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Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
5/5 on one views...

It should just say "one view"

MKPC COUNTER 7th birthday !!!

Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Ok,

Anyway, we nearly have 50k French ppl on MKPC.

Edit: We also have 2999 Germans too (at the time of this post)
Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Holidays wrote:
What is going on I don't understand French. I have to use Google Translate but I don't trust it.

Actually, we say that we are fed up with a fairly young player who pretends to be an English speaker while he is French.

I haven't seen Desti do anything bad, he's not really a troublemaker.
Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
What is going on I don't understand French. I have to use Google Translate but I don't trust it.

/!\ Advent Calendar 2025

Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Thank you and congratulations to everyone who participated in the calendar ;)

Once again for this year, I'll be giving my opinion on every challenge that appeared and why they were selected. Selecting challenges is much more difficult than people may realise since we need to ensure that anyone can beat it regardless of skill level (meaning RD is not required), and there aren't too many interesting challenges with minimal restrictions out there.

Some general comments I have are that this year's calendar was definitely the hardest one so far, so if you struggled that's perfectly fine. Although none of the challenges were necessarily out of reach and with enough commitment, they could all be beaten, it did require more skill compared to previous years, so hopefully people improved at the game. I would also like to thank the staff team who helped run the event, especially @Wargor, @Nodac64 and @TheNudgyHampter; without them the event would not be possible.

Day 1:
Continuing the trend of solid starting challenges, Mudky did a solid job of kicking off the event and the Galaxy reference was also a nice touch. Funnily enough, despite being the first day it was harder than a good chunk of the later challenges as the time limit was quite tight.

Day 2:
Also continuing the easiest challenge trend, this challenge was very simple and therefore easy. Once you know the location of Toadsworth, getting to him wasn't a problem. Probably one of the weaker challenges imo but that's to be expected when finding challenges for the earlier calendar.

Day 3:
Genuinely surprised people struggled on this one because there weren't that many possible places the ores could be. Some of them were hidden but with a keen eye they could be easily found. I suppose not as many people played Minecraft as first thought when selecting this, but I think the challenge is still fine for early event.

Day 4:
Awesome challenge... until you remove the actual challenge. Yea we missed the part where you could remove the decors so I was a little disappointed by it, but no real harm done I guess.

Day 5:
I'm a little surprised with how early this challenge came because I feel as if this one could get annoying quite quickly. This is one of those challenges where enough dedication will mean you beat the challenge, though maybe this one is still quite tight, and the hitboxes could be better (foreshadowing...).

Day 6:
Lowkey forgot this challenge existed. This one was definitely a better challenge if you're inexperienced with the game because for more advanced players this was a bit of a freebie. This was also the only QM challenge iirc.

Day 7:
Kernell makes good challenges so if you want to make your own, take notes from him. Collecting the coins while avoiding obstacles (and being Gamballs was awesome) is pretty cool, and given you had unlimited time there were many ways this challenge could be approached. Personally my 3rd favourite challenge this calendar.

Day 8:
Being my own challenge, I'll explain the thoughts behind me creating it rather than deciding whether this is good or bad. If it wasn't clear, I made this specifically for the early calendar since "easy" non-RD challenges are hard to find. I wanted to be unique about this and I was happy enough with the result, and I do think people appreciated this inclusion. Also thank you for actually not spoiling the answers like I requested, I didn't think people would actually listen like last year's CL3. Also, yes this was an excuse to include OSTs from a few of my favourite games.

Day 9:
Very weak challenge screwed over by unfortunate circumstances. The mushroom hitboxes were awful so we removed the time limit, but then the hitbox update came a day before (so on the 8th) that fixed the challenge. By then it was a bit too late to confirm how we could rework the challenge to make it better so we ended up with 3-ish minutes of mindless destruction. But hey, at least we got a really QoL good update for the game from this. Also, anyone who says they didn't kill that one toad is lying.

Day 10:
Day 4, but better. I also saw a few clever solutions to making the challenge easier, so any form of rewarding the player for their thinking is always a good bonus.

Day 11:
First rail challenge, so people definitely would've struggled on this one and it was quite expected. But I think this was a very solid challenge overall and a good way to learn how to use rails.

Day 12:
Your generic 'win the race' challenge so if people didn't like it, I'd rather be the one to cop the criticism. The gimmick of this challenge was clever item play, so hopefully it was enough to keep it interesting. Like Day 6, anyone with experience probably found this easier but clearly in the comments some newer players struggled and hopefully beating it was satisfying.

Day 13:
That game most people probably played as a kid but now put some MKPC tech into it. This is a solid challenge that required exploration and dedication, and the coins themselves were hidden well too.

Day 14:
This one is pretty straight forward and a good mid-calendar difficulty. I don't have much more to say about this one.

Day 15:
For those who saw a Day 15 challenge under my name with a fuck ton of obstacles and got PTS, yes this was a direct reference to Bro ate too much from last year. Apologies if you think I'm an asshole. This challenge was quite similar in concept, but this time you had no excuse because I gave you any stats and a much more generous time limit (which also happened to be 35s). Also, I still stand by that challenge being 'Difficult', just on the upper end.

Day 16:
Day 5 but snow themed, and supposedly harder. There are only so many unique challenges we can find (given hardly any people make them) so it was quite similar to previous destruction challenges but unfortunately there isn't much we can really do, especially given we have to find/make 24 total after the back of 3 previous calendars in a row.

Day 17:
Didn't think about it at first but I guess this is also similar to Bro ate too much and Chaotic Clock Cross in concept, though this one did play a bit differently since Fire Snakes are very different obstacles. I also wanted to have a challenge from BowserRace in the calendar since he's a pretty underrated creator imo, and he also provided us with 2 solid challenges last year.

Day 18:
People did struggle with this challenge, and maybe the criticism led to the challenge being deleted (we did revive it), but honestly this really wasn't bad at all if you approached it properly. The hitboxes still arent great but poor planning meant this challenge was hard. A hint was dropped in the comments and listening to it would make this so much easier, so a bit of problem solving and game knowledge was required, and probably the only case where Daisy's stats are objectively the worst in the game. There isn't always one way to beat a challenge, and this is a great example of it. One of the better challenges imo.

Day 19:
My 2nd favourite challenge of the event, and again there were several ways to approach this one. My own strategy was to collect coins from different rings at a time, which was quicker but less consistent. The time was quite tight, but this was the most rewarding completion for me, and I'm sure others had similar feelings once they beat it.

Day 20:
This one required the player to balance tricks, speed and lines, which I think is pretty cool. It's not easy to get a higher-end challenge suitable for everyone but we got a really nice one here.

Day 21:
Thanks to the hitbox update this challenge became good, though I did find this a bit too easy for my liking but it's fine. Better to be easier than atrociously annoying. The SM64 reference is a neat touch too.

Day 22:
We went into the calendar expecting this to be the hardest challenge, but I think it was still manageable. If you didn't like this one, 1. not too sure what you were expecting from late calendar and 2. you just gotta drill into your mind that you can beat it, because it was more of a mental challenge than a skill challenge. There were also 2 different ways you could beat this so depending on what you prefer, beating the challenge was slightly more accessible.

Day 23:
Since most people were expecting some sort of CL4, this was basically the final challenge before the big tradition. And how much more fitting could we get than including a Wargor challenge with the new rail update that came this year. And the challenge itself was awesome, my personal favourite. Keep cooking.

Day 24:
Great concept... and I'll leave it at that. After 24 hours of the challenge only Ahmad managed to beat the challenge without hints, and his solution wasn't completely correct either. The execution of this was unfortunately underwhelming because the directions weren't clear. I'll take some responsibility for this one as I should've offered to playtest the challenge beforehand, and also the fact that I just straight up told the staff that I didn't want to make the CL this year. I suppose if we look on the bright side, people came together on Christmas to help solve the challenge, which I do appreciate even if for the wrong reasons.

----------------

The calendar will most likely return next year, so if you do want a chance at having one of your challenges appearing in it, keep a few things from this year's calendar in mind when creating one.
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Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
UltraToad- wrote:
Can you still get the rank if you don't do the challenge on the day it appears?


Yes, you only have to beat all of the challenges. You'll also get a few days after Day 24 to do so.
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Nexus / It's Time To Say Goodbye

Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Thanks for everything you've contributed to the site 🫡
and also thanks for :Macaco: and :LaMucca:
up6

/!\ Advent Calendar 2024

Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Congratulations to everyone who participated in the calendar ;)

I'm posting this much later than I would've liked to, but I'll give my opinion on every challenge that appeared and why they were selected. Keep in mind that when selecting challenges, we try to choose the ones that anyone can beat, and RD is not required, which is much harder than you may first think.

Day 1:
Like last year, it's a very solid and fitting start to the event. Track also came from a really underrated creator, so I'm glad he was given the spotlight here. Challenge did get slightly buffed (time limit) to fit the event more.

Day 2:
Another pretty nice challenge, although this was a bit on the shorter end. Nothing much more to say.

Day 3:
First "bad" challenge. Not being able to drift wasn't a problem here, especially since some turns made this a bit tricky. It's fine on its own but not really suitable for the event, and the 5 laps (whilst it makes sense for the track) was a bit annoying for some. Apparently, this was shortened to 3 laps, but I never checked for myself. This is another problem with selecting challenges, where a challenge can be ok but doesn't exactly work for the event.

Day 4:
The funny one. Good challenge. :geniuspog:

Day 5:
The rushed one. The original Day 5 was pretty bad so we made a last minute change, and I think it's just there. Good challenge on its own but again not great for the event.

Day 6:
Solid dodging challenge, although Monty Moles are not a good idea if not indicated. The stuff before the Monty section wasn't too hard so I suppose this can slide. Also a Starl track so automatic W.

Day 7:
Another banger from BowserRace. This was the first challenge I suggested to appear in the event and you can all probably see why. We need people to make more challenges like this. Good track, interesting manoeuvre and a solid time limit.

Day 8:
Day 5 but not rushed and actually suitable for the event. Coins are placed in good spots and the time limit feels more involved. Good challenge.

Day 9:
Another good challenge but held back by the fact that the slimes tend to disappear right in front of you. Sometimes you just gotta get lucky and hope the green shells hit 2 or 3 in one go, and ideally in the same run. I thought 1:40 was quite tight at first, but the challenge can be beaten in 1:15 so it's a bit rng. Still fun though.

Day 10:
RUINAS ROCA PICUDA :gambapog: I made the challenge myself, so I won't say anything about the quality. I tried to have a coin challenge which also made you think about the optimal route you need to take, and judging by what others have said I think it was fine?

Day 11:
I dunno, it's just "ok"? I really don't know what to say about this other than I forgot it existed because it was pretty easy, but others seemed to appreciate it so it's probably fine. Again not a bad challenge but I'm not sure if it works for the event. I'll leave it to you guys to tell me.

Day 12:
Really well executed, I totally didn't steal this idea for CL3. I thought it was a bit easy for Day 12 but still great nonetheless.

Day 13:
Definitely one of my favourite challenges this year because of how clever it is. Unfortunately, those fish just don't wanna die, they keep flopping out of my way last second. Really good concept with the new POW item though.

Day 14:
I think most people took this more as a short memorisation challenge rather than a puzzle solving challenge. I didn't mind this but there's no denying it was one of the weaker challenges this year.

Day 15: :o
OK ik this is my challenge but I definitely need to talk about this one, because this was arguably the most polarising challenge this year. No, it's not extreme worthy imo.

When I made and verified the challenge I beat it 2nd attempt, and to make sure it wasn't a fluke I rebeat it 2 attempts later again. I even asked the other validators to playtest it, and Nodac seemed to beat it quite quickly, so the difficulty must've been ok right? Turns out that if you barely play challenges, you're probably gonna suck with low handling stats. Almost everybody struggled on this one and it took some hours spanning several days to beat. I was genuinely surprised with how much people struggled.

Here's some tips: DON'T DRIFT. If you drift you'll end up taking a radius wider than Wario's waistline and you'll probably hit something. Before you change direction, wait until you straighten up before you turn so that you don't swerve, and if necessary, let go of the accelerator. Finally, if you fail an attempt, don't reset and just keep practicing to scout out the obstacles ahead.

Another thing, this was 100% skill based. No, this is not me indirectly saying y'all have a skill issue, but there genuinely was no rng since the obstacles don't move and there weren't really any choke points. I suppose Wario's hitbox may feel unfair but the time limit wasn't that tight so there was no need to rush.

I also think this challenge singlehandedly made most people fatphobic if they weren't to begin with.

Day 16:
Good variety of puzzles and a decent length for the event. I enjoyed this one.

Day 17:
I was initially reluctant to include this because I thought it would be annoying and repetitive, but after I understood the POW block I actually had fun with this (I thought spinning out meant an automatic fail but didn't realise that a dodge means a nerfed spin lol). The dodge patters are completely random too, meaning you have to react to it rather than remember what to do. I would actually like to see Nodac do something like this on tracks that aren't test circle in the future.

Day 18:
Nice platforming challenge with like 1 tricky manoeuvre only. Challenge got nerfed to be only 1 lap so it didn't get annoying, but tbh I was a little underwhelmed because most of it was pretty simple so I beat it in no time.

Day 19:
RNG bossfight, I love getting 50 secs worth of single green shells... oh and that cannon didn't work properly either. Yea I can't say I had fun with this one, even though it doesn't try to be bad.

Day 20:
I had gifs disabled and forgot it was an option :gamba: I did beat it legit about 3-4 years ago. Good idea but unfortunately easy to bypass.

Day 21:
Actually quite tight, if you make one mistake it's over. You can also feel the pressure towards the end. Well made challenge and suitable for towards the end of the calendar.

Day 22:
Probably my favourite challenge in the event, even if I wish it was a little harder. The only problem is that the balls can spawn right in front of you and there's nothing you can do about it, but other than that it's really fun. It's also a reference to a game I've never played before which is also neat.

Day 23:
I swear I'm not being biased when I say this because I'm running MKPC Generations and my tracks appeared, but I genuinely liked this one and I know I'm like the only one who did. Not having RD felt really refreshing to me, and other than MH and maybe BC I was never really secured a win. A successful run takes about 10 mins, which to me is kind of appropriate for the final challenge before the obvious CL3 (I say obvious but idk how we're gonna do it next year). The most fun I've had on this game in a while, even if I know it's objectively not great. People also had mixed opinions on how hard each track was aside from RR, which I thought was pretty interesting.

The challenge was initially 40 points which was not a good idea, but in hindsight I overcorrected it when I changed it to 30 because it became way too easy. 34-36 was probably a better choice. I also made a few changes to RR to make it a little less unfair.

Probably won't be brought back next year since people didn't enjoy it as much.

Day 24:
I busted my ass off for this one. I'm really glad people enjoyed this one, and to those who didn't (and trolled) your opinion is invalid 🥱 (the ego on this guy)

I thought this was a really good opportunity to try the randomiser idea I've had for a while, even if I had to cut it down due to time restrictions, I was super busy irl when I was making this. It was also a good excuse to make some SNES tracks and a poorly made Sherbet Rink. You can probably tell some parts were a bit rushed, especially since I had to make like 4 patches after initial release, but overall I'm very happy with how it turned out and that the time I put into this didn't go to waste. I'm also curious to see how long it took people to complete the challenge, since naturally knowing the code being the creator I skipped most of the challenge.

Very special thanks to Nodac for helping me out with this one, it wouldn't have been possible without him.

Also, I really don't see how I can improve on this for next year since I don't wanna repeat anything. CL2 being the same as CL1 but on a CT made sense, but now that CL3 is completely different to the others there is no reason to have the same idea. Might need some help.


                                 

Overall, this is easily the best calendar so far, with only a few stinkers (that weren't even that bad) appearing. Hopefully next year will be even better, but we'll need you guys to also make some good challenges, and maybe they'll feature.
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Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Now that the final challenge has been released, I hope you all enjoyed the event ;)
This has probably been the highest quality calendar so far, but we hope to make it even better if it returns for 2025.


I'll be posting my opinion on every challenge in a few days
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muscle1
Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Apologies for the Day 23 slip up, I've nerfed the challenge now.
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thinking1
Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
petition for the challenges to be easier for players who arent that good at the game


We already have decided to have challenges that don't require RD, and we try to find challenges that can be done with any skill range. The challenges so far haven't been too hard either.

Also, if the calendar was full of easy challenges, there would be no point of even having the event on because nobody would remember or care about it.
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Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Yoshi649 wrote:
when will you make an official CTGP From the website
It's time to run on Christmas tracks


if you hate CTGP PC BG you're definitely going to hate this, it'll probably be 19/20 tracks minimum
luigi_fear1
mario_dead1

What are yall's hardests on GD

Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
creator points achievement Shapes and Beats
clap2

i need help

Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
does anyone know how i put custom cup icons on multicups


On the right of the 'validate button' there is text that says 'advanced options', from there click on the icon you want to change.

BlueCore Got Banned.

Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
If you didn't make those bad alts, DM me either here or on Discord (maybe discord would be better) and I'd be happy to help. ;)

I swear I am so pissed rn

Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Cat-Cube wrote:
for some reason the game keeps deleting my peach beach tracks for some reason I dont know why but atp I might replace peach beach with something else.


The reason the Peach Beach kept getting deleted was because the image belongs to another user on the site, more specifically, MakenMoozac. Since it is original art, it can't be used by anyone else (without permission) as stated in the rules. It's probably not intentional stealing but hopefully this clears things up.

Original: https://mkpc.malahieude.net/map.php?i=144909
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check1

Top 5 MKPC Custom Tracks

Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Going to revive this topic because I think it's worth bringing back. I posted about 2 months ago but since then some more tracks have been released that I think definitely deserve to be mentioned. There were also some tracks I missed before that I think are really cool. Once again, I'd be interested to hear everyone else's opinions, but for now here's my extended list in no particular order.

------------------------------------------

MMGP+ Blooper Inc. by @MakenMoozac
MakenMoozac is definitely one of those underappreciated creators because some of the stuff he comes up with is genuinely peak. He does the themes that no-one else thinks of and then uses them to their full potential, and Blooper Inc is no different. Never would I have expected an office track to be so interesting, and the toads on the office chairs are amazing. This track is just a glimpse of his innovation so go check out some of his other stuff too.

TKC Space Land by @Kernell
Kernell is the guy whose opinions I'll never understand but somehow none of his bad takes end up in his tracks, and he might honestly be the best gameplay creator as of right now. Whilst I prefer Mirage Drylands' gameplay, Space Land is more impressive with the editor. The override gimmick is really cool and brings a new kind of strategy that hasn't been done before on the site, and there's a lot going on for a lap that only lasts 20 seconds. I know it's quite new but it definitely deserves more than only 10 rates.

UNK Volcanic Pyramid by @TheNudgyHampter
Took me a while to appreciate this but I think this is probably Nudgy's best track. The gameplay in this is really fun and the visuals are quite nice too. There're also some hidden secrets in this track which I think is a nice touch, even if it does nothing. I do think the beginning parts are a bit on the emptier side but the pyramid section more than makes up for it. Like Space Land, this deserves more than only 10 rates.

Rosalina Galactic Glacier by @NexusX
Nexus made a better Rosalina track than Nintendo and it's not even close. I think this track is awesome in every way and I really enjoy how much there was put into it. It's also quite fun to play, although Nexus if you're reading this the item set distribution is a bit skull emoji so please bring the 2nd set earlier lol. I definitely still recommend checking this track out though.

I know I said in the first post I wasn't going to include retros since I wanted to show track imagination, however I think this one can get an exception...
GBA Yoshi Desert by @coolioaziz
Idk what he did but Coolio absolutely cooked with the visuals on this one to the point where it is now my favourite track to look at on this site. This is on par with RHcks' visuals and I don't know if I can say anybody else has even come close. I never really cared for Yoshi Desert too much but I put this track at the top of my rankings for the CTGPPC But Good list. I probably would've picked Ice Cream Constellation if it wasn't this however that was mentioned in RHcks' message in the post above. His brother @-iz- also has very similar quality tracks but my favourite one Candy Cane Factory is also already mentioned but in Kernell's message 2 posts above this one. Check them both out because they're emerging as some of the best creators, and their sister @Qowwani might not be too far off either.

------------------------------------------

Funny coincedence but in the middle of me writing this Kernell dropped another banger track, which probably could've fit into this list but I'm too lazy to change it. Kernell Rally 1.
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Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
People should play the game more (and get off the forum grind) because there are a lot of really cool tracks that people put a ton of effort into. Problem is that a lot of these go unnoticed or don't really get the attention they deserve, especially for newer creators. Whilst this isn't really true for the list I'm about to present, the purpose is to showcase some of the amazing work that goes into CTs, and hopefully encourage or inspire people to play the game and even create some of their own courses. Keep in mind this list is obviously going to be my opinion simply due to the nature of it, and these may not actually be the objective top 5 tracks on the site (nonetheless they're still pretty damn good).

Few rules: I'm not going to put retro tracks here since I want to show the imagination behind these original creations. I'm also not allowed to pick my own track since that would be biased.

The list is in no particular order:
------------------------------------------

MK5O Dragon's Fortress by Fways / @wqterbt
I'm sure a lot of people have already seen this track from CT Project, and if you haven't this is an indication you definitely do not play the game. There's a reason most people put this track in S tier when making tier lists, and I've even said to Fways that this could even be top 5 amongst official MK games if this was a real track. The track has a lot of variation and pretty much everything you could possibly ask for. Having 5/5 from only 15 rates is pretty criminal though, so hurry up and boost the ratings if you haven't already so newer players can find this easily.

STK2 Port Shy Guy by @Starl-
Currently the 5th highest rated circuit on the site with 4.9/5 from 70 rates and for very good reason. The track was made for the Summer TBC in 2022 and most people agreed the track deserved to win with an almost perfect 20/20. The layout is interesting, the aesthetics are really nice, and the track aged phenomenally. Starl- is a really talented creator and you can see exactly why. Saying this track is 'bad' just means your opinion is ass.

RHGP2 Horror Land by @RHcks
Staying with TBC winning tracks, Horror Land won the Autumn 2023 TBC with a score of 19/20 being held back by slight confusion in the gameplay. Looking past that and you have a really good track with what's probably some of the best visuals in the game. There's a reason RHcks is one of the more popular creators on the site if not the most popular, and tracks like this show why this is the case. This is currently 13th on the top rated page with a score of 4.84/5 from 62 rates.

GD Limbo by @Puff_with_a_gun
I was very late to this track but I gotta say I don't think I've seen the amount of effort put into a track this high before. It's not the easiest track to play since the gameplay is unconventional and the visuals hard to look at, and so the rating isn't as high as it probably deserves, but that's because it was based on an Extreme Demon level from GD. The track does exactly what it tries to do, and puts in a lot of attention to detail into it. May not be the best track as a track, but definitely is one of the best creations on the site because it's much more than just a track. One of my favourite courses which came from a relatively unknown creator, and is exactly why people should be talking about stuff like this more. Seeing people push the editor to its limits is truly fascinating to see. Amazing recreation of Limbo, could not get any better. Give this course some more love.

NDC64 Mushroom Mountain by @Nodac64
You can tell this track was heavily inspired by GCN DK Mountain, but it's still one of the most fun and interesting tracks on the site. The track has a lot of shortcut potential and is one of the more skill-based tracks because of this. Nodac hasn't made too many tracks, so I'm looking forward to see what other bangers he creates in the future. 5/5 from 28 ratings is pretty good, I think it deserves even more.

------------------------------------------

I could've spoken about so many more tracks which might've taken way too long, but hopefully this gets people talking about CTs more. I'm also interested to see what other opinions people have, so feel free to make your own Top 5 and send it here (retros are allowed since some change a lot, but don't send your own tracks for the reason I mentioned). Go play this game more and appreciate the awesome creativity fellow members have.

Have a good day ;)
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MKPC Countries Ranking/Classement MKPC des Pays

Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Goomba42 wrote:
Veethan23 wrote:
ToadFan wrote:
usa, usa! 3rd.

canada stinks, alot.

Hum, i could say the same about your country, is offensive, and you realise that Canada have some very great players on MKPC ? (I'm myself included)

So before saying stupid things like that, think about that.


Isn't there just a love-hate relationship between USA and Canada?


Well, ToxTurtle, that depends on what you mean.  Yes, the US and Canada get along just fine in mkpc and real life, with a competitive environment, but that doesn't mean I won't sign a petition to annex Canada as the 51st state. :D


Ye I just meant getting along.
Messages 1118 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Veethan23 wrote:
ToadFan wrote:
usa, usa! 3rd.

canada stinks, alot.

Hum, i could say the same about your country, is offensive, and you realise that Canada have some very great players on MKPC ? (I'm myself included)

So before saying stupid things like that, think about that.


Isn't there just a love-hate relationship between USA and Canada?

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