Track Layouts
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On 2025-01-16 at 07:21:28
As some of you know, i love to make tracks.
I almost always do retros, but have tried to start making more nitros, which ive struggled with, because i suck at making good layouts, more specifically, I have lots of trouble thinking of them.
Does anyone have some advice or techniques i can use that will help me with it, including but not limited to making the thinking process of coming up with layouts quite a bit easier?
I almost always do retros, but have tried to start making more nitros, which ive struggled with, because i suck at making good layouts, more specifically, I have lots of trouble thinking of them.
Does anyone have some advice or techniques i can use that will help me with it, including but not limited to making the thinking process of coming up with layouts quite a bit easier?
On 2025-01-16 at 07:49:11
I usually just make a circle while waving my mouse lol :genius:
Anyway you want some variety (boosts, cannons, obstacles)
Avoid long straightaways unless they got boosts
Avoid long turns as they're just straightaways in disguise (N64 Kalimari Desert)
Avoid making everything a perfect 90°/45° turn
Avoid having too many 180° turns, especially one after another
Anyway you want some variety (boosts, cannons, obstacles)
Avoid long straightaways unless they got boosts
Avoid long turns as they're just straightaways in disguise (N64 Kalimari Desert)
Avoid making everything a perfect 90°/45° turn
Avoid having too many 180° turns, especially one after another
2
On 2025-01-16 at 07:54:56
When I made tracks I remember doing either of these techniques:
- Messing around in the Quick Mode trackbuilder before drawing that layout in Paint.Net and editing that further
- Doodling a sort of shape and elaborating a race track from that.
Hope this helps! ^ ^
- Messing around in the Quick Mode trackbuilder before drawing that layout in Paint.Net and editing that further
- Doodling a sort of shape and elaborating a race track from that.
Hope this helps! ^ ^
On 2025-01-16 at 08:04:52
This doesn't work as well in tracks with less going on visually but I try to plan out where the "landmarks" of the track will be (e.g. if there's gonna be a castle area, where is that? If there's gonna be a lake, where is that?) and I'll try to build a layout around that. Also feel free to import the image while it's still a wip and test how the turns feel, it can help with realising something doesn't work well before it's too late
On 2025-01-16 at 10:24:45
I usually draw lines in random direction, eventually forming a layout.
- Listen to everything Kernell said
- Make sure the track lasts around 1:30-1:45 (Perfect lenght)
- Listen to everything Kernell said
- Make sure the track lasts around 1:30-1:45 (Perfect lenght)
On 2025-01-16 at 10:26:27
for the length, many people tell me to always keep it at least a few seconds under 2 minutes. is this true, or is everyone else wrong?
On 2025-01-16 at 10:51:26
1:30 - 2:00 is the ideal range
A track that is too short is preferred over a track that is too long so really try not to go over 2 minutes
A track that is too short is preferred over a track that is too long so really try not to go over 2 minutes
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