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AI tracks
On 2026-05-13 at 13:29:11
Updated the rules, check point 4 of the creations section.
Previously made AI images won't be removed but new ones will be.
Previously made AI images won't be removed but new ones will be.
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1Something I really dislike about People who make High QualityTracks.
On 2026-05-02 at 08:04:40
Adding onto what the others have said about websites, I just did a 12 minute speedbuild of a random track in pixilart. Here is the result:
Keep in mind I do have 6 years of experience in MKPC track design, and have used pixilart quite a bit in the past, so replicating something like this won't be as quick for everyone.
Obviously, it isn't crazy high quality, but there's enough in it to be considered 'okay' or 'decent'. It goes to show that you don't need to spend too much time to make something look alright, and I do think most people would appreciate what's here. If somebody else were to publish this in its current state (assuming the collisions are good) I'd probably give a 4/5, or even a 5/5 to support new/emerging creators, and I think many people could agree.
If enough people think this is impressive for a 12 minute build, I may consider making a beginner friendly pixilart tutorial using a similar art style. Hopefully it encourages more and better track making.
Also I'm gonna be totally honest but idk how you think this level of immaturity is somehow acceptable, and there's a perfectly valid reason why false ratings are forbidden in the rules. You also say this as if you haven't done it already.
There's also a difference between hate and criticism, especially if the criticism is constructive.
Keep in mind I do have 6 years of experience in MKPC track design, and have used pixilart quite a bit in the past, so replicating something like this won't be as quick for everyone.
Obviously, it isn't crazy high quality, but there's enough in it to be considered 'okay' or 'decent'. It goes to show that you don't need to spend too much time to make something look alright, and I do think most people would appreciate what's here. If somebody else were to publish this in its current state (assuming the collisions are good) I'd probably give a 4/5, or even a 5/5 to support new/emerging creators, and I think many people could agree.
If enough people think this is impressive for a 12 minute build, I may consider making a beginner friendly pixilart tutorial using a similar art style. Hopefully it encourages more and better track making.
So to summarize this, if those haters are gonna hate on tracks for not being highly detailed, then I'm gonna hate on their tracks for being accurate, because honestly, I'm not a huge fan of highly detailed tracks.
Also I'm gonna be totally honest but idk how you think this level of immaturity is somehow acceptable, and there's a perfectly valid reason why false ratings are forbidden in the rules. You also say this as if you haven't done it already.
There's also a difference between hate and criticism, especially if the criticism is constructive.
The same cup is disappearing all the time!
On 2026-04-09 at 00:18:13
Since you make QM tracks, I'm assuming the track that got deleted was a square/oval, which actually get auto-deleted (there's a few other conditions I don't fully remember, maybe having enough decor is enough to keep it but don't quote me on that). If a track gets deleted from that cup, then the whole cup goes away, which would explain what's happening to you.
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1MKPC Update Suggestions
On 2021-02-24 at 09:36:27
They could add speed types.
50cc
100cc
150cc - Normal Speed
200cc
And a 150cc time trial section and a 200cc one
50cc
100cc
150cc - Normal Speed
200cc
And a 150cc time trial section and a 200cc one
I like this idea too, and I guess it wont be too hard if you just program the 200cc option to go 2x faster (or whatever it is) but I don't think 50cc and 100cc is necesary
On 2021-02-24 at 02:18:08
how about they add mario kart 7 to the mix cuz 3ds is pixelated enough to handle right?????
1. Topic revive (i probably should've locked bc of the rediculous demand by some)
2. My first post was when I was still new, (exactly 1 month after i joined, topic made MAY 2020) but after 10 months here now (damn that was quicker than i thought) I realise that it isnt as easy as you think to do these updates. The new updates take a long time, especially since there is only one developer.
3. Adding new tracks is cool, but it takes a lot of effort to edit them to make them HD, an optimal size and suitable for the game. Unless one of us do it ofc. In the meantime there are lots of custom 3DS tracks already.
On 2020-09-17 at 23:05:47
I think that is fine (mostly) It makes you use skill to beat.
On 2020-09-15 at 01:58:28
dis topic is 4 months old, back when i was dum
On 2020-06-19 at 08:30:46
Also, I forgot this topic existed lol 
It was created over a month ago

It was created over a month ago
How did alredy forget that this topic exists
I unfollowed it... and then messages came without me realising...
On 2020-06-15 at 23:57:45
Also, I forgot this topic existed lol 
It was created over a month ago

It was created over a month ago
On 2020-06-15 at 23:57:10
Please increase the storage limit for custom characters, circuits and battles
25MB is not enough, it's even too weak
25MB is not enough, it's even too weak

25 MB is fine for me, my circuits are around 60-130kb so in theory I could make over 300
On 2020-05-09 at 01:31:10
- N64 and GCN Courses (and editor stuff)
- Creating Multi-Cups should allow the creator to choose the cup's icon
- Have a mode similar to multi-cup but also allow battle courses as if somebody tried to creat a complete Mario Kart Game.
- The difficulty in Grand Prix isn't hard, it's just rigged. Coming from 1st to 8th on the final stretch from a spiny shell isn't great.
- Creating Multi-Cups should allow the creator to choose the cup's icon
- Have a mode similar to multi-cup but also allow battle courses as if somebody tried to creat a complete Mario Kart Game.
- The difficulty in Grand Prix isn't hard, it's just rigged. Coming from 1st to 8th on the final stretch from a spiny shell isn't great.
OMG,you are asking too many things

Yes I am.
On 2020-05-08 at 07:46:14
- N64 and GCN Courses (and editor stuff)
- Creating Multi-Cups should allow the creator to choose the cup's icon
- Have a mode similar to multi-cup but also allow battle courses as if somebody tried to creat a complete Mario Kart Game.
- The difficulty in Grand Prix isn't hard, it's just rigged. Coming from 1st to 8th on the final stretch from a spiny shell isn't great.
- Creating Multi-Cups should allow the creator to choose the cup's icon
- Have a mode similar to multi-cup but also allow battle courses as if somebody tried to creat a complete Mario Kart Game.
- The difficulty in Grand Prix isn't hard, it's just rigged. Coming from 1st to 8th on the final stretch from a spiny shell isn't great.
PROJECT: Mariokart World PC
On 2026-04-05 at 04:23:28
Whoops I haven't updated it in a while I'll do it a bit later. Quite a few changes from what's currently there. :gamba:
1On 2026-02-20 at 22:25:45
Apologies for the lack of activity lately, haven't had too much of a chance to look at this (and also I forgot because I'm stupid).
Few project updates:
- Wii Moo Moo Meadows by RHcks and N64 Choco Mountain by hoppingicon have been accepted
- N64 Wario Stadium by neptunogamer has been added to the Chopping Block
To check out these tracks, look at the 2nd post of the topic. Thanks to everyone who is getting behind the project.
Few project updates:
- Wii Moo Moo Meadows by RHcks and N64 Choco Mountain by hoppingicon have been accepted
- N64 Wario Stadium by neptunogamer has been added to the Chopping Block
To check out these tracks, look at the 2nd post of the topic. Thanks to everyone who is getting behind the project.

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1On 2025-09-29 at 01:57:53
To maybe nobody's surprise, RHcks' new Bowser's Castle has been accepted ✅ into the project.
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3On 2025-09-07 at 01:39:57
Sorry for the late reply again, I had problems trying to access MKPC for a week and wasn't bothered checking everything for a bit.
Unfortunately, the track isn't accepted, although it's not bad and is one of the better submissions here. The track is a little over-scaled being about 40 seconds per lap with 100+px wide road at times, which for a track with several long straights just becomes extremely boring to play (even if it is a retro). It also lacks quite a lot of detail and textures to make it visually interesting, especially in the OOB sections. I don't think the lines you drew on the dirt road are a good idea either, though I can appreciate that you put effort into these, a simpler dirt texture with some shading may have been better. Again, not a bad remake though it could be improved a lot. Keep it up.
(also a nitpick but the dirt shortcut in the bottom left doesn't exist in your remake)
I saw the remake briefly. The blue aesthetic is not in the MKWorld remake at all (and since we want faithful recreations it wouldn't have been accepted anyway).
Claimed or not, you're still allowed to remake and submit the track. The first post of the topic explains how this works and the second post shows the track list with the accepted tracks. For KTB, coolmonkey's version is currently accepted, and the link to the track is on that post too.
Does my Wario stadium is accepted now?
Because I sent the final version with rails and jump fixed
Because I sent the final version with rails and jump fixed
Unfortunately, the track isn't accepted, although it's not bad and is one of the better submissions here. The track is a little over-scaled being about 40 seconds per lap with 100+px wide road at times, which for a track with several long straights just becomes extremely boring to play (even if it is a retro). It also lacks quite a lot of detail and textures to make it visually interesting, especially in the OOB sections. I don't think the lines you drew on the dirt road are a good idea either, though I can appreciate that you put effort into these, a simpler dirt texture with some shading may have been better. Again, not a bad remake though it could be improved a lot. Keep it up.

(also a nitpick but the dirt shortcut in the bottom left doesn't exist in your remake)
ok so i am going to redo airship fortress as it was very flawed
I saw the remake briefly. The blue aesthetic is not in the MKWorld remake at all (and since we want faithful recreations it wouldn't have been accepted anyway).
Has anyone claimed Koopa Troopa Beach yet? If not could I try to make it?
Claimed or not, you're still allowed to remake and submit the track. The first post of the topic explains how this works and the second post shows the track list with the accepted tracks. For KTB, coolmonkey's version is currently accepted, and the link to the track is on that post too.
On 2025-08-30 at 04:22:20
also @bowserjr03 have you checked out the updated version of peach beach as it is much better
Hey sorry for the late reply. I do agree that it's much better, although it's still not enough for a full accept. A few easy fixes would be to seriously nerf that "glider" ramp at the beginning of S3 because it just doesn't play well in MKPC at all (although faithful recreations are what we ask for, these small gameplay changes are definitely preferred).
Visually, I think it could use some shading to make it look more "3D", especially in S2 because it looks really flat and somewhat hard to tell what is what. You may want to look at how other tracks use shadows for ideas, because that subtle detail not only helps keep the track interesting to look at, but makes some of the collisions (walls in your case) easier to understand. For example, a shadow under that purple road gives the impression that it is elevated above the grey road.
GBA Yoshi Desert by Coolioaziz is a good example of this (have a look at the pyramid as it's the closest thing to what you should add). Your track is mostly fine, but shading would bring it to a whole new level. Some other areas you may want to consider are the buildings, fences and OOB grass. Not far off at all though.

@bowserjr03 I have a question for you. Are you planning on adding the Crown City Time Trials version to the multi-cup?
Yes most likely in the bonus cup, but someone has to make it first, and this track is really hard to make (for reference I spent 20 hours just on CC1, and the TT version would have an image size over double this size). Might be a long time before someone does decide to make it.
On 2025-08-10 at 01:40:39
You could just make a multi cup that’s basically like free roam but all the courses are separated but still takes up less space(what I mean by that is that all the courses are like free roam where you get to explore the image)
This might be a bit pointless, and also would require everyone who does have a track in the project to create another version and probably spend more time extending their image (which may not even work in some cases). But also if the tracks are separated then it's not exactly free roam either, so I can't imagine people wanting to play these tbh.
Question: are we gonna make crown cities 1, 2, 3, and the full changing track?
CC1 is already made and can be found on the track list (2nd post), and CC2 will also be featured once a suitable version of that is made. Either CC3 or CCFull will feature in the bonus cup once that gets figured out.
What if for the GPs you just had the intermissions connecting the tracks there. For Example, instead of doing all of MBC's intermissions, you just had MBC go to CC1.
Also, if it'd be easier, the intermissions could be their own race. This would mean that the mushroom cup would be Bros. Circuit, MBC to Crown City, Crown City, Crown City to Whistlestop, Whistlestop to DK Spaceport, then finally DK Spaceport itself.
Also, if it'd be easier, the intermissions could be their own race. This would mean that the mushroom cup would be Bros. Circuit, MBC to Crown City, Crown City, Crown City to Whistlestop, Whistlestop to DK Spaceport, then finally DK Spaceport itself.
Not only do intermissions take significantly longer to make due to both their size and the fact that you have to make the actual track + the route + a bit of the starting track, they're also pretty unrewarding to play. There's far less of an incentive to create these since people won't really be playing them, and most of these courses have at least 10+ hours put into them already. The main 32 will just be the 3-lap races, which is also what most people who play MKWorld actually prefer. I won't stop people from making their own intermissions if they want to but it will most likely not feature because I can't imagine people would want to make a high quality intermission let alone all of the GP ones.
On 2025-08-10 at 00:51:20
do you plan to make the open world of mkworld in mkpc ????
Most likely not. Image sizes across the tracks aren't even, it be a massive pain in the ass to program and optimising it will be absolutely awful. I can also see the full image being like 300MB+ so it would probably be terrible to play too.
On 2025-08-09 at 03:37:59
(still figuring out how to include the bonus tracks)
Wdym by bonus tracks?
There are some extra tracks that don't feature in the main cups such as a third variant of Crown City and another track the community calls "Daisy's Palace". There are also some extra SNES tributes on the world map such as the Ghost Valleys that could definitely be used for the bonus cup despite not being properly playable in World.
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34400 pts ★ Legend
6835 pts ★ Racer