/| Mario Kart PC |\

IDEA: Mariokart PC Update?

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Messages 20 - Koopa Koopa
vs9865 pts ★ Expert
battle5000 pts ★ Novice
United States
Fiery wrote:
Kernell wrote:
Have you tried hitting the big unmissable button that says 'ONLINE RACE'?

You dont have to be so rude.. Damn!

Fact check next time bud cuz you can easily do online races on custom tracks

My bad i thought that was only for the given 72 tracks
Messages 4069 - King Mario King Mario
vs77666 pts ★ Titan
battle12573 pts ★ Champion
Palestine
Fiery wrote:
Kernell wrote:
Have you tried hitting the big unmissable button that says 'ONLINE RACE'?

You dont have to be so rude.. Damn!

Fact check next time bud cuz you can easily do online races on custom tracks

My bad i thought that was only for the given 72 tracks

There's 56 tracks in the main game not 72...
check3
E
Messages 20 - Koopa Koopa
vs9865 pts ★ Expert
battle5000 pts ★ Novice
United States
Im so used to counting mkds as 32 tracks because of retro tracks your correct 56 in total my bad
ok_hand1
Messages 85 - Boo Boo
vs18402 pts ★ Master
battle5011 pts ★ Novice
United States
I've been thinking about this a little bit, but custom rules for our own Grand Prix would be kinda nice. Like setting the difficulty of the CPUs, how many racers in total (for example: 12 like MKWii & MK8, 24 like in MKWorld), and also setting the engine class so it's not forced at just 150cc. It would be nice if we could set our own Grand Prix in like Mirror mode or 200cc.
check1
Messages 143 - Buzzy Beetle Buzzy Beetle
vs13937 pts ★ Champion
battle5267 pts ★ Novice
United States
FireLuigi wrote:
We need gliders. About 16 sprites for glider animations. Make the glider physics the same as MK8DX. Oh wait... That last one is gonna take a while....

The game is 2D. There's nowhere to glide to. There's no elevation or depth. Gliding cannot work.

no, I could work to get over walls
Messages 3300 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
FireLuigi wrote:
We need gliders. About 16 sprites for glider animations. Make the glider physics the same as MK8DX. Oh wait... That last one is gonna take a while....

The game is 2D. There's nowhere to glide to. There's no elevation or depth. Gliding cannot work.

no, I could work to get over walls

You mean like a cannon would? Like jumps? Like teleporters?

There's nothing gliding can do in 2D that these options can't. And it would look really wrong unless you're gliding over gaps exclusively.
Messages 143 - Buzzy Beetle Buzzy Beetle
vs13937 pts ★ Champion
battle5267 pts ★ Novice
United States
FireLuigi wrote:
We need gliders. About 16 sprites for glider animations. Make the glider physics the same as MK8DX. Oh wait... That last one is gonna take a while....

The game is 2D. There's nowhere to glide to. There's no elevation or depth. Gliding cannot work.

no, I could work to get over walls

You mean like a cannon would? Like jumps? Like teleporters?

There's nothing gliding can do in 2D that these options can't. And it would look really wrong unless you're gliding over gaps exclusively.




no, there's a lot that could be done:

1. Glide barriers: walls, but in glider form

2. Glide ends: force player to end glider

3. allow players to glide through those fire rings (I forget what there called)

4. allowing players to glide over decor, walls, and holes.



they could work if Glide ends and Glide barriers are added as well, glide ends wouldn't even allow you to do crazy skips, heck hitting someone midair in a glider would be so satisfying (but annoying for the other player). the possibilities are endless! it would even add more depth to tracks. it wouldn't replace cannons either, they're still very useful.
Messages 3300 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
FireLuigi wrote:
We need gliders. About 16 sprites for glider animations. Make the glider physics the same as MK8DX. Oh wait... That last one is gonna take a while....

The game is 2D. There's nowhere to glide to. There's no elevation or depth. Gliding cannot work.

no, I could work to get over walls

You mean like a cannon would? Like jumps? Like teleporters?

There's nothing gliding can do in 2D that these options can't. And it would look really wrong unless you're gliding over gaps exclusively.




no, there's a lot that could be done:

1. Glide barriers: walls, but in glider form

2. Glide ends: force player to end glider

3. allow players to glide through those fire rings (I forget what there called)

4. allowing players to glide over decor, walls, and holes.



they could work if Glide ends and Glide barriers are added as well, glide ends wouldn't even allow you to do crazy skips, heck hitting someone midair in a glider would be so satisfying (but annoying for the other player). the possibilities are endless! it would even add more depth to tracks. it wouldn't replace cannons either, they're still very useful.

Jumps already do that dude! If we ended up getting gliders it'd be just like Mario Kart 8 where you just glide in a straight line 90% of the time which jumps already do. Jumps can have multiple routes exiting them like some glider ramps do too.
Messages 143 - Buzzy Beetle Buzzy Beetle
vs13937 pts ★ Champion
battle5267 pts ★ Novice
United States
FireLuigi wrote:
We need gliders. About 16 sprites for glider animations. Make the glider physics the same as MK8DX. Oh wait... That last one is gonna take a while....

The game is 2D. There's nowhere to glide to. There's no elevation or depth. Gliding cannot work.

no, I could work to get over walls

You mean like a cannon would? Like jumps? Like teleporters?

There's nothing gliding can do in 2D that these options can't. And it would look really wrong unless you're gliding over gaps exclusively.




no, there's a lot that could be done:

1. Glide barriers: walls, but in glider form

2. Glide ends: force player to end glider

3. allow players to glide through those fire rings (I forget what there called)

4. allowing players to glide over decor, walls, and holes.



they could work if Glide ends and Glide barriers are added as well, glide ends wouldn't even allow you to do crazy skips, heck hitting someone midair in a glider would be so satisfying (but annoying for the other player). the possibilities are endless! it would even add more depth to tracks. it wouldn't replace cannons either, they're still very useful.

Jumps already do that dude! If we ended up getting gliders it'd be just like Mario Kart 8 where you just glide in a straight line 90% of the time which jumps already do. Jumps can have multiple routes exiting them like some glider ramps do too.

gliders can go farther than jumps, i get why you don't think gliders should be in the game, but i think there's many possibilities, for instance, Jenzua glider or Motion glider (although without motion conrtrols)
Messages 422 - Metal Luigi Metal Luigi
vs51073 pts ★ Titan
battle10320 pts ★ Champion
United States
Anti-gravity

It could feature:
-Characters with optional anti-gravity sprites
-Spin boosts by bumping into other players
-Spin boosts by spin boost pillars


Upgraded quick mode

It could feature:
-Diagonal tiles
-Off-road tiles
-The option to choose your grid size (smallest being 4x4, biggest being 16x16)


MKPC Shop

It could feature:
-Shop points (earned by doing various things)
-24hr x2 Booster Power-Ups (earning twice as much VR, BR, and challenge points
-Making your own shop (selling your own characters, tracks, etc. (you can earn shop points this way :D)
Messages 3300 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
The closest we'll get to having depth/verticality is with the override feature. Gliding is never going to work differently than other features.

If you want to cover a large distance, use a cannon. If you want a short enough distance but also multiple places to land, use a jump.

Underwater can be simulated pretty well in regards to falling into water but the physics can't.  
The best you'll get with anti-gravity is an override to flip the background 90/180 degrees and call it a day.

These things won't work if the game is flat. Heck, anti-grav doesn't even exist anymore (nevermind that World's mechanics are more unusable here than the ones in 7 & 8 because they actually do something to the gameplay now)
up2
Messages 30 - Koopa Koopa
vs13294 pts ★ Champion
battle5000 pts ★ Novice
United States
- Voice clips that can optionally be turned on

- Brush and color-based fill tool in complete track editor

- More battle modes (Time mode, coin runners)

- A secret code to unlock all the base characters
Messages 143 - Buzzy Beetle Buzzy Beetle
vs13937 pts ★ Champion
battle5267 pts ★ Novice
United States
The closest we'll get to having depth/verticality is with the override feature. Gliding is never going to work differently than other features.

If you want to cover a large distance, use a cannon. If you want a short enough distance but also multiple places to land, use a jump.

Underwater can be simulated pretty well in regards to falling into water but the physics can't.  
The best you'll get with anti-gravity is an override to flip the background 90/180 degrees and call it a day.

These things won't work if the game is flat. Heck, anti-grav doesn't even exist anymore (nevermind that World's mechanics are more unusable here than the ones in 7 & 8 because they actually do something to the gameplay now)




@FamtomeThief, motion glider and jezua glider can't be done with cannons or jumps, and for God sake YOU CAN'T EVEN USE ITEMS, NOR CONTROL YOURSELF IN CANNONS. gliders are a good feature, but I get why you wouldn't want them, it's my opinion, and you can disagree
Messages 3300 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
The closest we'll get to having depth/verticality is with the override feature. Gliding is never going to work differently than other features.

If you want to cover a large distance, use a cannon. If you want a short enough distance but also multiple places to land, use a jump.

Underwater can be simulated pretty well in regards to falling into water but the physics can't.  
The best you'll get with anti-gravity is an override to flip the background 90/180 degrees and call it a day.

These things won't work if the game is flat. Heck, anti-grav doesn't even exist anymore (nevermind that World's mechanics are more unusable here than the ones in 7 & 8 because they actually do something to the gameplay now)




@FamtomeThief, motion glider and jezua glider can't be done with cannons or jumps, and for God sake YOU CAN'T EVEN USE ITEMS, NOR CONTROL YOURSELF IN CANNONS. gliders are a good feature, but I get why you wouldn't want them, it's my opinion, and you can disagree

Motion and jenzua literally need motion controls to work. This game does not have them. It never will. Thid game does not have gliding. Gliding is a good mechanic. But this game can't use it. There's no roon for it in quick mode, no room for it in the base game, and no room for it in most custom tracks. The game has no verticality. That's not an opinion.

Either way, let's stop arguing.
Messages 143 - Buzzy Beetle Buzzy Beetle
vs13937 pts ★ Champion
battle5267 pts ★ Novice
United States
The closest we'll get to having depth/verticality is with the override feature. Gliding is never going to work differently than other features.

If you want to cover a large distance, use a cannon. If you want a short enough distance but also multiple places to land, use a jump.

Underwater can be simulated pretty well in regards to falling into water but the physics can't.  
The best you'll get with anti-gravity is an override to flip the background 90/180 degrees and call it a day.

These things won't work if the game is flat. Heck, anti-grav doesn't even exist anymore (nevermind that World's mechanics are more unusable here than the ones in 7 & 8 because they actually do something to the gameplay now)




@FamtomeThief, motion glider and jezua glider can't be done with cannons or jumps, and for God sake YOU CAN'T EVEN USE ITEMS, NOR CONTROL YOURSELF IN CANNONS. gliders are a good feature, but I get why you wouldn't want them, it's my opinion, and you can disagree

Motion and jenzua literally need motion controls to work. This game does not have them. It never will. Thid game does not have gliding. Gliding is a good mechanic. But this game can't use it. There's no roon for it in quick mode, no room for it in the base game, and no room for it in most custom tracks. The game has no verticality. That's not an opinion.

Either way, let's stop arguing.

fine, but it is an opinion
Messages 267 - Toadsworth Toadsworth
vs8293 pts ★ Expert
battle5017 pts ★ Novice
United Kingdom
GamerJax55 wrote:
1.Anti-gravity

It could feature:
-Characters with optional anti-gravity sprites
-Spin boosts by bumping into other players
-Spin boosts by spin boost pillars


2.Upgraded quick mode

It could feature:
-Diagonal tiles
-Off-road tiles
-The option to choose your grid size (smallest being 4x4, biggest being 16x16)


3.MKPC Shop

It could feature:
-Shop points (earned by doing various things)
-24hr x2 Booster Power-Ups (earning twice as much VR, BR, and challenge points
-Making your own shop (selling your own characters, tracks, etc. (you can earn shop points this way :D)


1 why make it like mk8 it is a bad game and also the game is 2d.

2 As someone who uses qm this is a great idea .I like this suggestion.

3. Best suggestion of them all.

Here is how it could work: you get challenge points for things and then in the shop you can spend them.
This has been suggested for years so it would be nice for this to happen. The shop could have regulars and limited edition
Messages 3300 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
The closest we'll get to having depth/verticality is with the override feature. Gliding is never going to work differently than other features.

If you want to cover a large distance, use a cannon. If you want a short enough distance but also multiple places to land, use a jump.

Underwater can be simulated pretty well in regards to falling into water but the physics can't.  
The best you'll get with anti-gravity is an override to flip the background 90/180 degrees and call it a day.

These things won't work if the game is flat. Heck, anti-grav doesn't even exist anymore (nevermind that World's mechanics are more unusable here than the ones in 7 & 8 because they actually do something to the gameplay now)




@FamtomeThief, motion glider and jezua glider can't be done with cannons or jumps, and for God sake YOU CAN'T EVEN USE ITEMS, NOR CONTROL YOURSELF IN CANNONS. gliders are a good feature, but I get why you wouldn't want them, it's my opinion, and you can disagree

Motion and jenzua literally need motion controls to work. This game does not have them. It never will. Thid game does not have gliding. Gliding is a good mechanic. But this game can't use it. There's no roon for it in quick mode, no room for it in the base game, and no room for it in most custom tracks. The game has no verticality. That's not an opinion.

Either way, let's stop arguing.

fine, but it is an opinion

The game is flat dude. It's not an opinion. you can literally look at it.
Messages 143 - Buzzy Beetle Buzzy Beetle
vs13937 pts ★ Champion
battle5267 pts ★ Novice
United States
The closest we'll get to having depth/verticality is with the override feature. Gliding is never going to work differently than other features.

If you want to cover a large distance, use a cannon. If you want a short enough distance but also multiple places to land, use a jump.

Underwater can be simulated pretty well in regards to falling into water but the physics can't.  
The best you'll get with anti-gravity is an override to flip the background 90/180 degrees and call it a day.

These things won't work if the game is flat. Heck, anti-grav doesn't even exist anymore (nevermind that World's mechanics are more unusable here than the ones in 7 & 8 because they actually do something to the gameplay now)




@FamtomeThief, motion glider and jezua glider can't be done with cannons or jumps, and for God sake YOU CAN'T EVEN USE ITEMS, NOR CONTROL YOURSELF IN CANNONS. gliders are a good feature, but I get why you wouldn't want them, it's my opinion, and you can disagree

Motion and jenzua literally need motion controls to work. This game does not have them. It never will. Thid game does not have gliding. Gliding is a good mechanic. But this game can't use it. There's no roon for it in quick mode, no room for it in the base game, and no room for it in most custom tracks. The game has no verticality. That's not an opinion.

Either way, let's stop arguing.

fine, but it is an opinion

The game is flat dude. It's not an opinion. you can literally look at it.





it's my opinion, I can look at it, heck I'm picturing it in my head. gliders can work in a 2d plain. ok, I'm done arguing
xd1
Messages 176 - Bowser Bowser
vs32162 pts ★ Legend
battle5000 pts ★ Novice
Netherlands
I've been thinking about this a little bit, but custom rules for our own Grand Prix would be kinda nice. Like setting the difficulty of the CPUs, how many racers in total (for example: 12 like MKWii & MK8, 24 like in MKWorld), and also setting the engine class so it's not forced at just 150cc. It would be nice if we could set our own Grand Prix in like Mirror mode or 200cc.


Holy crap a good suggestion in the forums for once :chokbar:
Yeah definitely agree, CPUs are way too easy especially in GP mode. In my opinion getting a gold cup should be an actual challenge.

GamerJax55 wrote:
Anti-gravity

It could feature:
-Characters with optional anti-gravity sprites
-Spin boosts by bumping into other players
-Spin boosts by spin boost pillars


Upgraded quick mode

It could feature:
-Diagonal tiles
-Off-road tiles
-The option to choose your grid size (smallest being 4x4, biggest being 16x16)


MKPC Shop

It could feature:
-Shop points (earned by doing various things)
-24hr x2 Booster Power-Ups (earning twice as much VR, BR, and challenge points
-Making your own shop (selling your own characters, tracks, etc. (you can earn shop points this way :D)


1. That's alot of work for a useless feature. Idk why 90% of MKPC players don't realise this is a 2d game.

2. Use complete mode.

3. I've been wanting something like this for a while now, but I still have no idea what you should be able to buy as this is a game where nearly everything is customisable.

- Voice clips that can optionally be turned on

- Brush and color-based fill tool in complete track editor

- More battle modes (Time mode, coin runners)

- A secret code to unlock all the base characters


1. Ehhh?

2. God please we need this collisions are so annoying :}:}:}:}:}

3. Maybe, but barely anyone plays battle mode anyway. Most people play Mario Kart to race, but then again new modes could entice more people to play battle mode. Hard to tell.

4. Crazy idea: play the game.

Gliding is a good mechanic.


😬

UltraToad- wrote:
why make it like mk8 it is a bad game

I think you just hate anything that's fun given the things you rate 1⭐
M
Messages 27 - Koopa Koopa
vs5288 pts ★ Novice
battle5000 pts ★ Novice
Canada
A bit of a smaller idea, and I could be completely wrong so please let me know, but I don't believe you get notified for your TT record being broken on custom tracks. I'd like that fixed. Again, haven't been around too long and I could be wrong.
check2

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