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Stop stealing tracks (you know who you are)

Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia


Tracks are deleted and the user has been warned, thanks 👍
Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
This is mainly for @Ashton_ because he obviously isn't getting the message. You need to stop stealing tracks from other people because it's unfair to the original creator. People put hours into custom made images, and you stealing it for your own credit is selfish. I've already banned you and warned you after that ban for the same reason, do it again and you're getting a much longer ban because you're clearly not getting the message.

https://mkpc.malahieude.net/map.php?i=103948
example of a stolen track

And to everyone else, please don't do it either. I'm sure if you ask the original creator and credit them, they won't bite in most cases.
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Some complaints/problems with the game

Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
I see stupidly quick times for time trials as well. There are people no got under 10 sec a lap (no I am not talking about baby park or something) on the first course. The first course is short, don’t get me wrong, but under 10 seconds on average seems like cheating, i couldn’t see anything quicker than 12 seconds or something. Don’t know if they used a mod or hack or technique for the game but it is very confusing how they manage to be so quick, it doesn’t seem legit. Are all completions non hacked?

I also have an issue of how to play battle mode since the red shells don’t work how they are supposed to, the cpu don’t stop driving and act like it’s a race course, and some of the customization (teams, collect coins, etc.) is missing.

I also have one more complaint which is not terribly big but more of a minor issue. I don’t know how to get double stacked item boxes. Does it exist or not?

Sorry for talking about the cons of the game so much but I really am confused how to play the game. Sorry for having an aggressive tone.


1. All completions are non hacked, there is a technique called "reverse drifting" which is a way to chain super  mini turbos without losing any speed. Think of snaking in mkds but on steroids (there is also snaking in this game too but it's not as quick as RD)

2. Red shells in battle are supposed to only go straight unless they detect a nearby player, I would assume that's the case here but I don't play battle on this site. The way the CPUs work in battle is that they have set paths, and at certain points they'll change direction, depending on where they are programmed to go. I also wouldn't see why they would stop in the first place. As for the other battle options, they would be tricky to program for a game like this, and Wargor is only one person who programs the game so it's even harder to release any update quickly.

3. Double items do exist, but not in Quick Mode courses. If you make a complete mode track you just need to right click the item box and the option should appear.

Hopefully some of this stuff is helpful for you ;)
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/!\ Advent Calendar 2023

Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Lil' bit of a topic revive but I wanted to share my thoughts on all of the challenges and share a bit of insight as to why some were picked. I just haven't been able to do it for a few days hence why it's a bit late. Obviously most of this will be my opinion so feel free to agree/disagree.

A few things to keep in mind is that selecting challenges for this even is much harder than you think since we try to make it balanced between newer and more experienced players. A lot of the challenges are quite good but might not have been suitable for the calendar, and it's impossible to expect nobody to criticise some of them.

Day 1:
Great start to the calendar imo because it's a very fair and well balanced difficulty. It's also in the snow which is automatically sticking to the winter-y Christmas for you northern hemisphere people. Not really much more to say here.

Day 2:
Ok if you couldn't already tell this one was a meme. I originally sent this to Wargor as a joke but he seemed to like it because he thought it was suitable for the early stages of the calendar since it required a bit of exploration and effort to complete but wasn't too difficult. Saying more would be narcissistic since I made the challenge but maybe we'll get more memes in the future.

Day 3:
Probably the most forgettable challenge of the calendar but that's entirely my fault tbh. The challenge itself is good but when I suggested this challenge to Wargor I must admit I mainly focused on the balanced difficulty and not really the calendar progression. This is kinda the first example that shows the high standards for the calendar where even the good ones won't work, and it'll be mentioned a few more times later in this post.

Day 4:
Good challenge, nothing more to say really.

Day 5:
Similar to Day 2 where you go OOB but obviously not meant to be a joke. The trees give a good visual indicator which I think is quite fair. I'm probably overthinking it but the challenge was made before wall elevations we're a thing so I thought newer players could be a bit confused but it's not really a problem. Good challenge.

Day 6:
We're playing a Mario Kart game so expect some actual racing, but to make it fairer you can't use Daisy so it's a good way to make it more balanced. I also suggested this challenge on this specific track since the calendar is supposed to be a bit of a celebration so it was only appropriate to have it on a milestone track in the community (more specifically the winner of the Summer TBC).

Day 7:
This is one of those ones where you kinda need to know what is happening and where to go, since while going backwards you actually skip a lot of the course. I think the challenge itself is fine but maybe a better backwards lap could've been chosen for the calendar?

Day 8:
Good challenge, you first have to figure out the correct path and then executing it still requires a bit of effort but still not too difficult.

Day 9:
This is a bit of a weird one. The concept of the challenge is great but I think the arena itself falls short for me. I get that it's older but it's basically a big square with not many visual indicators and no real set path, making shrooming into your opponent a bit annoying. I had a few failed runs where I got 8 hits and a lot of times where I'd get a few quick hits and then absolutely nothing. I would really like to see this concept brought back again but next time on an arena where we actually know where the CPU will go.

Day 10:
Yea ok get rick rolled and cope harder if you don't like it. Easily the worst quality challenge (based on normal challenge standards) on the calendar since it's not serious whatsoever but it can be forgiven because it's obviously a meme. It also shows how weird selecting challenges are since this one works but some better challenges don't. Don't expect me to accept challenges like this anymore tho lol.

Day 11:
I know there was a bit of drama with this one but I'm going to avoid it and simply share what I think of the challenge itself. I thought it was completely fine and was a great hybrid between puzzle and skill, and neither part of it was difficult. Obviously it's a very niche solution so it's fair to say that people who don't understand how quick mode works would struggle but calling it outright bad is unfair imo. Because of what happened we are probably going to move away from community challenges so that members don't unfairly take criticism they don't deserve, especially when they never asked for or even knew their challenge would appear. I'd rather the staff or myself take the blame for a bad challenge than someone else. It also shows how even when we choose a challenge we think is fine it may not be well received either, which only confirms my point of being impossible to please everyone.

Day 12:
I got super lucky with this one completing it because from what I've seen many people struggled on that one gift in the green section and spent 40+ minutes on it alone, and that is an understatement for some. Otherwise I think the challenge itself is great though, and taking an existing course and modifying it was a clever idea. I won't lie I accidentally hit that gift without even aiming for it.

Day 13:
I like the idea but this one was free. I can't really say my thoughts on it because I don't even remember what I did since I beat it so quickly.

Day 14:
Same thing as Day 6 but slightly harder since you use Rosalina and rather than a community course it's a remake of a Nintendo one so people would be familiar with it.

Day 15:
The depth perception with decors made a few gingerbreads hard to spot but if you looked at the minimap it's fine. Not going backwards was a bit unnecessary imo but that's just a nitpick. Challenge is fine and fits the theme of the calendar.

Day 16:
This one is a bit similar to Day 9 for me where the concept is good but the arena falls a bit short since the lack of visual indication makes it really difficult to tell how strong those moving circles are. But the real problem were those red shells tbh. Get rid of those or increase the balloon count and the challenge would've been fine.

Day 17:
Good challenge concept and it was actually easier to tell where the CPUs would go. This one redeems Day 9 for me.

Day 18:
Very good challenge. You're stuck with using a character with awful stats and it gets progressively more challenging. Only complaint would be that the sharp turn near the end was a bit too hard and was basically the only place I would fail at for 10 minutes but again a nitpick.

Day 19:
If you know what to do it's pretty easy, but the old visuals made that part a bit tricky. No real thoughts on this one tbh.

Day 20:
This felt more like a consistency challenge rather than a parkour course and I didn't really like it. Had there been only 2 laps or allowing 1-2 falls then it would've been so much better because it's just annoying doing 3 laps of the same thing without any fails and when you do you have to restart, so your successful laps don't even matter.

Day 21:
On the homestretch and the difficulty picks up quite nicely. This was definitely one of the harder challenges but if you did it well you could still have around 20 seconds to spare. I enjoyed this one.

Day 22:
Amazing concept again and it'll probably be brought back for the next calendar, but the only problem is that even though there were 140 coins it definitely did not feel like it since most of them have to be avoided on the split paths (I think I missed like 5 and just barely completed it). Most of the failed runs would come on section 3 which could be quite annoying too but I still enjoyed it. Maybe next time the coins could be less scattered.

Day 23:
When you first see the challenge it looks daunting but honestly really wasn't that hard at all. But I'm sure anyone who completed it will agree that the ending sucks since the jumps are a bit blind and getting your stunts in would feel a bit inconsistent. The challenge probably took me 10 minutes longer than it should've

Day 24:
Same concept as the 2022 calendar but rather than editing a Nintendo track I created my own world for the player to explore and I hope it went well? Again I made this track and challenge so I won't say too much but I do have some self criticism. The hitboxes for some of the decor zones were pretty bad since I forgot to account for the size of the actual decors, the bike being the prime example of what I mean (large decor but not a larger hitbox), so they're all just 10x10 squares or something like that. I also feel like a lot of people struggled to find Gift 5 because it was in such a weird area, and was the only one of its kind where you had to go offroad in a somewhat random spot (my intention was to put it in a small gap between the cliff and the water but maybe should've extended it a bit. Otherwise I would say the challenge was probably easier than last year's because the skill was more scattered and diverse rather than in one spot. Expect those ty-foos to return in a course later.
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Share your BCP hot takes here

Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
I have a lot, I'll keep them in track order:


- Coconut Mall visuals are fine

- Sky Garden may be a bad remake but the track is fun and way better than the other sky track Cloudtop Cruise (because unlike CC it's not boring asf)

- SNES MC3 is a good track, especially for a SNES track, and people should stop hating on it because it's simple (we were going to get multiple SNES tracks anyway be glad we had one that isn't jank or annoying). It definitely deserved it's spot in the BCP.

- Waluigi Pinball is still kinda mid/overrated, I forget it was even brought into the BCP because I never play it.

- I don't like the music for RRM, MT, Berlin or 3DS RR compared to the originals, ig Wave 3 had solid tracks but bad music.

- DS Mario Circuit was a great addition to the BCP, it only gets hate because Airship Fortress didn't get in.

- GCN Waluigi Stadium went from a track I didn't care about in Wii to one of my favourite tracks across any MK game, probably the best remake of the original in the whole series tbh. (KirbyBoy ik you're reading this but no idc if Wario Colosseum didn't get in)

- I don't like Athens Dash because the last item set is a good 25-30 seconds before the finish line, that alone makes the track unfun for me. They probably didn't put too much thought into items tbh. It's also uninteresting after a while anyway.

- Sunset Wild's sun not going down isn't a big issue, it's not like people were going to pick that track to begin with.

- Koopa Cape should've had an item set just before the end of the tunnel, every time I race on it I feel like I barely ever pick up items because other than the first set on the jump all of the items are scattered or on halfpipes. Like Athens ig Nintendo didn't really consider items.

- There's something about Daisy Circuit's music I don't like.

- I never liked Rosalina's Ice World but I enjoy 8dx's music over the original, takes the track from forgettable to an alright course.

- Wii Rainbow Road is great (this isn't a hot take but I just had to put it out there)

- I feel like Piranha Plant Pipeline's rejection isn't a big deal tbh

- Also not a hot take but the BCP credits was cool
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So let's talk about Wave 6

Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Probably the best Wave, I'm kinda disappointed RIW is here because nothing happens in it. At least every other track is good (including Daisy Circuit fight me)

Wii RR also looks like it's scaled well, probably gonna be the track I play most of my races on.

As for Pipeline, ig its exclusion was kinda surprising but maybe it would've played awkwardly? I'm not really mad about it tho.

SOMEONE STOLEN MY TRACK

Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Kapterion wrote:
Can't accuse someone of stealing something you've yourself stolen. I don't care about credit by the way, it doesn't means it's yours.

Also, this is my final warning to you, next time i see useless multi-post from you, you're getting banned for 2 days. You've gotten 3 warnings already i should've banned you already.


+ you cannot banned me for stupid reasons because of important stuff.

bro idc and is not useless is important and i remand you to remove this track RIGHT NOW OR I WILL SPEAK WARGOR TO FIRED YOU AND Your Such An False Reporter You just an useless Moderator.


I'd rather be fired by Wargor
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xd9

the story of the gigachad baguette.

Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
The meteor didn't strike 2023 years ago, a real gigachad would know that 8)
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Track Building Contest : Autumn 2023 / Concours de création de circuits : Automne 2023

Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
YAAAAAH!!! I GOT 24TH! THAT'S SOOO GOOD!

I ain't great at making tracks anyways lol. I'll get better. I mean, my most recent track was a hit anyways, but good job y'all.

@BowserJr03

PLZ DO ANOTHER TBC REALLY SOOOONNN PLEASE!!

Also, is anyone really surprized that Rhcks won?
Also, if I might ask, why did I score so low? I would like to know how I failed so I can improve my tracks.



I'll try do another TBC soon but I'm going to wait a bit to give everyone a bit of a break. I can also DM you where you went wrong, just send me a message ;)

As for the points, it will be whatever score you received x50 (eg. if you got a 10/20 you would receive 500 pts etc) but I'll add them all a bit later, maybe tomorrow
Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Hello everyone, the results for the TBC are now ready :D Every participant will receive online points based on their scores, and the top 3 will earn an additional amount of points.

Special thanks to Ahmad, Fways and Mudky who were part of the jury and rated all of the tracks. We use a criteria to judge the courses to avoid bias, so no results are skewed or unfair.

On an unrelated note, I actually forgot to put one of the tracks in the discord channel until after all the tracks were judged but luckily I saw it on the forum before I posted this...

The Results

Trick or Treat Circuit by @ChristmasElfKorok - https://mkpc.malahieude.net/map.php?i=124151
Average score: 5.25/20

Horrific Circuit by @Mario333 - https://mkpc.malahieude.net/map.php?i=121984
Average score: 7.75/20

Swoop's Lair by @MysteryMan - https://mkpc.malahieude.net/map.php?i=121352
Average score: 7.88/20

Boo's Mansion by @YellowFourIsHere - https://mkpc.malahieude.net/map.php?i=123746
Average score: 8.75/20

Pumpkin Patch Pastures by @ColdChocoM1lk - https://mkpc.malahieude.net/map.php?i=122220
Average score: 9.25/20

House of the Bones by @BullsEye64 - https://mkpc.malahieude.net/map.php?i=116937
Average score: 10.13/20 (this was your higher scoring submission and will be the one that is accepted)

King Boo's Castle by @Mario100 - https://mkpc.malahieude.net/map.php?i=124332
Average score: 10.63/20 (this was your higher scoring submission and will be the one that is accepted)

Haunted Hotel by @Evil-Sabiol - https://mkpc.malahieude.net/map.php?i=122540
Average score: 10.88/20

Paranormal Mansion by @toto-video68_63_64 - https://mkpc.malahieude.net/map.php?i=121755
Average score: 12.13/20

House o' Ghouls by @CoolioZero - https://mkpc.malahieude.net/map.php?i=122632
Average score: 13.25/20

Haunted Mansion by @Daisember - https://mkpc.malahieude.net/map.php?i=122438
Average score: 14.25/20

Princess Castle by @Princess_Snowcone - https://mkpc.malahieude.net/map.php?i=121581
Average score: 14.63/20

Pumpkintown Party by @ThatGuy03 - https://mkpc.malahieude.net/map.php?i=123733
Average score: 14.88/20

Spooky Scary Grasslands by @SuperMega7 - https://mkpc.malahieude.net/map.php?i=121981
Average score: 15.13/20

Kamek's Haunted Hut by @-inator - https://mkpc.malahieude.net/map.php?i=121866
Average score: 15.25/60

Jack O'Goomba Patch by @osc-omb - https://mkpc.malahieude.net/map.php?i=121757
Average score: 15.38/20

Boo Manor's City by @Invu - https://mkpc.malahieude.net/map.php?i=124380
Average score: 15.50/20

Haunt-Town by @Senko - https://mkpc.malahieude.net/map.php?i=123360
Average score: 15.63/20

Woodland Mansion by @TheNudgyHampter - https://mkpc.malahieude.net/map.php?i=121679
Average score: 16.13/20

3rd place...
Spoiler [ShowHide]
Abandoned Laboratory by @Kernell - https://mkpc.malahieude.net/map.php?i=123012
Average score: 17.75/20

2nd place... (and only behind by an average of 0.12 :o )
Spoiler [ShowHide]
Twilight Hallows by @Starl- - https://mkpc.malahieude.net/map.php?i=123940
Average score: 18.88/20

The winner...
Spoiler [ShowHide]
Horror Land by @RHcks - https://mkpc.malahieude.net/map.php?i=121632
Average score: 19.00/20


Congratulations to everyone who participated, we received a whopping 24 submissions :D Everyone will receive their rewards shortly.

I hope we get this much activity in future TBCs, if not then more ;) Thank you all for a very successful contest.

Have a good day :)
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Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Submissions are now closed and the topic will be locked, I will try to announce the results as soon as possible but it may take a while ;)
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Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Cheezy wrote:
Can I still submit a track?
An can it be a Retro Track?


No it can't be a retro track. Part of the contest is to create your own layout/gameplay and taking a Nintendo track means it's basically done for you.
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Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Topic will be locked in about 24 hours from now, that's when submissions will close ;)
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Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Just 2 days left!
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Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Friendly reminder there are still 8 days to go! We currently have 15 submissions, good luck to everyone ;)
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Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
We now have 8 submissions so far, but there's still 3 weeks left to submit something. Good Luck to all! ;)
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Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
ScaryRandy wrote:
I've made something that wasn't exactly Halloween theme but could it work... Right?

House of the Bones
https://mkpc.malahieude.net/map.php?i=116937

I'll probably make one in the future


Yes this can work, even though the theme is "halloween" anything along the lines of spooky is fine
Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Another thing that I'd like to clarify is that you ARE allowed to remake an older creation of yours, as long as the image is new.

However, remaking spooky Nintendo tracks won't be allowed since the layout is basically done for you.
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Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Just another thing, I've been asked if collabs are allowed. They are, but the rewards will be split.

And to answer a question earlier, you can use any drawing software you like.
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Messages 1101 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Welcome to the official topic of the latest MKPC event, the Autumn Track Building Contest! Here you will find all of the information regarding the event. EVERYONE is welcome to participate, no matter your skill or experience, and you earn rewards for your participation. ;)


How to Participate


You will have to create a COMPLETE MODE circuit in the following theme:
Halloween
and then submit your creation on this topic. Your creation will be judged by the jury at the end of the tournament.

The creations must be ORIGINAL and made for this tournament (that means you can't steal another's creation or post an internet image). You are also allowed to submit up to 3 creations, however you will only receive points for your best creation.

Tracks will receive a score out of 20 from each jury member, and to win you will need to have the highest score.


Criteria

Gameplay

Layout (How interesting the layout is? Is there any shortcuts and/or alternate paths?) = /4
Design (Variety in sections and other minor design areas) = /3
Collisions (Walls, checkpoints, off-road etc) = /3
Obstacles (Goombas, Buses, Snow balls etc) = /2

Total for gameplay: /12

Decoration

Visual (How good the visuals are?) = /2
Theming (How creative is the theming?) = /2
Decoration (MKPC decors and the art itself decor as long as it fits the track) = /2
Music (Appropriate for the track) = /1
Background (MKPC background and the art itself background) = /1
Total for decoration : /8

Total for all: /20 (Criteria by Ahmad)


Rewards

Every track will receive points based on their score. Additional rewards will be awarded to the top 3 creations.
1st Place : 2000 VS points + a Discord 'TBC Winner' Role + the track will be highlighted for 2 weeks
2nd Place : 1500 VS points
3rd Place : 1200 VS points

The tournament ends on the 18th of November. Any submissions after that will not be counted.

Feel free to follow this topic if you are interested. If you have any questions, feel free to ask them on this topic or in DMs. ;) Good Luck!
Bienvenue sur le topic officiel du récent concours MKPC, le Track Building Contest d’automne! Vous trouverez ici toutes les informations par rapport à l’événement. TOUT LE MONDE à le droit de participer, peut importe votre niveau et votre expérience, et vous gagnerez des récompenses en participant. ;)


Comment participer


Vous devrez créer un circuit en MODE COMPLET qui respecte le thème suivant:
Halloween
et puis poster votre création sur le topic. Votre circuit sera jugé par le jury à la fin du tournoi.

Les créations doivent être ORIGINALES et faites pour le tournoi (ce qui veut dire que vous pouvez pas voler le circuit de quelqu’un ou prendre une image sur internet). Vous avez aussi le droit de poster jusqu’à 3 circuits, mais seulement le meilleur des 3 sera évalué.

Les circuits recevront une note jusqu’à 20 de la part de chaque jury, et pour gagner vous devrez avoir le score le plus haut.


Critères

Gameplay

Layout (Le layout est il intéressant? Y a-t-il des raccourcis ou des chemins alternatifs?) = /4
Design (Variété dans les sections et autres zones de design mineures) = /3
Collisions (Murs, checkpoints, hors-piste, etc) = /3
Obstacles (Goombas, bus, boules de neige, etc) = /2

Total pour le gameplay: /12

Décoration

Visuel (Ă€ quel point les visuels sont bon?) = /2
Thème (À quel point le thème a créativement été prit en compte ?) = /2
Décoration (Les décors MKPC et l’art en lui même tant que les décors vont bien avec le circuit) = /2
Musique (Approprié pour le circuit) = /1
Background (L’arrière plan MKPC et l’art en lui même) = /1
Total pour la déco : /8

Grand total: /20 (Critère par Ahmad)


Récompenses

Tout les circuits recevront des points basés sur leur scores. Des récompenses additionnelles seront remis aux 3 meilleures créations.
1ère place : 2000 points VS + le rôle Discord ”TBC Winner” + le circuit sera mis en avant pendant 2 semaines
2ème place : 1500 points VS
3ème place : 1200 points VS

Le tournoi se termine le 18 novembre. Tout circuits postés après l’échéance ne seront pas pris en compte

N’hésitez pas à suivre le topic si vous êtes intéressés . Si vous avez des questions, vous pouvez les poser dans ce topic ou en message privés. ;) Bonne chance!

~@Mudky
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