Mario Kart PC Forum - Advanced search
Results 81-100 out of 188

Why I Hate Mario Kart Wii
On 2021-05-21 at 16:44:55
the worst part about this game is that it has mOtIoN cOnTrOlS!!
Motion controls are a non-issue at best, since they are optional and every Wii comes with a nunchuck. They suck but an alternative is easy to come by.
Why is getting Rosalina so hard?
Rosalina can be unlocked in 3 different ways, being:
-Get at least 1 star in all mirror cups
-Play 4950 races
-Play 50 races and have a Super Mario Galaxy save file present on your Wii.
The third method is how I personally unlocked her when I was younger. To my surprise, Ebay has copies of Galaxy for about $15-20, although I expect those prices to skyrocket in the coming years as the Wii nostalgia hype grows.
As someone that had it as my first MK, i might be based, but it's my favourite in the ones i played.
Funnily enough it was the first I played too, but apparently I don't have much nostalgia for this game despite remembering more details on my first time playing than any sane man should remember. (The date was July 24 2009, I was playing on Yoshi Falls, and I was using Wario in the Wario Bike in Vs. Mode, 50cc).
I do still have a lot of good memories playing Mario Kart Wii, specifically I remember during summer 2013 just grinding out online for something like 2 hours every night while listening to the however many songs that were on my iPod Touch (which has since been lost to time, I couldn't tell you specifics, but it was mostly whatever was on top charts that I happened to like).
I do look upon those nights fondly, as a time of innocence and happiness. Wiimmfi just isn't the same...
Speaking of the controls, they are too complex if you actually want to be good (by the community's standards, at least), and everyone online with their flame runners, 9000+ VR and hours of mogi will have a pleasure to beat you up.
I've said this before, but the controls have pretty much fully transitioned from the slipperiness of the first 4 karts to a stiffer and less complex control scheme. It's certainly the least input-heavy kart up to this point by virtue of removing manually-charged MTs.
Optimal combinations you'll be seeing a lot because it's optimal, Funky Kong/Flame Runner has just been pretty much ingrained in the minds of pop culture to the point of parody because it's so prevalent. Had the first 4 karts had online in any capacity, we would be memeing those combinations too.
Graphics-wise... it's worse than Double Dash. No more eyes on hills and vibrant colors. Welcome to the land of grayish graphics and, if you play CTs, tracks so dark that even with full brightness you'll think your TV is off.
Mario Kart Wii's got a weird plasticky feel to it, not nearly as prevalent to Double Dash but it's still certainly there. The downgraded graphics were apparently for online optimization but I don't remember Nintendo's servers being too great back then. Probably just Nintendo not bothering to optimize shit because they can get away with that, considering that this is the second best-selling Mario game of all time (for now anyways, Mario Kart 8 Deluxe isn't too far behind).
On 2021-02-04 at 21:48:49
I've never had a problem with the controls, but I guess that was because it was the first Mario Kart I ever played. There are worse imo.
The Nitro Tracks are nearly flawless, the Retro Tracks are a little on the meh side. And earlier someone said the tracks are W I D E but I got no problem with that lol

Overall it is still a good game but obviously there is stuff ppl hate, but I guess nothing in life is perfect.
That someone would be me. :P
I certainly don't think any kart from Mario Kart DS onwards has any major flaw from a casual standpoint. By then, Nintendo moved away from their sometimes hard to grasp controls to a stiffer and easier controlling scheme, so those games your average Joe could pick up and play with little to no adjustment. For me at least though, again it's a matter of technicality and lasting, and MKW is the first game where I could see myself getting legitimately bored at the top level.
Controls I don't have much feeling on but I feel the stiffness of the drifting is a bit odd. Other than that it's completely passable.
I think the reason why people think the game isn't that good, is because Nintendo just changed the way we play their games, the Wii is literally just a prototype for motion controls. And also the reason why the game looks bad is because the Wii is slim and can't do very powerful things.
This is just my opinion
As far as I know, while the Wii does use a primitive version of Bluetooth, I don't think it supports a PS4 controller.
As for being the prototype for motion controls, Sony's Eyetoy released in October 2003. Not nearly as well known as the Wii, seeing as it was an add-on for the Playstation 2 as opposed to being its own thing.
No doubt I love the Wii, but it's moreso for the titles that came out for it than the niche of motion controls itself, which I see mostly as a gimmick.
On 2021-02-04 at 03:13:41
Recently I've come to terms with it being overrated as hell, along with Mario Kart 8 Deluxe. While 8 Deluxe sometimes gets the hate it rightfully deserves, Mario Kart Wii is more often than not seen as the gold standard of karts. And honestly I don't know why.
First, I feel that many people judge Mario Kart Wii as Mario Kart Wii + CTGP. While I do like CTGP, bear in mind that if we're using the base version of other games, it seems fair to use the base version of Mario Kart Wii when comparing it to other karts.
Second, the mechanics of the game have been dumbed down, possibly in response to Mario Kart DS's mechanics. For the first time in Mario Kart's lifetime, you cannot actively charge MTs, instead it uses a timer system similar to that of Super Mario Kart or Mario Kart Super Circuit. While both of those games had somewhat wonky drifting systems allowing you to abuse the timer system and "manually" charge your MT, Mario Kart Wii possesses no such equivalent. You instead wait for your MT to charge up, and then you release it. While you can affect the optimization of your MTs through soft drifting and delay drifting, this massively limits the potential of the game. With previous entries, there's always something to improve, being that the nature of repetitive MTing always loses time to tool-assisted runs. On Mario Kart DS's Bowser Castle, the current WR (1'49"876 by Taiga) still loses to Suuper W's TAS time of 1'43"430 by about 6 and a half seconds. In addition, this also lowers the difficulty curve perpetuating the src kiddie myth that wrs are easy to achieve and that anyone can casually get them.
Third, the tracks often feel too wide for the controls given. While I may have my gripes with Mario Kart Double Dash's control system and how the track design actively works against the controls, most of the tracks were still pretty brisk in pace. Mario Kart Wii's tracks feel bland and overly wide. It makes the game feel large in comparison to the karts, especially on the retro tracks. Even on the nitro tracks where the kart feels more in scale compared to the tracks, the track design feels relatively tame, I could probably count 2 or 3 tricky sections throughout the 16 track run. Compare this to Mario Kart DS, where even in the Mushroom Cup there are some legitimately tricky sections to maneuver the kart through optimally.
Is it a bad game? Certainly not. I respect it for introducing me to the series back in 2009. But I feel it's the beginning of the end, with each subsequent kart becoming more boring, more safe, easier, less technical, etc.
At least I like it more than Double Dash.
First, I feel that many people judge Mario Kart Wii as Mario Kart Wii + CTGP. While I do like CTGP, bear in mind that if we're using the base version of other games, it seems fair to use the base version of Mario Kart Wii when comparing it to other karts.
Second, the mechanics of the game have been dumbed down, possibly in response to Mario Kart DS's mechanics. For the first time in Mario Kart's lifetime, you cannot actively charge MTs, instead it uses a timer system similar to that of Super Mario Kart or Mario Kart Super Circuit. While both of those games had somewhat wonky drifting systems allowing you to abuse the timer system and "manually" charge your MT, Mario Kart Wii possesses no such equivalent. You instead wait for your MT to charge up, and then you release it. While you can affect the optimization of your MTs through soft drifting and delay drifting, this massively limits the potential of the game. With previous entries, there's always something to improve, being that the nature of repetitive MTing always loses time to tool-assisted runs. On Mario Kart DS's Bowser Castle, the current WR (1'49"876 by Taiga) still loses to Suuper W's TAS time of 1'43"430 by about 6 and a half seconds. In addition, this also lowers the difficulty curve perpetuating the src kiddie myth that wrs are easy to achieve and that anyone can casually get them.
Third, the tracks often feel too wide for the controls given. While I may have my gripes with Mario Kart Double Dash's control system and how the track design actively works against the controls, most of the tracks were still pretty brisk in pace. Mario Kart Wii's tracks feel bland and overly wide. It makes the game feel large in comparison to the karts, especially on the retro tracks. Even on the nitro tracks where the kart feels more in scale compared to the tracks, the track design feels relatively tame, I could probably count 2 or 3 tricky sections throughout the 16 track run. Compare this to Mario Kart DS, where even in the Mushroom Cup there are some legitimately tricky sections to maneuver the kart through optimally.
Is it a bad game? Certainly not. I respect it for introducing me to the series back in 2009. But I feel it's the beginning of the end, with each subsequent kart becoming more boring, more safe, easier, less technical, etc.
At least I like it more than Double Dash.
Favorite song
On 2021-11-28 at 04:47:02
God it's been a hot minute since I've regularly listened to nightcore. I do remember quite enjoying it some 6-7 years ago.
Might as well link some of my favorites from then.
WE RISE AND WE FAAAAAAAAAAAAAALL
WE'LL STAY
WE'LL STAY UNTOUCHABLEEE
Definitely takes me back to the summer/fall of 2015 either staying up until 3am playing Roblox, chilling listening to it on the bus to school, or grinding out MK7 online. A much simpler time for sure. I'm pretty sure if my journey with music didn't steer me towards heavy metal I would still be listening to it regularly.
Might as well link some of my favorites from then.
WE RISE AND WE FAAAAAAAAAAAAAALL
WE'LL STAY
WE'LL STAY UNTOUCHABLEEE
Definitely takes me back to the summer/fall of 2015 either staying up until 3am playing Roblox, chilling listening to it on the bus to school, or grinding out MK7 online. A much simpler time for sure. I'm pretty sure if my journey with music didn't steer me towards heavy metal I would still be listening to it regularly.
On 2021-11-23 at 23:54:33
I think as I've gotten older and my music tastes have expanded, I don't think I can really pinpoint a single song as being my favorite, moreso a collection of 30 or so that rotates as I find more shit to listen to.
Might as well list some that is also palatable for your average person.
Rush - Subdivisions
Deftones - Hole in the Earth
Type O Negative - In Praise of Bacchus
Bad Religion - Anesthesia
Faith No More - Stripsearch
Celtic Frost - Babylon Fell
Black Sabbath - Fairies Wear Boots
Grey Skies Fallen - The Great Fall
etc. etc.
Might as well list some that is also palatable for your average person.
Rush - Subdivisions
Deftones - Hole in the Earth
Type O Negative - In Praise of Bacchus
Bad Religion - Anesthesia
Faith No More - Stripsearch
Celtic Frost - Babylon Fell
Black Sabbath - Fairies Wear Boots
Grey Skies Fallen - The Great Fall
etc. etc.
Question about Roblox
On 2021-12-28 at 23:58:42
What are some really cool games to play that AREN'T front page/garbage ones?
Lab Experiment https://www.roblox.com/games/1229173778/Lab-Experiment
Cleaning Simulator https://www.roblox.com/games/818287233/Cleaning-Simulator
Flood Escape https://www.roblox.com/games/32990482/Flood-Escape-Classic
Super Checkpoint (I prefer the legacy game but the new one is fine too) https://www.roblox.com/games/1014864088/MOBILE-UPDATE-Super-Check-Point
Pixel Art Creator https://www.roblox.com/games/90660715/WINTER-Pixel-Art-Creator
Also I know you said no front page stuff but I have to include Bee Swarm Simulator https://www.roblox.com/games/1537690962/Bee-Swarm-Simulator
Which Mario Kart do you think is the best?
On 2022-02-02 at 05:40:11
I've ranked what I think in a separate thread so I'll link it here.
JUST LAME 2D TEST TRACKS
10. N64
JUST LONG, UNFUN 3D TEST TRACKS
9. MKHC
MAKING FUN LONG TRACKS WITH ... HOUSE MATERIALS?! O_O
8. MK8
MK8DX WAS TONS BETTER NGL. THIS DIDN'T HAVE GOOD 200CC, OR BATTLE MODE
7. MK7
NOT BAD, JUST VS/BATTLE FOR SINGLE PLAYER WAS LAME
6. MKSC
JUST YOUR AVERAGE 2D MARIO KART
5. MK8DX
MK8, BUT PERFECTED
4. MKDD
THE FIRST TRUE 3D MARIO KART. PSYCHO ITEMS
3. MKT
WE HAVE TO FACE IT, MKT WAS AN EXCUSE FOR MK9. BUT COOL
2. MKDS
GETTING WARMER, BETTER THAN MKWII IF MKWII DIDNT HAVE CTGP
1. MKWII
BEST! HAS CTGP EVEN 11. SNES
CAPS LOCK IS CRUISE CONTROL FOR COOL.
BUT EVEN WITH CRUISE CONTROL YOU STILL HAVE TO STEER.
Apologies in advance for bumping a topic that's not been bumped for about a week, but I might as well throw my two cents into the mix.
9: MK8D
8: MKDD
7: MK8U
6: MKW
5: MK7
4: SMK
3: MK64
2: MKDS
1: MKSC Rankings:
I might as well elaborate now that I'm given the chance!
9. MK8D:
This is a lazy port that took away nearly every competitive aspect MK8U had, with very little payback that wasn't already in MK8U.
8. MKDD:
By far the weakest of the original karts. The graphics looks better than ever (even if everything looks a little bit plasticky), and you can get nearly-neck deep in the competitive mechanics of the game (as you can every kart pre-MKW). It's too bad that it controls like dogshit. Every track is the ice track, and none of the tracks seem to compliment the control scheme. It's like they designed the tracks first and then attempted to make the controls around it and failed miserably with one or two exceptions.
7. MK8U:
The first game that I ever preordered at the young age of 11 definitely left something to be desired. Competitively, this might be the most complex since the days of MKDS, but elsewhere the entire package is lacking. Many of the tracks I felt were half-baked and sometimes didn't exactly coalesce with the controls. This is probably the most "just another Mario Kart" that is up to this point.
6. MKW:
I feel Nintendo definitely took a bit of a risk with the Wii, and by extension MKW. Gone are the input-heavy days of yore, replaced with a more streamlined experience geared more towards a casual audience that works for the most part. The track/control combo is generally more stable, and while none of them feel great, they all generally work. The pace of the game has also massively slowed down partially due to a lack of easy way to acheive MT speed, but comparing the scale of the retro tracks to the originals (especially the DS tracks) also leaves a different story. This ultimately results in a slightly more boring experience all around, and generally signals the "beginning of the end" for Mario Kart's quality peak.
(I am aware of CTGP's existence, but I'm not accounting it in the ranking here. Not like it would affect it much.)
5. MK7:
The best nu-kart of the bunch, for all the wrong reasons. MK7 sees the streamlining taken to a whole new level, leading to the most straightforward karting experience up to this point. Weirdly enough though, it works. The tracks generally feel complete and most of them (with the exception of Rosalina's Ice World) all work with the controls given. The advent of kart customization is a neat idea, with additional glider and underwater mechanics also adding to the variety presented, you have one of the most diverse karts to this date.
As to be expected with any nu-kart though, the pace of the game is generally slower comparative to those MKDS backwards, and it's actually probably the slowest kart experience that you'll get from a mainline game. The amount of extra bells and whistles in tech is also near zero, with possibly the most emphasis on pure lines in any game since MKSC. This game should be a disaster. It isn't. Consider this as a last hurrah before Mario Kart's dive into mediocrity.
4. SMK:
Half of this kart's ranking is due to sheer influence alone, but it also holds up damn near 30 years on. The tracks are for the most part simple with the controls mostly working with the track design with the obvious exception of the 2 Vanilla Lake tracks. It's a little bit hard to grasp for sure, but once it's been grasped it's very rewarding.
3. MK64:
SMK may have been the blueprint to the kart racing formula, but MK64 was the realization of it in its purest form. These tracks are zany, cartoony, and contol surprisingly well. These tracks are huge but the pace is still fast, even on the obscenely long ones like Toad's Turnpike and Rainbow Road. This is also the most technically complex kart bar none, with so many ways to increase your speed and optimize your play. The beginning of the true manual MT increases the skill ceiling to near-infinity. There are still some tracks that don't exactly work, mostly due to RNG elements but they're pretty few and far in between. 25 years later and on a system that was woefully underpowered compared to its competitors, it still holds up as a fun albeit slightly frustrating kart racer.
1. MKSC + MKDS:
Trying to rank one game over another here is near impossible, so here they share the top spot. Both games are equally great for different reasons. On MKSC's side, you have the sheer quantity and quality of the tracks, the small scale of the tracks (the smallest scale MK would ever get to), the consistent track/control alliance. On MKDS's side, you have the insane input-heavy gameplay, the extremely fast pace at which tracks are taken, and the introduction of online play. I see MKDS as having the higher peaks, but MKSC being more consistent in its greatness. Both games control extremely well, with MKSC offering a refinement of the SMK control scheme and MKDS offering a faster-paced and less slippery version of MKDD's controls. The track selection for all is a joy to play through. It all comes together here exactly twice, and all for it.
Please bear in mind that I'm not accounting for MKT or MKHC, as I don't really consider those as "mainline" karts. I have no intention of ever playing MKHC and I played about 15 minutes of MKT once on a friend's phone and swore to never play it again. It goes without saying that MKT would be dead last if it were counted here.
The arcade versions should be viewed as they are, fun little excursions that aren't really worth much critical evaluation.
I think if I were to redo this list I would slide DS into the definitive first spot, although that's a question of me actually enjoying the game less or my falling out with the MKSC community, I don't know.
JUST LAME 2D TEST TRACKS
10. N64
JUST LONG, UNFUN 3D TEST TRACKS
9. MKHC
MAKING FUN LONG TRACKS WITH ... HOUSE MATERIALS?! O_O
8. MK8
MK8DX WAS TONS BETTER NGL. THIS DIDN'T HAVE GOOD 200CC, OR BATTLE MODE
7. MK7
NOT BAD, JUST VS/BATTLE FOR SINGLE PLAYER WAS LAME
6. MKSC
JUST YOUR AVERAGE 2D MARIO KART
5. MK8DX
MK8, BUT PERFECTED
4. MKDD
THE FIRST TRUE 3D MARIO KART. PSYCHO ITEMS
3. MKT
WE HAVE TO FACE IT, MKT WAS AN EXCUSE FOR MK9. BUT COOL
2. MKDS
GETTING WARMER, BETTER THAN MKWII IF MKWII DIDNT HAVE CTGP
1. MKWII
BEST! HAS CTGP EVEN
CAPS LOCK IS CRUISE CONTROL FOR COOL.
BUT EVEN WITH CRUISE CONTROL YOU STILL HAVE TO STEER.
Apologies in advance for bumping a topic that's not been bumped for about a week, but I might as well throw my two cents into the mix.
9: MK8D
8: MKDD
7: MK8U
6: MKW
5: MK7
4: SMK
3: MK64
2: MKDS
1: MKSC
I might as well elaborate now that I'm given the chance!
9. MK8D:
This is a lazy port that took away nearly every competitive aspect MK8U had, with very little payback that wasn't already in MK8U.
8. MKDD:
By far the weakest of the original karts. The graphics looks better than ever (even if everything looks a little bit plasticky), and you can get nearly-neck deep in the competitive mechanics of the game (as you can every kart pre-MKW). It's too bad that it controls like dogshit. Every track is the ice track, and none of the tracks seem to compliment the control scheme. It's like they designed the tracks first and then attempted to make the controls around it and failed miserably with one or two exceptions.
7. MK8U:
The first game that I ever preordered at the young age of 11 definitely left something to be desired. Competitively, this might be the most complex since the days of MKDS, but elsewhere the entire package is lacking. Many of the tracks I felt were half-baked and sometimes didn't exactly coalesce with the controls. This is probably the most "just another Mario Kart" that is up to this point.
6. MKW:
I feel Nintendo definitely took a bit of a risk with the Wii, and by extension MKW. Gone are the input-heavy days of yore, replaced with a more streamlined experience geared more towards a casual audience that works for the most part. The track/control combo is generally more stable, and while none of them feel great, they all generally work. The pace of the game has also massively slowed down partially due to a lack of easy way to acheive MT speed, but comparing the scale of the retro tracks to the originals (especially the DS tracks) also leaves a different story. This ultimately results in a slightly more boring experience all around, and generally signals the "beginning of the end" for Mario Kart's quality peak.
(I am aware of CTGP's existence, but I'm not accounting it in the ranking here. Not like it would affect it much.)
5. MK7:
The best nu-kart of the bunch, for all the wrong reasons. MK7 sees the streamlining taken to a whole new level, leading to the most straightforward karting experience up to this point. Weirdly enough though, it works. The tracks generally feel complete and most of them (with the exception of Rosalina's Ice World) all work with the controls given. The advent of kart customization is a neat idea, with additional glider and underwater mechanics also adding to the variety presented, you have one of the most diverse karts to this date.
As to be expected with any nu-kart though, the pace of the game is generally slower comparative to those MKDS backwards, and it's actually probably the slowest kart experience that you'll get from a mainline game. The amount of extra bells and whistles in tech is also near zero, with possibly the most emphasis on pure lines in any game since MKSC. This game should be a disaster. It isn't. Consider this as a last hurrah before Mario Kart's dive into mediocrity.
4. SMK:
Half of this kart's ranking is due to sheer influence alone, but it also holds up damn near 30 years on. The tracks are for the most part simple with the controls mostly working with the track design with the obvious exception of the 2 Vanilla Lake tracks. It's a little bit hard to grasp for sure, but once it's been grasped it's very rewarding.
3. MK64:
SMK may have been the blueprint to the kart racing formula, but MK64 was the realization of it in its purest form. These tracks are zany, cartoony, and contol surprisingly well. These tracks are huge but the pace is still fast, even on the obscenely long ones like Toad's Turnpike and Rainbow Road. This is also the most technically complex kart bar none, with so many ways to increase your speed and optimize your play. The beginning of the true manual MT increases the skill ceiling to near-infinity. There are still some tracks that don't exactly work, mostly due to RNG elements but they're pretty few and far in between. 25 years later and on a system that was woefully underpowered compared to its competitors, it still holds up as a fun albeit slightly frustrating kart racer.
1. MKSC + MKDS:
Trying to rank one game over another here is near impossible, so here they share the top spot. Both games are equally great for different reasons. On MKSC's side, you have the sheer quantity and quality of the tracks, the small scale of the tracks (the smallest scale MK would ever get to), the consistent track/control alliance. On MKDS's side, you have the insane input-heavy gameplay, the extremely fast pace at which tracks are taken, and the introduction of online play. I see MKDS as having the higher peaks, but MKSC being more consistent in its greatness. Both games control extremely well, with MKSC offering a refinement of the SMK control scheme and MKDS offering a faster-paced and less slippery version of MKDD's controls. The track selection for all is a joy to play through. It all comes together here exactly twice, and all for it.
Please bear in mind that I'm not accounting for MKT or MKHC, as I don't really consider those as "mainline" karts. I have no intention of ever playing MKHC and I played about 15 minutes of MKT once on a friend's phone and swore to never play it again. It goes without saying that MKT would be dead last if it were counted here.
The arcade versions should be viewed as they are, fun little excursions that aren't really worth much critical evaluation.
I think if I were to redo this list I would slide DS into the definitive first spot, although that's a question of me actually enjoying the game less or my falling out with the MKSC community, I don't know.
What is your favorite Super Smash Bros game?
On 2022-01-15 at 07:13:51
64 or Brawl.
Brawl was the "first" I played (I remember seeing some friends play it when I was like 7 or 8, and perhaps joining in as well) and owned (nabbed it for Christmas 2013 iirc). Honestly the entire package is worth it for the Subspace Emissary.
64 pretty much laid down the grounds for the franchise and still holds up surprisingly well 23 years later. Really fast, fluid, and just a boatload of fun.
Brawl was the "first" I played (I remember seeing some friends play it when I was like 7 or 8, and perhaps joining in as well) and owned (nabbed it for Christmas 2013 iirc). Honestly the entire package is worth it for the Subspace Emissary.
64 pretty much laid down the grounds for the franchise and still holds up surprisingly well 23 years later. Really fast, fluid, and just a boatload of fun.
Mario Kart's 30th Anniverssary
On 2022-01-17 at 06:09:05
If that rumor is true, which I'm sure it is, I'm done with Mario Kart. Mario Kart is supposed to be MARIO Kart, and I can't imagine other Nintendo franchises having any part in that. And knowing Nintendo, if Mario Kart does become Nintendo Kart, it will stay as Nintendo Kart for a long time, quite possibly forever. In other words, I don't want anything to do with Mario Kart Crossroads. Sorry to be so negative, but I just had to get that off my chest.
Welcome to the club.
I'm not super opposed to a "Nintendo Kart" but I very much think that if it should happen, Nintendo should keep it to a separate franchise. Not like that's ever going to happen but a man can dream!

As for Mario Kart's 30th, well it's certainly an anniversary. I remember pretty vividly them doing a fair amount for Luigi's 30th birthday (the "Year of Luigi" in 2013 most notably included a tweaked version of New Super Mario Bros. U called New Super Luigi U (tl;dr Luigi is main character, 4th character is Nabbit, every stage has a time limit of 100 seconds) and Luigi's Mansion: Dark Moon), as well as Nintendo blessing us with Super Mario Maker for the 30th anniversary of Super Mario Bros.
I think with the death of Satoru Iwata so too died the anniversary celebration of the game franchises it cares about. Mario Kart doesn't really do anniversaries anyways, not from my experience. If they defy my expectations and actually do something anything, I expect it to be some bullshit over in Mario Kart Tour, or perhaps a rerelease of one of the older Mario Karts (Wii backwards). I'm 100% confident that a new Mario Kart isn't happening for the anniversary. It should have been announced by now, seeing as the past 4 mainline Mario Karts were previewed at the prior years E3 (so for Mario Kart 8, it was E3 2013, MK7 E3 2010, etc). Still nothing is set in stone but judging Nintendo's business practices since 2016ish, I expect nothing and they will probably give nothing of worth.
What games do you have on your nintendo?
On 2022-01-11 at 08:49:52
Too many.
I have like 3/4 of a drawer full of Wii and Wii U games, and a 2 small baggies bursting with DS and 3DS games that both myself and my little brother have. I also have some VC shit on my Wii and 3DS. I also have another bag filled with GB/GBA games. As for the Switch I only have 3 and I think my brother in the realm of a dozen.
Overall I think I have like 100-125 Nintendo games in my house. Maybe one day I'll go through them all.
Of note off the top of my head...
-Every mainline Pokemon game from D/P up until S/M
-Every mainline WarioWare game from Mega Microgames through Gold
-Both the Sonic Advance + Sonic Rush trilogy
-Every mainline Mario Kart
-The Zero Escape Trilogy
-Just for shits and giggles, Pokemon Cock Version (a very vulgar romhack of one of the gen 1 games)
Maybe I'll get some more, prolly not. I'd rather look for Dreamcast games at this point and possibly acquiring other "retro" systems (the NES, PS2, N64, and perhaps a Saturn)
I have like 3/4 of a drawer full of Wii and Wii U games, and a 2 small baggies bursting with DS and 3DS games that both myself and my little brother have. I also have some VC shit on my Wii and 3DS. I also have another bag filled with GB/GBA games. As for the Switch I only have 3 and I think my brother in the realm of a dozen.
Overall I think I have like 100-125 Nintendo games in my house. Maybe one day I'll go through them all.
Of note off the top of my head...
-Every mainline Pokemon game from D/P up until S/M
-Every mainline WarioWare game from Mega Microgames through Gold
-Both the Sonic Advance + Sonic Rush trilogy
-Every mainline Mario Kart
-The Zero Escape Trilogy
-Just for shits and giggles, Pokemon Cock Version (a very vulgar romhack of one of the gen 1 games)
Maybe I'll get some more, prolly not. I'd rather look for Dreamcast games at this point and possibly acquiring other "retro" systems (the NES, PS2, N64, and perhaps a Saturn)
Why Was Landon_Has_Been_Banned been banned?
On 2021-12-06 at 15:18:25
I'm actually surprised that the account wasn't banned earlier.
Landon_has_been_banned (who I assume is Landon himself) has all the charisma of sandpaper and is generally not a pleasant person to be around. He's arrogant as hell and holds this kinda "trolly" attitude that rightfully died out in the late 00's.
Like we get it, you're such a tough guy and everyone else is an idiot because who the fuck knows. You're angry that you got banned for a week. Whatever. Ignore the fact that said attitude makes it extremely obvious you're pissed off and thus easier to ignore and troll if someone wanted to. Fun fact: acting as a tough guy on the internet will only tell people that you're anything but.
Bleh.
Landon_has_been_banned (who I assume is Landon himself) has all the charisma of sandpaper and is generally not a pleasant person to be around. He's arrogant as hell and holds this kinda "trolly" attitude that rightfully died out in the late 00's.
Like we get it, you're such a tough guy and everyone else is an idiot because who the fuck knows. You're angry that you got banned for a week. Whatever. Ignore the fact that said attitude makes it extremely obvious you're pissed off and thus easier to ignore and troll if someone wanted to. Fun fact: acting as a tough guy on the internet will only tell people that you're anything but.
Bleh.
What is your favourite Pokémon ever?
On 2021-12-11 at 20:33:31
Probably Nidoking.
And per generation...
GSC: Houndoom
RSE: Either Breloom or Metagross
DPP: Froslass
BW: Haxorus
XY: Tyrantrum
SM: Salazzle RBY: Nidoking
And per generation...
GSC: Houndoom
RSE: Either Breloom or Metagross
DPP: Froslass
BW: Haxorus
XY: Tyrantrum
SM: Salazzle
man forums are cruel sometimes right
On 2021-12-19 at 06:37:05
I think you'll hate me for this everyone hates me on here anyway
I have no idea who the fuck you are.
I did at least take a look through your post history and the majority of it does seem to be this pity-party nonsense. Maybe it's done tongue-in-cheek like I do very often but it's hard to tell. Not like it's my job to determine that.
Either way I feel it important to give you a nugget of knowledge, not out of kindness but out of experience on my end.
If you're not satisfied with how you're viewed in a community, you at least try to change it by improving whatever it is people may or may not have an issue with. If people still don't like you after that, then you have every right to cut your losses and make your home in another community.
Just my 2 cents on the matter.


Man, Roblox sucks, doesn't it?
On 2021-06-11 at 15:31:01
I may have many good memories on Roblox (I'd say it's probably my most played game as of writing this, although that statistic has more likely than not been lost to time), but man it's not a good platform anymore.
I can probably count on one hand the amount of games that I actively enjoy playing now. Everything else either isn't for me (seeing as I'm not the target audience anymore), resembles a games that already exists, or just doesn't work anymore due to Roblox's cavalier attitude towards updates at all costs.
It's a damn shame too, I think it had serious potential to be as respected as Minecraft is nowadays but the games are increasingly becoming pay-to-win with the removal of tickets and many of the popular games I feel have no actual gameplay, it's just a social gathering. There are still good games on the platform but you really have to search for them.
My personal recommendation probably goes to Lab Experiment, with honorable mentions to Bee Swarm Simulator and Washington, District of Columbia.
I can probably count on one hand the amount of games that I actively enjoy playing now. Everything else either isn't for me (seeing as I'm not the target audience anymore), resembles a games that already exists, or just doesn't work anymore due to Roblox's cavalier attitude towards updates at all costs.
It's a damn shame too, I think it had serious potential to be as respected as Minecraft is nowadays but the games are increasingly becoming pay-to-win with the removal of tickets and many of the popular games I feel have no actual gameplay, it's just a social gathering. There are still good games on the platform but you really have to search for them.
My personal recommendation probably goes to Lab Experiment, with honorable mentions to Bee Swarm Simulator and Washington, District of Columbia.
Random Things You Want to Say Here
On 2021-11-23 at 18:16:27
gaming
Problem about DS Rainbow Road + his quick mode builder
On 2021-10-25 at 15:20:52
Just looked at it, yep there's gaps.
More than anything, I don't see why only two of the corner tiles are incomplete. This is a solved problem: mirror the turns that are complete to the turns that aren't.
Perhaps I'd be a little more forgiving if this version of rainbow road wasn't ball-bustingly hard, but it is.
More than anything, I don't see why only two of the corner tiles are incomplete. This is a solved problem: mirror the turns that are complete to the turns that aren't.
Perhaps I'd be a little more forgiving if this version of rainbow road wasn't ball-bustingly hard, but it is.
GUESS WHOS BACK
On 2021-12-01 at 05:48:54
Shady's back
Tell a friend.
Tell a friend.
Daily MKPC newspaper
On 2020-02-26 at 03:03:18
This is mildly amusing to watch.
Keep going.
Keep going.
I'm being harassed
On 2021-11-19 at 02:55:22
Funny this is, I barely know them.
So please tell me, what should I do?
Either the person in question is very young, does not know how to take any social cues (however many you can pick up on the internet) or is doing it purely as a joke. I haven't seen any messages of the like, I'm leaning the first two options.
I'd probably just set yourself to Do Not Disturb and you won't get pinged for any messages. I'm unsure if there's a block option on here.
In the event it's the latter, you can joke around back and forth but it's honestly not a likely possibility and it'll get old pretty quick.
The truth about Mcdonald's food.
On 2021-04-01 at 07:36:11
McDonalds is bad-tier fast food anyways, crickets or not. There's a reason I call it McDicks! 
Just go to 5 Guys.

Just go to 5 Guys.