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/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS /!\

Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
I updated the original post again, now there is a 9th point.

Due to a rise in fake difficulties.
super_hammer1
Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
NokiBay wrote:
BowserJr03 wrote:


5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.



5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.


Traduction faite par Toad64


ToxTurtle101, I have a question. If this type of challenges are often refused, why you accept Mudky's challenge on his Bob-Omb Battlefield ? I think that's annoying, because he just say "Find the Red Star". That's annoying. When you reach the red star, you fall. And there are no hints. That's very annoying, it's luck and hope. So don't be angry with me, but just say why you accept some challenges like that.


Good question, and don't worry I don't get angry. I appreciate the feedback actually.

When I say no hints, the challenge literally asks for "find the zone" and doesn't tell you what the zone actually is. They don't really appear now because a lot of them get rejected.

The challenge was released before I wrote the topic and there wasn't really any proper guidelines for accepting and rejecting at the time. When people didn't like the rejection outcome and the validators had to explain themselves it got a little annoying if it was an obvious decision.

Mudky's challenge does give a hint of where you are supposed to go, even though actually reaching the target isn't as self-explanatory (hence why it is rated difficult).

The challenges I talk about in regards to rule 5 are just random spots with no indication. As I said in the original post as well is that it can be used by the creator to gain free challenge points, especially when they ask for an impossible rating.

Recently the validators have also been asking each other for opinions to keep consistency so hopefully we don't encounter too many problems.

I do appreciate you coming forward and asking me about this. If you have any more questions I would be happy to answer. ;)


On this circuit you say you'll not validate challenges anymore because there are a lot (15 around) but I already say tracks with more challenges. Like BUP, Bathaniel Nandy...

And litterally the red star challenge is still annoying but "Secret in Bob-Omb Battlefield" is purely ridiculous. This is a giant level, and you must found a secret, so go to all the cannons, go to all the secrets. Anywhere that can be. So...


Like I said, they were validated before I wrote these guidelines. I won't undo them considering a decent amount of people have beaten these kind of challenges and it would be unfair. I'm just not going to accept any more.
Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia


5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.



5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.


Traduction faite par Toad64


ToxTurtle101, I have a question. If this type of challenges are often refused, why you accept Mudky's challenge on his Bob-Omb Battlefield ? I think that's annoying, because he just say "Find the Red Star". That's annoying. When you reach the red star, you fall. And there are no hints. That's very annoying, it's luck and hope. So don't be angry with me, but just say why you accept some challenges like that.


Good question, and don't worry I don't get angry. I appreciate the feedback actually.

When I say no hints, the challenge literally asks for "find the zone" and doesn't tell you what the zone actually is. They don't really appear now because a lot of them get rejected.

The challenge was released before I wrote the topic and there wasn't really any proper guidelines for accepting and rejecting at the time. When people didn't like the rejection outcome and the validators had to explain themselves it got a little annoying if it was an obvious decision.

Mudky's challenge does give a hint of where you are supposed to go, even though actually reaching the target isn't as self-explanatory (hence why it is rated difficult).

The challenges I talk about in regards to rule 5 are just random spots with no indication. As I said in the original post as well is that it can be used by the creator to gain free challenge points, especially when they ask for an impossible rating.

Recently the validators have also been asking each other for opinions to keep consistency so hopefully we don't encounter too many problems.

I do appreciate you coming forward and asking me about this. If you have any more questions I would be happy to answer. ;)
Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
ThePPLTeam wrote:
So, my freind made a challenge on boost panel brigade, but pressed the without using items instead of.. uh... whatever not touching jump boosts or dash panels. so ofc it got denied.yoshi


Can you send me the link? I can fix it asap if you like.
Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
Hello @ everyone,

The topic has had an edit, a RULE 8 has been added. The validators and I have agreed to add this due to an increase in poorly made challenges that attempt to exploit the leaderboard. :gamba:

Edit: LuigiDawg I see your reaction, BUP is still staying there dw
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genius1
Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
what are yall best circuits/arenas


Kinda got nothing to do with this topic, but if u wanna discuss you can make a new one
Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
No because there is no way you can beat it. It doesn't test anyone's skill, it allows the creator to get a free 20pts.

Also I updated rule 4 because I forgot to mention something
Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
Hello Everyone ^^
I hope you are all doing well,

Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.


1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.

2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.

3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator :p )

4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.

5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.

6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.

7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.

8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.

9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously, it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.

10 - STOLEN TRACKS CAN'T HAVE CHALLENGES
If you steal another person's course without their permission, you are breaking the rules. Not only should you not deserve to have any challenges on it but it should be deleted. If the image was made by another person and permission was in fact given, then challenges will be allowed.


These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.

If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.

Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.

If you want, follow the topic in case you ever need to come back to this.

Goodbye ^^

Original message slightly corrected by Wal68.
Bonjour à tous ^^
J'espère que vous allez tous bien,

Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.


1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.

2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.

3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment,  mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur :p)

4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.

5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.

6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.

7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.

8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.

9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.

10 - LES CIRCUITS ILLÉGITIMEMENT RÉAPPROPRIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Si vous publiez un circuit dont l'image a été réappropriée sans la moindre autorisation de la part du propriétaire légitime, vous allez à l'encontre des règlements du site. Non seulement votre circuit ne mérite pas d'avoir le moindre défi dessus mais il devrait être complètement supprimé. En revanche, si le propriétaire légitime de l'image vous a donné son accord pour l'utiliser, alors le circuit peut avoir des défis.


J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.


Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.

Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.

Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.

Au revoir ^^

Traduction faite par: Toad64 (points 1-9) et Wal68 (point 10), avec quelques retouches finales apportées par Wal68.
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Something you HATE a lot

Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
Lol I'm Catholic 👀 wanna hear my opinion...

Look honestly I feel like the reason people don't like religion is because there are always those prominent people who use it to oppress others. As someone who has studied several religions, I can say that the way some people act does not reflect what the faiths support. I also don't agree with forcing religious views onto other people, especially on harsh levels. I think people can have their differences without being criticised for it.

Altho religion is kinda considered a "sensitive topic" idk if we should be discussing such things here lol. But as long as you have good morals and treat others well then you're fine by me, regardless of religion, gender, culture etc.
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Multicup: Super Mario Kart Deluxe

Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
Invu68 wrote:
JustMwenyu wrote:
NEW UPDATES AND ANNOUNCEMENTS


NEW FEATURES

• Added in 6 new cups, containing 24 retro tracks. I want to thank everyone who contributed.

Super Mario Kart Deluxe is currently at a 4.33/5 Rating. We are trying to boost that by bringing you new updates. Enjoy!

Play here: https://mkpc.malahieude.net/circuit.php?mid=1992
Online Mode: https://mkpc.malahieude.net/online.php?mid=1992&key=835670976

Triple-post

Does it matter when it’s from TWO YEARS AGO???

Well it's still active, so it kinda does matter...

He was doing a comeback, he was announcing something. Could you ignore that, please ? Chilli, I'm sure that if you left for 2 years, then came back in December 2024, you would do the same...

1. Sorry :$
2. Uh no. Rules are rules



The rules actually state:
"It's forbidden to do more than 3 posts in a row. If it's three or more, warn. Besides if the two messages have nothing to do with each-other."

In other words the only exception to multiposting is unrelated messages. Since the posts are unrelated (and it's also an announcement with a large time gap), it's technically allowed.

The 3 posts in a row rule was intended to reduce spam, such as short messages or messages that can just be put into one post. It's clear here that Mwenyu has no intent to flood the forum but rather simply making an announcement after his long hiatus. Just because there happened to be 3 posts in a row doesn't mean anything wrong is happening and rules are being broken, so Mwenyu is in well the clear here.

The mods aren't robots who just place infractions on people without looking into the context (we also aren't dumb like Roblox mods). Of course we will take into consideration what the messages are actually about and if there was any intent to break the rules. We also don't place any bias when looking at this.

Obviously where possible, reduce the amount of messages in a row and try to merge them into one post, but you won't be penalised unless you send useless posts (which are super obvious anyway).


TLDR: No rules were broken
gamba1
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PROJECT: Mariokart PC GENERATIONS

Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
The DS Tracks have just been released, go check them out ;)
(will update credits soon)
Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
notgeorge wrote:
If your looking for GameCube tracks here is my remake of Yoshi circuit https://mkpc.malahieude.net/map.php?i=184284


All of the track art must be original (i.e. drawn from scratch), not images from the games. We also have a Yoshi Circuit from Nudge.
Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
The GBA Tracks have just been released, go check them out ;)
Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
Credits:

N64 Tracks
🍄Mushroom Cup:
- Luigi Raceway (@BowserJr03)
- Moo Moo Farm (@Coolioaziz)
- Koopa Troopa Beach (@SuperYoshiKart)
- Kalimari Desert (@FoxgirlThing)
🌻Flower Cup:
- Toad's Turnpike (@SuperYoshiKart)
- Frappe Snowland (@TheNudgyHampter)
- Choco Mountain (@Fways)
- Mario Raceway (@NexusX)
Star Cup:
- Wario Stadium (@BlueGrayRJ)
- Sherbet Land (@Starl-)
- Royal Raceway (@Starl-)
- Bowser's Castle (@MilesTheYoshi)
👑Special Cup:
- DK Jungle Parkway (@MakenMoozac)
- Yoshi Valley (@RHcks)
- Banshee Boardwalk (@Kernell)
- Rainbow Road (@RHcks)


GBA Tracks
🍄Mushroom Cup:
- Peach Circuit (@WaddleDeez)
- Shy Guy Beach (@TheNudgyHampter)
- Riverside Park (@Nodac64)
- Bowser Castle 1 (@BowserJr03)
🌻Flower Cup:
- Mario Circuit (@Fways)
- Boo Lake (@Qowwani)
- Cheese Land (@-iz-)
- Bowser Castle 2 (@NexusX)
Lightning Cup:
- Luigi Circuit (@Fways)
- Sky Garden (@BowserJr03)
- Cheep Cheep Island (@SuperYoshiKart)
- Sunset Wilds (@Kernell)
Star Cup:
- Snow Land (@Fways)
- Ribbon Road (@RHcks)
- Yoshi Desert (@Coolioaziz)
- Bowser Castle 3 (@Coolioaziz)
👑Special Cup:
- Lakeside Park (@FoxgirlThing)
- Broken Pier (@Starl-)
- Bowser Castle 4 (@Starl-)
- Rainbow Road (@TheNudgyHampter)


DS Tracks:
🍄Mushroom Cup:
- Figure 8 Circuit (@Coolioaziz)
- Yoshi Falls (@BowserJr03)
- Cheep Cheep Beach (@BowserJr03)
- Luigi's Mansion (@NexusX)
🌻Flower Cup:
- Desert Hills (@NexusX)
- Delfino Square (@Fways)
- Waluigi Pinball (@NexusX)
- Shroom Ridge (@-iz-)
Star Cup:
- DK Pass (@toadsfactory28)
- Tick Tock Clock (@BowserJr03)
- Mario Circuit (@NexusX)
- Airship Fortress (@Fways)
👑Special Cup:
- Wario Stadium (@FoxgirlThing)
- Peach Gardens (@RHcks)
- Bowser Castle (@FoxgirlThing)
- Rainbow Road (@TheNudgyHampter)


Wii Tracks:
🍄Mushroom Cup:
- Luigi Circuit (@-iz-)
- Moo Moo Meadows (@Starl-)
- Mushroom Gorge (@Nodac64)
- Toad's Factory (@MakenMoozac)
🌻Flower Cup:
- Mario Circuit (@BowserJr03)
- Coconut Mall (@RHcks)
- DK Snowboard Cross/DK Summit (@Kernell)
- Wario's Gold Mine (@Starl-)
Star Cup:
- Daisy Circuit (@Starl-)
- Koopa Cape (@SuperYoshiKart)
- Maple Treeway (@RHcks)
- Grumble Volcano (@Fways)
👑Special Cup:
- Dry Dry Ruins (@Fways)
- Moonview Highway (@BowserJr03)
- Bowser's Castle (@BowserJr03)
- Rainbow Road (@RHcks)
gamba4
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Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
MKPC Generations is a community project where members collaborate to recreate (almost) all of Nintendo's retro tracks, similar to the Mario Kart 8 project on the site. For over a year we've been collecting and creating tracks to put into one giant multicup, and now we finally have enough to release the project. :D

At the time of posting this all of the N64 and Wii tracks have been completed and are the only courses to feature for now, however the other MK games are not too far off from being completed. To keep quality, we've decided to update the multicup only when all tracks from each game.

The current version project features tracks from 15 different creators, and you can play the multicup here:

MKPC Generations

Feel free to use this topic for anything regarding the project ;)
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IDEA: Mariokart PC Update?

Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
@iforgot-is-back, you are spamming again. Please remove some or better yet, all of your messages on this topic.


im not spamming, and talking about future updates are not spams, so no


Incorrect, just because the topic is about update suggestions doesn't mean it's immune to spam. There's no need to keep posting here and responding to every message. AND these aren't going to be implemented so stop pretending they are. You've been banned twice before for similar reasons, so be careful (your profile description is wrong too).
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Stupid features in MKPC you want gone

Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
Reverse drifting is awesome and will never be removed. It has a bit of a learning curve but once you get the hang of it it's actually really fun. Best of all is that it can be used everywhere without a problem, and makes thin roads like the SNES and DS RRs redundant. It's also super versatile so it's easy to adapt to any situation, no thinking required.

And no, it's not cheating.

I don't think there's really anything that needs to be removed from MKPC except forum ranks.
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Top 5 MKPC Custom Tracks

Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
Going to revive this topic because I think it's worth bringing back. I posted about 2 months ago but since then some more tracks have been released that I think definitely deserve to be mentioned. There were also some tracks I missed before that I think are really cool. Once again, I'd be interested to hear everyone else's opinions, but for now here's my extended list in no particular order.

------------------------------------------

MMGP+ Blooper Inc. by @MakenMoozac
MakenMoozac is definitely one of those underappreciated creators because some of the stuff he comes up with is genuinely peak. He does the themes that no-one else thinks of and then uses them to their full potential, and Blooper Inc is no different. Never would I have expected an office track to be so interesting, and the toads on the office chairs are amazing. This track is just a glimpse of his innovation so go check out some of his other stuff too.

TKC Space Land by @Kernell
Kernell is the guy whose opinions I'll never understand but somehow none of his bad takes end up in his tracks, and he might honestly be the best gameplay creator as of right now. Whilst I prefer Mirage Drylands' gameplay, Space Land is more impressive with the editor. The override gimmick is really cool and brings a new kind of strategy that hasn't been done before on the site, and there's a lot going on for a lap that only lasts 20 seconds. I know it's quite new but it definitely deserves more than only 10 rates.

UNK Volcanic Pyramid by @TheNudgyHampter
Took me a while to appreciate this but I think this is probably Nudgy's best track. The gameplay in this is really fun and the visuals are quite nice too. There're also some hidden secrets in this track which I think is a nice touch, even if it does nothing. I do think the beginning parts are a bit on the emptier side but the pyramid section more than makes up for it. Like Space Land, this deserves more than only 10 rates.

Rosalina Galactic Glacier by @NexusX
Nexus made a better Rosalina track than Nintendo and it's not even close. I think this track is awesome in every way and I really enjoy how much there was put into it. It's also quite fun to play, although Nexus if you're reading this the item set distribution is a bit skull emoji so please bring the 2nd set earlier lol. I definitely still recommend checking this track out though.

I know I said in the first post I wasn't going to include retros since I wanted to show track imagination, however I think this one can get an exception...
GBA Yoshi Desert by @coolioaziz
Idk what he did but Coolio absolutely cooked with the visuals on this one to the point where it is now my favourite track to look at on this site. This is on par with RHcks' visuals and I don't know if I can say anybody else has even come close. I never really cared for Yoshi Desert too much but I put this track at the top of my rankings for the CTGPPC But Good list. I probably would've picked Ice Cream Constellation if it wasn't this however that was mentioned in RHcks' message in the post above. His brother @-iz- also has very similar quality tracks but my favourite one Candy Cane Factory is also already mentioned but in Kernell's message 2 posts above this one. Check them both out because they're emerging as some of the best creators, and their sister @Qowwani might not be too far off either.

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Funny coincedence but in the middle of me writing this Kernell dropped another banger track, which probably could've fit into this list but I'm too lazy to change it. Kernell Rally 1.
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Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
People should play the game more (and get off the forum grind) because there are a lot of really cool tracks that people put a ton of effort into. Problem is that a lot of these go unnoticed or don't really get the attention they deserve, especially for newer creators. Whilst this isn't really true for the list I'm about to present, the purpose is to showcase some of the amazing work that goes into CTs, and hopefully encourage or inspire people to play the game and even create some of their own courses. Keep in mind this list is obviously going to be my opinion simply due to the nature of it, and these may not actually be the objective top 5 tracks on the site (nonetheless they're still pretty damn good).

Few rules: I'm not going to put retro tracks here since I want to show the imagination behind these original creations. I'm also not allowed to pick my own track since that would be biased.

The list is in no particular order:
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MK5O Dragon's Fortress by Fways / @wqterbt
I'm sure a lot of people have already seen this track from CT Project, and if you haven't this is an indication you definitely do not play the game. There's a reason most people put this track in S tier when making tier lists, and I've even said to Fways that this could even be top 5 amongst official MK games if this was a real track. The track has a lot of variation and pretty much everything you could possibly ask for. Having 5/5 from only 15 rates is pretty criminal though, so hurry up and boost the ratings if you haven't already so newer players can find this easily.

STK2 Port Shy Guy by @Starl-
Currently the 5th highest rated circuit on the site with 4.9/5 from 70 rates and for very good reason. The track was made for the Summer TBC in 2022 and most people agreed the track deserved to win with an almost perfect 20/20. The layout is interesting, the aesthetics are really nice, and the track aged phenomenally. Starl- is a really talented creator and you can see exactly why. Saying this track is 'bad' just means your opinion is ass.

RHGP2 Horror Land by @RHcks
Staying with TBC winning tracks, Horror Land won the Autumn 2023 TBC with a score of 19/20 being held back by slight confusion in the gameplay. Looking past that and you have a really good track with what's probably some of the best visuals in the game. There's a reason RHcks is one of the more popular creators on the site if not the most popular, and tracks like this show why this is the case. This is currently 13th on the top rated page with a score of 4.84/5 from 62 rates.

GD Limbo by @Puff_with_a_gun
I was very late to this track but I gotta say I don't think I've seen the amount of effort put into a track this high before. It's not the easiest track to play since the gameplay is unconventional and the visuals hard to look at, and so the rating isn't as high as it probably deserves, but that's because it was based on an Extreme Demon level from GD. The track does exactly what it tries to do, and puts in a lot of attention to detail into it. May not be the best track as a track, but definitely is one of the best creations on the site because it's much more than just a track. One of my favourite courses which came from a relatively unknown creator, and is exactly why people should be talking about stuff like this more. Seeing people push the editor to its limits is truly fascinating to see. Amazing recreation of Limbo, could not get any better. Give this course some more love.

NDC64 Mushroom Mountain by @Nodac64
You can tell this track was heavily inspired by GCN DK Mountain, but it's still one of the most fun and interesting tracks on the site. The track has a lot of shortcut potential and is one of the more skill-based tracks because of this. Nodac hasn't made too many tracks, so I'm looking forward to see what other bangers he creates in the future. 5/5 from 28 ratings is pretty good, I think it deserves even more.

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I could've spoken about so many more tracks which might've taken way too long, but hopefully this gets people talking about CTs more. I'm also interested to see what other opinions people have, so feel free to make your own Top 5 and send it here (retros are allowed since some change a lot, but don't send your own tracks for the reason I mentioned). Go play this game more and appreciate the awesome creativity fellow members have.

Have a good day ;)
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MegaGaming Club

Messages 1095 - Golden Mario Golden Mario
vs33665 pts ★ Legend
battle6835 pts ★ Racer
Australia
Aw shit I'm 19, looks like I can't join the MegaGaming Club!
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