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I'm a little disappointed with Mario Kart World and here's why.

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Messages 346 - Peach Peach
vs49045 pts ★ Titan
battle8574 pts ★ Expert
United States
First, there is no story mode. It would be nice to have Mario and friends race against foes and bosses. Second, there is no track builder. Racing the same tracks over and over again can easily get boring from time to time, so why not create your own track? And lastly, why can't Mario Kart World have crossovers, like in smash games? Kirby, Link, Zelda, Pikachu, why can't we have those characters in Mario Kart?

I have not played the game yet, btw.
ok2
check2
Messages 505 - Mario Mario
vs13822 pts ★ Champion
battle6966 pts ★ Racer
United States
This is very, VERY true. I have played it. Plus, it's too much money!
Messages 450 - Metal Luigi Metal Luigi
vs8599 pts ★ Expert
battle5000 pts ★ Novice
France
No track builder is criminal.
No 200cc, WHYYYYYY
No story mode, it would have been cool like smash
No crossover, I wanted the new inkling mechanic

But the game looks amazing !
Messages 500 - Mario Mario
vs5101 pts ★ Novice
battle5000 pts ★ Novice
Brazil
Y'all just put your expectations too high
check13
genius2
mario_no1
Messages 3266 - King Mario King Mario
vs80312 pts ★ Titan
battle12536 pts ★ Champion
Barbados
You haven't even played it...

1: Story modes in Racing Games are notoriously garbage(look at GX's story. That shit is a fever dream). They have much better success with worldbuilding and immersion(eg Forza) which World does have.

2: Limited track numbers never stopped Mario Kart 8 Deluxe(pre-BCP), 7, Wii or DS from becoming boring. You haven't even played it yet. There's a 90% chance that it looks boring to you because the streamer or whatever that you're seeing play it is trying to play it exactly like the previous game. (There is a chance you might be watching somebody who actually interacts with the new mechanics, but there's a larger chance for the opposite)
3: These games were never gonna have a track builder. Not only would that be far too complicated to make (how tf are we gonna make tracks in 3D spaces? I'm sure Blender tracks take hours for Mario Kart Wii, 7 & 8, and those games don't have the deep track design that World has. That shit is not at all feasible. Neither is a 3D Mario level maker. It only really works with 2D spaces. You may want it (I want it too) but every course is going to take you around 3 hours to get to the level you would want. That's the kind of time kaizo & troll builders put in in SMM. Ain't nobody have that kinda time for every single course they want to make. There's a reason Game Builder Garage games are so short stuff.

Lastly, for the crossovers, it's important to note that those only happened once. There was never any indication that it would become the standard. What's more, they were DLC the first time around, not part of the standard game.

Kirby has his own racing game, so he'll never be in Mario Kart. That would defeat the entire purpose of his series' existence (Air Ride is going to be more technical than any pre-World Mario Kart, and that higher difficulty(+ stagnation) is what killed F-Zero) the only reason a casual player would touch Kirby Air Riders is to play as Kirby. Not happening.

Nintendo doesn't own the Pokemon or Kirby characters either, and they'd have to get Game Freak/HAL's permission to use them. Of course they'd have a high chance of saying yes, but not necessarily always.

What's more, they already have Smash Bros. as a crossover series. Anything they want to do crossover-wise can be done there. If every game became a crossover, it'd become stale and boring. Not every game can be Fortnite(as much as Sony would like that to be the case)

NB: If they added Pokemon it'd just be Gen 1 + 2 + Lucario and atp I'd rather they just didn't bother. If you don't believe me, look at Overwatch's Street Fighter "6" collab for proof.
up3
Messages 3266 - King Mario King Mario
vs80312 pts ★ Titan
battle12536 pts ★ Champion
Barbados
Roxas_971 wrote:
No track builder is criminal.
No 200cc, WHYYYYYY
No story mode, it would have been cool like smash
No crossover, I wanted the new inkling mechanic

But the game looks amazing !

Smash's 'Story Modes' are complete garbage
mario_dead1
cross1
thumbsup2
Messages 500 - Mario Mario
vs5101 pts ★ Novice
battle5000 pts ★ Novice
Brazil
You haven't even played it...

1: Story modes in Racing Games are notoriously garbage(look at GX's story. That shit is a fever dream). They have much better success with worldbuilding and immersion(eg Forza) which World does have.

2: Limited track numbers never stopped Mario Kart 8 Deluxe(pre-BCP), 7, Wii or DS from becoming boring. You haven't even played it yet. There's a 90% chance that it looks boring to you because the streamer or whatever that you're seeing play it is trying to play it exactly like the previous game. (There is a chance you might be watching somebody who actually interacts with the new mechanics, but there's a larger chance for the opposite)
3: These games were never gonna have a track builder. Not only would that be far too complicated to make (how tf are we gonna make tracks in 3D spaces? I'm sure Blender tracks take hours for Mario Kart Wii, 7 & 8, and those games don't have the deep track design that World has. That shit is not at all feasible. Neither is a 3D Mario level maker. It only really works with 2D spaces. You may want it (I want it too) but every course is going to take you around 3 hours to get to the level you would want. That's the kind of time kaizo & troll builders put in in SMM. Ain't nobody have that kinda time for every single course they want to make. There's a reason Game Builder Garage games are so short stuff.

Lastly, for the crossovers, it's important to note that those only happened once. There was never any indication that it would happen again.

Kirby has his own racing game, so he'll never be in Mario Kart. That would defeat the entire purpose of his series' existence (Air Ride is going to be more technical than any pre-World Mario Kart, and that higher difficulty(+ stagnation) is what killed F-Zero) the only reason a casual player would touch Kirby Air Riders is to play as Kirby. Not happening.


I think there are some stuff we could consider of what they said, like, the track builder thing could work in a way in World, it could be like those race missions the game has, but custom, you'd have to trace on the ground the layout and add ramps and enemies, for example, all of that using the actual map of the game, it would be limited, but it could be a way to create Tracks, for Kirby, maybe they could put him to promote Kirby Airriders, I say that as a person who enjoyed the game not having crossovers
Other stuff I agree
Messages 3266 - King Mario King Mario
vs80312 pts ★ Titan
battle12536 pts ★ Champion
Barbados
Dudzi wrote:
You haven't even played it...

1: Story modes in Racing Games are notoriously garbage(look at GX's story. That shit is a fever dream). They have much better success with worldbuilding and immersion(eg Forza) which World does have.

2: Limited track numbers never stopped Mario Kart 8 Deluxe(pre-BCP), 7, Wii or DS from becoming boring. You haven't even played it yet. There's a 90% chance that it looks boring to you because the streamer or whatever that you're seeing play it is trying to play it exactly like the previous game. (There is a chance you might be watching somebody who actually interacts with the new mechanics, but there's a larger chance for the opposite)
3: These games were never gonna have a track builder. Not only would that be far too complicated to make (how tf are we gonna make tracks in 3D spaces? I'm sure Blender tracks take hours for Mario Kart Wii, 7 & 8, and those games don't have the deep track design that World has. That shit is not at all feasible. Neither is a 3D Mario level maker. It only really works with 2D spaces. You may want it (I want it too) but every course is going to take you around 3 hours to get to the level you would want. That's the kind of time kaizo & troll builders put in in SMM. Ain't nobody have that kinda time for every single course they want to make. There's a reason Game Builder Garage games are so short stuff.

Lastly, for the crossovers, it's important to note that those only happened once. There was never any indication that it would happen again.

Kirby has his own racing game, so he'll never be in Mario Kart. That would defeat the entire purpose of his series' existence (Air Ride is going to be more technical than any pre-World Mario Kart, and that higher difficulty(+ stagnation) is what killed F-Zero) the only reason a casual player would touch Kirby Air Riders is to play as Kirby. Not happening.


I think there are some stuff we could consider of what they said, like, the track builder thing could work in a way in World, it could be like those race missions the game has, but custom, you'd have to trace on the ground the layout and add ramps and enemies, for example, all of that using the actual map of the game, it would be limited, but it could be a way to create Tracks, for Kirby, maybe they could put him to promote Kirby Airriders, I say that as a person who enjoyed the game not having crossovers
Other stuff I agree

The problem is that most people who buy Kirby games only buy them because Kirby is in them. If they can play a racing game with Kirby in it without buying a whole new game, they would.

Custom missions would be cool, but you can already cheese in-game missions with items and Rewind, and that also wouldn't have the cool factor most casual players want.

I do wish the game launched with more courses though. Well, there's always DLC I guess (it'd better be free). Hopefully the next continent is good too.

I also haven't played the game, but it's done so much things that I've wanted from Mario Kart correctly. Hopefully it only continues to grow from here (even though most casual players will be dropping it by next month)
Messages 188 - Bowser Bowser
vs12806 pts ★ Champion
battle5428 pts ★ Novice
United States
Here we go again...

Mikutown wrote:
First, there is no story mode. It would be nice to have Mario and friends race against foes and bosses.

Cool idea, but if you're playing racing games for the story you're playing the wrong game.

Mikutown wrote:
Second, there is no track builder. Racing the same tracks over and over again can easily get boring from time to time, so why not create your own track?

Correct and I would kill for this, don't ever think this is going to happen though. Nintendo kinda got away with it for Super Mario Maker bc 2d Mario levels are by design simplistic and limited (and even then there's stuff that isn't added). With the amount of bells and whistles added and just the sheer volume of customization it'd be really not worth the effort.
Also just gonna say that MK64 is still enjoyable even with just 16 tracks, lol. Would rather them do 32 tracks really well than do 96 like shit.

Mikutown wrote:
And lastly, why can't Mario Kart World have crossovers, like in smash games? Kirby, Link, Zelda, Pikachu, why can't we have those characters in Mario Kart?

Because this is Mario Kart and not Nintendo Kart. MK8 of course ignored this and the inclusion of those non-Mario characters (and tracks, vehicles, etc) is one of my many problems with the game. If every game becomes a crossover, none of them are.
I will say they need to make the character selection screen better because oh my god it is so insanely clunky and bloated. MK8 got that right so I don't know why they didn't this time around.

Roxas_971 wrote:
No 200cc, WHYYYYYY

I think if 200cc was implemented better both officially and unofficially we'd be having another discussion, but honestly not anything to get worked up over.

Smash's 'Story Modes' are complete garbage

Please play Subspace Emissary before you say stuff like this lmao.

The problem is that most people who buy Kirby games only buy them because Kirby is in them. If they can play a racing game with Kirby in it without buying a whole new game, they would.

Correct. To quote one of my high school friends: people don't go to McDonalds if they want a burger, they go to McDonalds when they want McDonalds.
This goes for pretty much any other franchise too.

I also haven't played the game, but it's done so much things that I've wanted from Mario Kart correctly. Hopefully it only continues to grow from here (even though most casual players will be dropping it by next month)

Played the game recently, dare I say it is the best game to come out of the franchise since MKDS and honestly it's what Mario Kart 8 should have been. Believe me I have my gripes with the game both from a feature-perspective and a mechanics-perspective but I actually enjoyed a new kart and if I actually owned it could see myself sinking some serious time into it. That's more than I ever could have hoped for from the franchise.
Don't think the game's popularity is going to drop off any time soon, it's the "new thing" and I know Nintendo's gonna be putting some love into it over the coming months/years. I guess only time will tell.
Messages 766 - Mario Mario
vs5000 pts ★ Novice
battle5000 pts ★ Novice
United States
Mikutown wrote:
First, there is no story mode. It would be nice to have Mario and friends race against foes and bosses. Second, there is no track builder. Racing the same tracks over and over again can easily get boring from time to time, so why not create your own track? And lastly, why can't Mario Kart World have crossovers, like in smash games? Kirby, Link, Zelda, Pikachu, why can't we have those characters in Mario Kart?

I have not played the game yet, btw.

Why Would It Have a Story Mode What
HOW Would It Have a Story Mode

I Don't Think Track Builder Would be Very Easy to Add (or Easy to Use)

and for the Last One, It's MARIO Kart World, Not Nintendo Kart World

I Feel Like Having Stuff Like Pikachu and Kirby In Mario Kart Would Ruin the "Mario" Kart Part of the Gane
check1
Messages 1129 - Golden Mario Golden Mario
vs14797 pts ★ Champion
battle9494 pts ★ Expert
United Kingdom
3: These games were never gonna have a track builder. Not only would that be far too complicated to make (how tf are we gonna make tracks in 3D spaces? I'm sure Blender tracks take hours for Mario Kart Wii, 7 & 8, and those games don't have the deep track design that World has. That shit is not at all feasible. Neither is a 3D Mario level maker. It only really works with 2D spaces. You may want it (I want it too) but every course is going to take you around 3 hours to get to the level you would want. That's the kind of time kaizo & troll builders put in in SMM. Ain't nobody have that kinda time for every single course they want to make. There's a reason Game Builder Garage games are so short stuff.


While I overall agree with you, there has been a Mario Kart styled game with a track builder, being little big planet karting, however the general visual quality of custom tracks in MKW would likely be very low compared to the rest of the game, providing one good reason to not include a track builder, along with it not really being worth the effort to add if you ask me.
sunglasses1
Messages 667 - Mario Mario
vs119969 pts ★ Superstar
battle13957 pts ★ Champion
France
Mario Kart World is goated. Period.
up5
Messages 3266 - King Mario King Mario
vs80312 pts ★ Titan
battle12536 pts ★ Champion
Barbados
Diet_Coke wrote:
3: These games were never gonna have a track builder. Not only would that be far too complicated to make (how tf are we gonna make tracks in 3D spaces? I'm sure Blender tracks take hours for Mario Kart Wii, 7 & 8, and those games don't have the deep track design that World has. That shit is not at all feasible. Neither is a 3D Mario level maker. It only really works with 2D spaces. You may want it (I want it too) but every course is going to take you around 3 hours to get to the level you would want. That's the kind of time kaizo & troll builders put in in SMM. Ain't nobody have that kinda time for every single course they want to make. There's a reason Game Builder Garage games are so short stuff.


While I overall agree with you, there has been a Mario Kart styled game with a track builder, being little big planet karting, however the general visual quality of custom tracks in MKW would likely be very low compared to the rest of the game, providing one good reason to not include a track builder, along with it not really being worth the effort to add if you ask me.

This. Smash's 'Stage Builder' is incredibly basic. You can't even use every stage background, only like 9, and all the textures are incredibly basic. No hazards really, etc. And it's a 2D game (2.5D really)
up1
Messages 3266 - King Mario King Mario
vs80312 pts ★ Titan
battle12536 pts ★ Champion
Barbados
Smash's 'Story Modes' are complete garbage

Please play Subspace Emissary before you say stuff like this lmao.

I've played Subspace several times, it's structure is literally

"X is at Y and encounters Z, if we're lucky A might be there. Then they go 2D platforming for a singular stage and then we switch to another set of character, rinse and repeat until the entire cast is there." There are so many moments where it could've been good. Subspacr has some good stories like Lucas' redemption, Dedede's redemption, the Tabuu reveal but there are so many moments that are just so random.

Like, look at Link's first moment. Yoshi is just...there. Nice.

Same for Samus. Pikachu is just being tortured. No explanation as to why or anything.

When Metaknight is encountering ICs, Lucario is just there, doing literally nothing. And then they fight. And then they truce.

It's very slapstick in it's execution, and the 2D segments are only just fine. Not to mention how 4 of the characters weren't even part of the story because they were shoehorned into the game as a whole.

Like, that scene with Ganondorf and the ship is just...stupid. Like, enter through a rift in space and time, shoot down the Halberd, get one-tapped by the Dragoon and leave? I know that the point was supposed to be that they were baiting the other fighters into Subspace for 'Master Hand', but there was literally nothing on the otherside. No army, no weaponry, just Master Hand, the same guy they've been battling before they could Spot Dodge, Air Dodge, Use Side Specials, or even Recover properly(lol).

Ganondorf and Bowser aren't stupid. Master Hand couldn't even take them nerfed. Wtf was he supposed to do? They'd never believe that. There is no reason for Ganondorf to be surprised about Tabuu's existence.

Also, the Trophy Gun was never explained. Like, at all. Wario could've built it, but like...why didn't he make another if that was the case? Why were the Shadow Game & Watches in control of the Halberd? How did Metaknight lose his own ship? Why was Snake up there? Did he get a mission from Colonel?

There's just zero context at all. It's literally hype moments & aura.

The story is practically non-existent aside from the first part where Palutena sends Pit to help & the Ness-Lucas-Pokemon Trainer thing.

World of Light's issue is that it would've taken way too much effort to have the story be more connected than a few cutscenes.

Hopefully they go for a more episodic story next time, where kt just converges at the end(kind of what Subspace was going for, but with each individual segment being longer rather than just a single level before another cutscene)
This would've worked especially great with the DLC characters, who'd have their own routes and stuff.

Pretty much Arcade modes from actual fighting games, but with more characters at a time. And make sure they actually have things to do with each other. Not just 2-3 characters with zero correlation.

For example, Ganondorf & Link, not Link & Yoshi.

Doesn't mean it has to be the same series only. Cloud, Shulk & Sora could all work really well together because their games are similar.
Messages 502 - Mario Mario
vs48027 pts ★ Titan
battle12016 pts ★ Champion
United States
Nodac64 wrote:
Mario Kart World is goated. Period.

Literally the only person I can agree with here.
Messages 166 - Bowser Bowser
vs39830 pts ★ Legend
battle7150 pts ★ Racer
United States
My Complaints with the game are...
1 - Intermission tracks appear too much and just are not as fun
2 - Nintendo tried to nerf bagging but instead made it the strongest that it has ever been
3 - No 200cc
4 - Not all characters have costumes
5 - No story mode

I still think this game is really good and one of the best in the series though.
Messages 511 - Mario Mario
vs20633 pts ★ Legend
battle8625 pts ★ Expert
United States
Mr_Manager wrote:
My Complaints with the game are...
1 - Intermission tracks appear too much and just are not as fun
2 - Nintendo tried to nerf bagging but instead made it the strongest that it has ever been
3 - No 200cc
4 - Not all characters have costumes
5 - No story mode

I still think this game is really good and one of the best in the series though.


I'm pretty sure 200cc and more character costumes will be added in a future update.
pray1
Messages 3266 - King Mario King Mario
vs80312 pts ★ Titan
battle12536 pts ★ Champion
Barbados
Some DLC is guaranteed. Thanks to a leak(well, maybe) from MonolithSoft themselves, costumes are definitely getting added. (Unless the model they showed is just for the next 3D Mario)
Messages 9561 - King Mario King Mario
vs37687 pts ★ Legend
battle6102 pts ★ Racer
France
Enough crossovers please

And the other 2 were just unrealistic expectations
up3
Messages 22 - Koopa Koopa
vs12721 pts ★ Champion
battle5000 pts ★ Novice
United States
Try the demos at target and play for yourself
surprised1

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