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Track Layouts

smile

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Messages 318 - Peach Peach
vs30762 pts ★ Legend
battle9981 pts ★ Expert
Australia
As some of you know, i love to make tracks.
I almost always do retros, but have tried to start making more nitros, which ive struggled with, because i suck at making good layouts, more specifically, I have lots of trouble thinking of them.
Does anyone have some advice or techniques i can use that will help me with it, including but not limited to making the thinking process of coming up with layouts quite a bit easier?
Messages 186 - Bowser Bowser
vs32224 pts ★ Legend
battle5000 pts ★ Novice
Netherlands
I usually just make a circle while waving my mouse lol :genius:

Anyway you want some variety (boosts, cannons, obstacles)
Avoid long straightaways unless they got boosts
Avoid long turns as they're just straightaways in disguise (N64 Kalimari Desert)
Avoid making everything a perfect 90°/45° turn
Avoid having too many 180° turns, especially one after another
genius2
Messages 222 - Toad Toad
vs14712 pts ★ Champion
battle7089 pts ★ Racer
Canada
When I made tracks I remember doing either of these techniques:
 - Messing around in the Quick Mode trackbuilder before drawing that layout in Paint.Net and editing that further
 - Doodling a sort of shape and elaborating a race track from that.

Hope this helps! ^ ^
Messages 750 - Mario Mario
vs137449 pts ★ Superstar
battle13957 pts ★ Champion
France
I usually draw lines in random direction, eventually forming a layout.

- Listen to everything Kernell said
- Make sure the track lasts around 1:30-1:45 (Perfect lenght)
Messages 318 - Peach Peach
vs30762 pts ★ Legend
battle9981 pts ★ Expert
Australia
for the length, many people tell me to always keep it at least a few seconds under 2 minutes. is this true, or is everyone else wrong?
Messages 186 - Bowser Bowser
vs32224 pts ★ Legend
battle5000 pts ★ Novice
Netherlands
1:30 - 2:00 is the ideal range

A track that is too short is preferred over a track that is too long so really try not to go over 2 minutes

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