/| Mario Kart PC |\

/!\ OFFICIAL SUGGESTIONS TOPIC

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vs12400 pts ★ Champion
battle8430 pts ★ Expert
Bulgaria
Maybe an option of showing people's anniversaries on MKPC and birthdays at the same time on the home screen?
thinking3
vs24763 pts ★ Legend
battle9763 pts ★ Expert
In Challenge editor, custom decor names should be translateable too.
up4
genius3
vs35873 pts ★ Legend
battle8970 pts ★ Expert
United States
If a topic is considered old, I think it should say that on the top of the message page, like this:


https://i.postimg.cc/gJmwSBHX/Screenshot-2026-09-16-2-12-26-PM.png

(I know that's not an old topic, I'm just using it as an example, and I couldn't find the right font for the text)
vs79385 pts ★ Titan
battle15264 pts ★ Master
United Kingdom
FryGuy wrote:
If a topic is considered old, I think it should say that on the top of the message page, like this:


https://i.postimg.cc/gJmwSBHX/Screenshot-2026-09-16-2-12-26-PM.png

(I know that's not an old topic, I'm just using it as an example, and I couldn't find the right font for the text)

I think topics should be like "archived" as in like topics that are automatically locked (but labelled as archived) if it remains inactive for a certain amount of time. There would ofc be certain topics that are not allowed to be archived etc
up1
vs87566 pts ★ Titan
battle8384 pts ★ Expert
United States
Mapno4 wrote:
Mapno4 wrote:
NERF BAGGING

I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun

At this point I feel like they're bribing the item slot to win


3 mushrooms is a win con on lap 2 if no shock, I don't see the issue


The issue IS the mushrooms wins should be awarded to people who frontrun(skill) and although item management is skill there are alsp too many overpowered item like bullet,shock and golden that people that are capable of getting 1st place are reversing to get when the worse players would need them far more (and I am not talking about getting mario karted becausw that is also a valid reason to have those items).


Items are only as powerful as their situational uses, if you put yourself into a situation where someone's bill is stronger than you want it to be, that's your lack of skill. Golden mushroom is broken in certain scenarios as is green shell. Bullet bill sucks in certain scenarios as does fake item box. There is no predisposed "good" item for every single situation, and if people are skill-lessly winning by spamming out their items, you just have to improve your strategy. That's how you separate yourself from the second rate players.


I agree with most of what you said and while it is true a golden is useless on tracks like DS rainbow road the other point you never fully proved I meant that items like the billet bill should only be for players who cant reverse drift or are newer to the game and help those players who have a set disadvantage from skill win races but players who can reverse drift going backwards to get these items gives them in MY OPINION a unfair advantage because if you can reverse drift you don't need a huge shortcut that saves a second because you are squeezing orange MTs often while people who cant only get MT on turns and will benefit from these shortcuts.


Skill difference shouldn't constitute a change of this magnitude. If someone who can Rd wants to go get a star for the shortcut in shroom ridge or shock dodge, I say it's fair to let them. If people who are less skilled have a problem with the competitive system of the game (that relies on skill) they can either get better or stop complaining. All players have equal opportunity to become as good as the other players, it just takes practice, and, for whatever competitive merit worldwide still provide, the format shouldn't be dumbed down to appeal to less skilled players. Besides, as touched on a bit before, worldwide distribution is extremely unserious, anybody who can Rd can win anymore, you just need the skill.
vs79385 pts ★ Titan
battle15264 pts ★ Master
United Kingdom
Mapno4 wrote:
Mapno4 wrote:
Mapno4 wrote:
NERF BAGGING

I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun

At this point I feel like they're bribing the item slot to win


3 mushrooms is a win con on lap 2 if no shock, I don't see the issue


The issue IS the mushrooms wins should be awarded to people who frontrun(skill) and although item management is skill there are alsp too many overpowered item like bullet,shock and golden that people that are capable of getting 1st place are reversing to get when the worse players would need them far more (and I am not talking about getting mario karted becausw that is also a valid reason to have those items).


Items are only as powerful as their situational uses, if you put yourself into a situation where someone's bill is stronger than you want it to be, that's your lack of skill. Golden mushroom is broken in certain scenarios as is green shell. Bullet bill sucks in certain scenarios as does fake item box. There is no predisposed "good" item for every single situation, and if people are skill-lessly winning by spamming out their items, you just have to improve your strategy. That's how you separate yourself from the second rate players.


I agree with most of what you said and while it is true a golden is useless on tracks like DS rainbow road the other point you never fully proved I meant that items like the billet bill should only be for players who cant reverse drift or are newer to the game and help those players who have a set disadvantage from skill win races but players who can reverse drift going backwards to get these items gives them in MY OPINION a unfair advantage because if you can reverse drift you don't need a huge shortcut that saves a second because you are squeezing orange MTs often while people who cant only get MT on turns and will benefit from these shortcuts.


Skill difference shouldn't constitute a change of this magnitude. If someone who can Rd wants to go get a star for the shortcut in shroom ridge or shock dodge, I say it's fair to let them. If people who are less skilled have a problem with the competitive system of the game (that relies on skill) they can either get better or stop complaining. All players have equal opportunity to become as good as the other players, it just takes practice, and, for whatever competitive merit worldwide still provide, the format shouldn't be dumbed down to appeal to less skilled players. Besides, as touched on a bit before, worldwide distribution is extremely unserious, anybody who can Rd can win anymore, you just need the skill.

I feel like distance based items should be nerfed a bit when there's only like 2 players in the race. If both players know how to rd, then 2nd place gets items so overpowered that they can just outright catch up and win on lap 3, even if they aren't even like half a lap behind :$
up3
J
vs5519 pts ★ Novice
battle5000 pts ★ Novice
Mexico
Rework the controls in mobile for battle mode, pls
vs47678 pts ★ Titan
battle12012 pts ★ Champion
Australia
Rework the controls in mobile for battle mode, pls

Unspecific, please elaborate how you'd like it to be reworked.
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
A few music-related things...

1. I think adding frontrunning music would be cool. If the course had both tracks running at the same time, it could just fade between them when you transition in and out of 1st place.

2. Add a 'losing results music' option for custom characters. All of mine use Wii's and it's a little weird to hear the winning music if I just got completely Mario Karted :p

3. Transpose final lap music up a half step instead of just playing the same loop at 1.25x speed or whatever it is rn.

4. Custom music for multicup menus
up5
vs87566 pts ★ Titan
battle8384 pts ★ Expert
United States
Hazel wrote:
Mapno4 wrote:
Mapno4 wrote:
Mapno4 wrote:
NERF BAGGING

I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun

At this point I feel like they're bribing the item slot to win


3 mushrooms is a win con on lap 2 if no shock, I don't see the issue


The issue IS the mushrooms wins should be awarded to people who frontrun(skill) and although item management is skill there are alsp too many overpowered item like bullet,shock and golden that people that are capable of getting 1st place are reversing to get when the worse players would need them far more (and I am not talking about getting mario karted becausw that is also a valid reason to have those items).


Items are only as powerful as their situational uses, if you put yourself into a situation where someone's bill is stronger than you want it to be, that's your lack of skill. Golden mushroom is broken in certain scenarios as is green shell. Bullet bill sucks in certain scenarios as does fake item box. There is no predisposed "good" item for every single situation, and if people are skill-lessly winning by spamming out their items, you just have to improve your strategy. That's how you separate yourself from the second rate players.


I agree with most of what you said and while it is true a golden is useless on tracks like DS rainbow road the other point you never fully proved I meant that items like the billet bill should only be for players who cant reverse drift or are newer to the game and help those players who have a set disadvantage from skill win races but players who can reverse drift going backwards to get these items gives them in MY OPINION a unfair advantage because if you can reverse drift you don't need a huge shortcut that saves a second because you are squeezing orange MTs often while people who cant only get MT on turns and will benefit from these shortcuts.


Skill difference shouldn't constitute a change of this magnitude. If someone who can Rd wants to go get a star for the shortcut in shroom ridge or shock dodge, I say it's fair to let them. If people who are less skilled have a problem with the competitive system of the game (that relies on skill) they can either get better or stop complaining. All players have equal opportunity to become as good as the other players, it just takes practice, and, for whatever competitive merit worldwide still provide, the format shouldn't be dumbed down to appeal to less skilled players. Besides, as touched on a bit before, worldwide distribution is extremely unserious, anybody who can Rd can win anymore, you just need the skill.

I feel like distance based items should be nerfed a bit when there's only like 2 players in the race. If both players know how to rd, then 2nd place gets items so overpowered that they can just outright catch up and win on lap 3, even if they aren't even like half a lap behind :$


Now this is true
1v1s are completely ridiculous with worldwide dist, but worldwide dist is bad in many other ways too, so it would probably need a complete rework, at least in my opinion.
J
vs5519 pts ★ Novice
battle5000 pts ★ Novice
Mexico
welcome wrote:
Rework the controls in mobile for battle mode, pls

Unspecific, please elaborate how you'd like it to be reworked.


Oh right, its that theres a couple of moves in battle mode that are impossible (as far as i know) to do in mobile, like inflating your balloons


Forget my request, i found out how, nevermind
vs13701 pts ★ Champion
battle4982 pts ★ Budding pilot
Antarctica
make the register or sign in page more visible?
add some animations or other crap that makes the game look better onto the menus?
we could get a knockout tour if possible (prolly not)?
make the snes, gba, ds cup icons actually have their cup icons from the game on it?
ooo wait you could feature tracks and cups and multicups. heck, you could do characters!
make it so if one of your follower's characters don't just drag you into the game, it'll actually put you on the character's page.
make it so deleted areas actually have a 404 not found error, not some blank screen.
check1

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