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Nexus / It's Time To Say Goodbye
On 2025-08-06 at 08:04:19
Thanks for everything you've contributed to the site π«‘
and also thanks for :Macaco: and :LaMucca:
and also thanks for :Macaco: and :LaMucca:
6PROJECT: Mariokart PC GENERATIONS
On 2025-10-07 at 01:32:26
Could You add my Course GCN Wario Colosseum Remastered? Or My Course SNES Choco Island 2 Remastered V2?
We're not doing SNES tracks since RHcks' SMKDX exists.
We've also got a GCN WC already, but even if we didn't the image quality in your version isn't enough for an accept (we've almost finished GCN btw).
1
1On 2025-10-05 at 00:39:19
The 3DS Tracks have just been released, go check them out 
There have also been a few track changes.
Thanks for 60 rates

There have also been a few track changes.
Thanks for 60 rates

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2
1On 2025-07-24 at 11:04:48
The DS Tracks have just been released, go check them out 
(will update credits soon)

(will update credits soon)
On 2025-07-06 at 00:56:20
If your looking for GameCube tracks here is my remake of Yoshi circuit https://mkpc.malahieude.net/map.php?i=184284
All of the track art must be original (i.e. drawn from scratch), not images from the games. We also have a Yoshi Circuit from Nudge.
On 2025-07-05 at 11:06:17
The GBA Tracks have just been released, go check them out 

On 2025-06-29 at 11:13:36
Credits: (may not always be accurate)
N64 Tracks
πMushroom Cup:
- Luigi Raceway (@BowserJr03)
- Moo Moo Farm (@Coolioaziz)
- Koopa Troopa Beach (@hoppingicon)
- Kalimari Desert (@FoxgirlThing)
π»Flower Cup:
- Toad's Turnpike (@SuperYoshiKart)
- Frappe Snowland (@TheNudgyHampter)
- Choco Mountain (@Fways)
- Mario Raceway (@NexusX)
βStar Cup:
- Wario Stadium (@FoxgirlThing)
- Sherbet Land (@Starl-)
- Royal Raceway (@Starl-)
- Bowser's Castle (@Mya_Hiya)
πSpecial Cup:
- DK Jungle Parkway (@MakenMoozac)
- Yoshi Valley (@RHcks)
- Banshee Boardwalk (@Kernell)
- Rainbow Road (@RHcks)
GBA Tracks
πMushroom Cup:
- Peach Circuit (@WaddleDeez)
- Shy Guy Beach (@TheNudgyHampter)
- Riverside Park (@Nodac64)
- Bowser Castle 1 (@BowserJr03)
π»Flower Cup:
- Mario Circuit (@Fways)
- Boo Lake (@Qowwani)
- Cheese Land (@-iz-)
- Bowser Castle 2 (@NexusX)
β‘Lightning Cup:
- Luigi Circuit (@Fways)
- Sky Garden (@BowserJr03)
- Cheep Cheep Island (@SuperYoshiKart)
- Sunset Wilds (@Kernell)
βStar Cup:
- Snow Land (@Fways)
- Ribbon Road (@RHcks)
- Yoshi Desert (@Coolioaziz)
- Bowser Castle 3 (@Coolioaziz)
πSpecial Cup:
- Lakeside Park (@RHcks)
- Broken Pier (@Starl-)
- Bowser Castle 4 (@Starl-)
- Rainbow Road (@TheNudgyHampter)
DS Tracks:
πMushroom Cup:
- Figure 8 Circuit (@Coolioaziz)
- Yoshi Falls (@RHcks)
- Cheep Cheep Beach (@BowserJr03)
- Luigi's Mansion (@NexusX)
π»Flower Cup:
- Desert Hills (@NexusX)
- Delfino Square (@Fways)
- Waluigi Pinball (@NexusX)
- Shroom Ridge (@-iz-)
βStar Cup:
- DK Pass (@toadsfactory28)
- Tick Tock Clock (@BowserJr03)
- Mario Circuit (@Mya_Hiya)
- Airship Fortress (@Fways)
πSpecial Cup:
- Wario Stadium (@FoxgirlThing)
- Peach Gardens (@RHcks)
- Bowser Castle (@FoxgirlThing)
- Rainbow Road (@TheNudgyHampter)
Wii Tracks:
πMushroom Cup:
- Luigi Circuit (@-iz-)
- Moo Moo Meadows (@Starl-)
- Mushroom Gorge (@Nodac64)
- Toad's Factory (@MakenMoozac)
π»Flower Cup:
- Mario Circuit (@BowserJr03)
- Coconut Mall (@RHcks)
- DK Snowboard Cross/DK Summit (@Kernell)
- Wario's Gold Mine (@Starl-)
βStar Cup:
- Daisy Circuit (@Starl-)
- Koopa Cape (@SuperYoshiKart)
- Maple Treeway (@RHcks)
- Grumble Volcano (@Fways)
πSpecial Cup:
- Dry Dry Ruins (@Fways)
- Moonview Highway (@BowserJr03)
- Bowser's Castle (@BowserJr03)
- Rainbow Road (@RHcks)
3DS Tracks:
πMushroom Cup:
- Toad Circuit (@Fways)
- Daisy Hills (@Starl-)
- Cheep Cheep Cape/Cheep Cheep Lagoon (@Hazelicity)
- Shy Guy Bazaar (@Fways)
π»Flower Cup:
- Wuhu Island Loop/Wuhu Loop (@RHcks)
- Mario Circuit (@iz-)
- Melody Motorway/Music Park (@SuperYoshiKart)
- Alpine Pass/Rock Rock Mountain (@NexusX)
βStar Cup:
- Piranha Plant Pipeway/Piranha Plant Slide (@NexusX)
- Wario Galleon/Wario Shipyard (@Starl-)
- Koopa City/Neo Bowser City (@Fways)
- Wuhu Mountain Loop/Maka Wuhu (@RHcks)
πSpecial Cup:
- DK Jungle (@NexusX)
- Rosalina's Ice World (@Starl-)
- Bowser's Castle (@RHcks)
- Rainbow Road (@Mudky)
N64 Tracks
πMushroom Cup:
- Luigi Raceway (@BowserJr03)
- Moo Moo Farm (@Coolioaziz)
- Koopa Troopa Beach (@hoppingicon)
- Kalimari Desert (@FoxgirlThing)
π»Flower Cup:
- Toad's Turnpike (@SuperYoshiKart)
- Frappe Snowland (@TheNudgyHampter)
- Choco Mountain (@Fways)
- Mario Raceway (@NexusX)
βStar Cup:
- Wario Stadium (@FoxgirlThing)
- Sherbet Land (@Starl-)
- Royal Raceway (@Starl-)
- Bowser's Castle (@Mya_Hiya)
πSpecial Cup:
- DK Jungle Parkway (@MakenMoozac)
- Yoshi Valley (@RHcks)
- Banshee Boardwalk (@Kernell)
- Rainbow Road (@RHcks)
GBA Tracks
πMushroom Cup:
- Peach Circuit (@WaddleDeez)
- Shy Guy Beach (@TheNudgyHampter)
- Riverside Park (@Nodac64)
- Bowser Castle 1 (@BowserJr03)
π»Flower Cup:
- Mario Circuit (@Fways)
- Boo Lake (@Qowwani)
- Cheese Land (@-iz-)
- Bowser Castle 2 (@NexusX)
β‘Lightning Cup:
- Luigi Circuit (@Fways)
- Sky Garden (@BowserJr03)
- Cheep Cheep Island (@SuperYoshiKart)
- Sunset Wilds (@Kernell)
βStar Cup:
- Snow Land (@Fways)
- Ribbon Road (@RHcks)
- Yoshi Desert (@Coolioaziz)
- Bowser Castle 3 (@Coolioaziz)
πSpecial Cup:
- Lakeside Park (@RHcks)
- Broken Pier (@Starl-)
- Bowser Castle 4 (@Starl-)
- Rainbow Road (@TheNudgyHampter)
DS Tracks:
πMushroom Cup:
- Figure 8 Circuit (@Coolioaziz)
- Yoshi Falls (@RHcks)
- Cheep Cheep Beach (@BowserJr03)
- Luigi's Mansion (@NexusX)
π»Flower Cup:
- Desert Hills (@NexusX)
- Delfino Square (@Fways)
- Waluigi Pinball (@NexusX)
- Shroom Ridge (@-iz-)
βStar Cup:
- DK Pass (@toadsfactory28)
- Tick Tock Clock (@BowserJr03)
- Mario Circuit (@Mya_Hiya)
- Airship Fortress (@Fways)
πSpecial Cup:
- Wario Stadium (@FoxgirlThing)
- Peach Gardens (@RHcks)
- Bowser Castle (@FoxgirlThing)
- Rainbow Road (@TheNudgyHampter)
Wii Tracks:
πMushroom Cup:
- Luigi Circuit (@-iz-)
- Moo Moo Meadows (@Starl-)
- Mushroom Gorge (@Nodac64)
- Toad's Factory (@MakenMoozac)
π»Flower Cup:
- Mario Circuit (@BowserJr03)
- Coconut Mall (@RHcks)
- DK Snowboard Cross/DK Summit (@Kernell)
- Wario's Gold Mine (@Starl-)
βStar Cup:
- Daisy Circuit (@Starl-)
- Koopa Cape (@SuperYoshiKart)
- Maple Treeway (@RHcks)
- Grumble Volcano (@Fways)
πSpecial Cup:
- Dry Dry Ruins (@Fways)
- Moonview Highway (@BowserJr03)
- Bowser's Castle (@BowserJr03)
- Rainbow Road (@RHcks)
3DS Tracks:
πMushroom Cup:
- Toad Circuit (@Fways)
- Daisy Hills (@Starl-)
- Cheep Cheep Cape/Cheep Cheep Lagoon (@Hazelicity)
- Shy Guy Bazaar (@Fways)
π»Flower Cup:
- Wuhu Island Loop/Wuhu Loop (@RHcks)
- Mario Circuit (@iz-)
- Melody Motorway/Music Park (@SuperYoshiKart)
- Alpine Pass/Rock Rock Mountain (@NexusX)
βStar Cup:
- Piranha Plant Pipeway/Piranha Plant Slide (@NexusX)
- Wario Galleon/Wario Shipyard (@Starl-)
- Koopa City/Neo Bowser City (@Fways)
- Wuhu Mountain Loop/Maka Wuhu (@RHcks)
πSpecial Cup:
- DK Jungle (@NexusX)
- Rosalina's Ice World (@Starl-)
- Bowser's Castle (@RHcks)
- Rainbow Road (@Mudky)
5On 2025-06-29 at 11:13:17
MKPC Generations is a community project where members collaborate to recreate (almost) all of Nintendo's retro tracks, similar to the Mario Kart 8 project on the site. For over a year we've been collecting and creating tracks to put into one giant multicup, and now we finally have enough to release the project. 
At the time of posting this all of the N64 and Wii tracks have been completed and are the only courses to feature for now, however the other MK games are not too far off from being completed. To keep quality, we've decided to update the multicup only when all tracks from each game.
The current version project features tracks from 15 different creators, and you can play the multicup here:
MKPC Generations
Feel free to use this topic for anything regarding the project

At the time of posting this all of the N64 and Wii tracks have been completed and are the only courses to feature for now, however the other MK games are not too far off from being completed. To keep quality, we've decided to update the multicup only when all tracks from each game.
The current version project features tracks from 15 different creators, and you can play the multicup here:
MKPC Generations
Feel free to use this topic for anything regarding the project

1
2
1/!\ Advent Calendar 2024
On 2024-12-31 at 03:24:34
Congratulations to everyone who participated in the calendar 
I'm posting this much later than I would've liked to, but I'll give my opinion on every challenge that appeared and why they were selected. Keep in mind that when selecting challenges, we try to choose the ones that anyone can beat, and RD is not required, which is much harder than you may first think.
Day 1:
Like last year, it's a very solid and fitting start to the event. Track also came from a really underrated creator, so I'm glad he was given the spotlight here. Challenge did get slightly buffed (time limit) to fit the event more.
Day 2:
Another pretty nice challenge, although this was a bit on the shorter end. Nothing much more to say.
Day 3:
First "bad" challenge. Not being able to drift wasn't a problem here, especially since some turns made this a bit tricky. It's fine on its own but not really suitable for the event, and the 5 laps (whilst it makes sense for the track) was a bit annoying for some. Apparently, this was shortened to 3 laps, but I never checked for myself. This is another problem with selecting challenges, where a challenge can be ok but doesn't exactly work for the event.
Day 4:
The funny one. Good challenge. :geniuspog:
Day 5:
The rushed one. The original Day 5 was pretty bad so we made a last minute change, and I think it's just there. Good challenge on its own but again not great for the event.
Day 6:
Solid dodging challenge, although Monty Moles are not a good idea if not indicated. The stuff before the Monty section wasn't too hard so I suppose this can slide. Also a Starl track so automatic W.
Day 7:
Another banger from BowserRace. This was the first challenge I suggested to appear in the event and you can all probably see why. We need people to make more challenges like this. Good track, interesting manoeuvre and a solid time limit.
Day 8:
Day 5 but not rushed and actually suitable for the event. Coins are placed in good spots and the time limit feels more involved. Good challenge.
Day 9:
Another good challenge but held back by the fact that the slimes tend to disappear right in front of you. Sometimes you just gotta get lucky and hope the green shells hit 2 or 3 in one go, and ideally in the same run. I thought 1:40 was quite tight at first, but the challenge can be beaten in 1:15 so it's a bit rng. Still fun though.
Day 10:
RUINAS ROCA PICUDA :gambapog: I made the challenge myself, so I won't say anything about the quality. I tried to have a coin challenge which also made you think about the optimal route you need to take, and judging by what others have said I think it was fine?
Day 11:
I dunno, it's just "ok"? I really don't know what to say about this other than I forgot it existed because it was pretty easy, but others seemed to appreciate it so it's probably fine. Again not a bad challenge but I'm not sure if it works for the event. I'll leave it to you guys to tell me.
Day 12:
Really well executed, I totally didn't steal this idea for CL3. I thought it was a bit easy for Day 12 but still great nonetheless.
Day 13:
Definitely one of my favourite challenges this year because of how clever it is. Unfortunately, those fish just don't wanna die, they keep flopping out of my way last second. Really good concept with the new POW item though.
Day 14:
I think most people took this more as a short memorisation challenge rather than a puzzle solving challenge. I didn't mind this but there's no denying it was one of the weaker challenges this year.
Day 15:
OK ik this is my challenge but I definitely need to talk about this one, because this was arguably the most polarising challenge this year. No, it's not extreme worthy imo.
When I made and verified the challenge I beat it 2nd attempt, and to make sure it wasn't a fluke I rebeat it 2 attempts later again. I even asked the other validators to playtest it, and Nodac seemed to beat it quite quickly, so the difficulty must've been ok right? Turns out that if you barely play challenges, you're probably gonna suck with low handling stats. Almost everybody struggled on this one and it took some hours spanning several days to beat. I was genuinely surprised with how much people struggled.
Here's some tips: DON'T DRIFT. If you drift you'll end up taking a radius wider than Wario's waistline and you'll probably hit something. Before you change direction, wait until you straighten up before you turn so that you don't swerve, and if necessary, let go of the accelerator. Finally, if you fail an attempt, don't reset and just keep practicing to scout out the obstacles ahead.
Another thing, this was 100% skill based. No, this is not me indirectly saying y'all have a skill issue, but there genuinely was no rng since the obstacles don't move and there weren't really any choke points. I suppose Wario's hitbox may feel unfair but the time limit wasn't that tight so there was no need to rush.
I also think this challenge singlehandedly made most people fatphobic if they weren't to begin with.
Day 16:
Good variety of puzzles and a decent length for the event. I enjoyed this one.
Day 17:
I was initially reluctant to include this because I thought it would be annoying and repetitive, but after I understood the POW block I actually had fun with this (I thought spinning out meant an automatic fail but didn't realise that a dodge means a nerfed spin lol). The dodge patters are completely random too, meaning you have to react to it rather than remember what to do. I would actually like to see Nodac do something like this on tracks that aren't test circle in the future.
Day 18:
Nice platforming challenge with like 1 tricky manoeuvre only. Challenge got nerfed to be only 1 lap so it didn't get annoying, but tbh I was a little underwhelmed because most of it was pretty simple so I beat it in no time.
Day 19:
RNG bossfight, I love getting 50 secs worth of single green shells... oh and that cannon didn't work properly either. Yea I can't say I had fun with this one, even though it doesn't try to be bad.
Day 20:
I had gifs disabled and forgot it was an option :gamba: I did beat it legit about 3-4 years ago. Good idea but unfortunately easy to bypass.
Day 21:
Actually quite tight, if you make one mistake it's over. You can also feel the pressure towards the end. Well made challenge and suitable for towards the end of the calendar.
Day 22:
Probably my favourite challenge in the event, even if I wish it was a little harder. The only problem is that the balls can spawn right in front of you and there's nothing you can do about it, but other than that it's really fun. It's also a reference to a game I've never played before which is also neat.
Day 23:
I swear I'm not being biased when I say this because I'm running MKPC Generations and my tracks appeared, but I genuinely liked this one and I know I'm like the only one who did. Not having RD felt really refreshing to me, and other than MH and maybe BC I was never really secured a win. A successful run takes about 10 mins, which to me is kind of appropriate for the final challenge before the obvious CL3 (I say obvious but idk how we're gonna do it next year). The most fun I've had on this game in a while, even if I know it's objectively not great. People also had mixed opinions on how hard each track was aside from RR, which I thought was pretty interesting.
The challenge was initially 40 points which was not a good idea, but in hindsight I overcorrected it when I changed it to 30 because it became way too easy. 34-36 was probably a better choice. I also made a few changes to RR to make it a little less unfair.
Probably won't be brought back next year since people didn't enjoy it as much.
Day 24:
I busted my ass off for this one. I'm really glad people enjoyed this one, and to those who didn't (and trolled) your opinion is invalid π₯± (the ego on this guy)
I thought this was a really good opportunity to try the randomiser idea I've had for a while, even if I had to cut it down due to time restrictions, I was super busy irl when I was making this. It was also a good excuse to make some SNES tracks and a poorly made Sherbet Rink. You can probably tell some parts were a bit rushed, especially since I had to make like 4 patches after initial release, but overall I'm very happy with how it turned out and that the time I put into this didn't go to waste. I'm also curious to see how long it took people to complete the challenge, since naturally knowing the code being the creator I skipped most of the challenge.
Very special thanks to Nodac for helping me out with this one, it wouldn't have been possible without him.
Also, I really don't see how I can improve on this for next year since I don't wanna repeat anything. CL2 being the same as CL1 but on a CT made sense, but now that CL3 is completely different to the others there is no reason to have the same idea. Might need some help.
Overall, this is easily the best calendar so far, with only a few stinkers (that weren't even that bad) appearing. Hopefully next year will be even better, but we'll need you guys to also make some good challenges, and maybe they'll feature.

I'm posting this much later than I would've liked to, but I'll give my opinion on every challenge that appeared and why they were selected. Keep in mind that when selecting challenges, we try to choose the ones that anyone can beat, and RD is not required, which is much harder than you may first think.
Day 1:
Like last year, it's a very solid and fitting start to the event. Track also came from a really underrated creator, so I'm glad he was given the spotlight here. Challenge did get slightly buffed (time limit) to fit the event more.
Day 2:
Another pretty nice challenge, although this was a bit on the shorter end. Nothing much more to say.
Day 3:
First "bad" challenge. Not being able to drift wasn't a problem here, especially since some turns made this a bit tricky. It's fine on its own but not really suitable for the event, and the 5 laps (whilst it makes sense for the track) was a bit annoying for some. Apparently, this was shortened to 3 laps, but I never checked for myself. This is another problem with selecting challenges, where a challenge can be ok but doesn't exactly work for the event.
Day 4:
The funny one. Good challenge. :geniuspog:
Day 5:
The rushed one. The original Day 5 was pretty bad so we made a last minute change, and I think it's just there. Good challenge on its own but again not great for the event.
Day 6:
Solid dodging challenge, although Monty Moles are not a good idea if not indicated. The stuff before the Monty section wasn't too hard so I suppose this can slide. Also a Starl track so automatic W.
Day 7:
Another banger from BowserRace. This was the first challenge I suggested to appear in the event and you can all probably see why. We need people to make more challenges like this. Good track, interesting manoeuvre and a solid time limit.
Day 8:
Day 5 but not rushed and actually suitable for the event. Coins are placed in good spots and the time limit feels more involved. Good challenge.
Day 9:
Another good challenge but held back by the fact that the slimes tend to disappear right in front of you. Sometimes you just gotta get lucky and hope the green shells hit 2 or 3 in one go, and ideally in the same run. I thought 1:40 was quite tight at first, but the challenge can be beaten in 1:15 so it's a bit rng. Still fun though.
Day 10:
RUINAS ROCA PICUDA :gambapog: I made the challenge myself, so I won't say anything about the quality. I tried to have a coin challenge which also made you think about the optimal route you need to take, and judging by what others have said I think it was fine?
Day 11:
I dunno, it's just "ok"? I really don't know what to say about this other than I forgot it existed because it was pretty easy, but others seemed to appreciate it so it's probably fine. Again not a bad challenge but I'm not sure if it works for the event. I'll leave it to you guys to tell me.
Day 12:
Really well executed, I totally didn't steal this idea for CL3. I thought it was a bit easy for Day 12 but still great nonetheless.
Day 13:
Definitely one of my favourite challenges this year because of how clever it is. Unfortunately, those fish just don't wanna die, they keep flopping out of my way last second. Really good concept with the new POW item though.
Day 14:
I think most people took this more as a short memorisation challenge rather than a puzzle solving challenge. I didn't mind this but there's no denying it was one of the weaker challenges this year.
Day 15:

OK ik this is my challenge but I definitely need to talk about this one, because this was arguably the most polarising challenge this year. No, it's not extreme worthy imo.
When I made and verified the challenge I beat it 2nd attempt, and to make sure it wasn't a fluke I rebeat it 2 attempts later again. I even asked the other validators to playtest it, and Nodac seemed to beat it quite quickly, so the difficulty must've been ok right? Turns out that if you barely play challenges, you're probably gonna suck with low handling stats. Almost everybody struggled on this one and it took some hours spanning several days to beat. I was genuinely surprised with how much people struggled.
Here's some tips: DON'T DRIFT. If you drift you'll end up taking a radius wider than Wario's waistline and you'll probably hit something. Before you change direction, wait until you straighten up before you turn so that you don't swerve, and if necessary, let go of the accelerator. Finally, if you fail an attempt, don't reset and just keep practicing to scout out the obstacles ahead.
Another thing, this was 100% skill based. No, this is not me indirectly saying y'all have a skill issue, but there genuinely was no rng since the obstacles don't move and there weren't really any choke points. I suppose Wario's hitbox may feel unfair but the time limit wasn't that tight so there was no need to rush.
I also think this challenge singlehandedly made most people fatphobic if they weren't to begin with.
Day 16:
Good variety of puzzles and a decent length for the event. I enjoyed this one.
Day 17:
I was initially reluctant to include this because I thought it would be annoying and repetitive, but after I understood the POW block I actually had fun with this (I thought spinning out meant an automatic fail but didn't realise that a dodge means a nerfed spin lol). The dodge patters are completely random too, meaning you have to react to it rather than remember what to do. I would actually like to see Nodac do something like this on tracks that aren't test circle in the future.
Day 18:
Nice platforming challenge with like 1 tricky manoeuvre only. Challenge got nerfed to be only 1 lap so it didn't get annoying, but tbh I was a little underwhelmed because most of it was pretty simple so I beat it in no time.
Day 19:
RNG bossfight, I love getting 50 secs worth of single green shells... oh and that cannon didn't work properly either. Yea I can't say I had fun with this one, even though it doesn't try to be bad.
Day 20:
I had gifs disabled and forgot it was an option :gamba: I did beat it legit about 3-4 years ago. Good idea but unfortunately easy to bypass.
Day 21:
Actually quite tight, if you make one mistake it's over. You can also feel the pressure towards the end. Well made challenge and suitable for towards the end of the calendar.
Day 22:
Probably my favourite challenge in the event, even if I wish it was a little harder. The only problem is that the balls can spawn right in front of you and there's nothing you can do about it, but other than that it's really fun. It's also a reference to a game I've never played before which is also neat.
Day 23:
I swear I'm not being biased when I say this because I'm running MKPC Generations and my tracks appeared, but I genuinely liked this one and I know I'm like the only one who did. Not having RD felt really refreshing to me, and other than MH and maybe BC I was never really secured a win. A successful run takes about 10 mins, which to me is kind of appropriate for the final challenge before the obvious CL3 (I say obvious but idk how we're gonna do it next year). The most fun I've had on this game in a while, even if I know it's objectively not great. People also had mixed opinions on how hard each track was aside from RR, which I thought was pretty interesting.
The challenge was initially 40 points which was not a good idea, but in hindsight I overcorrected it when I changed it to 30 because it became way too easy. 34-36 was probably a better choice. I also made a few changes to RR to make it a little less unfair.
Probably won't be brought back next year since people didn't enjoy it as much.
Day 24:
I thought this was a really good opportunity to try the randomiser idea I've had for a while, even if I had to cut it down due to time restrictions, I was super busy irl when I was making this. It was also a good excuse to make some SNES tracks and a poorly made Sherbet Rink. You can probably tell some parts were a bit rushed, especially since I had to make like 4 patches after initial release, but overall I'm very happy with how it turned out and that the time I put into this didn't go to waste. I'm also curious to see how long it took people to complete the challenge, since naturally knowing the code being the creator I skipped most of the challenge.
Very special thanks to Nodac for helping me out with this one, it wouldn't have been possible without him.
Also, I really don't see how I can improve on this for next year since I don't wanna repeat anything. CL2 being the same as CL1 but on a CT made sense, but now that CL3 is completely different to the others there is no reason to have the same idea. Might need some help.
Overall, this is easily the best calendar so far, with only a few stinkers (that weren't even that bad) appearing. Hopefully next year will be even better, but we'll need you guys to also make some good challenges, and maybe they'll feature.
On 2024-12-24 at 00:19:31
Now that the final challenge has been released, I hope you all enjoyed the event 
This has probably been the highest quality calendar so far, but we hope to make it even better if it returns for 2025.
I'll be posting my opinion on every challenge in a few days

This has probably been the highest quality calendar so far, but we hope to make it even better if it returns for 2025.
I'll be posting my opinion on every challenge in a few days
1On 2024-12-23 at 00:25:33
Apologies for the Day 23 slip up, I've nerfed the challenge now.
1
1On 2024-12-03 at 04:27:05
petition for the challenges to be easier for players who arent that good at the game
We already have decided to have challenges that don't require RD, and we try to find challenges that can be done with any skill range. The challenges so far haven't been too hard either.
Also, if the calendar was full of easy challenges, there would be no point of even having the event on because nobody would remember or care about it.
4
1On 2024-12-01 at 00:20:21
when will you make an official CTGP From the website
It's time to run on Christmas tracks
It's time to run on Christmas tracks
if you hate CTGP PC BG you're definitely going to hate this, it'll probably be 19/20 tracks minimum
1
1What are yall's hardests on GD
i need help
On 2025-10-06 at 02:32:41
does anyone know how i put custom cup icons on multicups
On the right of the 'validate button' there is text that says 'advanced options', from there click on the icon you want to change.
BlueCore Got Banned.
On 2025-09-29 at 02:01:31
If you didn't make those bad alts, DM me either here or on Discord (maybe discord would be better) and I'd be happy to help. 

I swear I am so pissed rn
On 2025-10-01 at 13:55:46
for some reason the game keeps deleting my peach beach tracks for some reason I dont know why but atp I might replace peach beach with something else.
The reason the Peach Beach kept getting deleted was because the image belongs to another user on the site, more specifically, MakenMoozac. Since it is original art, it can't be used by anyone else (without permission) as stated in the rules. It's probably not intentional stealing but hopefully this clears things up.
Original: https://mkpc.malahieude.net/map.php?i=144909
1Top 5 MKPC Custom Tracks
On 2025-07-11 at 03:43:37
Going to revive this topic because I think it's worth bringing back. I posted about 2 months ago but since then some more tracks have been released that I think definitely deserve to be mentioned. There were also some tracks I missed before that I think are really cool. Once again, I'd be interested to hear everyone else's opinions, but for now here's my extended list in no particular order.
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MMGP+ Blooper Inc. by @MakenMoozac
MakenMoozac is definitely one of those underappreciated creators because some of the stuff he comes up with is genuinely peak. He does the themes that no-one else thinks of and then uses them to their full potential, and Blooper Inc is no different. Never would I have expected an office track to be so interesting, and the toads on the office chairs are amazing. This track is just a glimpse of his innovation so go check out some of his other stuff too.
TKC Space Land by @Kernell
Kernell is the guy whose opinions I'll never understand but somehow none of his bad takes end up in his tracks, and he might honestly be the best gameplay creator as of right now. Whilst I prefer Mirage Drylands' gameplay, Space Land is more impressive with the editor. The override gimmick is really cool and brings a new kind of strategy that hasn't been done before on the site, and there's a lot going on for a lap that only lasts 20 seconds. I know it's quite new but it definitely deserves more than only 10 rates.
UNK Volcanic Pyramid by @TheNudgyHampter
Took me a while to appreciate this but I think this is probably Nudgy's best track. The gameplay in this is really fun and the visuals are quite nice too. There're also some hidden secrets in this track which I think is a nice touch, even if it does nothing. I do think the beginning parts are a bit on the emptier side but the pyramid section more than makes up for it. Like Space Land, this deserves more than only 10 rates.
Rosalina Galactic Glacier by @NexusX
Nexus made a better Rosalina track than Nintendo and it's not even close. I think this track is awesome in every way and I really enjoy how much there was put into it. It's also quite fun to play, although Nexus if you're reading this the item set distribution is a bit skull emoji so please bring the 2nd set earlier lol. I definitely still recommend checking this track out though.
I know I said in the first post I wasn't going to include retros since I wanted to show track imagination, however I think this one can get an exception...
GBA Yoshi Desert by @coolioaziz
Idk what he did but Coolio absolutely cooked with the visuals on this one to the point where it is now my favourite track to look at on this site. This is on par with RHcks' visuals and I don't know if I can say anybody else has even come close. I never really cared for Yoshi Desert too much but I put this track at the top of my rankings for the CTGPPC But Good list. I probably would've picked Ice Cream Constellation if it wasn't this however that was mentioned in RHcks' message in the post above. His brother @-iz- also has very similar quality tracks but my favourite one Candy Cane Factory is also already mentioned but in Kernell's message 2 posts above this one. Check them both out because they're emerging as some of the best creators, and their sister @Qowwani might not be too far off either.
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Funny coincedence but in the middle of me writing this Kernell dropped another banger track, which probably could've fit into this list but I'm too lazy to change it. Kernell Rally 1.
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MMGP+ Blooper Inc. by @MakenMoozac
MakenMoozac is definitely one of those underappreciated creators because some of the stuff he comes up with is genuinely peak. He does the themes that no-one else thinks of and then uses them to their full potential, and Blooper Inc is no different. Never would I have expected an office track to be so interesting, and the toads on the office chairs are amazing. This track is just a glimpse of his innovation so go check out some of his other stuff too.
TKC Space Land by @Kernell
Kernell is the guy whose opinions I'll never understand but somehow none of his bad takes end up in his tracks, and he might honestly be the best gameplay creator as of right now. Whilst I prefer Mirage Drylands' gameplay, Space Land is more impressive with the editor. The override gimmick is really cool and brings a new kind of strategy that hasn't been done before on the site, and there's a lot going on for a lap that only lasts 20 seconds. I know it's quite new but it definitely deserves more than only 10 rates.
UNK Volcanic Pyramid by @TheNudgyHampter
Took me a while to appreciate this but I think this is probably Nudgy's best track. The gameplay in this is really fun and the visuals are quite nice too. There're also some hidden secrets in this track which I think is a nice touch, even if it does nothing. I do think the beginning parts are a bit on the emptier side but the pyramid section more than makes up for it. Like Space Land, this deserves more than only 10 rates.
Rosalina Galactic Glacier by @NexusX
Nexus made a better Rosalina track than Nintendo and it's not even close. I think this track is awesome in every way and I really enjoy how much there was put into it. It's also quite fun to play, although Nexus if you're reading this the item set distribution is a bit skull emoji so please bring the 2nd set earlier lol. I definitely still recommend checking this track out though.
I know I said in the first post I wasn't going to include retros since I wanted to show track imagination, however I think this one can get an exception...
GBA Yoshi Desert by @coolioaziz
Idk what he did but Coolio absolutely cooked with the visuals on this one to the point where it is now my favourite track to look at on this site. This is on par with RHcks' visuals and I don't know if I can say anybody else has even come close. I never really cared for Yoshi Desert too much but I put this track at the top of my rankings for the CTGPPC But Good list. I probably would've picked Ice Cream Constellation if it wasn't this however that was mentioned in RHcks' message in the post above. His brother @-iz- also has very similar quality tracks but my favourite one Candy Cane Factory is also already mentioned but in Kernell's message 2 posts above this one. Check them both out because they're emerging as some of the best creators, and their sister @Qowwani might not be too far off either.
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Funny coincedence but in the middle of me writing this Kernell dropped another banger track, which probably could've fit into this list but I'm too lazy to change it. Kernell Rally 1.
1On 2025-05-05 at 03:50:51
People should play the game more (and get off the forum grind) because there are a lot of really cool tracks that people put a ton of effort into. Problem is that a lot of these go unnoticed or don't really get the attention they deserve, especially for newer creators. Whilst this isn't really true for the list I'm about to present, the purpose is to showcase some of the amazing work that goes into CTs, and hopefully encourage or inspire people to play the game and even create some of their own courses. Keep in mind this list is obviously going to be my opinion simply due to the nature of it, and these may not actually be the objective top 5 tracks on the site (nonetheless they're still pretty damn good).
Few rules: I'm not going to put retro tracks here since I want to show the imagination behind these original creations. I'm also not allowed to pick my own track since that would be biased.
The list is in no particular order:
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MK5O Dragon's Fortress by Fways / @wqterbt
I'm sure a lot of people have already seen this track from CT Project, and if you haven't this is an indication you definitely do not play the game. There's a reason most people put this track in S tier when making tier lists, and I've even said to Fways that this could even be top 5 amongst official MK games if this was a real track. The track has a lot of variation and pretty much everything you could possibly ask for. Having 5/5 from only 15 rates is pretty criminal though, so hurry up and boost the ratings if you haven't already so newer players can find this easily.
STK2 Port Shy Guy by @Starl-
Currently the 5th highest rated circuit on the site with 4.9/5 from 70 rates and for very good reason. The track was made for the Summer TBC in 2022 and most people agreed the track deserved to win with an almost perfect 20/20. The layout is interesting, the aesthetics are really nice, and the track aged phenomenally. Starl- is a really talented creator and you can see exactly why. Saying this track is 'bad' just means your opinion is ass.
RHGP2 Horror Land by @RHcks
Staying with TBC winning tracks, Horror Land won the Autumn 2023 TBC with a score of 19/20 being held back by slight confusion in the gameplay. Looking past that and you have a really good track with what's probably some of the best visuals in the game. There's a reason RHcks is one of the more popular creators on the site if not the most popular, and tracks like this show why this is the case. This is currently 13th on the top rated page with a score of 4.84/5 from 62 rates.
GD Limbo by @Puff_with_a_gun
I was very late to this track but I gotta say I don't think I've seen the amount of effort put into a track this high before. It's not the easiest track to play since the gameplay is unconventional and the visuals hard to look at, and so the rating isn't as high as it probably deserves, but that's because it was based on an Extreme Demon level from GD. The track does exactly what it tries to do, and puts in a lot of attention to detail into it. May not be the best track as a track, but definitely is one of the best creations on the site because it's much more than just a track. One of my favourite courses which came from a relatively unknown creator, and is exactly why people should be talking about stuff like this more. Seeing people push the editor to its limits is truly fascinating to see. Amazing recreation of Limbo, could not get any better. Give this course some more love.
NDC64 Mushroom Mountain by @Nodac64
You can tell this track was heavily inspired by GCN DK Mountain, but it's still one of the most fun and interesting tracks on the site. The track has a lot of shortcut potential and is one of the more skill-based tracks because of this. Nodac hasn't made too many tracks, so I'm looking forward to see what other bangers he creates in the future. 5/5 from 28 ratings is pretty good, I think it deserves even more.
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I could've spoken about so many more tracks which might've taken way too long, but hopefully this gets people talking about CTs more. I'm also interested to see what other opinions people have, so feel free to make your own Top 5 and send it here (retros are allowed since some change a lot, but don't send your own tracks for the reason I mentioned). Go play this game more and appreciate the awesome creativity fellow members have.
Have a good day
Few rules: I'm not going to put retro tracks here since I want to show the imagination behind these original creations. I'm also not allowed to pick my own track since that would be biased.
The list is in no particular order:
------------------------------------------
MK5O Dragon's Fortress by Fways / @wqterbt
I'm sure a lot of people have already seen this track from CT Project, and if you haven't this is an indication you definitely do not play the game. There's a reason most people put this track in S tier when making tier lists, and I've even said to Fways that this could even be top 5 amongst official MK games if this was a real track. The track has a lot of variation and pretty much everything you could possibly ask for. Having 5/5 from only 15 rates is pretty criminal though, so hurry up and boost the ratings if you haven't already so newer players can find this easily.
STK2 Port Shy Guy by @Starl-
Currently the 5th highest rated circuit on the site with 4.9/5 from 70 rates and for very good reason. The track was made for the Summer TBC in 2022 and most people agreed the track deserved to win with an almost perfect 20/20. The layout is interesting, the aesthetics are really nice, and the track aged phenomenally. Starl- is a really talented creator and you can see exactly why. Saying this track is 'bad' just means your opinion is ass.
RHGP2 Horror Land by @RHcks
Staying with TBC winning tracks, Horror Land won the Autumn 2023 TBC with a score of 19/20 being held back by slight confusion in the gameplay. Looking past that and you have a really good track with what's probably some of the best visuals in the game. There's a reason RHcks is one of the more popular creators on the site if not the most popular, and tracks like this show why this is the case. This is currently 13th on the top rated page with a score of 4.84/5 from 62 rates.
GD Limbo by @Puff_with_a_gun
I was very late to this track but I gotta say I don't think I've seen the amount of effort put into a track this high before. It's not the easiest track to play since the gameplay is unconventional and the visuals hard to look at, and so the rating isn't as high as it probably deserves, but that's because it was based on an Extreme Demon level from GD. The track does exactly what it tries to do, and puts in a lot of attention to detail into it. May not be the best track as a track, but definitely is one of the best creations on the site because it's much more than just a track. One of my favourite courses which came from a relatively unknown creator, and is exactly why people should be talking about stuff like this more. Seeing people push the editor to its limits is truly fascinating to see. Amazing recreation of Limbo, could not get any better. Give this course some more love.
NDC64 Mushroom Mountain by @Nodac64
You can tell this track was heavily inspired by GCN DK Mountain, but it's still one of the most fun and interesting tracks on the site. The track has a lot of shortcut potential and is one of the more skill-based tracks because of this. Nodac hasn't made too many tracks, so I'm looking forward to see what other bangers he creates in the future. 5/5 from 28 ratings is pretty good, I think it deserves even more.
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I could've spoken about so many more tracks which might've taken way too long, but hopefully this gets people talking about CTs more. I'm also interested to see what other opinions people have, so feel free to make your own Top 5 and send it here (retros are allowed since some change a lot, but don't send your own tracks for the reason I mentioned). Go play this game more and appreciate the awesome creativity fellow members have.
Have a good day

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6
10
1MKPC Countries Ranking/Classement MKPC des Pays
On 2020-06-05 at 00:31:35
usa, usa! 3rd.
canada stinks, alot.
canada stinks, alot.
Hum, i could say the same about your country, is offensive, and you realise that Canada have some very great players on MKPC ? (I'm myself included)
So before saying stupid things like that, think about that.
Isn't there just a love-hate relationship between USA and Canada?
Well, ToxTurtle, that depends on what you mean. Yes, the US and Canada get along just fine in mkpc and real life, with a competitive environment, but that doesn't mean I won't sign a petition to annex Canada as the 51st state.

Ye I just meant getting along.
1108 - 
34400 pts ★ Legend
6835 pts ★ Racer