/!\ Advent Calendar 2024
On 2024-12-24 at 20:49:34
You're not trying to piss us off? In any case, stop it, it gets boring really fast.
1
On 2024-12-24 at 20:59:39
Bonjour à tous, c'est la première fois que j'écris un message, mais je vous souhaite un joyeux noel.
Hello! Welcome to MKPC. Here's a new-member Christmas present for you, courtesy of the MKPC Crivility Corporation!
On 2024-12-24 at 21:22:11
The Advent Calendar this year was great, congratulations to people that beat all 24 challanges (i didn't due to some technical issues), but most challanges i did were very fun
There are definetly some problems that i and a lot of people have noticed, here are a few that i have problems with:
Day 3: 5 laps of no drifting is no fun at all
Day 15: You probably already know why this is a problem
Day 19: Mostly rng challange (but this one is still fun to try to find cursed boo and hit him)
Day 20: King Boo sucks
Day 23: Just because you want to make the challanges not require rd doesn't mean you have to take it away from us
There are definetly some problems that i and a lot of people have noticed, here are a few that i have problems with:
Day 3: 5 laps of no drifting is no fun at all
Day 15: You probably already know why this is a problem
Day 19: Mostly rng challange (but this one is still fun to try to find cursed boo and hit him)
Day 20: King Boo sucks
Day 23: Just because you want to make the challanges not require rd doesn't mean you have to take it away from us
2
On 2024-12-24 at 22:36:08
Compilation of all the challenges this year
4
On 2024-12-26 at 11:47:44
I've been so busy this December that I haven't been able to take part in all the advent calendar challenges. That's a shame.
On 2024-12-26 at 18:37:43
I've been so busy this December that I haven't been able to take part in all the advent calendar challenges. That's a shame.
technically you do still have a few days before the event is proper done
On 2024-12-30 at 19:37:27
I can't beat it
2
1
On 2024-12-30 at 22:42:00
Bravo à tous les participants de cette année J'espère que cette édition vous a plu
Je viens d'attribuer les récompenses comme promis, vous pouvez consulter votre nouveau titre sur votre profil Comme les années précédentes, celui-ci dépend du nombre de jours que vous avez complétés.
- 1-9 défis réussis : Flocon Enneigé
- 10-19 défis réussis : Challenger de Noël
- 20-23 défis réussis : Aventurier de l'Avent
- 24 défis réussis : Prodige Hivernal
Félicitations aux prodiges de cette année ! Et bravo à tous les autres bien sûr
En espérant pouvoir remettre ça en 2025
Je viens d'attribuer les récompenses comme promis, vous pouvez consulter votre nouveau titre sur votre profil Comme les années précédentes, celui-ci dépend du nombre de jours que vous avez complétés.
- 1-9 défis réussis : Flocon Enneigé
- 10-19 défis réussis : Challenger de Noël
- 20-23 défis réussis : Aventurier de l'Avent
- 24 défis réussis : Prodige Hivernal
Félicitations aux prodiges de cette année ! Et bravo à tous les autres bien sûr
En espérant pouvoir remettre ça en 2025
Congratulations to all the participants of this year I hope you enjoyed this edition
I’ve just assigned the awards as promised, you can check your new title on your profile Like in previous years, it depends on the number of days you completed.
- 1-9 challenges succeeded: Snowy Flake
- 10-19 challenges succeeded: Christmas Challenger
- 20-23 challenges succeeded: Advent Adventurer
- 24 challenges succeeded: Winter Prodigy
Congratulations to this year’s prodigies! And congrats to everyone else of course
Hopefully we can do this again in 2025
I’ve just assigned the awards as promised, you can check your new title on your profile Like in previous years, it depends on the number of days you completed.
- 1-9 challenges succeeded: Snowy Flake
- 10-19 challenges succeeded: Christmas Challenger
- 20-23 challenges succeeded: Advent Adventurer
- 24 challenges succeeded: Winter Prodigy
Congratulations to this year’s prodigies! And congrats to everyone else of course
Hopefully we can do this again in 2025
10
On 2024-12-30 at 22:44:36
Thank you so much for yet another calendar, this year the challenges were nicely conceptualized, very fun, with a great difficulty curve. 🫶🏼
1
On 2024-12-30 at 22:57:33
so glad i completed more than 15 challenges this year - hell, even more than 20! thank you for another great calendar. here's to hoping that 2025 is greater!
1
On 2024-12-30 at 23:43:06
This years advent calendar has been very good i hope the 2025 one will be just as awsome!
On 2024-12-30 at 23:46:42
Bro how did I get the same thing💀
On 2024-12-31 at 00:18:16
I appreciate the new 2024 XMAS Calendar, you guys! This year's challenges were super enjoyable and had a great balance of difficulty. I am so glad I completed all the 24 challenges. My #1 fav was GAS GAS GAS. ^^
On 2024-12-31 at 03:24:34
Congratulations to everyone who participated in the calendar
I'm posting this much later than I would've liked to, but I'll give my opinion on every challenge that appeared and why they were selected. Keep in mind that when selecting challenges, we try to choose the ones that anyone can beat, and RD is not required, which is much harder than you may first think.
Day 1:
Like last year, it's a very solid and fitting start to the event. Track also came from a really underrated creator, so I'm glad he was given the spotlight here. Challenge did get slightly buffed (time limit) to fit the event more.
Day 2:
Another pretty nice challenge, although this was a bit on the shorter end. Nothing much more to say.
Day 3:
First "bad" challenge. Not being able to drift wasn't a problem here, especially since some turns made this a bit tricky. It's fine on its own but not really suitable for the event, and the 5 laps (whilst it makes sense for the track) was a bit annoying for some. Apparently, this was shortened to 3 laps, but I never checked for myself. This is another problem with selecting challenges, where a challenge can be ok but doesn't exactly work for the event.
Day 4:
The funny one. Good challenge. :geniuspog:
Day 5:
The rushed one. The original Day 5 was pretty bad so we made a last minute change, and I think it's just there. Good challenge on its own but again not great for the event.
Day 6:
Solid dodging challenge, although Monty Moles are not a good idea if not indicated. The stuff before the Monty section wasn't too hard so I suppose this can slide. Also a Starl track so automatic W.
Day 7:
Another banger from BowserRace. This was the first challenge I suggested to appear in the event and you can all probably see why. We need people to make more challenges like this. Good track, interesting manoeuvre and a solid time limit.
Day 8:
Day 5 but not rushed and actually suitable for the event. Coins are placed in good spots and the time limit feels more involved. Good challenge.
Day 9:
Another good challenge but held back by the fact that the slimes tend to disappear right in front of you. Sometimes you just gotta get lucky and hope the green shells hit 2 or 3 in one go, and ideally in the same run. I thought 1:40 was quite tight at first, but the challenge can be beaten in 1:15 so it's a bit rng. Still fun though.
Day 10:
RUINAS ROCA PICUDA :gambapog: I made the challenge myself, so I won't say anything about the quality. I tried to have a coin challenge which also made you think about the optimal route you need to take, and judging by what others have said I think it was fine?
Day 11:
I dunno, it's just "ok"? I really don't know what to say about this other than I forgot it existed because it was pretty easy, but others seemed to appreciate it so it's probably fine. Again not a bad challenge but I'm not sure if it works for the event. I'll leave it to you guys to tell me.
Day 12:
Really well executed, I totally didn't steal this idea for CL3. I thought it was a bit easy for Day 12 but still great nonetheless.
Day 13:
Definitely one of my favourite challenges this year because of how clever it is. Unfortunately, those fish just don't wanna die, they keep flopping out of my way last second. Really good concept with the new POW item though.
Day 14:
I think most people took this more as a short memorisation challenge rather than a puzzle solving challenge. I didn't mind this but there's no denying it was one of the weaker challenges this year.
Day 15:
OK ik this is my challenge but I definitely need to talk about this one, because this was arguably the most polarising challenge this year. No, it's not extreme worthy imo.
When I made and verified the challenge I beat it 2nd attempt, and to make sure it wasn't a fluke I rebeat it 2 attempts later again. I even asked the other validators to playtest it, and Nodac seemed to beat it quite quickly, so the difficulty must've been ok right? Turns out that if you barely play challenges, you're probably gonna suck with low handling stats. Almost everybody struggled on this one and it took some hours spanning several days to beat. I was genuinely surprised with how much people struggled.
Here's some tips: DON'T DRIFT. If you drift you'll end up taking a radius wider than Wario's waistline and you'll probably hit something. Before you change direction, wait until you straighten up before you turn so that you don't swerve, and if necessary, let go of the accelerator. Finally, if you fail an attempt, don't reset and just keep practicing to scout out the obstacles ahead.
Another thing, this was 100% skill based. No, this is not me indirectly saying y'all have a skill issue, but there genuinely was no rng since the obstacles don't move and there weren't really any choke points. I suppose Wario's hitbox may feel unfair but the time limit wasn't that tight so there was no need to rush.
I also think this challenge singlehandedly made most people fatphobic if they weren't to begin with.
Day 16:
Good variety of puzzles and a decent length for the event. I enjoyed this one.
Day 17:
I was initially reluctant to include this because I thought it would be annoying and repetitive, but after I understood the POW block I actually had fun with this (I thought spinning out meant an automatic fail but didn't realise that a dodge means a nerfed spin lol). The dodge patters are completely random too, meaning you have to react to it rather than remember what to do. I would actually like to see Nodac do something like this on tracks that aren't test circle in the future.
Day 18:
Nice platforming challenge with like 1 tricky manoeuvre only. Challenge got nerfed to be only 1 lap so it didn't get annoying, but tbh I was a little underwhelmed because most of it was pretty simple so I beat it in no time.
Day 19:
RNG bossfight, I love getting 50 secs worth of single green shells... oh and that cannon didn't work properly either. Yea I can't say I had fun with this one, even though it doesn't try to be bad.
Day 20:
I had gifs disabled and forgot it was an option :gamba: I did beat it legit about 3-4 years ago. Good idea but unfortunately easy to bypass.
Day 21:
Actually quite tight, if you make one mistake it's over. You can also feel the pressure towards the end. Well made challenge and suitable for towards the end of the calendar.
Day 22:
Probably my favourite challenge in the event, even if I wish it was a little harder. The only problem is that the balls can spawn right in front of you and there's nothing you can do about it, but other than that it's really fun. It's also a reference to a game I've never played before which is also neat.
Day 23:
I swear I'm not being biased when I say this because I'm running MKPC Generations and my tracks appeared, but I genuinely liked this one and I know I'm like the only one who did. Not having RD felt really refreshing to me, and other than MH and maybe BC I was never really secured a win. A successful run takes about 10 mins, which to me is kind of appropriate for the final challenge before the obvious CL3 (I say obvious but idk how we're gonna do it next year). The most fun I've had on this game in a while, even if I know it's objectively not great. People also had mixed opinions on how hard each track was aside from RR, which I thought was pretty interesting.
The challenge was initially 40 points which was not a good idea, but in hindsight I overcorrected it when I changed it to 30 because it became way too easy. 34-36 was probably a better choice. I also made a few changes to RR to make it a little less unfair.
Probably won't be brought back next year since people didn't enjoy it as much.
Day 24:
I busted my ass off for this one. I'm really glad people enjoyed this one, and to those who didn't (and trolled) your opinion is invalid 🥱 (the ego on this guy)
I thought this was a really good opportunity to try the randomiser idea I've had for a while, even if I had to cut it down due to time restrictions, I was super busy irl when I was making this. It was also a good excuse to make some SNES tracks and a poorly made Sherbet Rink. You can probably tell some parts were a bit rushed, especially since I had to make like 4 patches after initial release, but overall I'm very happy with how it turned out and that the time I put into this didn't go to waste. I'm also curious to see how long it took people to complete the challenge, since naturally knowing the code being the creator I skipped most of the challenge.
Very special thanks to Nodac for helping me out with this one, it wouldn't have been possible without him.
Also, I really don't see how I can improve on this for next year since I don't wanna repeat anything. CL2 being the same as CL1 but on a CT made sense, but now that CL3 is completely different to the others there is no reason to have the same idea. Might need some help.
Overall, this is easily the best calendar so far, with only a few stinkers (that weren't even that bad) appearing. Hopefully next year will be even better, but we'll need you guys to also make some good challenges, and maybe they'll feature.
I'm posting this much later than I would've liked to, but I'll give my opinion on every challenge that appeared and why they were selected. Keep in mind that when selecting challenges, we try to choose the ones that anyone can beat, and RD is not required, which is much harder than you may first think.
Day 1:
Like last year, it's a very solid and fitting start to the event. Track also came from a really underrated creator, so I'm glad he was given the spotlight here. Challenge did get slightly buffed (time limit) to fit the event more.
Day 2:
Another pretty nice challenge, although this was a bit on the shorter end. Nothing much more to say.
Day 3:
First "bad" challenge. Not being able to drift wasn't a problem here, especially since some turns made this a bit tricky. It's fine on its own but not really suitable for the event, and the 5 laps (whilst it makes sense for the track) was a bit annoying for some. Apparently, this was shortened to 3 laps, but I never checked for myself. This is another problem with selecting challenges, where a challenge can be ok but doesn't exactly work for the event.
Day 4:
The funny one. Good challenge. :geniuspog:
Day 5:
The rushed one. The original Day 5 was pretty bad so we made a last minute change, and I think it's just there. Good challenge on its own but again not great for the event.
Day 6:
Solid dodging challenge, although Monty Moles are not a good idea if not indicated. The stuff before the Monty section wasn't too hard so I suppose this can slide. Also a Starl track so automatic W.
Day 7:
Another banger from BowserRace. This was the first challenge I suggested to appear in the event and you can all probably see why. We need people to make more challenges like this. Good track, interesting manoeuvre and a solid time limit.
Day 8:
Day 5 but not rushed and actually suitable for the event. Coins are placed in good spots and the time limit feels more involved. Good challenge.
Day 9:
Another good challenge but held back by the fact that the slimes tend to disappear right in front of you. Sometimes you just gotta get lucky and hope the green shells hit 2 or 3 in one go, and ideally in the same run. I thought 1:40 was quite tight at first, but the challenge can be beaten in 1:15 so it's a bit rng. Still fun though.
Day 10:
RUINAS ROCA PICUDA :gambapog: I made the challenge myself, so I won't say anything about the quality. I tried to have a coin challenge which also made you think about the optimal route you need to take, and judging by what others have said I think it was fine?
Day 11:
I dunno, it's just "ok"? I really don't know what to say about this other than I forgot it existed because it was pretty easy, but others seemed to appreciate it so it's probably fine. Again not a bad challenge but I'm not sure if it works for the event. I'll leave it to you guys to tell me.
Day 12:
Really well executed, I totally didn't steal this idea for CL3. I thought it was a bit easy for Day 12 but still great nonetheless.
Day 13:
Definitely one of my favourite challenges this year because of how clever it is. Unfortunately, those fish just don't wanna die, they keep flopping out of my way last second. Really good concept with the new POW item though.
Day 14:
I think most people took this more as a short memorisation challenge rather than a puzzle solving challenge. I didn't mind this but there's no denying it was one of the weaker challenges this year.
Day 15:
OK ik this is my challenge but I definitely need to talk about this one, because this was arguably the most polarising challenge this year. No, it's not extreme worthy imo.
When I made and verified the challenge I beat it 2nd attempt, and to make sure it wasn't a fluke I rebeat it 2 attempts later again. I even asked the other validators to playtest it, and Nodac seemed to beat it quite quickly, so the difficulty must've been ok right? Turns out that if you barely play challenges, you're probably gonna suck with low handling stats. Almost everybody struggled on this one and it took some hours spanning several days to beat. I was genuinely surprised with how much people struggled.
Here's some tips: DON'T DRIFT. If you drift you'll end up taking a radius wider than Wario's waistline and you'll probably hit something. Before you change direction, wait until you straighten up before you turn so that you don't swerve, and if necessary, let go of the accelerator. Finally, if you fail an attempt, don't reset and just keep practicing to scout out the obstacles ahead.
Another thing, this was 100% skill based. No, this is not me indirectly saying y'all have a skill issue, but there genuinely was no rng since the obstacles don't move and there weren't really any choke points. I suppose Wario's hitbox may feel unfair but the time limit wasn't that tight so there was no need to rush.
I also think this challenge singlehandedly made most people fatphobic if they weren't to begin with.
Day 16:
Good variety of puzzles and a decent length for the event. I enjoyed this one.
Day 17:
I was initially reluctant to include this because I thought it would be annoying and repetitive, but after I understood the POW block I actually had fun with this (I thought spinning out meant an automatic fail but didn't realise that a dodge means a nerfed spin lol). The dodge patters are completely random too, meaning you have to react to it rather than remember what to do. I would actually like to see Nodac do something like this on tracks that aren't test circle in the future.
Day 18:
Nice platforming challenge with like 1 tricky manoeuvre only. Challenge got nerfed to be only 1 lap so it didn't get annoying, but tbh I was a little underwhelmed because most of it was pretty simple so I beat it in no time.
Day 19:
RNG bossfight, I love getting 50 secs worth of single green shells... oh and that cannon didn't work properly either. Yea I can't say I had fun with this one, even though it doesn't try to be bad.
Day 20:
I had gifs disabled and forgot it was an option :gamba: I did beat it legit about 3-4 years ago. Good idea but unfortunately easy to bypass.
Day 21:
Actually quite tight, if you make one mistake it's over. You can also feel the pressure towards the end. Well made challenge and suitable for towards the end of the calendar.
Day 22:
Probably my favourite challenge in the event, even if I wish it was a little harder. The only problem is that the balls can spawn right in front of you and there's nothing you can do about it, but other than that it's really fun. It's also a reference to a game I've never played before which is also neat.
Day 23:
I swear I'm not being biased when I say this because I'm running MKPC Generations and my tracks appeared, but I genuinely liked this one and I know I'm like the only one who did. Not having RD felt really refreshing to me, and other than MH and maybe BC I was never really secured a win. A successful run takes about 10 mins, which to me is kind of appropriate for the final challenge before the obvious CL3 (I say obvious but idk how we're gonna do it next year). The most fun I've had on this game in a while, even if I know it's objectively not great. People also had mixed opinions on how hard each track was aside from RR, which I thought was pretty interesting.
The challenge was initially 40 points which was not a good idea, but in hindsight I overcorrected it when I changed it to 30 because it became way too easy. 34-36 was probably a better choice. I also made a few changes to RR to make it a little less unfair.
Probably won't be brought back next year since people didn't enjoy it as much.
Day 24:
I thought this was a really good opportunity to try the randomiser idea I've had for a while, even if I had to cut it down due to time restrictions, I was super busy irl when I was making this. It was also a good excuse to make some SNES tracks and a poorly made Sherbet Rink. You can probably tell some parts were a bit rushed, especially since I had to make like 4 patches after initial release, but overall I'm very happy with how it turned out and that the time I put into this didn't go to waste. I'm also curious to see how long it took people to complete the challenge, since naturally knowing the code being the creator I skipped most of the challenge.
Very special thanks to Nodac for helping me out with this one, it wouldn't have been possible without him.
Also, I really don't see how I can improve on this for next year since I don't wanna repeat anything. CL2 being the same as CL1 but on a CT made sense, but now that CL3 is completely different to the others there is no reason to have the same idea. Might need some help.
Overall, this is easily the best calendar so far, with only a few stinkers (that weren't even that bad) appearing. Hopefully next year will be even better, but we'll need you guys to also make some good challenges, and maybe they'll feature.
5