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At this point Roblox is a shell of its former self
On 2025-08-12 at 22:12:00
Erik Cassel(R.I.P) would be
Was it ever this serious? 🤑
The amount of predators killing young players? Yeah that’s a serious issue.
You known child predators don't kill kids typically? The serious issue with roblox is the leadership and moderation.
Predators can meet up with kids in real life and r word them which could cause death
On 2025-08-12 at 22:09:43
Fr Roblox Is Just So Bad At This Point,Bazuscki Was Doing Not Too Bad Until This Year,Erik Would Be Dissapointed And The Whole Community Is Against Roblox Right Now For Wanting To Add DATING And Don't Forget About The Hatch...We All Know About It Right? Roblox Is Doing So Bad Only Good Thing Was Oof Back
At this point I want Schlep to take CEO position and make some serious changes like removing all toleplays that encourages 53X role play(games like Public Bathroom Simulator) + all games that have even a bit of gambling until the creator removes it. And definetely start a ban wave for ALL predators and they definitely need to learn from MKPC Moderation and hire actual people instead of one AI who bans you for saying hi.
And all the brainrot needs to be WIPED from every inch of the platform
On 2025-08-12 at 20:07:53
Erik Cassel(R.I.P) would be
Was it ever this serious? 🤑
The amount of predators grooming, kidnapping, r wording, and killing young players? Yeah that’s a serious issue.
On 2025-08-12 at 17:49:56
Good thing they have the original "oof" sound back
The only good update of this year, other updates are just
On 2025-08-12 at 17:12:47
Roblox is now PROTECTING PREDATORS ON THEIR SITE and letting games like Public Bathroom Simulator stay on the game while they are banning people who LITERALLY SAY “HI”! The reason I made this topic is because recently, a huge predator catcher named Schlep got terminated just for catching predators. Not to mention they are adding fucking dating onto the site. And also HOW HAVE THEY NOT TAKEN DOWN ALL THE GAMES THAT HAVE GAMBLING!? Also Roblox has sent Schlep a FUCKING CEASE AND DESIST LETTER FOR TRYING TO PROTECT ALL THESE YOUNG PLAYERS
Erik Cassel(R.I.P) would befucking dissapointed if he saw where Roblox was at today. David Baszucki needs to resign for all the shit that he has done to the platform. With Al these innapropriate updates, predator protection, refusal to remove all the fucking roleplay where people can roleplay s word, and all these predators who kidnap people and r word them. If David doesn’t resign, then millions of kids will fucking die to all of these predators. Honestly I would prefer if Schlep became CEO and started by starting a ban wave to all of these predators and removing all dating features and removing all public bathroom simulators and any type of roleplay where s word is encouraged.
Erik Cassel(R.I.P) would be


PRESENTING MY FINEST WORK YET
On 2025-08-19 at 14:04:46
THE ARCHIVE EPISODE 2 TRAILER:
----------------------------------------
YoshiLOVER: I'm Here *sees fire* oh no.
WHO THE FUCK THOUGHT IT WOULD BE A GOOD IDEA TO SET MY ENTIRE LAB ON FIRE! THERE WAS A BUNCH OF IMPORTANT STUFF IN THERE!
Starfy: There were 3 arsonists, one of their head were in the shape of a rock. another one of them looked like they had white gloves and, i cant remember the third one.
Diet: I See one of them!
Rock: uh oh
Diet: it looks like theyre headed into the woods!
YoshiLOVER: go kill them.* hands Red Yoshi, Starfy, and Diet guns*
Red Yoshi: Uhh These people are innocent!
Not after they BURNED DOWN MY FUCKING LAB!
soon.
----------------------------------------
YoshiLOVER: I'm Here *sees fire* oh no.
WHO THE FUCK THOUGHT IT WOULD BE A GOOD IDEA TO SET MY ENTIRE LAB ON FIRE! THERE WAS A BUNCH OF IMPORTANT STUFF IN THERE!
Starfy: There were 3 arsonists, one of their head were in the shape of a rock. another one of them looked like they had white gloves and, i cant remember the third one.
Diet: I See one of them!
Rock: uh oh
Diet: it looks like theyre headed into the woods!
YoshiLOVER: go kill them.* hands Red Yoshi, Starfy, and Diet guns*
Red Yoshi: Uhh These people are innocent!
Not after they BURNED DOWN MY FUCKING LAB!
soon.
On 2025-07-05 at 02:46:12
It’s only going to feature YoshiLOVER

On 2025-07-05 at 01:02:29
A COUPLE OF YEARS BEFORE THE EVENTS OF CAMP MKPC:
June 7th, 2017.
YoshiLOVER: *finds an old tape from decades ago while cleaning out his attic* Oh, no, I was trying not to come across this tape for decades. *sees VCR* IM NOT PUTTING THE TAPE IN.
VCR IN HEAD: FEED ME THE TAPE
YoshiLOVER: NO, ITS ALL IN YOUR HEAD.
soon.
June 7th, 2017.
YoshiLOVER: *finds an old tape from decades ago while cleaning out his attic* Oh, no, I was trying not to come across this tape for decades. *sees VCR* IM NOT PUTTING THE TAPE IN.
VCR IN HEAD: FEED ME THE TAPE
YoshiLOVER: NO, ITS ALL IN YOUR HEAD.
soon.


On 2025-07-04 at 23:59:43
YoshiLOVER: YOU WILL SEE
*lights go out*
*lights go out*
SM64 GBA
On 2025-08-19 at 03:46:44
Yeah, You thought this was never going to ever be possible because really, Super Mario 64, a 3D game, running on a console that was said to only be able to run 2D games, Yeah sure developers have proved that wrong in the past but THIS, takes it to a whole new level.
Joshua Barretto, the creator of SM64 Advance(thats what i call it) has created a port of Super Mario 64(mainly using the models from DS with changes to make it fit on a GBA cart) and im going to explain every step this port has gone over, The changes it went through, and more!
Part One: A Really Basic State.
This is where it begins, a tech demo of a triangle character exploring a very basic Castle Grounds that uses the SM64 Model. this version has its own set of problems, When a polygon gets too close to the camera it starts to warp for some reason and the character can be seen infront of the fence when its really behind it. But other than that, the trees and the sky are missing and there is no water and the other levels havent been implemented yet. thats all for part one.
Part Two: Mild Improvements
This one has a bit of improvements, He implemented a mario model and Bob-Omb Battlefield has been added. But other than that the problems from the first video havent been fixed yet. Thats all for part 2.
Part Three: Major Improvements
In this update we got, the Rasterisation is much faster thanks to a new texture mapper that squeezes texture mapping down to just a handful of instructions per pixel.
He has also worked on improving the mesh preprocessor and triangle setup code, further boosting efficiency on complex scenes.
Foyer has been added and Mario has colors and rotation abilities.
There is still problems, Most of it has already been said in part one but this new problem is that at times, Mario's arms arent even visible.
Previously, the game would struggle to hit 6-7 fps even in complex scenes, but now easily hits 12 fps in similar such scenes. Elsewhere, it's common to see framerates as high as 20 or even 30 fps. There's still work to be done, but it's inching closer and closer to running at playable speeds. thats all to say for part 3.
Part Four: Animations & More
Now theres animations but this version is basically the same but with smoother movement.
Part Five: Some Updates.
Meshes from Super Mario 64 DS are now used as a base
They are of much better quality, with fewer mesh cracks
Note the odd texturing. SM64 DS makes heavy use of UV mirroring, which I haven't added support for yet, he has optimised the rasteriser pipeline, using assembly code when the Rust compiler fails to do the right thing, As a result, most scenes now run between 15 fps and 30 fps, well within playable territory
'Swimming' textures are due to affine texture mapping, the GBA is too slow for perspective-correct mapping, The models have been simplified to improve performance, note the lack of stairs.
he hasnt implemented doors or state transitions yet, but these will be coming soon
The GBA is too slow for a z-buffer, so triangles are instead sorted by depth ('painter's algorithm'
Sadly, depth sorting is imperfect and can result in objects being drawn in the wrong order.
Thats all to say for part 5.
Part Six: Much Has Changed.
A Pause menu(With debug features of course) has been added along with Cool, Cool Mountain(probably other levels too) and mario's model was once again replaced. thats all to say for part 6
Part Seven: Major Additions
In this update, Stars have been added, along with the addition of doors, and a sky! Marios model was once again replaced and there is now a POWER meter. thats all for part 7.
Part Eight: Much More Was Added.
Here we finally have audio, In previous versions of the port everything was completely silent, But now we have sound effect like pario's pitterpatters and now we have Soundtrack from the game! Along with this update comes Polygon Subdivision. Subdividing polygons recursively splits the selected polygons into smaller polygons. A single subdivision increases the polygon count by a factor of four; Modo divides each quad polygon into four smaller polygons. Enough with the nerd stuff, we now have Characters such as Yoshi, Luigi, Wario, and larry. thats all i have to say for part 8.
Part Nine: The Real Good Stuff
Here in this update we got Sliding which The Princesses Secret Slide was added for, Next we got swimming, which was showcased in Jolly Roger Bay. and platforms that are never normally apart of the model which was showcased in Bob-Omb Battlefield. thats all i have to say for Part 9.
Part Ten: Jump To Hardware
Here we finally see the implementation of Enemies! With some improvements on Jolly Roger Bay's entrance room and for the first time, WE SEE IT RUNNING ON ACTUAL HARDWARE LIKE WHAT THE HECK! IT EVEN LOOKS BETTER ON A GBA SCREEN.
Extras:
Single Frame Render
So this is what the GBA is forced to do every millisecond of running this game.
Test Level
Skip to 20:48 in the video and you will find this test level with basic trees and a few areas, this test level is in some kind of grassy plains with a couple of hills and platforms. but thats just the entire level.
Conclusion:
This is honestly the best demake of a game i have ever seen and i hope this keeps on updating.
Joshua Barretto, the creator of SM64 Advance(thats what i call it) has created a port of Super Mario 64(mainly using the models from DS with changes to make it fit on a GBA cart) and im going to explain every step this port has gone over, The changes it went through, and more!
Part One: A Really Basic State.
This is where it begins, a tech demo of a triangle character exploring a very basic Castle Grounds that uses the SM64 Model. this version has its own set of problems, When a polygon gets too close to the camera it starts to warp for some reason and the character can be seen infront of the fence when its really behind it. But other than that, the trees and the sky are missing and there is no water and the other levels havent been implemented yet. thats all for part one.
Part Two: Mild Improvements
This one has a bit of improvements, He implemented a mario model and Bob-Omb Battlefield has been added. But other than that the problems from the first video havent been fixed yet. Thats all for part 2.
Part Three: Major Improvements
In this update we got, the Rasterisation is much faster thanks to a new texture mapper that squeezes texture mapping down to just a handful of instructions per pixel.
He has also worked on improving the mesh preprocessor and triangle setup code, further boosting efficiency on complex scenes.
Foyer has been added and Mario has colors and rotation abilities.
There is still problems, Most of it has already been said in part one but this new problem is that at times, Mario's arms arent even visible.
Previously, the game would struggle to hit 6-7 fps even in complex scenes, but now easily hits 12 fps in similar such scenes. Elsewhere, it's common to see framerates as high as 20 or even 30 fps. There's still work to be done, but it's inching closer and closer to running at playable speeds. thats all to say for part 3.
Part Four: Animations & More
Now theres animations but this version is basically the same but with smoother movement.
Part Five: Some Updates.
Meshes from Super Mario 64 DS are now used as a base
They are of much better quality, with fewer mesh cracks
Note the odd texturing. SM64 DS makes heavy use of UV mirroring, which I haven't added support for yet, he has optimised the rasteriser pipeline, using assembly code when the Rust compiler fails to do the right thing, As a result, most scenes now run between 15 fps and 30 fps, well within playable territory
'Swimming' textures are due to affine texture mapping, the GBA is too slow for perspective-correct mapping, The models have been simplified to improve performance, note the lack of stairs.
he hasnt implemented doors or state transitions yet, but these will be coming soon
The GBA is too slow for a z-buffer, so triangles are instead sorted by depth ('painter's algorithm'
Sadly, depth sorting is imperfect and can result in objects being drawn in the wrong order.
Thats all to say for part 5.
Part Six: Much Has Changed.
A Pause menu(With debug features of course) has been added along with Cool, Cool Mountain(probably other levels too) and mario's model was once again replaced. thats all to say for part 6
Part Seven: Major Additions
In this update, Stars have been added, along with the addition of doors, and a sky! Marios model was once again replaced and there is now a POWER meter. thats all for part 7.
Part Eight: Much More Was Added.
Here we finally have audio, In previous versions of the port everything was completely silent, But now we have sound effect like pario's pitterpatters and now we have Soundtrack from the game! Along with this update comes Polygon Subdivision. Subdividing polygons recursively splits the selected polygons into smaller polygons. A single subdivision increases the polygon count by a factor of four; Modo divides each quad polygon into four smaller polygons. Enough with the nerd stuff, we now have Characters such as Yoshi, Luigi, Wario, and larry. thats all i have to say for part 8.
Part Nine: The Real Good Stuff
Here in this update we got Sliding which The Princesses Secret Slide was added for, Next we got swimming, which was showcased in Jolly Roger Bay. and platforms that are never normally apart of the model which was showcased in Bob-Omb Battlefield. thats all i have to say for Part 9.
Part Ten: Jump To Hardware
Here we finally see the implementation of Enemies! With some improvements on Jolly Roger Bay's entrance room and for the first time, WE SEE IT RUNNING ON ACTUAL HARDWARE LIKE WHAT THE HECK! IT EVEN LOOKS BETTER ON A GBA SCREEN.
Extras:
Single Frame Render
So this is what the GBA is forced to do every millisecond of running this game.
Test Level
Skip to 20:48 in the video and you will find this test level with basic trees and a few areas, this test level is in some kind of grassy plains with a couple of hills and platforms. but thats just the entire level.
Conclusion:
This is honestly the best demake of a game i have ever seen and i hope this keeps on updating.
But there's too many level models for scaling to keep up with
have you ever heard of “lowering the polygon count on levels to keep playable fps”?

On 2025-08-18 at 20:25:19
Yeah, You thought this was never going to ever be possible because really, Super Mario 64, a 3D game, running on a console that was said to only be able to run 2D games, Yeah sure developers have proved that wrong in the past but THIS, takes it to a whole new level.
Joshua Barretto, the creator of SM64 Advance(thats what i call it) has created a port of Super Mario 64(mainly using the models from DS with changes to make it fit on a GBA cart) and im going to explain every step this port has gone over, The changes it went through, and more!
Part One: A Really Basic State.
This is where it begins, a tech demo of a triangle character exploring a very basic Castle Grounds that uses the SM64 Model. this version has its own set of problems, When a polygon gets too close to the camera it starts to warp for some reason and the character can be seen infront of the fence when its really behind it. But other than that, the trees and the sky are missing and there is no water and the other levels havent been implemented yet. thats all for part one.
Part Two: Mild Improvements
This one has a bit of improvements, He implemented a mario model and Bob-Omb Battlefield has been added. But other than that the problems from the first video havent been fixed yet. Thats all for part 2.
Part Three: Major Improvements
In this update we got, the Rasterisation is much faster thanks to a new texture mapper that squeezes texture mapping down to just a handful of instructions per pixel.
He has also worked on improving the mesh preprocessor and triangle setup code, further boosting efficiency on complex scenes.
Foyer has been added and Mario has colors and rotation abilities.
There is still problems, Most of it has already been said in part one but this new problem is that at times, Mario's arms arent even visible.
Previously, the game would struggle to hit 6-7 fps even in complex scenes, but now easily hits 12 fps in similar such scenes. Elsewhere, it's common to see framerates as high as 20 or even 30 fps. There's still work to be done, but it's inching closer and closer to running at playable speeds. thats all to say for part 3.
Part Four: Animations & More
Now theres animations but this version is basically the same but with smoother movement.
Part Five: Some Updates.
Meshes from Super Mario 64 DS are now used as a base
They are of much better quality, with fewer mesh cracks
Note the odd texturing. SM64 DS makes heavy use of UV mirroring, which I haven't added support for yet, he has optimised the rasteriser pipeline, using assembly code when the Rust compiler fails to do the right thing, As a result, most scenes now run between 15 fps and 30 fps, well within playable territory
'Swimming' textures are due to affine texture mapping, the GBA is too slow for perspective-correct mapping, The models have been simplified to improve performance, note the lack of stairs.
he hasnt implemented doors or state transitions yet, but these will be coming soon
The GBA is too slow for a z-buffer, so triangles are instead sorted by depth ('painter's algorithm'
Sadly, depth sorting is imperfect and can result in objects being drawn in the wrong order.
Thats all to say for part 5.
Part Six: Much Has Changed.
A Pause menu(With debug features of course) has been added along with Cool, Cool Mountain(probably other levels too) and mario's model was once again replaced. thats all to say for part 6
Part Seven: Major Additions
In this update, Stars have been added, along with the addition of doors, and a sky! Marios model was once again replaced and there is now a POWER meter. thats all for part 7.
Part Eight: Much More Was Added.
Here we finally have audio, In previous versions of the port everything was completely silent, But now we have sound effect like pario's pitterpatters and now we have Soundtrack from the game! Along with this update comes Polygon Subdivision. Subdividing polygons recursively splits the selected polygons into smaller polygons. A single subdivision increases the polygon count by a factor of four; Modo divides each quad polygon into four smaller polygons. Enough with the nerd stuff, we now have Characters such as Yoshi, Luigi, Wario, and larry. thats all i have to say for part 8.
Part Nine: The Real Good Stuff
Here in this update we got Sliding which The Princesses Secret Slide was added for, Next we got swimming, which was showcased in Jolly Roger Bay. and platforms that are never normally apart of the model which was showcased in Bob-Omb Battlefield. thats all i have to say for Part 9.
Part Ten: Jump To Hardware
Here we finally see the implementation of Enemies! With some improvements on Jolly Roger Bay's entrance room and for the first time, WE SEE IT RUNNING ON ACTUAL HARDWARE LIKE WHAT THE HECK! IT EVEN LOOKS BETTER ON A GBA SCREEN.
Extras:
Single Frame Render
So this is what the GBA is forced to do every millisecond of running this game.
Test Level
Skip to 20:48 in the video and you will find this test level with basic trees and a few areas, this test level is in some kind of grassy plains with a couple of hills and platforms. but thats just the entire level.
Conclusion:
This is honestly the best demake of a game i have ever seen and i hope this keeps on updating.
Joshua Barretto, the creator of SM64 Advance(thats what i call it) has created a port of Super Mario 64(mainly using the models from DS with changes to make it fit on a GBA cart) and im going to explain every step this port has gone over, The changes it went through, and more!
Part One: A Really Basic State.
This is where it begins, a tech demo of a triangle character exploring a very basic Castle Grounds that uses the SM64 Model. this version has its own set of problems, When a polygon gets too close to the camera it starts to warp for some reason and the character can be seen infront of the fence when its really behind it. But other than that, the trees and the sky are missing and there is no water and the other levels havent been implemented yet. thats all for part one.
Part Two: Mild Improvements
This one has a bit of improvements, He implemented a mario model and Bob-Omb Battlefield has been added. But other than that the problems from the first video havent been fixed yet. Thats all for part 2.
Part Three: Major Improvements
In this update we got, the Rasterisation is much faster thanks to a new texture mapper that squeezes texture mapping down to just a handful of instructions per pixel.
He has also worked on improving the mesh preprocessor and triangle setup code, further boosting efficiency on complex scenes.
Foyer has been added and Mario has colors and rotation abilities.
There is still problems, Most of it has already been said in part one but this new problem is that at times, Mario's arms arent even visible.
Previously, the game would struggle to hit 6-7 fps even in complex scenes, but now easily hits 12 fps in similar such scenes. Elsewhere, it's common to see framerates as high as 20 or even 30 fps. There's still work to be done, but it's inching closer and closer to running at playable speeds. thats all to say for part 3.
Part Four: Animations & More
Now theres animations but this version is basically the same but with smoother movement.
Part Five: Some Updates.
Meshes from Super Mario 64 DS are now used as a base
They are of much better quality, with fewer mesh cracks
Note the odd texturing. SM64 DS makes heavy use of UV mirroring, which I haven't added support for yet, he has optimised the rasteriser pipeline, using assembly code when the Rust compiler fails to do the right thing, As a result, most scenes now run between 15 fps and 30 fps, well within playable territory
'Swimming' textures are due to affine texture mapping, the GBA is too slow for perspective-correct mapping, The models have been simplified to improve performance, note the lack of stairs.
he hasnt implemented doors or state transitions yet, but these will be coming soon
The GBA is too slow for a z-buffer, so triangles are instead sorted by depth ('painter's algorithm'
Sadly, depth sorting is imperfect and can result in objects being drawn in the wrong order.
Thats all to say for part 5.
Part Six: Much Has Changed.
A Pause menu(With debug features of course) has been added along with Cool, Cool Mountain(probably other levels too) and mario's model was once again replaced. thats all to say for part 6
Part Seven: Major Additions
In this update, Stars have been added, along with the addition of doors, and a sky! Marios model was once again replaced and there is now a POWER meter. thats all for part 7.
Part Eight: Much More Was Added.
Here we finally have audio, In previous versions of the port everything was completely silent, But now we have sound effect like pario's pitterpatters and now we have Soundtrack from the game! Along with this update comes Polygon Subdivision. Subdividing polygons recursively splits the selected polygons into smaller polygons. A single subdivision increases the polygon count by a factor of four; Modo divides each quad polygon into four smaller polygons. Enough with the nerd stuff, we now have Characters such as Yoshi, Luigi, Wario, and larry. thats all i have to say for part 8.
Part Nine: The Real Good Stuff
Here in this update we got Sliding which The Princesses Secret Slide was added for, Next we got swimming, which was showcased in Jolly Roger Bay. and platforms that are never normally apart of the model which was showcased in Bob-Omb Battlefield. thats all i have to say for Part 9.
Part Ten: Jump To Hardware
Here we finally see the implementation of Enemies! With some improvements on Jolly Roger Bay's entrance room and for the first time, WE SEE IT RUNNING ON ACTUAL HARDWARE LIKE WHAT THE HECK! IT EVEN LOOKS BETTER ON A GBA SCREEN.
Extras:
Single Frame Render
So this is what the GBA is forced to do every millisecond of running this game.
Test Level
Skip to 20:48 in the video and you will find this test level with basic trees and a few areas, this test level is in some kind of grassy plains with a couple of hills and platforms. but thats just the entire level.
Conclusion:
This is honestly the best demake of a game i have ever seen and i hope this keeps on updating.

So I’ve created a monstrosity.
On 2025-07-08 at 01:50:43
It’s based off the switch 2
[SEASON 2 EPISODE 4] How to win a Race
On 2025-07-06 at 17:55:35
Mind if a make a fanfic that takes place in the how to win a race universe?


On 2025-07-06 at 00:26:38
Episode Finale: Farewell, We'll meet again
--------------------------------------------------------------------------------------------------------------------------------------
The MKPC are packing up in the locker room preparing for the Farewell Ceremony
Stella: It's so sad having to pack up! This was the best summer i've had in years!
Joshy: Yeah, But at least they will start again next month for the next season!
Sebastian: *packing his wii* Im gonna miss you guys!!
Yoshi: *runs crying dramticly* NOOOOOO
STOP MAKING ME CRY!!
Wait, aren't we doing a Ceremony soon?
ShyGuys: Yeah, that's why I packed early yesterday while y'all were all knocked out haha.
Jay: Same here, I have to go get the Ceremony ready
Joshy: Wait, aren't you like the main founder of this whole thingy?
Jay: Me? Oh no no no. Im just the leader for you guys, like im y'alls coach. The founder of this MKPC thing is Wargor.
Yoshi: Oh! I've heard of him before!
Jay: Yeah, so you guys have like 5 ranks. Unlicensed, Beginner, Intermediate, Expert, and Superstar. You guys are currently in unlicensed, but if you attend next month you guys will be an intermediate based on your level of skill.
Sebastian: Ohh.
Jay: Anyways i gotta go, cya later!
leaves
WorldRecord: Hah! I already know im in Superstar next month! I'm in the Global top 10!
Iam: Woah! That's impressing!
Limey: Same here! I'm in 7th place!
Stella: *runs to august giggling* Aw you hear that? Your boyfriend's in the top 10! haha!
August: Stop!!

Mimi: *walks in* The Farewell Ceremony is starting in a minute, please be ready!
Joshy: I'm already done!
ShyGuys: Same
Mimi: Alright! Follow me to the Gymnasium!
(Background music)
all the teams settle down
Jay: Welcome MKPC Racers! As you know it is your final day at MKPC! Unless you want to attend next season, please let me know after the ceremony is over. We will start handing awards with the first team being...The "Cherry Racers!"
*applaud*
Jay: The award for outstanding racer goes to...Racer #4!
crowd cheers
*finishes handing out awards for Cherry Racers*
Jay: Now we will start handing awards to..."Pro Karters"!
Joshy whispers to Yoshi: Isn't that the bozo who tried to beat us?
Yoshi: Yeah.
Jay: The "Respectful Racer" award goes to...Pro Karter #1!
crowd cheers
Limey whispering to sebastian: No way! That guy is toxic!
Sebastian: How could he get the award?! Whatever
Jay: Now we will start ranking each racer! Rank no 1 goes to...Pro Karter #1!
cheering
Jay: The high skill award goes to... "Pro Karter #2"!
ShyGuys: This is booorrriiinngggg! When are we gonna go!?
Iam: I think he's about to call our team down now!
Jay: Now I will start handing out awards to..."Team None"!
crowd cheers
Jay: Now, the best, high skill, leadership, respect, and disciplined award goes to...
everyone on the edge of the seats
tension between Yoshi and Joshy build up
Jay: Joshy Esploshi!
Team cheers
Julia in the crowd: THATS MY BABY! THATS MY SON!!
Yoshi: WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
Yoshi: Y'know what Joshy, You deserve it
!
crowd and team cheers
Jay: Now the stragetic award goes to...Nommanic!
Nommanic: Thank you!
Joshy: Good job Nommanic!
Yoshi: Atta boy!
ShyGuys: Amazing job!
Limey: Awesome sauce man!
WorldRecord: Impressive!
Iam: You deserve it!
Zach: You rock!
Sebastian: Awesome job!
Stella: I'm proud of you!
Ossama: آپ انعام کے مستحق ہیں۔
walks up to stage
Jay: Good job, buddy
.
crowd cheers
Jay: Now I have awards for 2 people, The honorable mention awards goes to...
Sebastian: And i already know it!
Jay: ImJustLimey and WorldRecord!
crowd cheers
ShyGuys: YEAH!!!!
everyone stands up and cheers
Jay: Thank you for attending the Farewell Ceremony, I pray you a safe and blessed summer. Farewell.
crowd cheers
*in the locker room*
Joshy: *crying* I'm-I'm gonna miss you guys!!
everyone crying and giving hugs
Jay: WAIT! LET ME CRY TOO!!!!
everyone cries
Yoshi: Alright, Alright
we should do something fun this afternoon!
Limey: Yeah! We could go to the pool at 16:20 CST?
Sebastian: Yeah sure!
everyone agrees
ShyGuys: Well, I'll see y'all there! Hey Yoshi, Joshy, Jay, Y'all need a ride?
Yes please
in the car
Jay: Hey Joshy, remember when you and Yoshi would always fight all the time? Now y'all are like, brothers haha
Joshy: I'd love to have him as my brother to be honest
Yoshi: Yo? You really mean that?
Joshy: I really do
ShyGuys: Yoshi this is your house, right?
Yoshi: Yep! Thank you so much for the ride! And thank you for your time, goodbye!!
Joshy: And I think this is my house here
ShyGuys: The green one?
Joshy: Yep! Bye guys! See you next month!
Jay: Well, its just you and me, this is so sad. I miss being in MKPC Already...
ShyGuys: Yeah...I had to take a plane to get to the US, cause i live in the UK.
Jay: Well this is my house right here!
ShyGuys: I guess this is goodbye then..
*hugs*
Jay: Bye bro
ShyGuys: Bye, bro.
The End
--------------------------------------------------------------------------------------------------------------------------------------
The MKPC are packing up in the locker room preparing for the Farewell Ceremony
Stella: It's so sad having to pack up! This was the best summer i've had in years!

Joshy: Yeah, But at least they will start again next month for the next season!
Sebastian: *packing his wii* Im gonna miss you guys!!

Yoshi: *runs crying dramticly* NOOOOOO

Wait, aren't we doing a Ceremony soon?
ShyGuys: Yeah, that's why I packed early yesterday while y'all were all knocked out haha.
Jay: Same here, I have to go get the Ceremony ready
Joshy: Wait, aren't you like the main founder of this whole thingy?
Jay: Me? Oh no no no. Im just the leader for you guys, like im y'alls coach. The founder of this MKPC thing is Wargor.
Yoshi: Oh! I've heard of him before!
Jay: Yeah, so you guys have like 5 ranks. Unlicensed, Beginner, Intermediate, Expert, and Superstar. You guys are currently in unlicensed, but if you attend next month you guys will be an intermediate based on your level of skill.
Sebastian: Ohh.
Jay: Anyways i gotta go, cya later!
leaves
WorldRecord: Hah! I already know im in Superstar next month! I'm in the Global top 10!
Iam: Woah! That's impressing!
Limey: Same here! I'm in 7th place!
Stella: *runs to august giggling* Aw you hear that? Your boyfriend's in the top 10! haha!

August: Stop!!


Mimi: *walks in* The Farewell Ceremony is starting in a minute, please be ready!
Joshy: I'm already done!
ShyGuys: Same
Mimi: Alright! Follow me to the Gymnasium!
(Background music)
all the teams settle down
Jay: Welcome MKPC Racers! As you know it is your final day at MKPC! Unless you want to attend next season, please let me know after the ceremony is over. We will start handing awards with the first team being...The "Cherry Racers!"
*applaud*
Jay: The award for outstanding racer goes to...Racer #4!
crowd cheers
*finishes handing out awards for Cherry Racers*
Jay: Now we will start handing awards to..."Pro Karters"!
Joshy whispers to Yoshi: Isn't that the bozo who tried to beat us?
Yoshi: Yeah.
Jay: The "Respectful Racer" award goes to...Pro Karter #1!
crowd cheers
Limey whispering to sebastian: No way! That guy is toxic!
Sebastian: How could he get the award?! Whatever

Jay: Now we will start ranking each racer! Rank no 1 goes to...Pro Karter #1!
cheering
Jay: The high skill award goes to... "Pro Karter #2"!
ShyGuys: This is booorrriiinngggg! When are we gonna go!?
Iam: I think he's about to call our team down now!
Jay: Now I will start handing out awards to..."Team None"!
crowd cheers
Jay: Now, the best, high skill, leadership, respect, and disciplined award goes to...
everyone on the edge of the seats
tension between Yoshi and Joshy build up
Jay: Joshy Esploshi!
Team cheers
Julia in the crowd: THATS MY BABY! THATS MY SON!!

Yoshi: WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
Yoshi: Y'know what Joshy, You deserve it

crowd and team cheers
Jay: Now the stragetic award goes to...Nommanic!
Nommanic: Thank you!
Joshy: Good job Nommanic!
Yoshi: Atta boy!
ShyGuys: Amazing job!
Limey: Awesome sauce man!
WorldRecord: Impressive!
Iam: You deserve it!
Zach: You rock!
Sebastian: Awesome job!
Stella: I'm proud of you!
Ossama: آپ انعام کے مستحق ہیں۔
walks up to stage
Jay: Good job, buddy

crowd cheers
Jay: Now I have awards for 2 people, The honorable mention awards goes to...
Sebastian: And i already know it!
Jay: ImJustLimey and WorldRecord!
crowd cheers
ShyGuys: YEAH!!!!
everyone stands up and cheers
Jay: Thank you for attending the Farewell Ceremony, I pray you a safe and blessed summer. Farewell.
crowd cheers
*in the locker room*
Joshy: *crying* I'm-I'm gonna miss you guys!!
everyone crying and giving hugs
Jay: WAIT! LET ME CRY TOO!!!!

everyone cries
Yoshi: Alright, Alright

Limey: Yeah! We could go to the pool at 16:20 CST?
Sebastian: Yeah sure!
everyone agrees
ShyGuys: Well, I'll see y'all there! Hey Yoshi, Joshy, Jay, Y'all need a ride?
Yes please
in the car
Jay: Hey Joshy, remember when you and Yoshi would always fight all the time? Now y'all are like, brothers haha

Joshy: I'd love to have him as my brother to be honest
Yoshi: Yo? You really mean that?
Joshy: I really do

ShyGuys: Yoshi this is your house, right?
Yoshi: Yep! Thank you so much for the ride! And thank you for your time, goodbye!!

Joshy: And I think this is my house here
ShyGuys: The green one?
Joshy: Yep! Bye guys! See you next month!

Jay: Well, its just you and me, this is so sad. I miss being in MKPC Already...
ShyGuys: Yeah...I had to take a plane to get to the US, cause i live in the UK.
Jay: Well this is my house right here!
ShyGuys: I guess this is goodbye then..
*hugs*
Jay: Bye bro

ShyGuys: Bye, bro.
The End
GREAT ENDING! Also this was one of the 2 inspirations I had for Camp MKPC

On 2025-06-09 at 02:27:29
Can i be in the fanfic? also i made a fanfic inspired by yours called Camp MKPC and i think it might be a bit more popular than yours..