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/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS /!\
On 2020-11-18 at 09:07:14
Hello Everyone ^^
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)
4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously, it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.
10 - STOLEN TRACKS CAN'T HAVE CHALLENGES
If you steal another person's course without their permission, you are breaking the rules. Not only should you not deserve to have any challenges on it but it should be deleted. If the image was made by another person and permission was in fact given, then challenges will be allowed.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Original message slightly corrected by Wal68.
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously, it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.
10 - STOLEN TRACKS CAN'T HAVE CHALLENGES
If you steal another person's course without their permission, you are breaking the rules. Not only should you not deserve to have any challenges on it but it should be deleted. If the image was made by another person and permission was in fact given, then challenges will be allowed.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Original message slightly corrected by Wal68.
Bonjour à tous ^^
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)
4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
10 - LES CIRCUITS ILLÉGITIMEMENT RÉAPPROPRIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Si vous publiez un circuit dont l'image a été réappropriée sans la moindre autorisation de la part du propriétaire légitime, vous allez à l'encontre des règlements du site. Non seulement votre circuit ne mérite pas d'avoir le moindre défi dessus mais il devrait être complètement supprimé. En revanche, si le propriétaire légitime de l'image vous a donné son accord pour l'utiliser, alors le circuit peut avoir des défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par: Toad64 (points 1-9) et Wal68 (point 10), avec quelques retouches finales apportées par Wal68.
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
10 - LES CIRCUITS ILLÉGITIMEMENT RÉAPPROPRIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Si vous publiez un circuit dont l'image a été réappropriée sans la moindre autorisation de la part du propriétaire légitime, vous allez à l'encontre des règlements du site. Non seulement votre circuit ne mérite pas d'avoir le moindre défi dessus mais il devrait être complètement supprimé. En revanche, si le propriétaire légitime de l'image vous a donné son accord pour l'utiliser, alors le circuit peut avoir des défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par: Toad64 (points 1-9) et Wal68 (point 10), avec quelques retouches finales apportées par Wal68.
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5Report a wrong translation
On 2020-09-09 at 04:35:35
You PLACES 1st out of 82 in this race.
It should say:
You PLACED 1st...
It should say:
You PLACED 1st...
On 2020-06-13 at 01:39:02
5/5 on one views...
It should just say "one view"
It should just say "one view"
Share Your Custom Decors!
On 2020-09-03 at 01:38:55
On 2020-08-31 at 01:05:39
Wide Putin as Deco?
Back to school : The topic
On 2026-09-07 at 14:05:28
I'm to cool for school!

*too
I think you should go back to school
8PROJECT: Mariokart World PC
On 2026-04-05 at 04:23:28
Whoops I haven't updated it in a while I'll do it a bit later. Quite a few changes from what's currently there. :gamba:
2On 2026-02-20 at 22:25:45
Apologies for the lack of activity lately, haven't had too much of a chance to look at this (and also I forgot because I'm stupid).
Few project updates:
- Wii Moo Moo Meadows by RHcks and N64 Choco Mountain by hoppingicon have been accepted
- N64 Wario Stadium by neptunogamer has been added to the Chopping Block
To check out these tracks, look at the 2nd post of the topic. Thanks to everyone who is getting behind the project.
Few project updates:
- Wii Moo Moo Meadows by RHcks and N64 Choco Mountain by hoppingicon have been accepted
- N64 Wario Stadium by neptunogamer has been added to the Chopping Block
To check out these tracks, look at the 2nd post of the topic. Thanks to everyone who is getting behind the project.

3
1On 2025-09-29 at 01:57:53
To maybe nobody's surprise, RHcks' new Bowser's Castle has been accepted ✅ into the project.
2
1
1
3On 2025-09-07 at 01:39:57
Sorry for the late reply again, I had problems trying to access MKPC for a week and wasn't bothered checking everything for a bit.
Unfortunately, the track isn't accepted, although it's not bad and is one of the better submissions here. The track is a little over-scaled being about 40 seconds per lap with 100+px wide road at times, which for a track with several long straights just becomes extremely boring to play (even if it is a retro). It also lacks quite a lot of detail and textures to make it visually interesting, especially in the OOB sections. I don't think the lines you drew on the dirt road are a good idea either, though I can appreciate that you put effort into these, a simpler dirt texture with some shading may have been better. Again, not a bad remake though it could be improved a lot. Keep it up.
(also a nitpick but the dirt shortcut in the bottom left doesn't exist in your remake)
I saw the remake briefly. The blue aesthetic is not in the MKWorld remake at all (and since we want faithful recreations it wouldn't have been accepted anyway).
Claimed or not, you're still allowed to remake and submit the track. The first post of the topic explains how this works and the second post shows the track list with the accepted tracks. For KTB, coolmonkey's version is currently accepted, and the link to the track is on that post too.
Does my Wario stadium is accepted now?
Because I sent the final version with rails and jump fixed
Because I sent the final version with rails and jump fixed
Unfortunately, the track isn't accepted, although it's not bad and is one of the better submissions here. The track is a little over-scaled being about 40 seconds per lap with 100+px wide road at times, which for a track with several long straights just becomes extremely boring to play (even if it is a retro). It also lacks quite a lot of detail and textures to make it visually interesting, especially in the OOB sections. I don't think the lines you drew on the dirt road are a good idea either, though I can appreciate that you put effort into these, a simpler dirt texture with some shading may have been better. Again, not a bad remake though it could be improved a lot. Keep it up.

(also a nitpick but the dirt shortcut in the bottom left doesn't exist in your remake)
ok so i am going to redo airship fortress as it was very flawed
I saw the remake briefly. The blue aesthetic is not in the MKWorld remake at all (and since we want faithful recreations it wouldn't have been accepted anyway).
Has anyone claimed Koopa Troopa Beach yet? If not could I try to make it?
Claimed or not, you're still allowed to remake and submit the track. The first post of the topic explains how this works and the second post shows the track list with the accepted tracks. For KTB, coolmonkey's version is currently accepted, and the link to the track is on that post too.
On 2025-08-30 at 04:22:20
also @bowserjr03 have you checked out the updated version of peach beach as it is much better
Hey sorry for the late reply. I do agree that it's much better, although it's still not enough for a full accept. A few easy fixes would be to seriously nerf that "glider" ramp at the beginning of S3 because it just doesn't play well in MKPC at all (although faithful recreations are what we ask for, these small gameplay changes are definitely preferred).
Visually, I think it could use some shading to make it look more "3D", especially in S2 because it looks really flat and somewhat hard to tell what is what. You may want to look at how other tracks use shadows for ideas, because that subtle detail not only helps keep the track interesting to look at, but makes some of the collisions (walls in your case) easier to understand. For example, a shadow under that purple road gives the impression that it is elevated above the grey road.
GBA Yoshi Desert by Coolioaziz is a good example of this (have a look at the pyramid as it's the closest thing to what you should add). Your track is mostly fine, but shading would bring it to a whole new level. Some other areas you may want to consider are the buildings, fences and OOB grass. Not far off at all though.

@bowserjr03 I have a question for you. Are you planning on adding the Crown City Time Trials version to the multi-cup?
Yes most likely in the bonus cup, but someone has to make it first, and this track is really hard to make (for reference I spent 20 hours just on CC1, and the TT version would have an image size over double this size). Might be a long time before someone does decide to make it.
On 2025-08-10 at 01:40:39
You could just make a multi cup that’s basically like free roam but all the courses are separated but still takes up less space(what I mean by that is that all the courses are like free roam where you get to explore the image)
This might be a bit pointless, and also would require everyone who does have a track in the project to create another version and probably spend more time extending their image (which may not even work in some cases). But also if the tracks are separated then it's not exactly free roam either, so I can't imagine people wanting to play these tbh.
Question: are we gonna make crown cities 1, 2, 3, and the full changing track?
CC1 is already made and can be found on the track list (2nd post), and CC2 will also be featured once a suitable version of that is made. Either CC3 or CCFull will feature in the bonus cup once that gets figured out.
What if for the GPs you just had the intermissions connecting the tracks there. For Example, instead of doing all of MBC's intermissions, you just had MBC go to CC1.
Also, if it'd be easier, the intermissions could be their own race. This would mean that the mushroom cup would be Bros. Circuit, MBC to Crown City, Crown City, Crown City to Whistlestop, Whistlestop to DK Spaceport, then finally DK Spaceport itself.
Also, if it'd be easier, the intermissions could be their own race. This would mean that the mushroom cup would be Bros. Circuit, MBC to Crown City, Crown City, Crown City to Whistlestop, Whistlestop to DK Spaceport, then finally DK Spaceport itself.
Not only do intermissions take significantly longer to make due to both their size and the fact that you have to make the actual track + the route + a bit of the starting track, they're also pretty unrewarding to play. There's far less of an incentive to create these since people won't really be playing them, and most of these courses have at least 10+ hours put into them already. The main 32 will just be the 3-lap races, which is also what most people who play MKWorld actually prefer. I won't stop people from making their own intermissions if they want to but it will most likely not feature because I can't imagine people would want to make a high quality intermission let alone all of the GP ones.
On 2025-08-10 at 00:51:20
do you plan to make the open world of mkworld in mkpc ????
Most likely not. Image sizes across the tracks aren't even, it be a massive pain in the ass to program and optimising it will be absolutely awful. I can also see the full image being like 300MB+ so it would probably be terrible to play too.
On 2025-08-09 at 03:37:59
(still figuring out how to include the bonus tracks)
Wdym by bonus tracks?
There are some extra tracks that don't feature in the main cups such as a third variant of Crown City and another track the community calls "Daisy's Palace". There are also some extra SNES tributes on the world map such as the Ghost Valleys that could definitely be used for the bonus cup despite not being properly playable in World.
1
1On 2025-08-09 at 03:12:52
I've updated the 2nd post to include a key to make the list a bit easier to understand.
I also think it's awesome to see people really getting behind this project so thanks.
I also think it's awesome to see people really getting behind this project so thanks.
On 2025-08-05 at 04:11:34
https://mkpc.malahieude.net/map.php?i=196250&collab=6gISZ2hQnRCc3PaR3IkS_8Ky
ITS DONE!!!
sorry it took so long i wanted it perfect
i hope it gets accepted
ITS DONE!!!
sorry it took so long i wanted it perfect
i hope it gets accepted
Not bad at all, although there are several things that can be improved:
- The textures used are quite nice, but often textures alone may not be enough to be visually pleasing. The most notable case of this problem is in the grey section on L2/L3 where the OOB is a simple solid colour with no details, which should probably contain some building designs. There is also the OOB grass which seems to be missing some of the huts although this doesn't stick out as much as the previous example.
- A lot of the outlines are a bit unpolished, i.e. the turns are really jagged and inconsistent
- The rails seem to be jumps, which I think is fine given there isn't really another option, although some of them have a jump height that is way too high (worst offender is the one on the 2nd hairpin, but they are easy fixes).
- The background should probably be more faithful to the MKWorld remake since it doesn't really look anything like it. It should definitely include some buildings and maybe the boats to name a few things, although you may need a bit more. Not really expecting this to be super faithful but it does need a change.
- You forgot the shortcut on late L2.
This is where I introduce the 🟨Chopping Block category for those who don't know about it yet. This means the track will be temporarily included in the project; however, it is at a high risk of being replaced once another version comes along.
Keep it up though, because it's not a bad recreation. This is also the best submission on the topic so far so hopefully it makes it a bit clearer as to what the standard is actually like.
imma try rainbow road nobody is insane enough to make it....other than me
I'll save you the dread, a megacollab is being planned for this.
1On 2025-07-20 at 00:46:24
Updated the first post regarding submissions. Since this is a community project everyone is able to participate.
On 2025-07-19 at 08:08:11
🍄 Mushroom Cup:
- ✅Mario Bros. Circuit (@NexusX)
- ✅Crown City 1 (@BowserJr03)
- Whistlestop Summit
- 🟨DK Spaceport (@hoppingicon)
🌻 Flower Cup:
- Desert Hills 🕒
- Shy Guy Bazaar
- 🟨Wario Stadium (@neptunogamer)
- Airship Fortress
⭐ Star Cup:
- DK Pass
- Starview Peak
- ✅Sky-High Sundae (@RedPikmin95)
- ✅Wario Shipyard (@Starl-)
🐚 Shell Cup:
- ✅Koopa Troopa Beach (@Coolmonkey)
- Faraway Oasis
- Crown City 2
- Peach Stadium 1 🕒
🍌 Banana Cup:
- 🟨Peach Beach (@jassyjasper123)
- Salty Salty Speedway
- Dino Dino Jungle
- ✅Great ? Block Ruins (@BowserJr03)
🍂 Leaf Cup:
- Cheep Cheep Falls 🕒
- Dandelion Depths
- Boo Cinema 🕒
- Dry Bones Burnout 🕒
⚡ Lightning Cup:
- ✅Moo Moo Meadows (@RHcks)
- ✅Choco Mountain (@hoppingicon)
- ✅Toad's Factory (@-inator)
- ✅Bowser's Castle (@RHcks)
👑 Special Cup:
- Acorn Heights
- Mario Circuit 🕒
- Peach Stadium 2 🕒
- Rainbow Road
📊 Key:
✅ = Accepted. The track is high quality and will be featured in the project.
🟨 = Chopping Block. The track will be temporarily featured but easily replaceable.
🕒 = Work in Progress. Track is currently being worked on (not always accurate).
(still figuring out how to include the bonus tracks)
- ✅Mario Bros. Circuit (@NexusX)
- ✅Crown City 1 (@BowserJr03)
- Whistlestop Summit
- 🟨DK Spaceport (@hoppingicon)
🌻 Flower Cup:
- Desert Hills 🕒
- Shy Guy Bazaar
- 🟨Wario Stadium (@neptunogamer)
- Airship Fortress
⭐ Star Cup:
- DK Pass
- Starview Peak
- ✅Sky-High Sundae (@RedPikmin95)
- ✅Wario Shipyard (@Starl-)
🐚 Shell Cup:
- ✅Koopa Troopa Beach (@Coolmonkey)
- Faraway Oasis
- Crown City 2
- Peach Stadium 1 🕒
🍌 Banana Cup:
- 🟨Peach Beach (@jassyjasper123)
- Salty Salty Speedway
- Dino Dino Jungle
- ✅Great ? Block Ruins (@BowserJr03)
🍂 Leaf Cup:
- Cheep Cheep Falls 🕒
- Dandelion Depths
- Boo Cinema 🕒
- Dry Bones Burnout 🕒
⚡ Lightning Cup:
- ✅Moo Moo Meadows (@RHcks)
- ✅Choco Mountain (@hoppingicon)
- ✅Toad's Factory (@-inator)
- ✅Bowser's Castle (@RHcks)
👑 Special Cup:
- Acorn Heights
- Mario Circuit 🕒
- Peach Stadium 2 🕒
- Rainbow Road
📊 Key:
✅ = Accepted. The track is high quality and will be featured in the project.
🟨 = Chopping Block. The track will be temporarily featured but easily replaceable.
🕒 = Work in Progress. Track is currently being worked on (not always accurate).
(still figuring out how to include the bonus tracks)
2On 2025-07-19 at 08:08:02
MKWorld PC is a community project similar to MKPC Generations where members collaborate to recreate all of the Mariokart World tracks from the NS2.
At the time of posting this we only have 4 tracks confirmed, however many are currently being worked on by several members (at least 9 from memory). We may release each cup once all tracks within it are completed, however the full multicup will likely be released once all 32 tracks are done.
This topic will be used to notify the community about progress on the project, such as whenever tracks get accepted. Feel free to also use this topic for anything regarding the project, including submissions
(although be warned the standard is quite high).
For submissions, anyone is allowed to submit a track, even if it is already made (remakes must be faithful to the original MKWorld version). We will just decide which version is the better one.
At the time of posting this we only have 4 tracks confirmed, however many are currently being worked on by several members (at least 9 from memory). We may release each cup once all tracks within it are completed, however the full multicup will likely be released once all 32 tracks are done.
This topic will be used to notify the community about progress on the project, such as whenever tracks get accepted. Feel free to also use this topic for anything regarding the project, including submissions
(although be warned the standard is quite high).For submissions, anyone is allowed to submit a track, even if it is already made (remakes must be faithful to the original MKWorld version). We will just decide which version is the better one.
Please... just don't do AI.
On 2026-09-09 at 01:38:49
Going to lock the topic, AI is a pretty controversial topic and it's better to intervene before this potentially spirals into chaos. Already we've seen pretty mixed opinions, ranging from reasonable to genuine concerns and even the straight up delusional. We don't need to turn the forums into twitter (social media is worse for the world than AI imo but that's for another discussion that's preferably not on the site either).
My overall opinion including stuff that's been said in the topic already is in the spoiler below.
TLDR: AI isn't entirely bad but there are undeniably more downsides than upsides at the moment, especially regarding the environment. Most of you don't really have a need to use it yet, but if you do need to use it then make sure it's used responsibly. AI is still strictly banned on MKPC.
My overall opinion including stuff that's been said in the topic already is in the spoiler below.
Firstly, AI is a technology that isn't going away for the foreseeable future and so there's no point fear/doom mongering about it imo. What's important now is being aware about its impacts and how it should be used responsibly (which also includes straight up not using it where possible). There is unsurprisingly a pretty noteworthy example within the topic that I'll mention later. There are also some genuinely useful applications of AI such as medical AI and pathfinding AI, but I don't think there's any complaints about those so I'll skip over it.
If you did read the stuff in the topic then you'll know that AI isn't great for the environment due to it's water use, and for that reason we've banned its use on the site. Although basically anything we do has some sort of environmental impact, this is probably worse compared to other things.
Saying AI is the reason we have heatwaves is incredibly stupid. Heat waves are only temporary and have existed as long as the Earth has existed, so if we're making statements about the environment that ignore science then don't expect to be taken seriously, heck it probably backfires on people listening to you.
AI is pretty useful as an assistance tool and not as a replacement for things, although for some reason a lot of people are really cynical about it and choose to ignore it (googoogaga baby mentality tho please go outside). Most of you are like 15-16 max so I doubt there is much that is hard enough to warrant AI use, but it doesn't necessarily mean it should be entirely off-limits so don't think you're an absolute asshole if you do/have used it.
The notable example I mentioned earlier is using AI to learn math. I think this is perfectly valid since math has some concepts with a big learning curve and AI to assist you in learning new concepts is actually quite efficient, and that's not even including the potential bad quality of some teachers and/or the fact that other methods probably take similar amounts of energy and heaps more time. hillsrevival is using it as a learning tool here, and is still focusing on self-learning anyway, which I think is a very good and responsible use of AI.
AI use like this shouldn't be stigmatised because it's not "lazy" or being a "bad student", (and calculators won't help you learning shit like a Fourier series or a Laplace transform), and I think if you still think examples like this are war crime levels of bad then you're just lowkey pathetic and there's no nicer way to put it. I don't recommend using AI elsewhere at you guys' age, and should you actually need to use it then you're probably at an age where you're responsible enough to know the difference anyway.
If you did read the stuff in the topic then you'll know that AI isn't great for the environment due to it's water use, and for that reason we've banned its use on the site. Although basically anything we do has some sort of environmental impact, this is probably worse compared to other things.
Saying AI is the reason we have heatwaves is incredibly stupid. Heat waves are only temporary and have existed as long as the Earth has existed, so if we're making statements about the environment that ignore science then don't expect to be taken seriously, heck it probably backfires on people listening to you.
AI is pretty useful as an assistance tool and not as a replacement for things, although for some reason a lot of people are really cynical about it and choose to ignore it (googoogaga baby mentality tho please go outside). Most of you are like 15-16 max so I doubt there is much that is hard enough to warrant AI use, but it doesn't necessarily mean it should be entirely off-limits so don't think you're an absolute asshole if you do/have used it.
The notable example I mentioned earlier is using AI to learn math. I think this is perfectly valid since math has some concepts with a big learning curve and AI to assist you in learning new concepts is actually quite efficient, and that's not even including the potential bad quality of some teachers and/or the fact that other methods probably take similar amounts of energy and heaps more time. hillsrevival is using it as a learning tool here, and is still focusing on self-learning anyway, which I think is a very good and responsible use of AI.
AI use like this shouldn't be stigmatised because it's not "lazy" or being a "bad student", (and calculators won't help you learning shit like a Fourier series or a Laplace transform), and I think if you still think examples like this are war crime levels of bad then you're just lowkey pathetic and there's no nicer way to put it. I don't recommend using AI elsewhere at you guys' age, and should you actually need to use it then you're probably at an age where you're responsible enough to know the difference anyway.
TLDR: AI isn't entirely bad but there are undeniably more downsides than upsides at the moment, especially regarding the environment. Most of you don't really have a need to use it yet, but if you do need to use it then make sure it's used responsibly. AI is still strictly banned on MKPC.
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