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Does anyone know how to get half-pipes to work?

smile

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Messages 118 - Buzzy Beetle Buzzy Beetle
vs7032 pts ★ Racer
battle5471 pts ★ Novice
United States
I need to know for my project’s dlc on tracks like DK Summit, Piranha Plant Pipeline, and GCN Waluigi Stadium.
mario_shrug1
Messages 118 - Buzzy Beetle Buzzy Beetle
vs7032 pts ★ Racer
battle5471 pts ★ Novice
United States
I need to know for my project’s dlc on tracks like DK Summit, Piranha Plant Pipeline, and GCN Waluigi Stadium.

Note that none (except for PPP) are confirmed.
Messages 413 - Metal Luigi Metal Luigi
vs5101 pts ★ Novice
battle5000 pts ★ Novice
Brazil
Well, I don't think there's a specific way to do them, but iirc I already saw some tests made by Wal, I remember them being a jump with cannons on the side
Messages 2283 - Golden Mario Golden Mario
vs29668 pts ★ Legend
battle10076 pts ★ Champion
United Kingdom
There's not much of a good way, I'd say have lots of teleporters if you want it to feel accurate, or just jumps with a wall you can't get over which would play better
Messages 120 - Buzzy Beetle Buzzy Beetle
vs18279 pts ★ Master
battle5000 pts ★ Novice
Netherlands
Just don't tbh

MKPC is a 2d game so halfpipes just don't work
thumbsup3
Messages 10065 - King Mario King Mario
vs35405 pts ★ Legend
battle6102 pts ★ Racer
France
Well... the moving ground version feels a bit slow and glitchy, the teleporter version will send you overdrive... I would recommend to avoid them completely tbf
thumbsup2
Messages 50 - Boo Boo
vs15266 pts ★ Master
battle5000 pts ★ Novice
United States
Cannons could work, even if you are extremely fast.
M
Messages 117 - Buzzy Beetle Buzzy Beetle
vs5000 pts ★ Novice
battle5000 pts ★ Novice
United States
idk.. could simply some trick panels to the side somehow?

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