/| Mario Kart PC |\

Retro rewind in mkpc

smile

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Messages 598 - Mario Mario
vs21132 pts ★ Legend
battle7535 pts ★ Racer
United Kingdom
-yuGremaG- wrote:
guys I'm lost what track do I make next

make dk spaceport
shrugging1
Messages 926 - Mario Mario
vs26815 pts ★ Legend
battle7595 pts ★ Racer
United States
so I've decided to make NS2 Dry Bones Burnout, however I see @SUSSYNATH has already made it...



@SUSSYNATH, would you be fine with me replacing your Dry Bones Burnout?
@SUSSYNATH, est-ce que ça t'irait si je remplaçais ton Dry Bones Burnout ?
Messages 926 - Mario Mario
vs26815 pts ★ Legend
battle7595 pts ★ Racer
United States
okay... its up to c@oolmonkey's opinion here...

https://mkpc.malahieude.net/map.php?i=220407&collab=oQBM1_moEjxyBjV2so9PbsRB

is it better than @SUSSYNATH's?


edit: worth a shot ig
cross4
Messages 4897 - King Mario King Mario
vs51391 pts ★ Titan
battle11009 pts ★ Champion
United Kingdom
I think it's clear to anyone who does online sessions on this multicup that I don't like it, but I thought I'd go through and explain the problems with it. More importantly though, I'd like to be able to help all the different track creators of this multicup to be able to improve, since these tracks generally look like the same quality I had in 2022 when I first joined MKPC, and now my tracks have been able to rise to the quality of the Yoshi Circuit seen in this multicup. I'll go through a list of different problems with these tracks and explain how it can be improved, and once you get those 3 sorted, your tracks will likely be a lot better

1. Pixel Size
A lot of the tracks in this multicup have quite large pixels, which can be problematic, since it then worsens almost every other attribute of a track, such as worse textures, shading, and can even make the gameplay a lot harder to read. This is also a problem for the other end of a scale where the site used for making art has no pixels at all, and are pure drawing focused. Unless you're a master in regular art, these suck for MKPC because the leave the track looking messy. I imagine quite a lot of people here use pixilart, so my recommendation on that site is to use a canvas size around 600x600 (can go a larger size once you get more comfortable with making tracks) then upscale by 2x when exporting the image.

2. Consistency
Another issue in lots of these tracks are that they're quite inconsistent. Some parts may have a width of 48 pixels, while other parts have a 60 pixel width. This causes the visuals to look messy, but also makes gameplay feel weird. This can be dealt with by doing each side of the road as different lines, and using circle tool for making turns, deleting the parts you don't want. It's fine if it's not perfect, but I'd rather it ranging from 48-50 pixels than 48-60 pixels.

3. Textures
I could probably count on my hands how many tracks are actually textured. These are quite simple, but go a long way to making the visuals look way better. You can make these pretty simply by making a texture in a small grid (such as 8x8 or 16x16) on an alternate layer, copy pasting it across the layer, than deleting it in all areas it's not needed in.

Bonus. Paint.net
A bonus tip is that paint.net is a very useful app to be able to make tracks, since it can quite easily deal with all the issues I have presented, since it's not limited by image size so it can handle 1x1 pixels, it's got a built in tool for designing lines (straight and curved) with a consistent width. It also has built in textures that can be applied. It is free to use and the only downside is that it doesn't work on some older computers. Just make sure to turn off anti-aliasing. If you want a full guide on paint.net, react to this message with :rob_dabbing:
up7
rob_dabbing5
Messages 598 - Mario Mario
vs21132 pts ★ Legend
battle7535 pts ★ Racer
United Kingdom
I think it's clear to anyone who does online sessions on this multicup that I don't like it, but I thought I'd go through and explain the problems with it. More importantly though, I'd like to be able to help all the different track creators of this multicup to be able to improve, since these tracks generally look like the same quality I had in 2022 when I first joined MKPC, and now my tracks have been able to rise to the quality of the Yoshi Circuit seen in this multicup. I'll go through a list of different problems with these tracks and explain how it can be improved, and once you get those 3 sorted, your tracks will likely be a lot better

1. Pixel Size
A lot of the tracks in this multicup have quite large pixels, which can be problematic, since it then worsens almost every other attribute of a track, such as worse textures, shading, and can even make the gameplay a lot harder to read. This is also a problem for the other end of a scale where the site used for making art has no pixels at all, and are pure drawing focused. Unless you're a master in regular art, these suck for MKPC because the leave the track looking messy. I imagine quite a lot of people here use pixilart, so my recommendation on that site is to use a canvas size around 600x600 (can go a larger size once you get more comfortable with making tracks) then upscale by 2x when exporting the image.

2. Consistency
Another issue in lots of these tracks are that they're quite inconsistent. Some parts may have a width of 48 pixels, while other parts have a 60 pixel width. This causes the visuals to look messy, but also makes gameplay feel weird. This can be dealt with by doing each side of the road as different lines, and using circle tool for making turns, deleting the parts you don't want. It's fine if it's not perfect, but I'd rather it ranging from 48-50 pixels than 48-60 pixels.

3. Textures
I could probably count on my hands how many tracks are actually textured. These are quite simple, but go a long way to making the visuals look way better. You can make these pretty simply by making a texture in a small grid (such as 8x8 or 16x16) on an alternate layer, copy pasting it across the layer, than deleting it in all areas it's not needed in.

Bonus. Paint.net
A bonus tip is that paint.net is a very useful app to be able to make tracks, since it can quite easily deal with all the issues I have presented, since it's not limited by image size so it can handle 1x1 pixels, it's got a built in tool for designing lines (straight and curved) with a consistent width. It also has built in textures that can be applied. It is free to use and the only downside is that it doesn't work on some older computers. Just make sure to turn off anti-aliasing. If you want a full guide on paint.net, react to this message with :rob_dabbing:

what are the top 10 tracks that you think NEED replacing
check2
Messages 1297 - Golden Mario Golden Mario
vs16320 pts ★ Master
battle13554 pts ★ Champion
Honduras
Warning! Hot take incoming!
Spoiler [ShowHide]
y'know what, I now think this is a “quantity over quality” because pixel tracks are overrated, plus some bad quality tracks and pictures, that only took like 10 minutes to make
up2
ok3
Messages 387 - Luigi Luigi
vs20327 pts ★ Legend
battle6855 pts ★ Racer
United States
y'know what, I now think this is a “quantity over quality” because pixel tracks are overrated, plus some bad quality tracks and pictures, that only took like 10 minutes to make

Its actually not that pixels are overrated, it’s the fact that people just don’t care about the usage of different shades of colors effects the result of a drawing, because they’re lazy. (And that goes to any drawing style.)
up5
Messages 303 - Peach Peach
vs30889 pts ★ Legend
battle9439 pts ★ Expert
United States
3. Textures
I could probably count on my hands how many tracks are actually textured. These are quite simple, but go a long way to making the visuals look way better. You can make these pretty simply by making a texture in a small grid (such as 8x8 or 16x16) on an alternate layer, copy pasting it across the layer, than deleting it in all areas it's not needed in.

I personally use the airbrush/spraypaint tool a lot when making tracks to give them more detail, and I'd say it works well.
Messages 303 - Peach Peach
vs30889 pts ★ Legend
battle9439 pts ★ Expert
United States
thumbsup1
Messages 4897 - King Mario King Mario
vs51391 pts ★ Titan
battle11009 pts ★ Champion
United Kingdom
Messages 598 - Mario Mario
vs21132 pts ★ Legend
battle7535 pts ★ Racer
United Kingdom
Everyone, the topic is now unlocked, so we can have more track submissions
party2
ok1
Messages 114 - Buzzy Beetle Buzzy Beetle
vs8596 pts ★ Expert
battle5648 pts ★ Novice
Bahamas
Happy to be back!
Messages 598 - Mario Mario
vs21132 pts ★ Legend
battle7535 pts ★ Racer
United Kingdom
I updated the first message with way more yellow squares
Messages 114 - Buzzy Beetle Buzzy Beetle
vs8596 pts ★ Expert
battle5648 pts ★ Novice
Bahamas
I guess I will make Kalamari Desert too
thumbsup1
Messages 33 - Koopa Koopa
vs13618 pts ★ Champion
battle7464 pts ★ Racer
France
quel circuit Mario Kart 8 Deluxe je peut remake
mario_shrug1
Messages 598 - Mario Mario
vs21132 pts ★ Legend
battle7535 pts ★ Racer
United Kingdom
so im thinking of making a discord server for this like i did with pixel kart so if your interested then this is the link:
https://discord.gg/d5mPNvSg3
party2
ok2
Messages 289 - Toadsworth Toadsworth
vs36499 pts ★ Legend
battle7373 pts ★ Racer
Italy
Will you accept this track?

My remake of Ghost valley 1

https://mkpc.malahieude.net/map.php?i=220504&collab=EXT8P7ltOSAhaodPKKIo8uY2
cross2
Messages 598 - Mario Mario
vs21132 pts ★ Legend
battle7535 pts ★ Racer
United Kingdom
Will you accept this track?

My remake of Ghost valley 1

https://mkpc.malahieude.net/map.php?i=220504&collab=EXT8P7ltOSAhaodPKKIo8uY2

no detail in the planks whatsoever and unclear offroad in the shortcut
Messages 598 - Mario Mario
vs21132 pts ★ Legend
battle7535 pts ★ Racer
United Kingdom
ive been working on ns2 mc:
https://i.postimg.cc/BQBDsjr4/Screenshot-2026-04-06-11-27-10.png
tell me if it looks good
laugh2
thumbsup5
clap1

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