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MKPC Iceberg (New)
On 2024-08-22 at 15:34:26
the iceberg for referance:


On 2024-08-22 at 11:39:21
I made a previous topic about the iceberg but @Coolmonkey made an iceberg, so I'm going to make an iceberg again but I'm going to do what's in the
In the what?
in the iceberg i think
Worst user uploaded tracks
On 2026-08-06 at 11:57:59
PNG tracks that use random screenshots from the media
Stolen tracks with no walls like the track is gonna make itself
Tracks ripped from any mario kart game
Rude and offensive tracks
Poorly drawn ms paint track which is a coloured background and some black scribble
Any qm track
Tracks that use AI
Stolen tracks with no walls like the track is gonna make itself
Tracks ripped from any mario kart game
Rude and offensive tracks
Poorly drawn ms paint track which is a coloured background and some black scribble
Any qm track
Tracks that use AI
1Who's still active?
On 2026-08-03 at 10:53:39
Hello Guys, its been a while since i spent my time playing this game or chilling on this page, is this game still active? are there still some projects like the mkpc-legue or track builder competitions?
Would love to hear from u, luv
Would love to hear from u, luv
all the tracks are made by 3 year olds. there is only a good track like every two weeks, every week if your lucky
WHAT IS THE WORST AD YOU HAVE SEEN ON YOuTUBE?
On 2025-05-01 at 17:39:36
55 seconds?


no, it's 54 seconds. Perhaps, which ad were you watching
Well I don't remember
It might be part way through the ad
its not actually 54 seconds since ive got em say that but instead thats just the total add time for all 5 or 4 adds your gonna get
On 2025-03-01 at 11:28:57
"BLOO".
Wanna know why its called that?
because it washes your toilet with "BLUE" liquid,
and the double o joke is a "funny" poop joke
im starting to think people who make these ads are 3 year olds in discuise
Wanna know why its called that?
because it washes your toilet with "BLUE" liquid,
and the double o joke is a "funny" poop joke
im starting to think people who make these ads are 3 year olds in discuise
On 2025-02-21 at 18:00:01
one time when i was watching YT on my switch i got like 4 or 5 ads which in total lasted about 1 minute and 5 seconds
Yeah the ads on consoles/TV YouTube is actually too much but I found a way to bypass them
is it were you click the i in the corner if thats what your talking about then if you do it to many times they will take it away and im left with no bypass since last year!
On 2025-02-21 at 16:59:53
Everybody hates ads, so better some worse but what is the ad the totally RUINS the experience on the youtube app?
you can include more than one ad if your like me
My Worst ads in a list from 1 to 5:
1: vinted electronics ad
2: Grammarly ads
3: Hero Wars ads
4: those pet ads
5: ring doorbell ads
you can include more than one ad if your like me
My Worst ads in a list from 1 to 5:
1: vinted electronics ad
2: Grammarly ads
3: Hero Wars ads
4: those pet ads
5: ring doorbell ads
Retro rewind in mkpc
On 2026-04-09 at 02:06:13
UPDATE VERSION 3.7
added the NS2 Special Cup!
added the NS2 Special Cup!
5On 2026-04-07 at 23:13:28
which version of ns2 mc:
neptunogamer - coin
coolmonkey - smile
neptunogamer - coin
coolmonkey - smile
4
1
7On 2026-04-07 at 17:34:03
I feel like u guys don't play it but still vote. just saying
i mean narios is pretty hard to beat
On 2026-04-07 at 16:56:38
which version is better:
nario85 - coin
-star- - ok
nario85 - coin
-star- - ok
5On 2026-04-07 at 10:26:35
the only thing that you could change is adding the final lap part of the music in the final lap
On 2026-04-06 at 17:00:29
so -star- has reacently made kalimari desert and i wanna know whos is better:
mr quint-coin
-star--smile
mr quint-coin
-star--smile
4On 2026-04-06 at 14:07:41
ive been working on ns2 mc:

tell me if it looks good

tell me if it looks good
2
1On 2026-04-06 at 12:57:14
Will you accept this track?
My remake of Ghost valley 1
https://mkpc.malahieude.net/map.php?i=220504&collab=EXT8P7ltOSAhaodPKKIo8uY2
My remake of Ghost valley 1
https://mkpc.malahieude.net/map.php?i=220504&collab=EXT8P7ltOSAhaodPKKIo8uY2
no detail in the planks whatsoever and unclear offroad in the shortcut
On 2026-04-06 at 12:30:44
so im thinking of making a discord server for this like i did with pixel kart so if your interested then this is the link:
https://discord.gg/d5mPNvSg3
https://discord.gg/d5mPNvSg3
2
2On 2026-04-06 at 01:08:03
I updated the first message with way more yellow squares
On 2026-04-06 at 00:55:43
Everyone, the topic is now unlocked, so we can have more track submissions
2
1On 2026-04-04 at 22:11:51
I think it's clear to anyone who does online sessions on this multicup that I don't like it, but I thought I'd go through and explain the problems with it. More importantly though, I'd like to be able to help all the different track creators of this multicup to be able to improve, since these tracks generally look like the same quality I had in 2022 when I first joined MKPC, and now my tracks have been able to rise to the quality of the Yoshi Circuit seen in this multicup. I'll go through a list of different problems with these tracks and explain how it can be improved, and once you get those 3 sorted, your tracks will likely be a lot better
1. Pixel Size
A lot of the tracks in this multicup have quite large pixels, which can be problematic, since it then worsens almost every other attribute of a track, such as worse textures, shading, and can even make the gameplay a lot harder to read. This is also a problem for the other end of a scale where the site used for making art has no pixels at all, and are pure drawing focused. Unless you're a master in regular art, these suck for MKPC because the leave the track looking messy. I imagine quite a lot of people here use pixilart, so my recommendation on that site is to use a canvas size around 600x600 (can go a larger size once you get more comfortable with making tracks) then upscale by 2x when exporting the image.
2. Consistency
Another issue in lots of these tracks are that they're quite inconsistent. Some parts may have a width of 48 pixels, while other parts have a 60 pixel width. This causes the visuals to look messy, but also makes gameplay feel weird. This can be dealt with by doing each side of the road as different lines, and using circle tool for making turns, deleting the parts you don't want. It's fine if it's not perfect, but I'd rather it ranging from 48-50 pixels than 48-60 pixels.
3. Textures
I could probably count on my hands how many tracks are actually textured. These are quite simple, but go a long way to making the visuals look way better. You can make these pretty simply by making a texture in a small grid (such as 8x8 or 16x16) on an alternate layer, copy pasting it across the layer, than deleting it in all areas it's not needed in.
Bonus. Paint.net
A bonus tip is that paint.net is a very useful app to be able to make tracks, since it can quite easily deal with all the issues I have presented, since it's not limited by image size so it can handle 1x1 pixels, it's got a built in tool for designing lines (straight and curved) with a consistent width. It also has built in textures that can be applied. It is free to use and the only downside is that it doesn't work on some older computers. Just make sure to turn off anti-aliasing. If you want a full guide on paint.net, react to this message with :rob_dabbing:
1. Pixel Size
A lot of the tracks in this multicup have quite large pixels, which can be problematic, since it then worsens almost every other attribute of a track, such as worse textures, shading, and can even make the gameplay a lot harder to read. This is also a problem for the other end of a scale where the site used for making art has no pixels at all, and are pure drawing focused. Unless you're a master in regular art, these suck for MKPC because the leave the track looking messy. I imagine quite a lot of people here use pixilart, so my recommendation on that site is to use a canvas size around 600x600 (can go a larger size once you get more comfortable with making tracks) then upscale by 2x when exporting the image.
2. Consistency
Another issue in lots of these tracks are that they're quite inconsistent. Some parts may have a width of 48 pixels, while other parts have a 60 pixel width. This causes the visuals to look messy, but also makes gameplay feel weird. This can be dealt with by doing each side of the road as different lines, and using circle tool for making turns, deleting the parts you don't want. It's fine if it's not perfect, but I'd rather it ranging from 48-50 pixels than 48-60 pixels.
3. Textures
I could probably count on my hands how many tracks are actually textured. These are quite simple, but go a long way to making the visuals look way better. You can make these pretty simply by making a texture in a small grid (such as 8x8 or 16x16) on an alternate layer, copy pasting it across the layer, than deleting it in all areas it's not needed in.
Bonus. Paint.net
A bonus tip is that paint.net is a very useful app to be able to make tracks, since it can quite easily deal with all the issues I have presented, since it's not limited by image size so it can handle 1x1 pixels, it's got a built in tool for designing lines (straight and curved) with a consistent width. It also has built in textures that can be applied. It is free to use and the only downside is that it doesn't work on some older computers. Just make sure to turn off anti-aliasing. If you want a full guide on paint.net, react to this message with :rob_dabbing:
what are the top 10 tracks that you think NEED replacing
2
20502 pts ★ Legend
7390 pts ★ Racer