Mario Kart PC Forum - Advanced search
Results 21-40 out of 180+

Which Sonic CD OST is better? (respect others opinions)
On 2023-01-28 at 05:04:03
So when I was younger (about 11-12) I pretty much universally liked the JP OST more than the US OST. And that's fair. The JP OST is definitely more traditionally "Sonic" if you catch my drift.
But now because I have nothing better to do, I'll go through them all.
Palmtree Panic Present: The JP version is a fair bit better here, got some more energy that I think fits an opening level, but I can't deny the solo in the US version.
Palmtree Panic Bad Future: I think the US's subtler vibe fits this better here, and I think the US's composition overall is more interesting.
Palmtree Panic Good Future: They're honestly about equal? I might slightly prefer the US version but they're both good tracks.
Collision Chaos Present: Both versions give a way separate vibe, so I can't really judge them in that sense but all things equal I like the JP version better.
Collision Chaos Bad Future: Both tracks here absolutely slap, but the US version is so much more poignant and is in contention for best track on the US OST. Again quite subtle, but I can't deny the jam of the JP version. Both are easily top-tier tracks.
Collision Chaos Good Future: Again both pretty equal. Not a huge fan of either, maybe the JP version ever so slightly but it's a tossup.
Tidal Tempest Present: How the hell is the US version not more talked about? Absolutely the better version, way funkier and with a bit of energy.
Tidal Tempest Bad Future: The JP version is easily in contention for the best song on the entire OST, such a malevolent vibe with an infectious lead melody. It's no doubt the better version, but the US version also brings that slow kinda doomy atmosphere that I think the JP version lacks.
Tidal Tempest Good Future: I think I like the US version a little bit better but it's quite close.
Quartz Quadrant Present: The US version is better here, bit rockier and with some other influences peeping through. The JP version sounds a bit...generic unfortunately.
Quartz Quadrant Bad Future: The JP version is better here (and a top-tier track for the JP OST), but the US version isn't any slouch either, with a real nice down-tempo atmosphere.
Quartz Quadrant Good Future: Where did the energy of the JP version go? The US version is a slightly modified Bad Future theme and as such holds up well.
Wacky Workbench Present: I'm not a super huge fan of either version but I think the US version is better.
Wacky Workbench Bad Future: Both are pretty good, the US version is surprisingly dancy and I might slightly prefer it but it is a toss-up.
Wacky Workbench Good Future: Again not a huge fan of either version but I think the JP version is better. The US Wacky Workbench future tracks are fairly similar but this doesn't change enough from the bad future, kinda the same issue I have with Collision Chaos.
Stardust Speedway Present: Both versions are really solid, easily top-tier tracks for both versions. The JP version is an absolute jam while the US version has some of the best vibes the tracks have to offer, very 80s. Both are absolutely amazing, and I can't pick a better one. Maybe the JP version ever so slightly but it's basically like comparing a 95/100 to a 94/100.
Stardust Speedway Bad Future: People who shit-talk the US version here are absolutely dead wrong. Easily a contender for the best song in the entire Sonic CD OST, a masterful composition. The JP version isn't even close to matching it.
Stardust Speedway Good Future: The US version again, has the better track. Not quite as good as the Bad Future but still has the same general atmosphere and as such rules.
Metallic Madness Present: The JP version is really fucking good, still gives me goosebumps and is in contention for best track across the entire Sonic CD OST. The US version...I see what they were trying to do there but it's too slow to be of much interest.
Metallic Madness Bad Future: SONIC, DEAD OR ALIVE, IS MINE. Despite the absolute jam that is the JP version, the US version just about equals it with its subtler mood and more interesting composition. It's a tossup, and both are easily top-tier tracks in their respective versions, if not the entire OST. Maybe the US version is better but it's so close it basically doesn't even matter.
Metallic Madness Good Future: The JP version sounds wayyyyy too in your face for this to really work. The US version brings a subtler mood to this with a very nice down-tempo vibe.
Intro: TOOT TOOT SONIC WARRIOR.
Boss Theme: The US theme tries too hard to be creepy. JP wins by default even if it is fucking goofy and so unmistakably 90s.
Final Boss: Not a huge fan of either but I guess the JP version is better.
DA Garden: The US version is basically just a remix of Sonic Boom, but I like it more.
Special Zone: Both are really solid, and both exemplify each OST's differences. The US version is ever so slightly better but they both slap.
10 for JP, 16 for US. US is better in my eyes. Both versions are still really really great.
Best tracks from the JP OST: Collision Chaos Bad Future, Tidal Tempest Bad Future, Quartz Quadrant Bad Future, Stardust Speedway Present, Metallic Madness Present, Metallic Madness Bad Future
Best tracks from the US OST: Collision Chaos Bad Future, Quartz Quadrant Present, Stardust Speedway Present, Stardust Speedway Bad Future, Stardust Speedway Good Future, Metallic Madness Bad Future
But now because I have nothing better to do, I'll go through them all.
Palmtree Panic Present: The JP version is a fair bit better here, got some more energy that I think fits an opening level, but I can't deny the solo in the US version.
Palmtree Panic Bad Future: I think the US's subtler vibe fits this better here, and I think the US's composition overall is more interesting.
Palmtree Panic Good Future: They're honestly about equal? I might slightly prefer the US version but they're both good tracks.
Collision Chaos Present: Both versions give a way separate vibe, so I can't really judge them in that sense but all things equal I like the JP version better.
Collision Chaos Bad Future: Both tracks here absolutely slap, but the US version is so much more poignant and is in contention for best track on the US OST. Again quite subtle, but I can't deny the jam of the JP version. Both are easily top-tier tracks.
Collision Chaos Good Future: Again both pretty equal. Not a huge fan of either, maybe the JP version ever so slightly but it's a tossup.
Tidal Tempest Present: How the hell is the US version not more talked about? Absolutely the better version, way funkier and with a bit of energy.
Tidal Tempest Bad Future: The JP version is easily in contention for the best song on the entire OST, such a malevolent vibe with an infectious lead melody. It's no doubt the better version, but the US version also brings that slow kinda doomy atmosphere that I think the JP version lacks.
Tidal Tempest Good Future: I think I like the US version a little bit better but it's quite close.
Quartz Quadrant Present: The US version is better here, bit rockier and with some other influences peeping through. The JP version sounds a bit...generic unfortunately.
Quartz Quadrant Bad Future: The JP version is better here (and a top-tier track for the JP OST), but the US version isn't any slouch either, with a real nice down-tempo atmosphere.
Quartz Quadrant Good Future: Where did the energy of the JP version go? The US version is a slightly modified Bad Future theme and as such holds up well.
Wacky Workbench Present: I'm not a super huge fan of either version but I think the US version is better.
Wacky Workbench Bad Future: Both are pretty good, the US version is surprisingly dancy and I might slightly prefer it but it is a toss-up.
Wacky Workbench Good Future: Again not a huge fan of either version but I think the JP version is better. The US Wacky Workbench future tracks are fairly similar but this doesn't change enough from the bad future, kinda the same issue I have with Collision Chaos.
Stardust Speedway Present: Both versions are really solid, easily top-tier tracks for both versions. The JP version is an absolute jam while the US version has some of the best vibes the tracks have to offer, very 80s. Both are absolutely amazing, and I can't pick a better one. Maybe the JP version ever so slightly but it's basically like comparing a 95/100 to a 94/100.
Stardust Speedway Bad Future: People who shit-talk the US version here are absolutely dead wrong. Easily a contender for the best song in the entire Sonic CD OST, a masterful composition. The JP version isn't even close to matching it.
Stardust Speedway Good Future: The US version again, has the better track. Not quite as good as the Bad Future but still has the same general atmosphere and as such rules.
Metallic Madness Present: The JP version is really fucking good, still gives me goosebumps and is in contention for best track across the entire Sonic CD OST. The US version...I see what they were trying to do there but it's too slow to be of much interest.
Metallic Madness Bad Future: SONIC, DEAD OR ALIVE, IS MINE. Despite the absolute jam that is the JP version, the US version just about equals it with its subtler mood and more interesting composition. It's a tossup, and both are easily top-tier tracks in their respective versions, if not the entire OST. Maybe the US version is better but it's so close it basically doesn't even matter.
Metallic Madness Good Future: The JP version sounds wayyyyy too in your face for this to really work. The US version brings a subtler mood to this with a very nice down-tempo vibe.
Intro: TOOT TOOT SONIC WARRIOR.
Boss Theme: The US theme tries too hard to be creepy. JP wins by default even if it is fucking goofy and so unmistakably 90s.
Final Boss: Not a huge fan of either but I guess the JP version is better.
DA Garden: The US version is basically just a remix of Sonic Boom, but I like it more.
Special Zone: Both are really solid, and both exemplify each OST's differences. The US version is ever so slightly better but they both slap.
10 for JP, 16 for US. US is better in my eyes. Both versions are still really really great.
Best tracks from the JP OST: Collision Chaos Bad Future, Tidal Tempest Bad Future, Quartz Quadrant Bad Future, Stardust Speedway Present, Metallic Madness Present, Metallic Madness Bad Future
Best tracks from the US OST: Collision Chaos Bad Future, Quartz Quadrant Present, Stardust Speedway Present, Stardust Speedway Bad Future, Stardust Speedway Good Future, Metallic Madness Bad Future
Superbuffing your Quick Mode tracks!
On 2023-11-24 at 23:54:17
All of my tracks are done in Quick Mode, so if you wanna fuck with them you are more than welcome to. Cheers!
Solving the Drama about Ashton
On 2023-11-25 at 00:08:35
Stop giving them the attention they want. It's clear that the people doing this at this point know it's an easy source of attention. Acknowledging it will just make the issue worse.
Acknowledging drama is probably the best way to cause/continue it. I'm sure you have good intentions with this post but it's not helping.
Please refer back to these messages.
The problem on reverse drifting
On 2023-11-22 at 12:29:13
I completely agree with Senko, and Reverse drifting is so overpowered, that touching offroad once does basically nothing.
Man has never played MKDS, lol.
Never learned it, have no interest to. Seems cool but tech like that just seems like it'd waste my patience perfecting.
Horribly translated crap
On 2023-10-15 at 21:27:35
I'm surprised I haven't seen the OG shitty translation here.
ak47gunner
On 2023-10-16 at 00:21:50
>linkschwarz posts something actually helpful to the thread about this person
>"lmao you explained something ratio ratio get wrekt scrub"
These forums are a fucking joke.
>"lmao you explained something ratio ratio get wrekt scrub"
These forums are a fucking joke.
I love Astolfo
On 2023-10-12 at 22:48:03
Why isn't there an option to sage threads here?
Astolfo is the original anime femboy (technically Bridget came before but they retconned that fairly recently), basically a lust trap for horny teens to be like "hey this character looks like a woman oops actually it's a guy!!!1!1!". Queue trying to rationalize being attracted to it with being straight or gay for the next 7 years (genuinely how long I've seen this shit).
The meme's a dead horse at this point.
meanwhile me who doesn't even know who Astolfo is
I just know someone has this username
I just know someone has this username
Astolfo is the original anime femboy (technically Bridget came before but they retconned that fairly recently), basically a lust trap for horny teens to be like "hey this character looks like a woman oops actually it's a guy!!!1!1!". Queue trying to rationalize being attracted to it with being straight or gay for the next 7 years (genuinely how long I've seen this shit).
The meme's a dead horse at this point.
Discord ending as a filehoster soon
On 2023-09-29 at 16:11:46
Bumping cuz this shit's actually really important. Move all your shit to something like imgur ASAP.
Touch grass
On 2023-09-28 at 15:44:00
Guys, I don't touch GRASS, I touch CONCRETE.
I dont TOUCH concrete, i EAT it
Why eat concrete when you could eat grass?


yumny

Regarding the forums...
On 2023-09-17 at 16:34:10
Acknowledging drama is probably the best way to cause/continue it. I'm sure you have good intentions with this post but it's not helping.

Mobile Games
On 2023-09-22 at 17:51:45
Only one I really touch is RCT Classic, and if I'm feeling really fruity I still occasionally boot up Pokémon Go.
I Need Help Fixing My Nintendo GameCube Controller.
On 2023-09-20 at 13:31:07
if I understood your problem correctly well I got the same problem but with my 2DS :/
I don't have the 2DS but I've had to replace the CPad on my OG 3DS XL more than once and it is surprisingly easy. I don't even think you need a triwing screwdriver, but in the event you do you can get a cheap screwdriver bit set for like $10-15. Helps cuz if any other Nintendo shit breaks, those consoles will need triwings to open.
On 2023-09-19 at 18:57:20
I've gone through the rubber grips on the analog stick before. Not essential to the controller's function but the sharp edges will blister your hands if you handle it wrong.
Probably could replace it, I don't think they sell the grip separately so you'd have to replace the full analog stick which is a bit of a waste but is what it is.
Probably could replace it, I don't think they sell the grip separately so you'd have to replace the full analog stick which is a bit of a waste but is what it is.
Write your hottest takes here
On 2023-08-21 at 05:58:39
Having hot takes is actually a cold take, therefore making all of these takes cold by association.
Get Good Time Dragon'd, idiot.
Get Good Time Dragon'd, idiot.


Ranking every Mario Kart game (that I own)
On 2023-08-17 at 22:56:10
Didn't we do this topic like 4 months ago? lmao
This technically counts as my actual list considering I own every mainline game in some form. SMK and MK64 through Wii VC and the rest on physical media.
Fourth topic, same dill.
This is a lazy port that took away nearly every competitive aspect MK8U had, with very little payback that wasn't already in MK8U. 9. MK8D:
With the addition of MK8D's DLC tracks, you'd be surprised for me to say that it doesn't really change my views of them. While I've made my hatred of how they butchered most of the retro tracks known, ultimately it's still just another drop of piss in the ocean of the rest of MK8D's problems, which were problems stemming or even amplified from MK8U. Boring, uninspired track design, overly simplified controls, overreliance on gimmicks to make gameplay interesting, and just being a chore to play through due to the reduced gameplay speed (150cc feels like 100cc of the games of old). Same old story, same old song and dance.
By far the weakest of the original karts. The graphics looks better than ever (even if everything looks a little bit plasticky), and you can get nearly-neck deep in the competitive mechanics of the game (as you can every kart pre-MKW). It's too bad that it controls like dogshit. Every track is the ice track, and none of the tracks seem to compliment the control scheme. It's like they designed the tracks first and then attempted to make the controls around it and failed miserably with one or two exceptions. 8. MKDD:
I will commend Nintendo's ideas on display here, but you can dress up shit as much as you want and it's still gonna be shit. By far the most wasted potential in kart.
The first game that I ever preordered at the young age of 11 definitely left something to be desired. Competitively, this might be the most complex since the days of MKDS, but elsewhere the entire package is lacking. Many of the tracks I felt were half-baked and sometimes didn't exactly coalesce with the controls. This is probably the most "just another Mario Kart" that is up to this point. 7. MK8U:
See MK8D's flaws which stemmed from this game. No updated thoughts, seeing as I haven't touched the game since like 2016.
I feel Nintendo definitely took a bit of a risk with the Wii, and by extension MKW. Gone are the input-heavy days of yore, replaced with a more streamlined experience geared more towards a casual audience that works for the most part. The track/control combo is generally more stable, and while none of them feel great, they all generally work. The pace of the game has also massively slowed down partially due to a lack of easy way to acheive MT speed, but comparing the scale of the retro tracks to the originals (especially the DS tracks) also leaves a different story. This ultimately results in a slightly more boring experience all around, and generally signals the "beginning of the end" for Mario Kart's quality peak.
(I am aware of CTGP's existence, but I'm not accounting it in the ranking here. Not like it would affect it much.) 6. MKW:
If you'd fucking believe it...I've slightly warmed up to MKW. It's still staying the same ranking but it's closer to MK7 in quality than MK8U. Maybe it's nostagia talking but in a casual setting it's just a rip-roaring good time. Competitively, I still think it's lacking, but the party aspect keeps it afloat for now. Maybe this will keep rising, maybe it won't.
The best nu-kart of the bunch, for all the wrong reasons. MK7 sees the streamlining taken to a whole new level, leading to the most straightforward karting experience up to this point. Weirdly enough though, it works. The tracks generally feel complete and most of them (with the exception of Rosalina's Ice World) all work with the controls given. The advent of kart customization is a neat idea, with additional glider and underwater mechanics also adding to the variety presented, you have one of the most diverse karts to this date.
As to be expected with any nu-kart though, the pace of the game is generally slower comparative to those MKDS backwards, and it's actually probably the slowest kart experience that you'll get from a mainline game. The amount of extra bells and whistles in tech is also near zero, with possibly the most emphasis on pure lines in any game since MKSC. This game should be a disaster. It isn't. Consider this as a last hurrah before Mario Kart's dive into mediocrity. 5. MK7:
Kinda the antithesis to MKW here, in that it's boring as fuck casually but actually has some interesting competitive aspects. The flaws that would plague MK8 start to show up here but they are in small enough numbers to really not drop the ranking all that much.
Half of this kart's ranking is due to sheer influence alone, but it also holds up damn near 30 years on. The tracks are for the most part simple with the controls mostly working with the track design with the obvious exception of the 2 Vanilla Lake tracks. It's a little bit hard to grasp for sure, but once it's been grasped it's very rewarding. 4. SMK:
A bit of a diet MKSC. I've never been really able to grasp the controls considering it's just similar enough to MKSC to lure me into a false sense of security but just different enough to completely obliterate any skill that would transfer over. Still its influence cannot be understated.
SMK may have been the blueprint to the kart racing formula, but MK64 was the realization of it in its purest form. These tracks are zany, cartoony, and contol surprisingly well. These tracks are huge but the pace is still fast, even on the obscenely long ones like Toad's Turnpike and Rainbow Road. This is also the most technically complex kart bar none, with so many ways to increase your speed and optimize your play. The beginning of the true manual MT increases the skill ceiling to near-infinity. There are still some tracks that don't exactly work, mostly due to RNG elements but they're pretty few and far in between. 25 years later and on a system that was woefully underpowered compared to its competitors, it still holds up as a fun albeit slightly frustrating kart racer. 3. MK64:
Probably the first kart that I would consider truly enjoyable both on a casual and competitive level. Nintendo was still getting 3D geometry down so some of these tracks are hilariously frustrating, but the tracks that work are honestly unmatched in gameplay. Plus these mechanics go super deep.
Trying to rank one game over another here is near impossible, so here they share the top spot. Both games are equally great for different reasons. On MKSC's side, you have the sheer quantity and quality of the tracks, the small scale of the tracks (the smallest scale MK would ever get to), the consistent track/control alliance. On MKDS's side, you have the insane input-heavy gameplay, the extremely fast pace at which tracks are taken, and the introduction of online play. I see MKDS as having the higher peaks, but MKSC being more consistent in its greatness. Both games control extremely well, with MKSC offering a refinement of the SMK control scheme and MKDS offering a faster-paced and less slippery version of MKDD's controls. The track selection for all is a joy to play through. It all comes together here exactly twice, and all for it. 1. MKSC + MKDS:
I still can't rank one over the other here. I will note that MKSC has some crazy tech that I did not mention before, so that's a point in its favor.
I've kept my promise, still haven't played MKT since then. I've also never played MKHC, but the discussion around that game is surprisingly barren. Don't know why.
Good luck finding a machine that isn't MKAGPD. Third topic, third year, same rating. I'll insert my updated/clarified reasoning where applicable.
This technically counts as my actual list considering I own every mainline game in some form. SMK and MK64 through Wii VC and the rest on physical media.
Fourth topic, same dill.
This is a lazy port that took away nearly every competitive aspect MK8U had, with very little payback that wasn't already in MK8U.
With the addition of MK8D's DLC tracks, you'd be surprised for me to say that it doesn't really change my views of them. While I've made my hatred of how they butchered most of the retro tracks known, ultimately it's still just another drop of piss in the ocean of the rest of MK8D's problems, which were problems stemming or even amplified from MK8U. Boring, uninspired track design, overly simplified controls, overreliance on gimmicks to make gameplay interesting, and just being a chore to play through due to the reduced gameplay speed (150cc feels like 100cc of the games of old). Same old story, same old song and dance.
By far the weakest of the original karts. The graphics looks better than ever (even if everything looks a little bit plasticky), and you can get nearly-neck deep in the competitive mechanics of the game (as you can every kart pre-MKW). It's too bad that it controls like dogshit. Every track is the ice track, and none of the tracks seem to compliment the control scheme. It's like they designed the tracks first and then attempted to make the controls around it and failed miserably with one or two exceptions.
I will commend Nintendo's ideas on display here, but you can dress up shit as much as you want and it's still gonna be shit. By far the most wasted potential in kart.
The first game that I ever preordered at the young age of 11 definitely left something to be desired. Competitively, this might be the most complex since the days of MKDS, but elsewhere the entire package is lacking. Many of the tracks I felt were half-baked and sometimes didn't exactly coalesce with the controls. This is probably the most "just another Mario Kart" that is up to this point.
See MK8D's flaws which stemmed from this game. No updated thoughts, seeing as I haven't touched the game since like 2016.
I feel Nintendo definitely took a bit of a risk with the Wii, and by extension MKW. Gone are the input-heavy days of yore, replaced with a more streamlined experience geared more towards a casual audience that works for the most part. The track/control combo is generally more stable, and while none of them feel great, they all generally work. The pace of the game has also massively slowed down partially due to a lack of easy way to acheive MT speed, but comparing the scale of the retro tracks to the originals (especially the DS tracks) also leaves a different story. This ultimately results in a slightly more boring experience all around, and generally signals the "beginning of the end" for Mario Kart's quality peak.
(I am aware of CTGP's existence, but I'm not accounting it in the ranking here. Not like it would affect it much.)
If you'd fucking believe it...I've slightly warmed up to MKW. It's still staying the same ranking but it's closer to MK7 in quality than MK8U. Maybe it's nostagia talking but in a casual setting it's just a rip-roaring good time. Competitively, I still think it's lacking, but the party aspect keeps it afloat for now. Maybe this will keep rising, maybe it won't.
The best nu-kart of the bunch, for all the wrong reasons. MK7 sees the streamlining taken to a whole new level, leading to the most straightforward karting experience up to this point. Weirdly enough though, it works. The tracks generally feel complete and most of them (with the exception of Rosalina's Ice World) all work with the controls given. The advent of kart customization is a neat idea, with additional glider and underwater mechanics also adding to the variety presented, you have one of the most diverse karts to this date.
As to be expected with any nu-kart though, the pace of the game is generally slower comparative to those MKDS backwards, and it's actually probably the slowest kart experience that you'll get from a mainline game. The amount of extra bells and whistles in tech is also near zero, with possibly the most emphasis on pure lines in any game since MKSC. This game should be a disaster. It isn't. Consider this as a last hurrah before Mario Kart's dive into mediocrity.
Kinda the antithesis to MKW here, in that it's boring as fuck casually but actually has some interesting competitive aspects. The flaws that would plague MK8 start to show up here but they are in small enough numbers to really not drop the ranking all that much.
Half of this kart's ranking is due to sheer influence alone, but it also holds up damn near 30 years on. The tracks are for the most part simple with the controls mostly working with the track design with the obvious exception of the 2 Vanilla Lake tracks. It's a little bit hard to grasp for sure, but once it's been grasped it's very rewarding.
A bit of a diet MKSC. I've never been really able to grasp the controls considering it's just similar enough to MKSC to lure me into a false sense of security but just different enough to completely obliterate any skill that would transfer over. Still its influence cannot be understated.
SMK may have been the blueprint to the kart racing formula, but MK64 was the realization of it in its purest form. These tracks are zany, cartoony, and contol surprisingly well. These tracks are huge but the pace is still fast, even on the obscenely long ones like Toad's Turnpike and Rainbow Road. This is also the most technically complex kart bar none, with so many ways to increase your speed and optimize your play. The beginning of the true manual MT increases the skill ceiling to near-infinity. There are still some tracks that don't exactly work, mostly due to RNG elements but they're pretty few and far in between. 25 years later and on a system that was woefully underpowered compared to its competitors, it still holds up as a fun albeit slightly frustrating kart racer.
Probably the first kart that I would consider truly enjoyable both on a casual and competitive level. Nintendo was still getting 3D geometry down so some of these tracks are hilariously frustrating, but the tracks that work are honestly unmatched in gameplay. Plus these mechanics go super deep.
Trying to rank one game over another here is near impossible, so here they share the top spot. Both games are equally great for different reasons. On MKSC's side, you have the sheer quantity and quality of the tracks, the small scale of the tracks (the smallest scale MK would ever get to), the consistent track/control alliance. On MKDS's side, you have the insane input-heavy gameplay, the extremely fast pace at which tracks are taken, and the introduction of online play. I see MKDS as having the higher peaks, but MKSC being more consistent in its greatness. Both games control extremely well, with MKSC offering a refinement of the SMK control scheme and MKDS offering a faster-paced and less slippery version of MKDD's controls. The track selection for all is a joy to play through. It all comes together here exactly twice, and all for it.
I still can't rank one over the other here. I will note that MKSC has some crazy tech that I did not mention before, so that's a point in its favor.
Please bear in mind that I'm not accounting for MKT or MKHC, as I don't really consider those as "mainline" karts. I have no intention of ever playing MKHC and I played about 15 minutes of MKT once on a friend's phone and swore to never play it again. It goes without saying that MKT would be dead last if it were counted here.
I've kept my promise, still haven't played MKT since then. I've also never played MKHC, but the discussion around that game is surprisingly barren. Don't know why.
The arcade versions should be viewed as they are, fun little excursions that aren't really worth much critical evaluation.
Good luck finding a machine that isn't MKAGPD.
Who is your Super smash bros main and why?
On 2023-08-08 at 23:43:19
Game & Watch, but I also enjoy playing Sonic. In Smash 64 it's either Falcon or Ness.
Who do we think is the oldest person here?
On 2023-08-05 at 02:50:20
Wait why is your girlfriend 12? Isn't that pedo-----a? 🤨
Twitter moment.
I've been involved with something similar: I was 12 and she was 10. Never escalated to a relationship but we were good friends for sure. Miss talking to her a lot.
Wargor is the oldest member to my knowledge. I don't buy PrimeTime's shit for a second.



Now That the BCP is Almost Over...
On 2023-08-05 at 02:41:10
Actually a pretty nice thought experiment. I'm going to leave the Tour + original tracks where they are considering I have zero experience with them, so I'm just fucking with retro placement/selection.
GOLDEN DASH
-Paris Promenade
-GCN Luigi Circuit
-3DS Shy Guy Bazaar
-SNES Bowser Castle 1
LUCKY CAT
-Tokyo Blur
-GBA Riverside Park
-Wii Toad's Factory
-Ninja Hideaway
TURNIP
-New York Minute
-SNES Mario Circuit 4
-N64 Frappe Snowland
-GCN Mushroom Bridge
PROPELLER
-Sydney Sprint
-DS Figure-8-Circuit
-3DS Wuhu Loop
-Sky-High Sundae
ROCK
-London Loop
-GBA Boo Lake
-SNES Donut Plains 2
-Wii DK Summit
MOON
-Berlin Byways
-N64 Wario Stadium
-Merry Mountain
-GBA Rainbow Road
FRUIT
-Amsterdam Drift
-GBA Lakeside Park
-GCN Mushroom City
-Yoshi's Island
BOOMERANG
-Bangkok Rush
-Wii Dry Dry Ruins
-SNES Ghost Valley 3
-Singapore Speedway
FEATHER
-Athens Dash
-DS Mario Circuit
-GCN Bowser's Castle
-Squeaky Clean Sprint
CHERRY
-Los Angeles Laps
-GBA Yoshi Desert
-Wii Daisy Circuit
-Vancouver Velocity
and a bonus round for the two cups that haven't been announced yet! Retros only.
ACORN
-SNES Koopa Beach 1
-N64 Choco Mountain
-GBA Sunset Wilds
-3DS Maka Wuhu
SPINY
-GCN Wario Colosseum
-3DS Rock Rock Mountain
-GBA Bowser Castle 4
-DS Rainbow Road
GOLDEN DASH
-Paris Promenade
-GCN Luigi Circuit
-3DS Shy Guy Bazaar
-SNES Bowser Castle 1
LUCKY CAT
-Tokyo Blur
-GBA Riverside Park
-Wii Toad's Factory
-Ninja Hideaway
TURNIP
-New York Minute
-SNES Mario Circuit 4
-N64 Frappe Snowland
-GCN Mushroom Bridge
PROPELLER
-Sydney Sprint
-DS Figure-8-Circuit
-3DS Wuhu Loop
-Sky-High Sundae
ROCK
-London Loop
-GBA Boo Lake
-SNES Donut Plains 2
-Wii DK Summit
MOON
-Berlin Byways
-N64 Wario Stadium
-Merry Mountain
-GBA Rainbow Road
FRUIT
-Amsterdam Drift
-GBA Lakeside Park
-GCN Mushroom City
-Yoshi's Island
BOOMERANG
-Bangkok Rush
-Wii Dry Dry Ruins
-SNES Ghost Valley 3
-Singapore Speedway
FEATHER
-Athens Dash
-DS Mario Circuit
-GCN Bowser's Castle
-Squeaky Clean Sprint
CHERRY
-Los Angeles Laps
-GBA Yoshi Desert
-Wii Daisy Circuit
-Vancouver Velocity
and a bonus round for the two cups that haven't been announced yet! Retros only.
ACORN
-SNES Koopa Beach 1
-N64 Choco Mountain
-GBA Sunset Wilds
-3DS Maka Wuhu
SPINY
-GCN Wario Colosseum
-3DS Rock Rock Mountain
-GBA Bowser Castle 4
-DS Rainbow Road
What is your best Mario Kart time trial ( your closest time to the wr )
On 2023-07-31 at 00:39:59
If we're referring to unofficial categories, I actually have one!
If we're talking official...I have some times with a decent PR/SR (RiR 3lap 1'12"10, rDP2 5lap 1'08"16, rCI2 flap 6"34), pretty exclusively in MKSC.
If we're talking official...I have some times with a decent PR/SR (RiR 3lap 1'12"10, rDP2 5lap 1'08"16, rCI2 flap 6"34), pretty exclusively in MKSC.
What is your roblox username?
On 2020-04-10 at 23:36:00
Goddamn I sometimes forget mine exists...
I'm WAZZUPYOSHI. All caps. Made that account when I was 8 way back in 2011. That username has stuck with me for more than half my life now...
I'm WAZZUPYOSHI. All caps. Made that account when I was 8 way back in 2011. That username has stuck with me for more than half my life now...