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/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS /!\
On 2021-08-26 at 00:39:03
So, my freind made a challenge on boost panel brigade, but pressed the without using items instead of.. uh... whatever not touching jump boosts or dash panels. so ofc it got denied.

Can you send me the link? I can fix it asap if you like.
On 2021-05-24 at 04:53:49
Hello @ everyone,
The topic has had an edit, a RULE 8 has been added. The validators and I have agreed to add this due to an increase in poorly made challenges that attempt to exploit the leaderboard. :gamba:
Edit: LuigiDawg I see your reaction, BUP is still staying there dw
The topic has had an edit, a RULE 8 has been added. The validators and I have agreed to add this due to an increase in poorly made challenges that attempt to exploit the leaderboard. :gamba:
Edit: LuigiDawg I see your reaction, BUP is still staying there dw
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1On 2021-05-04 at 23:54:14
what are yall best circuits/arenas
Kinda got nothing to do with this topic, but if u wanna discuss you can make a new one
On 2020-11-18 at 22:05:58
No because there is no way you can beat it. It doesn't test anyone's skill, it allows the creator to get a free 20pts.
Also I updated rule 4 because I forgot to mention something
Also I updated rule 4 because I forgot to mention something
On 2020-11-18 at 09:07:14
Hello Everyone ^^
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)
4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously, it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.
10 - STOLEN TRACKS CAN'T HAVE CHALLENGES
If you steal another person's course without their permission, you are breaking the rules. Not only should you not deserve to have any challenges on it but it should be deleted. If the image was made by another person and permission was in fact given, then challenges will be allowed.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Original message slightly corrected by Wal68.
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously, it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.
10 - STOLEN TRACKS CAN'T HAVE CHALLENGES
If you steal another person's course without their permission, you are breaking the rules. Not only should you not deserve to have any challenges on it but it should be deleted. If the image was made by another person and permission was in fact given, then challenges will be allowed.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Original message slightly corrected by Wal68.
Bonjour à tous ^^
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)
4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
10 - LES CIRCUITS ILLÉGITIMEMENT RÉAPPROPRIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Si vous publiez un circuit dont l'image a été réappropriée sans la moindre autorisation de la part du propriétaire légitime, vous allez à l'encontre des règlements du site. Non seulement votre circuit ne mérite pas d'avoir le moindre défi dessus mais il devrait être complètement supprimé. En revanche, si le propriétaire légitime de l'image vous a donné son accord pour l'utiliser, alors le circuit peut avoir des défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par: Toad64 (points 1-9) et Wal68 (point 10), avec quelques retouches finales apportées par Wal68.
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
10 - LES CIRCUITS ILLÉGITIMEMENT RÉAPPROPRIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Si vous publiez un circuit dont l'image a été réappropriée sans la moindre autorisation de la part du propriétaire légitime, vous allez à l'encontre des règlements du site. Non seulement votre circuit ne mérite pas d'avoir le moindre défi dessus mais il devrait être complètement supprimé. En revanche, si le propriétaire légitime de l'image vous a donné son accord pour l'utiliser, alors le circuit peut avoir des défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par: Toad64 (points 1-9) et Wal68 (point 10), avec quelques retouches finales apportées par Wal68.
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1/!\ OFFICIAL SUGGESTIONS TOPIC
On 2025-07-17 at 12:01:04
Frequently Asked Suggestions: (may be updated)
1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).
2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.
3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).
4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).
5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.
6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.
7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.
1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).
2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.
3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).
4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).
5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.
6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.
7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.
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1On 2025-07-17 at 12:00:58
People have been making a lot of topics about suggestions for MKPC, so rather than having tens of the same topic it's better to just have 1 topic for everything.
Topic Rules: (just to keep things neat here)
1. Read the Frequently Asked Suggestions (FAS) in the post below, which lists common examples and explains why said suggestions won't be added to MKPC. Do not suggest anything within that post (might be updated in the future) or else the post will be deleted.
2. Merge suggestions into one post rather than making multiple posts for each suggestion. Just because the topic is about providing new ideas to make the site better doesn't mean you can message farm here. Also, please also refrain from sending every second or so message because this isn't the topic to be active in.
3. You aren't Wargor so don't act like these suggestions will be implemented just because you like them. No i-forgot behaviour allowed.
4. Stay on topic. This topic is only for suggestions and discussions around them so don't post any irrelevant messages.
5. Don't recreate this topic, otherwise it will be deleted.
6. Be clear with your suggestions. This isn't mandatory, however it is much more beneficial if you explain how your suggestion may be implemented and why it may be useful.
Topic Rules: (just to keep things neat here)
1. Read the Frequently Asked Suggestions (FAS) in the post below, which lists common examples and explains why said suggestions won't be added to MKPC. Do not suggest anything within that post (might be updated in the future) or else the post will be deleted.
2. Merge suggestions into one post rather than making multiple posts for each suggestion. Just because the topic is about providing new ideas to make the site better doesn't mean you can message farm here. Also, please also refrain from sending every second or so message because this isn't the topic to be active in.
3. You aren't Wargor so don't act like these suggestions will be implemented just because you like them. No i-forgot behaviour allowed.
4. Stay on topic. This topic is only for suggestions and discussions around them so don't post any irrelevant messages.
5. Don't recreate this topic, otherwise it will be deleted.
6. Be clear with your suggestions. This isn't mandatory, however it is much more beneficial if you explain how your suggestion may be implemented and why it may be useful.
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1Share Your Custom Decors!
On 2020-09-03 at 01:38:55
On 2020-08-31 at 01:05:39
Wide Putin as Deco?
Nexus / It's Time To Say Goodbye
On 2025-08-06 at 08:04:19
Thanks for everything you've contributed to the site 🫡
and also thanks for :Macaco: and :LaMucca:
and also thanks for :Macaco: and :LaMucca:
6Report a wrong translation
On 2020-09-09 at 04:35:35
You PLACES 1st out of 82 in this race.
It should say:
You PLACED 1st...
It should say:
You PLACED 1st...
On 2020-06-13 at 01:39:02
5/5 on one views...
It should just say "one view"
It should just say "one view"
PROJECT: Mariokart PC GENERATIONS
On 2025-10-07 at 01:32:26
Could You add my Course GCN Wario Colosseum Remastered? Or My Course SNES Choco Island 2 Remastered V2?
We're not doing SNES tracks since RHcks' SMKDX exists.
We've also got a GCN WC already, but even if we didn't the image quality in your version isn't enough for an accept (we've almost finished GCN btw).
1
1On 2025-10-05 at 00:39:19
The 3DS Tracks have just been released, go check them out 
There have also been a few track changes.
Thanks for 60 rates

There have also been a few track changes.
Thanks for 60 rates

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1On 2025-07-24 at 11:04:48
The DS Tracks have just been released, go check them out 
(will update credits soon)

(will update credits soon)
On 2025-07-06 at 00:56:20
If your looking for GameCube tracks here is my remake of Yoshi circuit https://mkpc.malahieude.net/map.php?i=184284
All of the track art must be original (i.e. drawn from scratch), not images from the games. We also have a Yoshi Circuit from Nudge.
On 2025-07-05 at 11:06:17
The GBA Tracks have just been released, go check them out 

On 2025-06-29 at 11:13:36
Credits:
N64 Tracks
🍄Mushroom Cup:
- Luigi Raceway (@BowserJr03)
- Moo Moo Farm (@Coolioaziz)
- Koopa Troopa Beach (@SuperYoshiKart)
- Kalimari Desert (@FoxgirlThing)
🌻Flower Cup:
- Toad's Turnpike (@SuperYoshiKart)
- Frappe Snowland (@TheNudgyHampter)
- Choco Mountain (@Fways)
- Mario Raceway (@NexusX)
⭐Star Cup:
- Wario Stadium (@FoxgirlThing)
- Sherbet Land (@Starl-)
- Royal Raceway (@Starl-)
- Bowser's Castle (@Mya_Hiya)
👑Special Cup:
- DK Jungle Parkway (@MakenMoozac)
- Yoshi Valley (@RHcks)
- Banshee Boardwalk (@Kernell)
- Rainbow Road (@RHcks)
GBA Tracks
🍄Mushroom Cup:
- Peach Circuit (@WaddleDeez)
- Shy Guy Beach (@TheNudgyHampter)
- Riverside Park (@Nodac64)
- Bowser Castle 1 (@BowserJr03)
🌻Flower Cup:
- Mario Circuit (@Fways)
- Boo Lake (@Qowwani)
- Cheese Land (@-iz-)
- Bowser Castle 2 (@NexusX)
⚡Lightning Cup:
- Luigi Circuit (@Fways)
- Sky Garden (@BowserJr03)
- Cheep Cheep Island (@SuperYoshiKart)
- Sunset Wilds (@Kernell)
⭐Star Cup:
- Snow Land (@Fways)
- Ribbon Road (@RHcks)
- Yoshi Desert (@Coolioaziz)
- Bowser Castle 3 (@Coolioaziz)
👑Special Cup:
- Lakeside Park (@RHcks)
- Broken Pier (@Starl-)
- Bowser Castle 4 (@Starl-)
- Rainbow Road (@TheNudgyHampter)
DS Tracks:
🍄Mushroom Cup:
- Figure 8 Circuit (@Coolioaziz)
- Yoshi Falls (@RHcks)
- Cheep Cheep Beach (@BowserJr03)
- Luigi's Mansion (@NexusX)
🌻Flower Cup:
- Desert Hills (@NexusX)
- Delfino Square (@Fways)
- Waluigi Pinball (@NexusX)
- Shroom Ridge (@-iz-)
⭐Star Cup:
- DK Pass (@toadsfactory28)
- Tick Tock Clock (@BowserJr03)
- Mario Circuit (@Mya_Hiya)
- Airship Fortress (@Fways)
👑Special Cup:
- Wario Stadium (@FoxgirlThing)
- Peach Gardens (@RHcks)
- Bowser Castle (@FoxgirlThing)
- Rainbow Road (@TheNudgyHampter)
Wii Tracks:
🍄Mushroom Cup:
- Luigi Circuit (@-iz-)
- Moo Moo Meadows (@Starl-)
- Mushroom Gorge (@Nodac64)
- Toad's Factory (@MakenMoozac)
🌻Flower Cup:
- Mario Circuit (@BowserJr03)
- Coconut Mall (@RHcks)
- DK Snowboard Cross/DK Summit (@Kernell)
- Wario's Gold Mine (@Starl-)
⭐Star Cup:
- Daisy Circuit (@Starl-)
- Koopa Cape (@SuperYoshiKart)
- Maple Treeway (@RHcks)
- Grumble Volcano (@Fways)
👑Special Cup:
- Dry Dry Ruins (@Fways)
- Moonview Highway (@BowserJr03)
- Bowser's Castle (@BowserJr03)
- Rainbow Road (@RHcks)
3DS Tracks:
🍄Mushroom Cup:
- Toad Circuit (@Fways)
- Daisy Hills (@Starl-)
- Cheep Cheep Cape/Cheep Cheep Lagoon (@Hazelicity)
- Shy Guy Bazaar (@Fways)
🌻Flower Cup:
- Wuhu Island Loop/Wuhu Loop (@RHcks)
- Mario Circuit (@iz-)
- Melody Motorway/Music Park (@Starl-)
- Alpine Pass/Rock Rock Mountain (@NexusX)
⭐Star Cup:
- Piranha Plant Pipeway/Piranha Plant Slide (@NexusX)
- Wario Galleon/Wario Shipyard (@Starl-)
- Koopa City/Neo Bowser City (@Fways)
- Wuhu Mountain Loop/Maka Wuhu (@RHcks)
👑Special Cup:
- DK Jungle (@NexusX)
- Rosalina's Ice World (@Starl-)
- Bowser's Castle (@RHcks)
- Rainbow Road (@Mudky)
N64 Tracks
🍄Mushroom Cup:
- Luigi Raceway (@BowserJr03)
- Moo Moo Farm (@Coolioaziz)
- Koopa Troopa Beach (@SuperYoshiKart)
- Kalimari Desert (@FoxgirlThing)
🌻Flower Cup:
- Toad's Turnpike (@SuperYoshiKart)
- Frappe Snowland (@TheNudgyHampter)
- Choco Mountain (@Fways)
- Mario Raceway (@NexusX)
⭐Star Cup:
- Wario Stadium (@FoxgirlThing)
- Sherbet Land (@Starl-)
- Royal Raceway (@Starl-)
- Bowser's Castle (@Mya_Hiya)
👑Special Cup:
- DK Jungle Parkway (@MakenMoozac)
- Yoshi Valley (@RHcks)
- Banshee Boardwalk (@Kernell)
- Rainbow Road (@RHcks)
GBA Tracks
🍄Mushroom Cup:
- Peach Circuit (@WaddleDeez)
- Shy Guy Beach (@TheNudgyHampter)
- Riverside Park (@Nodac64)
- Bowser Castle 1 (@BowserJr03)
🌻Flower Cup:
- Mario Circuit (@Fways)
- Boo Lake (@Qowwani)
- Cheese Land (@-iz-)
- Bowser Castle 2 (@NexusX)
⚡Lightning Cup:
- Luigi Circuit (@Fways)
- Sky Garden (@BowserJr03)
- Cheep Cheep Island (@SuperYoshiKart)
- Sunset Wilds (@Kernell)
⭐Star Cup:
- Snow Land (@Fways)
- Ribbon Road (@RHcks)
- Yoshi Desert (@Coolioaziz)
- Bowser Castle 3 (@Coolioaziz)
👑Special Cup:
- Lakeside Park (@RHcks)
- Broken Pier (@Starl-)
- Bowser Castle 4 (@Starl-)
- Rainbow Road (@TheNudgyHampter)
DS Tracks:
🍄Mushroom Cup:
- Figure 8 Circuit (@Coolioaziz)
- Yoshi Falls (@RHcks)
- Cheep Cheep Beach (@BowserJr03)
- Luigi's Mansion (@NexusX)
🌻Flower Cup:
- Desert Hills (@NexusX)
- Delfino Square (@Fways)
- Waluigi Pinball (@NexusX)
- Shroom Ridge (@-iz-)
⭐Star Cup:
- DK Pass (@toadsfactory28)
- Tick Tock Clock (@BowserJr03)
- Mario Circuit (@Mya_Hiya)
- Airship Fortress (@Fways)
👑Special Cup:
- Wario Stadium (@FoxgirlThing)
- Peach Gardens (@RHcks)
- Bowser Castle (@FoxgirlThing)
- Rainbow Road (@TheNudgyHampter)
Wii Tracks:
🍄Mushroom Cup:
- Luigi Circuit (@-iz-)
- Moo Moo Meadows (@Starl-)
- Mushroom Gorge (@Nodac64)
- Toad's Factory (@MakenMoozac)
🌻Flower Cup:
- Mario Circuit (@BowserJr03)
- Coconut Mall (@RHcks)
- DK Snowboard Cross/DK Summit (@Kernell)
- Wario's Gold Mine (@Starl-)
⭐Star Cup:
- Daisy Circuit (@Starl-)
- Koopa Cape (@SuperYoshiKart)
- Maple Treeway (@RHcks)
- Grumble Volcano (@Fways)
👑Special Cup:
- Dry Dry Ruins (@Fways)
- Moonview Highway (@BowserJr03)
- Bowser's Castle (@BowserJr03)
- Rainbow Road (@RHcks)
3DS Tracks:
🍄Mushroom Cup:
- Toad Circuit (@Fways)
- Daisy Hills (@Starl-)
- Cheep Cheep Cape/Cheep Cheep Lagoon (@Hazelicity)
- Shy Guy Bazaar (@Fways)
🌻Flower Cup:
- Wuhu Island Loop/Wuhu Loop (@RHcks)
- Mario Circuit (@iz-)
- Melody Motorway/Music Park (@Starl-)
- Alpine Pass/Rock Rock Mountain (@NexusX)
⭐Star Cup:
- Piranha Plant Pipeway/Piranha Plant Slide (@NexusX)
- Wario Galleon/Wario Shipyard (@Starl-)
- Koopa City/Neo Bowser City (@Fways)
- Wuhu Mountain Loop/Maka Wuhu (@RHcks)
👑Special Cup:
- DK Jungle (@NexusX)
- Rosalina's Ice World (@Starl-)
- Bowser's Castle (@RHcks)
- Rainbow Road (@Mudky)
4On 2025-06-29 at 11:13:17
MKPC Generations is a community project where members collaborate to recreate (almost) all of Nintendo's retro tracks, similar to the Mario Kart 8 project on the site. For over a year we've been collecting and creating tracks to put into one giant multicup, and now we finally have enough to release the project. 
At the time of posting this all of the N64 and Wii tracks have been completed and are the only courses to feature for now, however the other MK games are not too far off from being completed. To keep quality, we've decided to update the multicup only when all tracks from each game.
The current version project features tracks from 15 different creators, and you can play the multicup here:
MKPC Generations
Feel free to use this topic for anything regarding the project

At the time of posting this all of the N64 and Wii tracks have been completed and are the only courses to feature for now, however the other MK games are not too far off from being completed. To keep quality, we've decided to update the multicup only when all tracks from each game.
The current version project features tracks from 15 different creators, and you can play the multicup here:
MKPC Generations
Feel free to use this topic for anything regarding the project

1
2
1MKPC COUNTER 7th birthday !!!
On 2020-06-27 at 00:41:17
Ok,
Anyway, we nearly have 50k French ppl on MKPC.
Edit: We also have 2999 Germans too (at the time of this post)
Anyway, we nearly have 50k French ppl on MKPC.
Edit: We also have 2999 Germans too (at the time of this post)
1107 - 
34400 pts ★ Legend
6835 pts ★ Racer