tracks of Mario Kart: Double Dash!!
First off, we have Luigi Circuit. It's like a big oval, but being compressed at the sides. You start off going into the two roads where you get a U-turn to go back to them. It seems like a good track to practice getting into the controls of the game. Oh, and let's not forget Luigi's high rank mansion.
Next is Peach Beach, where the award ceremony takes the scene. I never really knew about the fact you come down during the first turn, and come back up on the last. I was probably more focused on powersliding. Also, doesn't the rock look like an ostrich?
Baby Park is an okay track, because even though you finish laps quickly, it's 7 instead of 3. And to make things stand out, you have theme park rides around you. And like Mario Bros. Circuit, which belongs to Luigi, I think Baby Park should belong to Baby Luigi.
You now have a desert dune-themed course being Dry Dry Desert, and it's interesting. You have these winding roads with pillars on the sides of them for shortcuts. Then you find this deep sand pit which not only you sink in, you get eaten by another of these Piranha Plants. You have the bumpy sand hills, and you go back to the line.
Mushroom Bridge is home to the Toad houses you see at the shortcut, and the bridge itself. If you're feeling confident, you can get on the rails and have a speed boost. Or, if you're like me, you can A-tech your way in the center of the bridge. And this is Toadette's course, not mine.
Mario Circuit can be seen in the back of Mushroom Bridge, and now you're racing here! You have a strict U-turn, and then you're met with a Chain Chomp, right before the tunnel. And just like the babies having the Chain Chomp as their special, both Luigi and Mario Circuit have them! You now enter the dirt path with the Piranha Plants, and that's all it has to offer!
They put a race track on a cruiser. What more could you ask from Daisy?
Okay, Waluigi Stadium is the one with the ramps. It really feels like you're in a dirtbike stadium rather than karting! Maybe this was a tease to Mario Kart Wii? Maybe that's why going off ramps feels uncanny. And, who decided to put a bump near the final ramp?
The icy track Sherbet Land has some Shy Guys skating on them, so be careful not to run into them. You get out of the cave, and you notice how many spectators are here! You have hills, ice, and even ice cube structures watching you! Oh, the Freezies want to freeze you while driving, so be vigilant on that.
One word. Chaos. Well, in a good way. Mushroom City has you going through a busy city with lots of traffic near you! There will be lots of drivers being dragged by their karts. However, the many paths give the track some character. Hence, look at the map! It's loaded!
A Youtuber once said that a track is theirs. That being Yoshi Circuit. You carefully go beside Yoshi's hands, nose, spines(There's an alternate path but okay), tail, and back to the shoe. Due to the many turns of the circuit, it's kinda fun to race at!
I'm sure Nintendo worked hard on making DK Mountiain, because you barely see polygons, no spectators, and the music is based on the Donkey Kong Jr. arcade theme of the first level! You get shot out of a cannon, with you coming down to pass the hairpin turns. Also, why is the mountain angry? It looks like a volcano!
I noticed how nobody was seeing the action on Wario Colosseum. Maybe they like Waluigi more, who knows? This colosseum is ridonculous with the many curves and ramps. I guess I'm the only one who uses the path in the middle before the finish line! Wait, is it midnight!?
Eh, Dino Dino Jungle isn't really doing much to adrenaline, but the views with Noshi are breathtaking. You have the dock of the three bridge paths, the geysers burst out of the ground, and more are waiting at the finish line.
I don't understand why Bowser made this one too narrow, I sort of bumped into the side of the castle. Mostly the only thing that stands out is the Bowser statue, which I think reappears in the Wii version of Bowser's Castle.
And we are at Rainbow Road now, above Mushroom City. How nice, but let's focus on the layout. You have these two hairpin turns that resemble to DK Mountain's, and you see in front of you the spiral. I can tell how much players fall off here while trying to stay on. You don't have to powerslide, no other drivers are doing that technique. You have this turning path that leads to the tunnel, and one more spiral until you reach the end.
And that's everything I think of and notice about the tracks of Mario Kart: Double Dash!!

No bouncies
On 2025-05-08 at 23:35:22
Why are the jumps on GBA Rainbow Road missing in this game?
Well, uh, now that you say that, that makes no sense

mkwii
On 2025-05-08 at 18:45:25
On 2025-05-08 at 17:21:02
Did you use Dolphin Emulator?