Mario Kart PC Forum - Advanced search
Results 61-80 out of 220+
/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS /!\
On 2022-08-05 at 01:37:24
Oui mais comment on fait?
To become a Challenge Validator, you can ask one of the current ones and we'll let the other validators know. We will then vote to see whether we accept it or not.
As for Moderator, Event Host and Admin, there is a different process if I remember correctly.
On 2022-07-28 at 02:23:00
Hello Everyone ^^
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimised to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad) will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (eg. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)
4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (eg Complete the Track) In the example there is nothing to increase the difficulty of the challenge, so defeats the purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
UPDATE: Personally I don't mind challenges where you "test the circuit" as it acts as a counter for the course, but please don't add this to all of your tracks as it counts as spam if you do.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it is cheating.
8 - UNPUBLISHED CIRCUITS CANNOT HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (eg Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously it can be unintentional when the difficulty change is small, we do not find that annoying. This rule mainly applies to those who think they can exploit the Challenge Point system.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to reupload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimised to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad) will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (eg. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (eg Complete the Track) In the example there is nothing to increase the difficulty of the challenge, so defeats the purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
UPDATE: Personally I don't mind challenges where you "test the circuit" as it acts as a counter for the course, but please don't add this to all of your tracks as it counts as spam if you do.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it is cheating.
8 - UNPUBLISHED CIRCUITS CANNOT HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (eg Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously it can be unintentional when the difficulty change is small, we do not find that annoying. This rule mainly applies to those who think they can exploit the Challenge Point system.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to reupload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Bonjour à tous ^^
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complété par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela devait exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)
4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
MISE À JOUR : Personnellement, je n'ai rien contre les défis où vous "testez le circuit" car il permet de voir qui l'a testé, mais s'il vous plaît, n'ajoutez pas cela à tous vos circuits car ce sera du spam.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (comme marquer un défi comme Impossible alors qu'il est facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par Toad64
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complété par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela devait exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
MISE À JOUR : Personnellement, je n'ai rien contre les défis où vous "testez le circuit" car il permet de voir qui l'a testé, mais s'il vous plaît, n'ajoutez pas cela à tous vos circuits car ce sera du spam.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (comme marquer un défi comme Impossible alors qu'il est facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par Toad64
Et ça fait quoi si on s'énerve car l'un de notre défi est rejeté
Getting mad about a rejected challenge generally means a few things:
- You are unwilling to listen to the validators on their reasoning or advice
- You are overreacting over something small, and most of the time displaying immaturity
- If you seem like you're mad at a validator then the validator will have another reason to not want to listen to the challenge creator
If there is a genuine problem with a rejected challenge and you approach it in a polite way, of course we will listen and tell you what happened and maybe even recorrect a mistake.
9On 2022-07-08 at 02:22:34
Il Peut être rejeté car il peut avoir un défi sans nom?

I don't speak French so I have to rely on Google Translate, but unnamed challenges won't be rejected. Challenges with bad or offensive names will however.
On 2022-06-19 at 06:12:29
Just a friendly reminder to not get annoyed at the validators if your challenge gets rejected. We don't reject challenges for no reason, and always send feedback as to why it was rejected (if you get notified about rejected challenges, click the notification).
Also, please do not just send the same challenge that was rejected if it hasn't been fixed unless you think it's unfair. If that's the case feel free to speak to a validator. It gets annoying when we have to reject the same thing at least 10 times (not an exaggeration btw) because the feedback isn't read.
Additionally, I have increased my standards since there was a lot of spammy challenges going around. A lot of the rejected ones require little to no effort whatsoever, so it needs to make sure that it is actually CHALLENGING, which is actually in the name. Of course it won't be 100% consistent between the validators' standards, so please don't complain if someone else's challenge was accepted while yours wasn't.
Have a good day
Also, please do not just send the same challenge that was rejected if it hasn't been fixed unless you think it's unfair. If that's the case feel free to speak to a validator. It gets annoying when we have to reject the same thing at least 10 times (not an exaggeration btw) because the feedback isn't read.
Additionally, I have increased my standards since there was a lot of spammy challenges going around. A lot of the rejected ones require little to no effort whatsoever, so it needs to make sure that it is actually CHALLENGING, which is actually in the name. Of course it won't be 100% consistent between the validators' standards, so please don't complain if someone else's challenge was accepted while yours wasn't.
Have a good day

On 2022-05-04 at 00:55:54
I've added another few lines at the bottom of the first post. It's regarding the creators needing to read the reason for rejection before they try to reupload their challenges. This is an issue that became prominent recently.
On 2022-02-04 at 08:03:57
I updated the original post again, now there is a 9th point.
Due to a rise in fake difficulties.
Due to a rise in fake difficulties.
1On 2021-11-20 at 00:20:20
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
Traduction faite par Toad64
ToxTurtle101, I have a question. If this type of challenges are often refused, why you accept Mudky's challenge on his Bob-Omb Battlefield ? I think that's annoying, because he just say "Find the Red Star". That's annoying. When you reach the red star, you fall. And there are no hints. That's very annoying, it's luck and hope. So don't be angry with me, but just say why you accept some challenges like that.
Good question, and don't worry I don't get angry. I appreciate the feedback actually.
When I say no hints, the challenge literally asks for "find the zone" and doesn't tell you what the zone actually is. They don't really appear now because a lot of them get rejected.
The challenge was released before I wrote the topic and there wasn't really any proper guidelines for accepting and rejecting at the time. When people didn't like the rejection outcome and the validators had to explain themselves it got a little annoying if it was an obvious decision.
Mudky's challenge does give a hint of where you are supposed to go, even though actually reaching the target isn't as self-explanatory (hence why it is rated difficult).
The challenges I talk about in regards to rule 5 are just random spots with no indication. As I said in the original post as well is that it can be used by the creator to gain free challenge points, especially when they ask for an impossible rating.
Recently the validators have also been asking each other for opinions to keep consistency so hopefully we don't encounter too many problems.
I do appreciate you coming forward and asking me about this. If you have any more questions I would be happy to answer.

On this circuit you say you'll not validate challenges anymore because there are a lot (15 around) but I already say tracks with more challenges. Like BUP, Bathaniel Nandy...
And litterally the red star challenge is still annoying but "Secret in Bob-Omb Battlefield" is purely ridiculous. This is a giant level, and you must found a secret, so go to all the cannons, go to all the secrets. Anywhere that can be. So...
Like I said, they were validated before I wrote these guidelines. I won't undo them considering a decent amount of people have beaten these kind of challenges and it would be unfair. I'm just not going to accept any more.
On 2021-09-01 at 00:42:51
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
Traduction faite par Toad64
ToxTurtle101, I have a question. If this type of challenges are often refused, why you accept Mudky's challenge on his Bob-Omb Battlefield ? I think that's annoying, because he just say "Find the Red Star". That's annoying. When you reach the red star, you fall. And there are no hints. That's very annoying, it's luck and hope. So don't be angry with me, but just say why you accept some challenges like that.
Good question, and don't worry I don't get angry. I appreciate the feedback actually.
When I say no hints, the challenge literally asks for "find the zone" and doesn't tell you what the zone actually is. They don't really appear now because a lot of them get rejected.
The challenge was released before I wrote the topic and there wasn't really any proper guidelines for accepting and rejecting at the time. When people didn't like the rejection outcome and the validators had to explain themselves it got a little annoying if it was an obvious decision.
Mudky's challenge does give a hint of where you are supposed to go, even though actually reaching the target isn't as self-explanatory (hence why it is rated difficult).
The challenges I talk about in regards to rule 5 are just random spots with no indication. As I said in the original post as well is that it can be used by the creator to gain free challenge points, especially when they ask for an impossible rating.
Recently the validators have also been asking each other for opinions to keep consistency so hopefully we don't encounter too many problems.
I do appreciate you coming forward and asking me about this. If you have any more questions I would be happy to answer.

1
1
1
1
1On 2021-08-26 at 00:39:03
So, my freind made a challenge on boost panel brigade, but pressed the without using items instead of.. uh... whatever not touching jump boosts or dash panels. so ofc it got denied.

Can you send me the link? I can fix it asap if you like.
On 2021-05-24 at 04:53:49
Hello @ everyone,
The topic has had an edit, a RULE 8 has been added. The validators and I have agreed to add this due to an increase in poorly made challenges that attempt to exploit the leaderboard. :gamba:
Edit: LuigiDawg I see your reaction, BUP is still staying there dw
The topic has had an edit, a RULE 8 has been added. The validators and I have agreed to add this due to an increase in poorly made challenges that attempt to exploit the leaderboard. :gamba:
Edit: LuigiDawg I see your reaction, BUP is still staying there dw
12
3
2
1On 2021-05-04 at 23:54:14
what are yall best circuits/arenas
Kinda got nothing to do with this topic, but if u wanna discuss you can make a new one
On 2020-11-18 at 22:05:58
No because there is no way you can beat it. It doesn't test anyone's skill, it allows the creator to get a free 20pts.
Also I updated rule 4 because I forgot to mention something
Also I updated rule 4 because I forgot to mention something
On 2020-11-18 at 09:07:14
Hello Everyone ^^
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)
4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously, it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.
10 - STOLEN TRACKS CAN'T HAVE CHALLENGES
If you steal another person's course without their permission, you are breaking the rules. Not only should you not deserve to have any challenges on it but it should be deleted. If the image was made by another person and permission was in fact given, then challenges will be allowed.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Original message slightly corrected by Wal68.
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously, it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.
10 - STOLEN TRACKS CAN'T HAVE CHALLENGES
If you steal another person's course without their permission, you are breaking the rules. Not only should you not deserve to have any challenges on it but it should be deleted. If the image was made by another person and permission was in fact given, then challenges will be allowed.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Original message slightly corrected by Wal68.
Bonjour à tous ^^
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)
4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
10 - LES CIRCUITS ILLÉGITIMEMENT RÉAPPROPRIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Si vous publiez un circuit dont l'image a été réappropriée sans la moindre autorisation de la part du propriétaire légitime, vous allez à l'encontre des règlements du site. Non seulement votre circuit ne mérite pas d'avoir le moindre défi dessus mais il devrait être complètement supprimé. En revanche, si le propriétaire légitime de l'image vous a donné son accord pour l'utiliser, alors le circuit peut avoir des défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par: Toad64 (points 1-9) et Wal68 (point 10), avec quelques retouches finales apportées par Wal68.
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
10 - LES CIRCUITS ILLÉGITIMEMENT RÉAPPROPRIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Si vous publiez un circuit dont l'image a été réappropriée sans la moindre autorisation de la part du propriétaire légitime, vous allez à l'encontre des règlements du site. Non seulement votre circuit ne mérite pas d'avoir le moindre défi dessus mais il devrait être complètement supprimé. En revanche, si le propriétaire légitime de l'image vous a donné son accord pour l'utiliser, alors le circuit peut avoir des défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par: Toad64 (points 1-9) et Wal68 (point 10), avec quelques retouches finales apportées par Wal68.
10
6
7
7
6
4
3
1Report a wrong translation
On 2020-09-09 at 04:35:35
You PLACES 1st out of 82 in this race.
It should say:
You PLACED 1st...
It should say:
You PLACED 1st...
On 2020-06-13 at 01:39:02
5/5 on one views...
It should just say "one view"
It should just say "one view"
MKPC COUNTER 7th birthday !!!
On 2020-06-27 at 00:41:17
Ok,
Anyway, we nearly have 50k French ppl on MKPC.
Edit: We also have 2999 Germans too (at the time of this post)
Anyway, we nearly have 50k French ppl on MKPC.
Edit: We also have 2999 Germans too (at the time of this post)
On 2020-06-26 at 13:59:16
What is going on I don't understand French. I have to use Google Translate but I don't trust it.
Actually, we say that we are fed up with a fairly young player who pretends to be an English speaker while he is French.
I haven't seen Desti do anything bad, he's not really a troublemaker.
On 2020-06-26 at 06:50:55
What is going on I don't understand French. I have to use Google Translate but I don't trust it.
/!\ Advent Calendar 2025
On 2025-12-26 at 00:18:43
Thank you and congratulations to everyone who participated in the calendar 
Once again for this year, I'll be giving my opinion on every challenge that appeared and why they were selected. Selecting challenges is much more difficult than people may realise since we need to ensure that anyone can beat it regardless of skill level (meaning RD is not required), and there aren't too many interesting challenges with minimal restrictions out there.
Some general comments I have are that this year's calendar was definitely the hardest one so far, so if you struggled that's perfectly fine. Although none of the challenges were necessarily out of reach and with enough commitment, they could all be beaten, it did require more skill compared to previous years, so hopefully people improved at the game. I would also like to thank the staff team who helped run the event, especially @Wargor, @Nodac64 and @TheNudgyHampter; without them the event would not be possible.
Day 1:
Continuing the trend of solid starting challenges, Mudky did a solid job of kicking off the event and the Galaxy reference was also a nice touch. Funnily enough, despite being the first day it was harder than a good chunk of the later challenges as the time limit was quite tight.
Day 2:
Also continuing the easiest challenge trend, this challenge was very simple and therefore easy. Once you know the location of Toadsworth, getting to him wasn't a problem. Probably one of the weaker challenges imo but that's to be expected when finding challenges for the earlier calendar.
Day 3:
Genuinely surprised people struggled on this one because there weren't that many possible places the ores could be. Some of them were hidden but with a keen eye they could be easily found. I suppose not as many people played Minecraft as first thought when selecting this, but I think the challenge is still fine for early event.
Day 4:
Awesome challenge... until you remove the actual challenge. Yea we missed the part where you could remove the decors so I was a little disappointed by it, but no real harm done I guess.
Day 5:
I'm a little surprised with how early this challenge came because I feel as if this one could get annoying quite quickly. This is one of those challenges where enough dedication will mean you beat the challenge, though maybe this one is still quite tight, and the hitboxes could be better (foreshadowing...).
Day 6:
Lowkey forgot this challenge existed. This one was definitely a better challenge if you're inexperienced with the game because for more advanced players this was a bit of a freebie. This was also the only QM challenge iirc.
Day 7:
Kernell makes good challenges so if you want to make your own, take notes from him. Collecting the coins while avoiding obstacles (and being Gamballs was awesome) is pretty cool, and given you had unlimited time there were many ways this challenge could be approached. Personally my 3rd favourite challenge this calendar.
Day 8:
Being my own challenge, I'll explain the thoughts behind me creating it rather than deciding whether this is good or bad. If it wasn't clear, I made this specifically for the early calendar since "easy" non-RD challenges are hard to find. I wanted to be unique about this and I was happy enough with the result, and I do think people appreciated this inclusion. Also thank you for actually not spoiling the answers like I requested, I didn't think people would actually listen like last year's CL3. Also, yes this was an excuse to include OSTs from a few of my favourite games.
Day 9:
Very weak challenge screwed over by unfortunate circumstances. The mushroom hitboxes were awful so we removed the time limit, but then the hitbox update came a day before (so on the 8th) that fixed the challenge. By then it was a bit too late to confirm how we could rework the challenge to make it better so we ended up with 3-ish minutes of mindless destruction. But hey, at least we got a really QoL good update for the game from this. Also, anyone who says they didn't kill that one toad is lying.
Day 10:
Day 4, but better. I also saw a few clever solutions to making the challenge easier, so any form of rewarding the player for their thinking is always a good bonus.
Day 11:
First rail challenge, so people definitely would've struggled on this one and it was quite expected. But I think this was a very solid challenge overall and a good way to learn how to use rails.
Day 12:
Your generic 'win the race' challenge so if people didn't like it, I'd rather be the one to cop the criticism. The gimmick of this challenge was clever item play, so hopefully it was enough to keep it interesting. Like Day 6, anyone with experience probably found this easier but clearly in the comments some newer players struggled and hopefully beating it was satisfying.
Day 13:
That game most people probably played as a kid but now put some MKPC tech into it. This is a solid challenge that required exploration and dedication, and the coins themselves were hidden well too.
Day 14:
This one is pretty straight forward and a good mid-calendar difficulty. I don't have much more to say about this one.
Day 15:
For those who saw a Day 15 challenge under my name with a fuck ton of obstacles and got PTS, yes this was a direct reference to Bro ate too much from last year. Apologies if you think I'm an asshole. This challenge was quite similar in concept, but this time you had no excuse because I gave you any stats and a much more generous time limit (which also happened to be 35s). Also, I still stand by that challenge being 'Difficult', just on the upper end.
Day 16:
Day 5 but snow themed, and supposedly harder. There are only so many unique challenges we can find (given hardly any people make them) so it was quite similar to previous destruction challenges but unfortunately there isn't much we can really do, especially given we have to find/make 24 total after the back of 3 previous calendars in a row.
Day 17:
Didn't think about it at first but I guess this is also similar to Bro ate too much and Chaotic Clock Cross in concept, though this one did play a bit differently since Fire Snakes are very different obstacles. I also wanted to have a challenge from BowserRace in the calendar since he's a pretty underrated creator imo, and he also provided us with 2 solid challenges last year.
Day 18:
People did struggle with this challenge, and maybe the criticism led to the challenge being deleted (we did revive it), but honestly this really wasn't bad at all if you approached it properly. The hitboxes still arent great but poor planning meant this challenge was hard. A hint was dropped in the comments and listening to it would make this so much easier, so a bit of problem solving and game knowledge was required, and probably the only case where Daisy's stats are objectively the worst in the game. There isn't always one way to beat a challenge, and this is a great example of it. One of the better challenges imo.
Day 19:
My 2nd favourite challenge of the event, and again there were several ways to approach this one. My own strategy was to collect coins from different rings at a time, which was quicker but less consistent. The time was quite tight, but this was the most rewarding completion for me, and I'm sure others had similar feelings once they beat it.
Day 20:
This one required the player to balance tricks, speed and lines, which I think is pretty cool. It's not easy to get a higher-end challenge suitable for everyone but we got a really nice one here.
Day 21:
Thanks to the hitbox update this challenge became good, though I did find this a bit too easy for my liking but it's fine. Better to be easier than atrociously annoying. The SM64 reference is a neat touch too.
Day 22:
We went into the calendar expecting this to be the hardest challenge, but I think it was still manageable. If you didn't like this one, 1. not too sure what you were expecting from late calendar and 2. you just gotta drill into your mind that you can beat it, because it was more of a mental challenge than a skill challenge. There were also 2 different ways you could beat this so depending on what you prefer, beating the challenge was slightly more accessible.
Day 23:
Since most people were expecting some sort of CL4, this was basically the final challenge before the big tradition. And how much more fitting could we get than including a Wargor challenge with the new rail update that came this year. And the challenge itself was awesome, my personal favourite. Keep cooking.
Day 24:
Great concept... and I'll leave it at that. After 24 hours of the challenge only Ahmad managed to beat the challenge without hints, and his solution wasn't completely correct either. The execution of this was unfortunately underwhelming because the directions weren't clear. I'll take some responsibility for this one as I should've offered to playtest the challenge beforehand, and also the fact that I just straight up told the staff that I didn't want to make the CL this year. I suppose if we look on the bright side, people came together on Christmas to help solve the challenge, which I do appreciate even if for the wrong reasons.
----------------
The calendar will most likely return next year, so if you do want a chance at having one of your challenges appearing in it, keep a few things from this year's calendar in mind when creating one.

Once again for this year, I'll be giving my opinion on every challenge that appeared and why they were selected. Selecting challenges is much more difficult than people may realise since we need to ensure that anyone can beat it regardless of skill level (meaning RD is not required), and there aren't too many interesting challenges with minimal restrictions out there.
Some general comments I have are that this year's calendar was definitely the hardest one so far, so if you struggled that's perfectly fine. Although none of the challenges were necessarily out of reach and with enough commitment, they could all be beaten, it did require more skill compared to previous years, so hopefully people improved at the game. I would also like to thank the staff team who helped run the event, especially @Wargor, @Nodac64 and @TheNudgyHampter; without them the event would not be possible.
Day 1:
Continuing the trend of solid starting challenges, Mudky did a solid job of kicking off the event and the Galaxy reference was also a nice touch. Funnily enough, despite being the first day it was harder than a good chunk of the later challenges as the time limit was quite tight.
Day 2:
Also continuing the easiest challenge trend, this challenge was very simple and therefore easy. Once you know the location of Toadsworth, getting to him wasn't a problem. Probably one of the weaker challenges imo but that's to be expected when finding challenges for the earlier calendar.
Day 3:
Genuinely surprised people struggled on this one because there weren't that many possible places the ores could be. Some of them were hidden but with a keen eye they could be easily found. I suppose not as many people played Minecraft as first thought when selecting this, but I think the challenge is still fine for early event.
Day 4:
Awesome challenge... until you remove the actual challenge. Yea we missed the part where you could remove the decors so I was a little disappointed by it, but no real harm done I guess.
Day 5:
I'm a little surprised with how early this challenge came because I feel as if this one could get annoying quite quickly. This is one of those challenges where enough dedication will mean you beat the challenge, though maybe this one is still quite tight, and the hitboxes could be better (foreshadowing...).
Day 6:
Lowkey forgot this challenge existed. This one was definitely a better challenge if you're inexperienced with the game because for more advanced players this was a bit of a freebie. This was also the only QM challenge iirc.
Day 7:
Kernell makes good challenges so if you want to make your own, take notes from him. Collecting the coins while avoiding obstacles (and being Gamballs was awesome) is pretty cool, and given you had unlimited time there were many ways this challenge could be approached. Personally my 3rd favourite challenge this calendar.
Day 8:
Being my own challenge, I'll explain the thoughts behind me creating it rather than deciding whether this is good or bad. If it wasn't clear, I made this specifically for the early calendar since "easy" non-RD challenges are hard to find. I wanted to be unique about this and I was happy enough with the result, and I do think people appreciated this inclusion. Also thank you for actually not spoiling the answers like I requested, I didn't think people would actually listen like last year's CL3. Also, yes this was an excuse to include OSTs from a few of my favourite games.
Day 9:
Very weak challenge screwed over by unfortunate circumstances. The mushroom hitboxes were awful so we removed the time limit, but then the hitbox update came a day before (so on the 8th) that fixed the challenge. By then it was a bit too late to confirm how we could rework the challenge to make it better so we ended up with 3-ish minutes of mindless destruction. But hey, at least we got a really QoL good update for the game from this. Also, anyone who says they didn't kill that one toad is lying.
Day 10:
Day 4, but better. I also saw a few clever solutions to making the challenge easier, so any form of rewarding the player for their thinking is always a good bonus.
Day 11:
First rail challenge, so people definitely would've struggled on this one and it was quite expected. But I think this was a very solid challenge overall and a good way to learn how to use rails.
Day 12:
Your generic 'win the race' challenge so if people didn't like it, I'd rather be the one to cop the criticism. The gimmick of this challenge was clever item play, so hopefully it was enough to keep it interesting. Like Day 6, anyone with experience probably found this easier but clearly in the comments some newer players struggled and hopefully beating it was satisfying.
Day 13:
That game most people probably played as a kid but now put some MKPC tech into it. This is a solid challenge that required exploration and dedication, and the coins themselves were hidden well too.
Day 14:
This one is pretty straight forward and a good mid-calendar difficulty. I don't have much more to say about this one.
Day 15:
For those who saw a Day 15 challenge under my name with a fuck ton of obstacles and got PTS, yes this was a direct reference to Bro ate too much from last year. Apologies if you think I'm an asshole. This challenge was quite similar in concept, but this time you had no excuse because I gave you any stats and a much more generous time limit (which also happened to be 35s). Also, I still stand by that challenge being 'Difficult', just on the upper end.
Day 16:
Day 5 but snow themed, and supposedly harder. There are only so many unique challenges we can find (given hardly any people make them) so it was quite similar to previous destruction challenges but unfortunately there isn't much we can really do, especially given we have to find/make 24 total after the back of 3 previous calendars in a row.
Day 17:
Didn't think about it at first but I guess this is also similar to Bro ate too much and Chaotic Clock Cross in concept, though this one did play a bit differently since Fire Snakes are very different obstacles. I also wanted to have a challenge from BowserRace in the calendar since he's a pretty underrated creator imo, and he also provided us with 2 solid challenges last year.
Day 18:
People did struggle with this challenge, and maybe the criticism led to the challenge being deleted (we did revive it), but honestly this really wasn't bad at all if you approached it properly. The hitboxes still arent great but poor planning meant this challenge was hard. A hint was dropped in the comments and listening to it would make this so much easier, so a bit of problem solving and game knowledge was required, and probably the only case where Daisy's stats are objectively the worst in the game. There isn't always one way to beat a challenge, and this is a great example of it. One of the better challenges imo.
Day 19:
My 2nd favourite challenge of the event, and again there were several ways to approach this one. My own strategy was to collect coins from different rings at a time, which was quicker but less consistent. The time was quite tight, but this was the most rewarding completion for me, and I'm sure others had similar feelings once they beat it.
Day 20:
This one required the player to balance tricks, speed and lines, which I think is pretty cool. It's not easy to get a higher-end challenge suitable for everyone but we got a really nice one here.
Day 21:
Thanks to the hitbox update this challenge became good, though I did find this a bit too easy for my liking but it's fine. Better to be easier than atrociously annoying. The SM64 reference is a neat touch too.
Day 22:
We went into the calendar expecting this to be the hardest challenge, but I think it was still manageable. If you didn't like this one, 1. not too sure what you were expecting from late calendar and 2. you just gotta drill into your mind that you can beat it, because it was more of a mental challenge than a skill challenge. There were also 2 different ways you could beat this so depending on what you prefer, beating the challenge was slightly more accessible.
Day 23:
Since most people were expecting some sort of CL4, this was basically the final challenge before the big tradition. And how much more fitting could we get than including a Wargor challenge with the new rail update that came this year. And the challenge itself was awesome, my personal favourite. Keep cooking.
Day 24:
Great concept... and I'll leave it at that. After 24 hours of the challenge only Ahmad managed to beat the challenge without hints, and his solution wasn't completely correct either. The execution of this was unfortunately underwhelming because the directions weren't clear. I'll take some responsibility for this one as I should've offered to playtest the challenge beforehand, and also the fact that I just straight up told the staff that I didn't want to make the CL this year. I suppose if we look on the bright side, people came together on Christmas to help solve the challenge, which I do appreciate even if for the wrong reasons.
----------------
The calendar will most likely return next year, so if you do want a chance at having one of your challenges appearing in it, keep a few things from this year's calendar in mind when creating one.
4
4
5On 2025-12-17 at 22:14:15
Can you still get the rank if you don't do the challenge on the day it appears?
Yes, you only have to beat all of the challenges. You'll also get a few days after Day 24 to do so.
1113 - 
34400 pts ★ Legend
6835 pts ★ Racer