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Track Building Contest : Winter 2025 / Concours de création de circuits : Hiver 2025

Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Bit under a week to go, hopefully progress is going well for those planning to submit. Remember you get rewards even for participation ;)
Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
My Complete track is having problems in size...

Can I just use the Quick version please?

https://mkpc.malahieude.net/mappreview.php?id=177446


The reason why QM isn't allowed, and hasn't been in every other previous official TBC, is that pretty much everything is done for you. A contest is supposed to test your ability to design and create a track, which isn't shown at all in QM. You'd probably end up with a 0 in every category if QM were to be used (eg you can't get above 0 for collisions or visual if you haven't actually programmed or drawn anything respectively), and since it pretty much has no chance against CM tracks it was just removed altogether.

Hopefully you figure out the problems to your track, the help section in the editor is pretty useful so definitely check that out.
ok1
Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Less than 10 days to go, hopefully we get a bit more submissions. Good luck to all ;)
Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
@BowserJr03, impossible donc de faire un remake?
@BowserJr03, so it's impossible to do a remake?


Remakes are NOT allowed (unless it's a remake of your own creation). The reason for this is because the 'layout' and to an extent 'variety' criteria are basically done for you already.
thumbsup1
wink1
ok1
Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
are remakes allowed if they're of your own tracks


I'm assuming you'll be making a new image entirely, if so then yes
check1
Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
We've finished the Advent Calendar not too long ago, but the fun doesn't end there. Welcome to the official topic of the 2025 Winter Track Building Contest! Here you will find all of the information regarding the event. EVERYONE is welcome to participate, no matter your skill or experience, and you earn rewards for your participation. ;)


How to Participate


You will have to create a COMPLETE MODE circuit in the following theme:
SWEETS
and then submit your creation on this topic. Your creation will be judged by the jury at the end of the tournament.

The creations must be ORIGINAL and made for this tournament (that means you can't steal another's creation or post an internet image). You are also allowed to submit up to 3 creations, however you will only receive points for your best creation.

Tracks will receive a score out of 20 from each jury member, and to win you will need to have the highest score.


Criteria

Gameplay

Layout (How interesting the layout is? Is there any shortcuts and/or alternate paths?) = /4
Design (Variety in sections and other minor design areas) = /3
Collisions (Walls, checkpoints, off-road etc) = /2
Obstacles (Goombas, Buses, Snow balls etc) = /2

Total for gameplay: /11

Decoration

Visual (How good the visuals are?) = /3
Theming (How creative/fitting is the theming?) = /2
Decoration (MKPC decors and the art itself decor as long as it fits the track) = /2
Music (Appropriate for the track) = /1
Background (MKPC background and the art itself background) = /1
Total for decoration : /9

Total for all: /20


Rewards

Every track will receive points based on their score. Additional rewards will be awarded to the top 3 creations.
1st Place : 2000 VS points + a Discord 'TBC Winner' Role + the track will be highlighted for 2 weeks
2nd Place : 1500 VS points
3rd Place : 1200 VS points

The tournament ends on the 28th of January 2025 (updated date). Any submissions after that will not be counted.

Good luck to all! yoshi
Nous avons fini le calendrier de l'avent il y a peu, mais le fun ne s'arrête pas là. Bienvenue sur le topic officiel du Track Building Contest d'Hiver 2025! Ici vous trouverez toutes les informations concernant l'événement. TOUT LE MONDE est la bienvenue et peut participer, peut importe votre talent et votre expérience, et vous recevrez des récompenses pour votre participation. ;)


Comment participer


Vous devrez créer un circuit en MODE COMPLET dans le thème suivant:
SUCRERIES
et après poster votre création sur ce topic. Celle-ci sera jugé par le publique à la fin du tournoi.

Votre création doit être ORIGINALE et faites pour ce tournoi (cela signifie que vous ne pouvez pas voler une autre création ou prendre une image sur internet). Vous avez aussi le droit de partager jusqu'à 3 créations, mais vous recevrez les points seulement sur votre meilleure création parmi celles-ci.

Les circuits recevront un score allant de 1 à 20 par chaque membre du jury, et pour gagner vous devez avoir le score le plus haut.


Critères

Gameplay

Layout (Le layout est il intéressant? Y a-t-il des raccourcis ou des chemins alternatifs?) = /4
Design (Variété dans les sections et autres zones de design mineures) = /3
Collisions (Murs, checkpoints, hors-piste, etc) = /2
Obstacles (Goombas, bus, boules de neige, etc) = /2

Total pour le gameplay: /11

Décoration

Visuel (À quel point les visuels sont bon?) = /3
Thème (À quel point le thème a créativement été prit en compte ?) = /2
Décoration (Les décors MKPC et l’art en lui même tant que les décors vont bien avec le circuit) = /2
Musique (Approprié pour le circuit) = /1
Background (L’arrière plan MKPC et l’art en lui même) = /1
Total pour la déco : /9

Grand total: /20


Récompenses

Tout les circuits recevront des points basés sur leur scores. Des récompenses additionnelles seront remis aux 3 meilleures créations.
1ère place : 2000 points VS + le rôle Discord ”TBC Winner” + le circuit sera mis en avant pendant 2 semaines
2ème place : 1500 points VS
3ème place : 1200 points VS

Le tournoi se termine le 28 Janvier 2025. Tout circuits postés après l’échéance ne seront pas pris en compte.

Bonne chance à tous! yoshi

~@Mudky
party11
ok7
surprised1
smile1

Report a wrong translation

Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
You PLACES 1st out of 82 in this race.

It should say:

You PLACED 1st...
Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
5/5 on one views...

It should just say "one view"

Dude...(Brain Assumptions atp)

Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Am I the only one who genuinely sees white and gold on this topic?
cross5

MKPC COUNTER 7th birthday !!!

Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Ok,

Anyway, we nearly have 50k French ppl on MKPC.

Edit: We also have 2999 Germans too (at the time of this post)
Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Holidays wrote:
What is going on I don't understand French. I have to use Google Translate but I don't trust it.

Actually, we say that we are fed up with a fairly young player who pretends to be an English speaker while he is French.

I haven't seen Desti do anything bad, he's not really a troublemaker.
Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
What is going on I don't understand French. I have to use Google Translate but I don't trust it.

Share Your Custom Decors!

Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Wide Putin as Deco?

/!\ Advent Calendar 2024

Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Congratulations to everyone who participated in the calendar ;)

I'm posting this much later than I would've liked to, but I'll give my opinion on every challenge that appeared and why they were selected. Keep in mind that when selecting challenges, we try to choose the ones that anyone can beat, and RD is not required, which is much harder than you may first think.

Day 1:
Like last year, it's a very solid and fitting start to the event. Track also came from a really underrated creator, so I'm glad he was given the spotlight here. Challenge did get slightly buffed (time limit) to fit the event more.

Day 2:
Another pretty nice challenge, although this was a bit on the shorter end. Nothing much more to say.

Day 3:
First "bad" challenge. Not being able to drift wasn't a problem here, especially since some turns made this a bit tricky. It's fine on its own but not really suitable for the event, and the 5 laps (whilst it makes sense for the track) was a bit annoying for some. Apparently, this was shortened to 3 laps, but I never checked for myself. This is another problem with selecting challenges, where a challenge can be ok but doesn't exactly work for the event.

Day 4:
The funny one. Good challenge. :geniuspog:

Day 5:
The rushed one. The original Day 5 was pretty bad so we made a last minute change, and I think it's just there. Good challenge on its own but again not great for the event.

Day 6:
Solid dodging challenge, although Monty Moles are not a good idea if not indicated. The stuff before the Monty section wasn't too hard so I suppose this can slide. Also a Starl track so automatic W.

Day 7:
Another banger from BowserRace. This was the first challenge I suggested to appear in the event and you can all probably see why. We need people to make more challenges like this. Good track, interesting manoeuvre and a solid time limit.

Day 8:
Day 5 but not rushed and actually suitable for the event. Coins are placed in good spots and the time limit feels more involved. Good challenge.

Day 9:
Another good challenge but held back by the fact that the slimes tend to disappear right in front of you. Sometimes you just gotta get lucky and hope the green shells hit 2 or 3 in one go, and ideally in the same run. I thought 1:40 was quite tight at first, but the challenge can be beaten in 1:15 so it's a bit rng. Still fun though.

Day 10:
RUINAS ROCA PICUDA :gambapog: I made the challenge myself, so I won't say anything about the quality. I tried to have a coin challenge which also made you think about the optimal route you need to take, and judging by what others have said I think it was fine?

Day 11:
I dunno, it's just "ok"? I really don't know what to say about this other than I forgot it existed because it was pretty easy, but others seemed to appreciate it so it's probably fine. Again not a bad challenge but I'm not sure if it works for the event. I'll leave it to you guys to tell me.

Day 12:
Really well executed, I totally didn't steal this idea for CL3. I thought it was a bit easy for Day 12 but still great nonetheless.

Day 13:
Definitely one of my favourite challenges this year because of how clever it is. Unfortunately, those fish just don't wanna die, they keep flopping out of my way last second. Really good concept with the new POW item though.

Day 14:
I think most people took this more as a short memorisation challenge rather than a puzzle solving challenge. I didn't mind this but there's no denying it was one of the weaker challenges this year.

Day 15: :o
OK ik this is my challenge but I definitely need to talk about this one, because this was arguably the most polarising challenge this year. No, it's not extreme worthy imo.

When I made and verified the challenge I beat it 2nd attempt, and to make sure it wasn't a fluke I rebeat it 2 attempts later again. I even asked the other validators to playtest it, and Nodac seemed to beat it quite quickly, so the difficulty must've been ok right? Turns out that if you barely play challenges, you're probably gonna suck with low handling stats. Almost everybody struggled on this one and it took some hours spanning several days to beat. I was genuinely surprised with how much people struggled.

Here's some tips: DON'T DRIFT. If you drift you'll end up taking a radius wider than Wario's waistline and you'll probably hit something. Before you change direction, wait until you straighten up before you turn so that you don't swerve, and if necessary, let go of the accelerator. Finally, if you fail an attempt, don't reset and just keep practicing to scout out the obstacles ahead.

Another thing, this was 100% skill based. No, this is not me indirectly saying y'all have a skill issue, but there genuinely was no rng since the obstacles don't move and there weren't really any choke points. I suppose Wario's hitbox may feel unfair but the time limit wasn't that tight so there was no need to rush.

I also think this challenge singlehandedly made most people fatphobic if they weren't to begin with.

Day 16:
Good variety of puzzles and a decent length for the event. I enjoyed this one.

Day 17:
I was initially reluctant to include this because I thought it would be annoying and repetitive, but after I understood the POW block I actually had fun with this (I thought spinning out meant an automatic fail but didn't realise that a dodge means a nerfed spin lol). The dodge patters are completely random too, meaning you have to react to it rather than remember what to do. I would actually like to see Nodac do something like this on tracks that aren't test circle in the future.

Day 18:
Nice platforming challenge with like 1 tricky manoeuvre only. Challenge got nerfed to be only 1 lap so it didn't get annoying, but tbh I was a little underwhelmed because most of it was pretty simple so I beat it in no time.

Day 19:
RNG bossfight, I love getting 50 secs worth of single green shells... oh and that cannon didn't work properly either. Yea I can't say I had fun with this one, even though it doesn't try to be bad.

Day 20:
I had gifs disabled and forgot it was an option :gamba: I did beat it legit about 3-4 years ago. Good idea but unfortunately easy to bypass.

Day 21:
Actually quite tight, if you make one mistake it's over. You can also feel the pressure towards the end. Well made challenge and suitable for towards the end of the calendar.

Day 22:
Probably my favourite challenge in the event, even if I wish it was a little harder. The only problem is that the balls can spawn right in front of you and there's nothing you can do about it, but other than that it's really fun. It's also a reference to a game I've never played before which is also neat.

Day 23:
I swear I'm not being biased when I say this because I'm running MKPC Generations and my tracks appeared, but I genuinely liked this one and I know I'm like the only one who did. Not having RD felt really refreshing to me, and other than MH and maybe BC I was never really secured a win. A successful run takes about 10 mins, which to me is kind of appropriate for the final challenge before the obvious CL3 (I say obvious but idk how we're gonna do it next year). The most fun I've had on this game in a while, even if I know it's objectively not great. People also had mixed opinions on how hard each track was aside from RR, which I thought was pretty interesting.

The challenge was initially 40 points which was not a good idea, but in hindsight I overcorrected it when I changed it to 30 because it became way too easy. 34-36 was probably a better choice. I also made a few changes to RR to make it a little less unfair.

Probably won't be brought back next year since people didn't enjoy it as much.

Day 24:
I busted my ass off for this one. I'm really glad people enjoyed this one, and to those who didn't (and trolled) your opinion is invalid 🥱 (the ego on this guy)

I thought this was a really good opportunity to try the randomiser idea I've had for a while, even if I had to cut it down due to time restrictions, I was super busy irl when I was making this. It was also a good excuse to make some SNES tracks and a poorly made Sherbet Rink. You can probably tell some parts were a bit rushed, especially since I had to make like 4 patches after initial release, but overall I'm very happy with how it turned out and that the time I put into this didn't go to waste. I'm also curious to see how long it took people to complete the challenge, since naturally knowing the code being the creator I skipped most of the challenge.

Very special thanks to Nodac for helping me out with this one, it wouldn't have been possible without him.

Also, I really don't see how I can improve on this for next year since I don't wanna repeat anything. CL2 being the same as CL1 but on a CT made sense, but now that CL3 is completely different to the others there is no reason to have the same idea. Might need some help.


                                 

Overall, this is easily the best calendar so far, with only a few stinkers (that weren't even that bad) appearing. Hopefully next year will be even better, but we'll need you guys to also make some good challenges, and maybe they'll feature.
thumbsup5
Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Now that the final challenge has been released, I hope you all enjoyed the event ;)
This has probably been the highest quality calendar so far, but we hope to make it even better if it returns for 2025.


I'll be posting my opinion on every challenge in a few days
thumbsup5
muscle1
Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Apologies for the Day 23 slip up, I've nerfed the challenge now.
ok1
thinking1
Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
petition for the challenges to be easier for players who arent that good at the game


We already have decided to have challenges that don't require RD, and we try to find challenges that can be done with any skill range. The challenges so far haven't been too hard either.

Also, if the calendar was full of easy challenges, there would be no point of even having the event on because nobody would remember or care about it.
clap4
up1
Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Yoshi649 wrote:
when will you make an official CTGP From the website
It's time to run on Christmas tracks


if you hate CTGP PC BG you're definitely going to hate this, it'll probably be 19/20 tracks minimum
luigi_fear1
mario_dead1

Report a Stolen Track Here

Messages 1045 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
BowserJr03 wrote:
Hi everyone :)

Recently we've noticed an increase in stolen courses, however there is currently no report system for it. Until one is made, I have decided to create this topic so that users can report any stolen images. Help us to take action quicker by reporting anything you see here. ;)

Mais ... on ne peut pas simplement utiliser Report / Signalement ?


You can, either works fine. If it's sent here it just helps me filter out the stolen tracks and I can easily delete a bunch of them in one go, so it's mainly for convenience.
surprised1
ok1
shrugging1

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