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Addressing the Forum Situation

Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
If you've used the forum recently you'll know it's a bit problematic and for various reasons, and unfortunately it has been like this for a while now. A few days ago, Graf_Pigouni posted his thoughts on this topic and it's gotten people talking, and rightfully so. Rather than replying in that topic only to have the message buried on a random page and missed by people, I'll be sharing my thoughts and what will be happening soon to mitigate this here.

The Problem(s):

Competitive talking. I don't understand why people are so obsessed with increasing their message count because it's really stupid. Kids get a shot of dopamine seeing that number go up and then go off topic by celebrating a message milestone. Quite frankly, nobody cares and it gets annoying really quick. I've lost track of how many times people have been told to not have conversations on the report topic, only for more conversations to happen a few days later (there's a reason we only want reports there, it makes moderating the site easier since we don't need to filter slop, help us help you!).

It's clear that the message counter has fueled posts containing unimportant slop and has led to the creation of random topics that should just go on Space for Anything. I don't think anyone would be surprised with the fact that people are spending more time on the forums than the actual game (holy shit did you guys realise the MK in MKPC stands for Mario Kart meaning there's a game attached to the site?!).

Oh and for those who think I broke the rules by saying the 'shit' word in the sentence above, you haven't read the rules, which also happens to be another problem contributing to the forum slop. Easy solution would be to just read it, idk what you want me to tell you.

It doesn't help that most of the contributors to the problem are young, too young for social media so they come here instead. Now even though I personally think you shouldn't be allowed on social media at such a young age, I can't realistically enforce those bans, and I'm sure people would fake their age anyway.

Take some advice from a 20yo unc like me, you only get one childhood, so don't waste it here on the forums and go enjoy it.

What the community should do:

If people do break the rules on the forum, either use the report topic or the red report button in the top right corner of each message. Also, don't give any rule-breaking messages any attention because it will only make things worse. Use reactions where applicable instead of making a new post too.

PLAY THE GAME. There is so much love and effort put into the game, especially people who create custom tracks for others to enjoy. Even the lower-end courses are still made by people attempting to contribute to the site. Go and explore the courses out there and support creators who put a lot of time and care into their creations. I reckon some forum grinders don't know who RHcks is, and that's a red flag tbh.

Going outside is also a solid option.

What I will be doing as an admin:

I'll be pushing for some updated rules that should be easier for the community to read. Even though the current rules are admittedly a bit tricky to follow it IS still your responsibility to read and follow them. The rules exist for a reason and serve to keep the community safe and the mods will enforce them where necessary, but know the mods here are pretty chill and lenient with people and we don't make unfair decisions. Hopefully this limits the amount of people who get confused or those who don't understand that mild swearing is actually allowed.

I will also be purging the report topic next week, meaning every post there will be deleted. Some of you will notice that your message counts will drop (boo hoo), as it should since it's not a place to chat or get that number going up. I'm also expecting the new report topic to not have any irrelevant messages.

TLDR:
You should probably actually read this but quick recap:
- Make sure you read and follow the rules
- Competitive talking is bad
- Message count is useless and NOT an achievement
- Don't respond to rule-breaking messages and use the report options
- Play the game including custom tracks

Have a good day. ;)
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PROJECT: Mariokart World PC

Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Apologies for the lack of activity lately, haven't had too much of a chance to look at this (and also I forgot because I'm stupid).

Few project updates:
- Wii Moo Moo Meadows by RHcks and N64 Choco Mountain by hoppingicon have been accepted
- N64 Wario Stadium by neptunogamer has been added to the Chopping Block


To check out these tracks, look at the 2nd post of the topic. Thanks to everyone who is getting behind the project. ;)
party3
cappy_eyes1
Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
To maybe nobody's surprise, RHcks' new Bowser's Castle has been accepted βœ… into the project.
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party3
Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Sorry for the late reply again, I had problems trying to access MKPC for a week and wasn't bothered checking everything for a bit.

Nario85 wrote:
Does my Wario stadium is accepted now?
Because I sent the final version with rails and jump fixed


Unfortunately, the track isn't accepted, although it's not bad and is one of the better submissions here. The track is a little over-scaled being about 40 seconds per lap with 100+px wide road at times, which for a track with several long straights just becomes extremely boring to play (even if it is a retro). It also lacks quite a lot of detail and textures to make it visually interesting, especially in the OOB sections. I don't think the lines you drew on the dirt road are a good idea either, though I can appreciate that you put effort into these, a simpler dirt texture with some shading may have been better. Again, not a bad remake though it could be improved a lot. Keep it up. ;)

(also a nitpick but the dirt shortcut in the bottom left doesn't exist in your remake)

ok so i am going to redo airship fortress as it was very flawed


I saw the remake briefly. The blue aesthetic is not in the MKWorld remake at all (and since we want faithful recreations it wouldn't have been accepted anyway).

Has anyone claimed Koopa Troopa Beach yet? If not could I try to make it?


Claimed or not, you're still allowed to remake and submit the track. The first post of the topic explains how this works and the second post shows the track list with the accepted tracks. For KTB, coolmonkey's version is currently accepted, and the link to the track is on that post too.
thumbsup1
Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
also @bowserjr03 have you checked out the updated version of peach beach as it is much better


Hey sorry for the late reply. I do agree that it's much better, although it's still not enough for a full accept. A few easy fixes would be to seriously nerf that "glider" ramp at the beginning of S3 because it just doesn't play well in MKPC at all (although faithful recreations are what we ask for, these small gameplay changes are definitely preferred).

Visually, I think it could use some shading to make it look more "3D", especially in S2 because it looks really flat and somewhat hard to tell what is what. You may want to look at how other tracks use shadows for ideas, because that subtle detail not only helps keep the track interesting to look at, but makes some of the collisions (walls in your case) easier to understand. For example, a shadow under that purple road gives the impression that it is elevated above the grey road.

GBA Yoshi Desert by Coolioaziz is a good example of this (have a look at the pyramid as it's the closest thing to what you should add). Your track is mostly fine, but shading would bring it to a whole new level. Some other areas you may want to consider are the buildings, fences and OOB grass. Not far off at all though. ;)

@bowserjr03 I have a question for you. Are you planning on adding the Crown City Time Trials version to the multi-cup?


Yes most likely in the bonus cup, but someone has to make it first, and this track is really hard to make (for reference I spent 20 hours just on CC1, and the TT version would have an image size over double this size). Might be a long time before someone does decide to make it.
Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
notgeorge wrote:
You could just make a multi cup that’s basically like free roam but all the courses are separated but still takes up less space(what I mean by that is that all the courses are like free roam where you get to explore the image)

This might be a bit pointless, and also would require everyone who does have a track in the project to create another version and probably spend more time extending their image (which may not even work in some cases). But also if the tracks are separated then it's not exactly free roam either, so I can't imagine people wanting to play these tbh.

Question: are we gonna make crown cities 1, 2, 3, and the full changing track?

CC1 is already made and can be found on the track list (2nd post), and CC2 will also be featured once a suitable version of that is made. Either CC3 or CCFull will feature in the bonus cup once that gets figured out.

What if for the GPs you just had the intermissions connecting the tracks there. For Example, instead of doing all of MBC's intermissions, you just had MBC go to CC1.

Also, if it'd be easier, the intermissions could be their own race. This would mean that the mushroom cup would be Bros. Circuit, MBC to Crown City, Crown City, Crown City to Whistlestop, Whistlestop to DK Spaceport, then finally DK Spaceport itself.

Not only do intermissions take significantly longer to make due to both their size and the fact that you have to make the actual track + the route + a bit of the starting track, they're also pretty unrewarding to play. There's far less of an incentive to create these since people won't really be playing them, and most of these courses have at least 10+ hours put into them already. The main 32 will just be the 3-lap races, which is also what most people who play MKWorld actually prefer. I won't stop people from making their own intermissions if they want to but it will most likely not feature because I can't imagine people would want to make a high quality intermission let alone all of the GP ones.
Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
do you plan to make the open world of mkworld in mkpc ????


Most likely not. Image sizes across the tracks aren't even, it be a massive pain in the ass to program and optimising it will be absolutely awful. I can also see the full image being like 300MB+ so it would probably be terrible to play too.
Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
GamerJax55 wrote:
BowserJr03 wrote:
(still figuring out how to include the bonus tracks)

Wdym by bonus tracks?


There are some extra tracks that don't feature in the main cups such as a third variant of Crown City and another track the community calls "Daisy's Palace". There are also some extra SNES tributes on the world map such as the Ghost Valleys that could definitely be used for the bonus cup despite not being properly playable in World.
ok1
check1
Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
I've updated the 2nd post to include a key to make the list a bit easier to understand.

I also think it's awesome to see people really getting behind this project so thanks.
Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
https://mkpc.malahieude.net/map.php?i=196250&collab=6gISZ2hQnRCc3PaR3IkS_8Ky

ITS DONE!!!

sorry it took so long i wanted it perfect
i hope it gets accepted


Not bad at all, although there are several things that can be improved:
- The textures used are quite nice, but often textures alone may not be enough to be visually pleasing. The most notable case of this problem is in the grey section on L2/L3 where the OOB is a simple solid colour with no details, which should probably contain some building designs. There is also the OOB grass which seems to be missing some of the huts although this doesn't stick out as much as the previous example.
- A lot of the outlines are a bit unpolished, i.e. the turns are really jagged and inconsistent
- The rails seem to be jumps, which I think is fine given there isn't really another option, although some of them have a jump height that is way too high (worst offender is the one on the 2nd hairpin, but they are easy fixes).
- The background should probably be more faithful to the MKWorld remake since it doesn't really look anything like it. It should definitely include some buildings and maybe the boats to name a few things, although you may need a bit more. Not really expecting this to be super faithful but it does need a change.
- You forgot the shortcut on late L2.

This is where I introduce the 🟨Chopping Block category for those who don't know about it yet. This means the track will be temporarily included in the project; however, it is at a high risk of being replaced once another version comes along.

Keep it up though, because it's not a bad recreation. This is also the best submission on the topic so far so hopefully it makes it a bit clearer as to what the standard is actually like.

imma try rainbow road nobody is insane enough to make it....other than me


I'll save you the dread, a megacollab is being planned for this.
ok1
Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Updated the first post regarding submissions. Since this is a community project everyone is able to participate.
Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
πŸ„ Mushroom Cup:
- βœ…Mario Bros. Circuit (@NexusX)
- βœ…Crown City 1 (@BowserJr03)
- Whistlestop Summit
- DK Spaceport πŸ•’

🌻 Flower Cup:
- Desert Hills πŸ•’
- Shy Guy Bazaar
- 🟨Wario Stadium (@neptunogamer)
- Airship Fortress

⭐ Star Cup:
- DK Pass
- Starview Peak
- βœ…Sky-High Sundae (@RedPikmin95)
- βœ…Wario Shipyard (@Starl-)

🐚 Shell Cup:
- βœ…Koopa Troopa Beach (@Coolmonkey)
- Faraway Oasis
- Crown City 2
- Peach Stadium 1 πŸ•’

🍌 Banana Cup:
- 🟨Peach Beach (@jassyjasper123)
- Salty Salty Speedway
- Dino Dino Jungle
- Great ? Block Ruins πŸ•’

πŸ‚ Leaf Cup:
- Cheep Cheep Falls πŸ•’
- Dandelion Depths
- Boo Cinema πŸ•’
- Dry Bones Burnout πŸ•’

⚑ Lightning Cup:
- βœ…Moo Moo Meadows (@RHcks)
- βœ…Choco Mountain (@hoppingicon)
- Toad's Factory πŸ•’
- βœ…Bowser's Castle (@RHcks)

πŸ‘‘ Special Cup:
- Acorn Heights
- Mario Circuit πŸ•’
- Peach Stadium 2 πŸ•’
- Rainbow Road

πŸ“Š Key:
βœ… = Accepted. The track is high quality and will be featured in the project.
🟨 = Chopping Block. The track will be temporarily featured but easily replaceable.
πŸ•’ = Work in Progress. Track is currently being worked on (not always accurate).

(still figuring out how to include the bonus tracks)
check2
Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
MKWorld PC is a community project similar to MKPC Generations where members collaborate to recreate all of the Mariokart World tracks from the NS2.

At the time of posting this we only have 4 tracks confirmed, however many are currently being worked on by several members (at least 9 from memory). We may release each cup once all tracks within it are completed, however the full multicup will likely be released once all 32 tracks are done.

This topic will be used to notify the community about progress on the project, such as whenever tracks get accepted. Feel free to also use this topic for anything regarding the project, including submissions ;)
(although be warned the standard is quite high).

For submissions, anyone is allowed to submit a track, even if it is already made (remakes must be faithful to the original MKWorld version). We will just decide which version is the better one.
thumbsup7

/!\ Rules/Règlement MKPC (New)

Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
French translation coming soon.

Please make sure you read the rules carefully. You are responsible for your own actions on the site.

Universal Rules:

   1. Respect is universal. You must show respect and not be annoying towards other members of the site. Any serious insults or harassment will be sanctioned.
   2. Mild swearing is allowed; it is okay to say words like "shit", and even better if you censor it like "f*ck". Please do not swear excessively as it comes off as poor behaviour. Slurs and other derogatory language is strictly forbidden.
   3. Violence, gore, NSFW or suggestive content of any kind is strictly prohibited anywhere on the site, including profiles and creations. We have children here.
   4. Alternate accounts (Alts) are strictly forbidden without permission from a moderator first.
   5. Follow Mod/Admin instructions. Our job is to make sure that members here are safe and have a good time and so we will enforce the rules whenever broken. We don't ask for much so dissident behaviour will be sanctioned.
   6. Use common sense and don't try to find loopholes. Breaking the rules will generally lead to a warn before a ban, however some offenses may result in an instant ban.

Forum and DM Rules:

   1. Stay on topic and contribute to the conversation. Don't post anything unrelated to the discussion already there.
   2. Spam of any kind is forbidden. This includes:
       - Posting useless messages for the sake of a post (eg. 1 word posts or an emoji wall)
       - Posting multiple messages in a row, you can edit the previous message if you need to add something, and you can also put quotes into 1 message. 3 or more messages in a row is not allowed unless the posts are unrelated
       - Pinging lots of people for no good reason
       - Creating several topics unnecessarily
   3. Do not revive any old topics where the most recent message is over 1 month old. There are some exceptions such as help topics and the report topics, and you are allowed to revive if it means avoiding re-creating a similar topic, as long as the message is meaningful and contributing.
   4. Use the report function in the top right of each post if there is something that violates the rules, as opposed to replying with "useless message". Falsely reporting posts is also not allowed and will be punished.
   5. The reports topic is ONLY for reports, not for discussions or comments.

Creation Rules:

   1. Before creating a track, don't forget to check Gollum93's topic (https://mkpc.malahieude.net/topic.php?topic=739) to avoid making bad tracks. Of course, you're not forced to, but it's better to make good tracks than bad ones. REMEMBER, this is only a guide and not necessary for actually making a good track.
   2. Inappropriate creations are forbidden. This includes tracks containing insults, NSFW, controversial content etc. This applies to images, music and thumbnails.
   3. Stealing creations (courses and characters) from other members is forbidden and is essentially plagiarism. If you wish to use other people's creations, you must ask the original creator for permission first, otherwise they have the right to ask for it to be taken down. Taking an image from the internet (eg. Google) does not mean your creation cannot be removed.
   4. Spam of creations is obviously not allowed. This includes publishing random images, publishing the same/similar images, posting square tracks etc... These tracks will be deleted.
   5. Troll ratings are not allowed. You are not allowed to rate creations poorly (mainly 1/5) without a good reason, and it is preferred if you leave a comment explaining why. Please also avoid giving low rates that might unfairly diminish the creator's efforts.
   6. Copying tracks from the MKPC base game is forbidden and these tracks will be deleted. You are allowed to use the image from the base game ONLY if you make heavy modifications to the track (eg. R/T/RT variants, hard/kaizo courses, and of course to the image itself)
   7. Only use your own name when publishing courses. It is forbidden to impersonate other members or use their names for your own courses. Courses will be deleted if this occurs. (eg. you cannot use "Wargor" as your nick)
   8. There are also rules on posting challenges, for more information check this topic https://mkpc.malahieude.net/topic.php?topic=7109

Online Rules:

   1. Be sensible in the chat. The staff have access to chat logs and will know if you've infringed the rules so don't think you'll get away with it.
   2. Point farming is not allowed. If you cheat to gain VR we will reset it. If you lost points unfairly (eg. an online glitch) you can ask a Mod/Admin to give you the points back.
   3. Do not use custom characters that give you an unfair advantage, such as tiny, massive or invisible characters that obscure other players' vision. Characters that look like items (eg. Red Shell, Bullet Bill, etc.) are also not allowed.
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rob_dabbing6
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Report a wrong translation

Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
You PLACES 1st out of 82 in this race.

It should say:

You PLACED 1st...
Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
5/5 on one views...

It should just say "one view"

MKPC COUNTER 7th birthday !!!

Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Ok,

Anyway, we nearly have 50k French ppl on MKPC.

Edit: We also have 2999 Germans too (at the time of this post)
Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Holidays wrote:
What is going on I don't understand French. I have to use Google Translate but I don't trust it.

Actually, we say that we are fed up with a fairly young player who pretends to be an English speaker while he is French.

I haven't seen Desti do anything bad, he's not really a troublemaker.
Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
What is going on I don't understand French. I have to use Google Translate but I don't trust it.

/!\ Advent Calendar 2025

Messages 1113 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
Thank you and congratulations to everyone who participated in the calendar ;)

Once again for this year, I'll be giving my opinion on every challenge that appeared and why they were selected. Selecting challenges is much more difficult than people may realise since we need to ensure that anyone can beat it regardless of skill level (meaning RD is not required), and there aren't too many interesting challenges with minimal restrictions out there.

Some general comments I have are that this year's calendar was definitely the hardest one so far, so if you struggled that's perfectly fine. Although none of the challenges were necessarily out of reach and with enough commitment, they could all be beaten, it did require more skill compared to previous years, so hopefully people improved at the game. I would also like to thank the staff team who helped run the event, especially @Wargor, @Nodac64 and @TheNudgyHampter; without them the event would not be possible.

Day 1:
Continuing the trend of solid starting challenges, Mudky did a solid job of kicking off the event and the Galaxy reference was also a nice touch. Funnily enough, despite being the first day it was harder than a good chunk of the later challenges as the time limit was quite tight.

Day 2:
Also continuing the easiest challenge trend, this challenge was very simple and therefore easy. Once you know the location of Toadsworth, getting to him wasn't a problem. Probably one of the weaker challenges imo but that's to be expected when finding challenges for the earlier calendar.

Day 3:
Genuinely surprised people struggled on this one because there weren't that many possible places the ores could be. Some of them were hidden but with a keen eye they could be easily found. I suppose not as many people played Minecraft as first thought when selecting this, but I think the challenge is still fine for early event.

Day 4:
Awesome challenge... until you remove the actual challenge. Yea we missed the part where you could remove the decors so I was a little disappointed by it, but no real harm done I guess.

Day 5:
I'm a little surprised with how early this challenge came because I feel as if this one could get annoying quite quickly. This is one of those challenges where enough dedication will mean you beat the challenge, though maybe this one is still quite tight, and the hitboxes could be better (foreshadowing...).

Day 6:
Lowkey forgot this challenge existed. This one was definitely a better challenge if you're inexperienced with the game because for more advanced players this was a bit of a freebie. This was also the only QM challenge iirc.

Day 7:
Kernell makes good challenges so if you want to make your own, take notes from him. Collecting the coins while avoiding obstacles (and being Gamballs was awesome) is pretty cool, and given you had unlimited time there were many ways this challenge could be approached. Personally my 3rd favourite challenge this calendar.

Day 8:
Being my own challenge, I'll explain the thoughts behind me creating it rather than deciding whether this is good or bad. If it wasn't clear, I made this specifically for the early calendar since "easy" non-RD challenges are hard to find. I wanted to be unique about this and I was happy enough with the result, and I do think people appreciated this inclusion. Also thank you for actually not spoiling the answers like I requested, I didn't think people would actually listen like last year's CL3. Also, yes this was an excuse to include OSTs from a few of my favourite games.

Day 9:
Very weak challenge screwed over by unfortunate circumstances. The mushroom hitboxes were awful so we removed the time limit, but then the hitbox update came a day before (so on the 8th) that fixed the challenge. By then it was a bit too late to confirm how we could rework the challenge to make it better so we ended up with 3-ish minutes of mindless destruction. But hey, at least we got a really QoL good update for the game from this. Also, anyone who says they didn't kill that one toad is lying.

Day 10:
Day 4, but better. I also saw a few clever solutions to making the challenge easier, so any form of rewarding the player for their thinking is always a good bonus.

Day 11:
First rail challenge, so people definitely would've struggled on this one and it was quite expected. But I think this was a very solid challenge overall and a good way to learn how to use rails.

Day 12:
Your generic 'win the race' challenge so if people didn't like it, I'd rather be the one to cop the criticism. The gimmick of this challenge was clever item play, so hopefully it was enough to keep it interesting. Like Day 6, anyone with experience probably found this easier but clearly in the comments some newer players struggled and hopefully beating it was satisfying.

Day 13:
That game most people probably played as a kid but now put some MKPC tech into it. This is a solid challenge that required exploration and dedication, and the coins themselves were hidden well too.

Day 14:
This one is pretty straight forward and a good mid-calendar difficulty. I don't have much more to say about this one.

Day 15:
For those who saw a Day 15 challenge under my name with a fuck ton of obstacles and got PTS, yes this was a direct reference to Bro ate too much from last year. Apologies if you think I'm an asshole. This challenge was quite similar in concept, but this time you had no excuse because I gave you any stats and a much more generous time limit (which also happened to be 35s). Also, I still stand by that challenge being 'Difficult', just on the upper end.

Day 16:
Day 5 but snow themed, and supposedly harder. There are only so many unique challenges we can find (given hardly any people make them) so it was quite similar to previous destruction challenges but unfortunately there isn't much we can really do, especially given we have to find/make 24 total after the back of 3 previous calendars in a row.

Day 17:
Didn't think about it at first but I guess this is also similar to Bro ate too much and Chaotic Clock Cross in concept, though this one did play a bit differently since Fire Snakes are very different obstacles. I also wanted to have a challenge from BowserRace in the calendar since he's a pretty underrated creator imo, and he also provided us with 2 solid challenges last year.

Day 18:
People did struggle with this challenge, and maybe the criticism led to the challenge being deleted (we did revive it), but honestly this really wasn't bad at all if you approached it properly. The hitboxes still arent great but poor planning meant this challenge was hard. A hint was dropped in the comments and listening to it would make this so much easier, so a bit of problem solving and game knowledge was required, and probably the only case where Daisy's stats are objectively the worst in the game. There isn't always one way to beat a challenge, and this is a great example of it. One of the better challenges imo.

Day 19:
My 2nd favourite challenge of the event, and again there were several ways to approach this one. My own strategy was to collect coins from different rings at a time, which was quicker but less consistent. The time was quite tight, but this was the most rewarding completion for me, and I'm sure others had similar feelings once they beat it.

Day 20:
This one required the player to balance tricks, speed and lines, which I think is pretty cool. It's not easy to get a higher-end challenge suitable for everyone but we got a really nice one here.

Day 21:
Thanks to the hitbox update this challenge became good, though I did find this a bit too easy for my liking but it's fine. Better to be easier than atrociously annoying. The SM64 reference is a neat touch too.

Day 22:
We went into the calendar expecting this to be the hardest challenge, but I think it was still manageable. If you didn't like this one, 1. not too sure what you were expecting from late calendar and 2. you just gotta drill into your mind that you can beat it, because it was more of a mental challenge than a skill challenge. There were also 2 different ways you could beat this so depending on what you prefer, beating the challenge was slightly more accessible.

Day 23:
Since most people were expecting some sort of CL4, this was basically the final challenge before the big tradition. And how much more fitting could we get than including a Wargor challenge with the new rail update that came this year. And the challenge itself was awesome, my personal favourite. Keep cooking.

Day 24:
Great concept... and I'll leave it at that. After 24 hours of the challenge only Ahmad managed to beat the challenge without hints, and his solution wasn't completely correct either. The execution of this was unfortunately underwhelming because the directions weren't clear. I'll take some responsibility for this one as I should've offered to playtest the challenge beforehand, and also the fact that I just straight up told the staff that I didn't want to make the CL this year. I suppose if we look on the bright side, people came together on Christmas to help solve the challenge, which I do appreciate even if for the wrong reasons.

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The calendar will most likely return next year, so if you do want a chance at having one of your challenges appearing in it, keep a few things from this year's calendar in mind when creating one.
muscle4
thumbsup5
handshake4
clap5

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