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Messages 3086 - King Mario King Mario
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What are your Keybinds for MKPC?

Messages 3086 - King Mario King Mario
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Mes contrôles depuis que j'utilise le RD avec utilisation des doigts (bizarre mais bon...):

Avancer: Flèche du haut (majeur droit)
Tourner à gauche/droite: Flèche gauche/droite (index droit/annulaire droit)
Reculer: Barre d'espace (pouce gauche)
Sauter/déraper: Shift gauche (auriculaire gauche)
Objet normal: A (annulaire gauche)
Objet avant: S (majeur gauche)
Objet arrière: Z (majeur gauche)
Vue arrière: X (index gauche)
Gonfler ballon: Q (annulaire gauche)
My controls since using the RD and finger usage (weird but whatever):

Move forward: Up arrow (right middle finger)
Turn left/right: Left/right Arrow (right index finger/right ring finger)
Move backwards: Spacebar (left thumb)
Jump/drift: Left Shift (left pinky)
Normal item: A (left ring finger)
Forward item: S (left middle finger)
Backward item: Z (left middle finger)
Rear view: X (left index finger)
Inflate balloon: Q (left ring finger)

I'm Taking a break from Tracks

Messages 3086 - King Mario King Mario
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-Max- wrote:
Wal68 wrote:
osc-omb wrote:
I'm sure all 2 people that've ever rated or commented on your tracks are sad rn
None of his creations have 2 reviews :p

It's like me with my Fways Kart series of tracks, it received nearly 0 attention. My Excitebike Arena remake, on the other hand, received lots of positive reviews.

I feel like the era of quick mode tracks and MS Paint-style tracks is dead, the only way to have success now is to create pixel art tracks or Paint.NET-style tracks.

If Fways's Mario Kart 1 (O) was released today, barely anyone would've noticed it and it would've never got a huge amount of reviews, if any.

No one cares about quick mode or MS Paint tracks anymore, creating them is almost a waste of time nowadays, Wargor might as well remove the quick mode track editor completely from the game and no one would complain xD

Moi je me plaindrais (après j'ai créé genre 256 pistes en simplifié réparties en 63 coupes et 15 multicoupes, tout ça depuis le 9 février 2022)
Sinon justement c'est dû à l'augmentation de la qualité des pistes (on passe justement de Link qui était déjà très solide à des RHcks et autres) qui est aidée par l'utilisations de logiciels mieux foutus que genre MS Paint, niveau simplifié d'ailleurs j'ai fait quelques séries elle sont pas vrm mal notées (j'en ai une c'est 5/5 sur 7 avis je crois, ce qui est pas mal quand même) mais aussi l'augmentation de la qualité du mode complet (raisons que j'ai cité plus haut + mises à jour de l'éditeur itself) rajouté au spam de mauvaises pistes pouvant être créées avec qui on dévalorisé le mode simplifié

Sinon pour tes créations tes Fways Kart (seuls les vrais se rappellent de Mario Kart FwaysGamer :p) je m'y étais intéressé pour le 1 et aussi le 2 même si moins sur la fin, par contre le 3 j'ai totalement lâché je m'en excuse dès que je peux j'irais checker

Sinon pour revenir sur les propos d'une suppression du mode simplifié, Ahmad avait déjà mentionné ça, mais enft la force du mode simplifié c'est de fournir un mode de création simple et sans prétention pour faire des trucs fun, enft je n'ai même pas la même vision de mes créations dans les 2 domaines, genre le mode complet bien sûr je le prends au sérieux pour mes séries mais le mode simplifié est plus pour moi un "passe-temps", ce qui ne veut pas dire que je ne fais pas d'efforts pour être créatif, mais aussi un autre problème pour moi de cette possibilité, c'est plus une raison historique, car le mode simplifé existe depuis la sortie de la toute première version du jeu, depuis cette journée du 20 juin 2010, jour où fut créé le site qui aura premier degré impacté ma vie (je vais pas refaire toute ma backstory mais tu vois le truc), bref retirer ça reviendrait à supprimer une grande partie de l'histoire du site, et est selon moi une idée aussi débile que de nerf le reverse drifting
Je plaisantais pour le retrait du mode simplifié, tkt hein xD

Je suis parfaitement d'accord qu'il ne faut surtout pas le supprimer. Je m'en plaindrais aussi car j'ai quand même créé 63 pistes en mode simplifié ce qui est beaucoup moins que ton 256 mais quand même quelque chose! :p

Par contre c qui serait une bonne idée ce serait de rajouter une option pour cacher sur sa propre page d'accueil les créations simplifiées, pour ceux qui ne sont pas intéressés.

Sinon pour les Fways Kart, je comprends parfaitement pourquoi les gens n'y jouent pas vu que c'est pas de très grande qualité.
C'est que des circuits simplistes créés rapidement comme un "passe-temps" pour le fun, même pour le 2 qui est en mode complet (les maps m'ayant pris quelques heures à peine pour être dessinées) donc t'attends pas à quelque chose de grande qualité, hein! :$ Je l'ai fait plus comme un passe-temps rapide que pour les autres... C'est pas comme mon remake d'Arène d'Excitebike qui m'a pris plusieurs jours de travail et où j'ai usé de toute mon énergie! xD
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Messages 3086 - King Mario King Mario
vs62374 pts ★ Titan
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Canada
osc-omb wrote:
Wal68 wrote:
osc-omb wrote:
I'm sure all 2 people that've ever rated or commented on your tracks are sad rn
None of his creations have 2 reviews :p

It's like me with my Fways Kart series of tracks, it received nearly 0 attention. My Excitebike Arena remake, on the other hand, received lots of positive reviews.

I feel like the era of quick mode tracks and MS Paint-style tracks is dead, the only way to have success now is to create pixel art tracks or Paint.NET-style tracks.

If Fways's Mario Kart 1 (O) was released today, barely anyone would've noticed it and it would've never got a huge amount of reviews, if any.

No one cares about quick mode or MS Paint tracks anymore, creating them is almost a waste of time nowadays, Wargor might as well remove the quick mode track editor completely from the game and no one would complain xD

Is that a problem that tracks are getting better? And standards will with them. And I didn't mean 2 on a specific track. TheFakePrimeTime commented once and 'router rated 2 tracks
I never said I have a problem with that. I was just stating the facts for the OP to explain why his tracks don't have many reviews.

Oh you were saying 2 people in the sense of activity on his tracks? Makes sense
Messages 3086 - King Mario King Mario
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osc-omb wrote:
I'm sure all 2 people that've ever rated or commented on your tracks are sad rn
None of his creations have 2 reviews :p

It's like me with my Fways Kart series of tracks, it received nearly 0 attention. My Excitebike Arena remake, on the other hand, received lots of positive reviews.

I feel like the era of quick mode tracks and MS Paint-style tracks is dead, the only way to have success now is to create pixel art tracks or Paint.NET-style tracks.

If Fways's Mario Kart 1 (O) was released today, barely anyone would've noticed it and it would've never got a huge amount of reviews, if any.

No one cares about quick mode or MS Paint tracks anymore, creating them is almost a waste of time nowadays, Wargor might as well remove the quick mode track editor completely from the game and no one would complain xD

Ranking every Mario Kart by map quality

Messages 3086 - King Mario King Mario
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9. SNES (lack of themes, bland shapes, it was the first MK ever but still...)
8. N64 (I dislike most of MK64's tracks, there's a few great ones like the Bowser's Castle, the Rainbow Road or the Wario Stadium, bust most are meh in my opinion)
7. GBA (although it's a 2D game, they put much more effort than in SMK: varied themes, varied paths, gimmicks, etc. Not great but definitely better than the first 2 MKs)
6. 3DS (I'd say 2 thirds of the nitro tracks aren't memorable... There's a few gems like Koopapolis, Music Park, the Wuhu tracks and the Rainbow Road, but most nitro tracks are just decent without being great in my opinion... Also the retro tracks are mostly fine, my only problem being that they picked too many N64 Mushroom Cup tracks)
5. DS (The only nitro tracks I don't like that much are the 3 first ones of the Mushroom Cup (Figure-8 Circuit is bad, Yoshi Falls is too short and almost feels like a GCN Baby Park, Cheep-Cheep Beach feels a little bit meh) but apart from that all of the other nitro tracks are all really great and unique. The retro tracks are meh but it's the first Mario Kart with retro tracks so what would you expect...)
4. Wii U (I mean, the graphics are great... But the tracks feel too easy compared to older MK games? There's no half-pipes anymore, no wheelies, gliders aren't as interesting as in MK7... That's why, despite the great graphics, I'm putting the OG MK8 so low)
3. GCN (All tracks are great or have something unique that makes them feel special... Too bad there's only 16 tracks in the entire game, if there were more I would've put the game in second place)
2. Wii (Lots of memorable great nitro tracks and most retro tracks are pretty good)
1. NS (Much more larger selection of tracks than any other console MK game (especially with BCP) along with high-quality graphics is the only reason I'm putting MK8DX first)

Unranked: Mario Kart Tour because I've never played it

Post your what ifs here!

Messages 3086 - King Mario King Mario
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croassung wrote:
what if everyone became immortal

Would you want to survive the heat death of the universe and age till you're basically a living husk floating in the middle of nothingness where physics doesn't exist? As with wiping the world clean of any emotion, mass immortality is a fundamentally flawed idea.

What if we only lived until then, and then die?
As an atheist I've thought about this afterlife concept and my final conclusion is that's it's better to have no afterlife, the fact that our consciousness's time of existence is finite and fleeting is what makes our lives more valuable, our time more precious, and our life more worth living.


70-80 years is more than enough, I'd be glad to fall into the eternal and peaceful bliss of inexistence after such a long time as a human on Earth.

As much as I love life and believe existence is a gift, I'd be really pissed off if death wasn't the end.
Some things are just great when temporal but awful when eternal.
Messages 3086 - King Mario King Mario
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Senko wrote:
- What if I never lost my MKPC skills?

go apprendre le rd

Pour le RD je me suis entraîné à le faire mais je suis quand même à peine plus rapide qu'avec le sneaking. :s
Messages 3086 - King Mario King Mario
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Senko wrote:
Wal68 wrote:
- What if people stopped judging so much what two consenting adults do together and minded their own business?
pas compris
Le premier en gros ça dit que si deux adultes sont majeurs, vaccinés et consentants, ils font ce qu'ils veulent et que les autres devraient se mêler de leurs propres affaires
En gros ce que je voulais dire c'est que si deux majeurs veulent être ensemble, il n'y a rien d'illégal ou d'immoral car c'est des adultes et ils font ce qu'ils veulent, ils savent ce qui est mieux pour eux, ceux qui jugent et ne sont pas d'accord n'ont qu'à se taire et se mêler de leurs affaires *[ (en gros j'ai dit ça en défense aux types de couples qui ont une tendance à être jugé négativement, genre les couples homosexuels, interraciaux, inter-religieux, avec grand écart d'âge, grand écart d'hauteur, l'un des partenaires handicapé, etc.)

En vrai Lely a plutôt bien expliqué ce que je voulais dire mais je comprends pas trop pourquoi il a ressenti le besoin de rajouter le vaccin par-dessus :p

Je sais que c'est très bizarre comme "what if" mais j'avais envie de le dire à cause d'un évènement récent. :$
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Messages 3086 - King Mario King Mario
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- What if people stopped judging so much what two consenting adults do together and minded their own business?
- What if I matured earlier and didn't go through all the trauma that stalled my mental development?
- What if I was free of all mental illnesses?
- What if I never lost my MKPC skills?
- What if I had more energy and was able to do more of the things I'd like to do?

It's gone....forever

Messages 3086 - King Mario King Mario
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I'm wondering how many notifs I would have if I never touched them since the day I joined MKPC, probably much more than 5K :p

I joined before the notifs feature was even added to the website
surprised3
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What if...

Messages 3086 - King Mario King Mario
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What if the CPUs started doing tricks and drifting like in the modern Mario Karts?
1. They already have the ability to do tricks

2. They're already fast enough in their highest difficulties to not need drifting

Best Mario Kart Music?

Messages 3086 - King Mario King Mario
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SNES, GBA, GCN, DS: Bowser Castle
N64, 3DS: Rainbow Road
Wii: Galaxy Colosseum (no longer used by the game but I don't care)
Wii U, NS: Big Blue

There you go.

How has MKPC not gotten shut down yet?

Messages 3086 - King Mario King Mario
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PrimeTime wrote:
Wii wrote:
PrimeTime wrote:
i am very high sorry



high on what?😭😭💀

on herbs
Come on bro there's no way you don't know what being high means 💀
up3
Messages 3086 - King Mario King Mario
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Because there's no need to shut down the game, it's just a retro fangame with a tiny amount of basic Google ads.
Nintendo isn't going to win much by shutting down this small community, it wouldn't be worth the hassle for them.
And that's supposing they even know about MKPC's existence, which I bet they don't.
We're most likely safe unless maybe if the game becomes millions of times more active in the future (but even then...).

I might be wrong but that's how I've always seen the situation.

Looking to try some good custom tracks! / En recherche de bonnes courses custom!

Messages 3086 - King Mario King Mario
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Hey, je me rappelle de toi! (je suis Waluigi68.)

Bon retour! :D

Je te conseille de voir parmi les circuit complets les mieux notés ;)

Open Letter to CPU Difficulty Deniers

Messages 3086 - King Mario King Mario
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Honestly, my only problem with the CPUs is their weight which is too high (as explained in another topic...)

Apart from that, the speed, acceleration, etc. is just fine in my opinion for each difficulty, if you can't beat them just get better at the game |)

You can easily beat hard CPUs without even RDing (which is the GP difficulty)
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Can we ALL agree with this?

Messages 3086 - King Mario King Mario
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osc-omb wrote:
Wal68 wrote:
osc-omb wrote:
PixelMK wrote:
PixelMK wrote:
You guys can avoid being hit by driving around them *[

- They don't take up much space
- You should know what you're doing by adding 100 CPUs in the first place :p

It can still be difficult to avoid them with rubber banding and all that shit tbh

Then go faster!!! toad

This is literally saying the same thing as "Oh you're poor? Just get money."

Except it's possible
Yeah but it's like the CPU's weight buff doesn't increase the difficulty in any meaningful way so why not nerf them?

I'm not saying they should have no weight at all. I get it, it adds a challenge to go faster and avoid them... But too much is too much. They're WAY too heavy right now. The game would be better if they would be somewhat lighter.

"doesn't increase the difficulty in any meaningful way" "it adds a challenge to go faster and avoid them".




anyway stop trying to fuck with the game
Again: Too much is too much.
I'm not saying to remove their weight just decrease it. Right now, they're too heavy.
Messages 3086 - King Mario King Mario
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osc-omb wrote:
PixelMK wrote:
PixelMK wrote:
You guys can avoid being hit by driving around them *[

- They don't take up much space
- You should know what you're doing by adding 100 CPUs in the first place :p

It can still be difficult to avoid them with rubber banding and all that shit tbh

Then go faster!!! toad

This is literally saying the same thing as "Oh you're poor? Just get money."

Except it's possible
Yeah but it's like the CPU's weight buff doesn't increase the difficulty in any meaningful way so why not nerf them?

I'm not saying they should have no weight at all. I get it, it adds a challenge to go faster and avoid them... But too much is too much. They're WAY too heavy right now. The game would be better if they would be somewhat lighter.
Messages 3086 - King Mario King Mario
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Wal68 wrote:
I know there are lots of noobs who complain about the CPUs being too difficult to beat when it's in reality just a skill issue... However, there is actually one thing in my opinion that needs to be nerfed about them, but just one: their weight.

Having them much heavier than the player doesn't increase the difficulty in any meaningful way, it just makes the game more frustrating and annoying: you can totally play the game perfectly well by drifting RDing and all yet getting unfairly punished by being pushed into the void by one of these ultra-heavy CPUs when you made no mistake and had no way to avoid being pushed.

Also, a group of 100 CPUs is pretty much an impenetrable wall which decreases the challenge possibilities with very large CPU amounts since you depend on the items to go past them.

It should at least be possible to deactivate collisions from the settings in VS mode

In the skinny tracks like SNES Rainbow Road I go off the Trick ramps and get pushed off by DK or Bowser and it's just unfair.
No but like the CPUs clearly have a weight buff that the player deosn't have because I've already got pushed into the void by a Toad CPU while playing as Bowser :s
up5

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