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I just realized something...
On 2025-04-19 at 00:34:28
A lot of your messages have been spammy and you've kinda disregarded the rules to get to this point, so it's really not something to celebrate. More specifically, making a lot of unnecessary topics and treating the forums like DMs, even after several mods told you not to (including on the staging site which is stupid). Even if it was done without obvious farming it's not really a special achievement anyway, and people actually want this leaderboard gone because it encourages spam.
There's a reason many of your messages have already been deleted and your topics locked in the past, and it's not getting any better. This is also getting locked too.
There's a reason many of your messages have already been deleted and your topics locked in the past, and it's not getting any better. This is also getting locked too.




MKPC COUNTER 7th birthday !!!
On 2020-06-27 at 00:41:17
Ok,
Anyway, we nearly have 50k French ppl on MKPC.
Edit: We also have 2999 Germans too (at the time of this post)
Anyway, we nearly have 50k French ppl on MKPC.
Edit: We also have 2999 Germans too (at the time of this post)
On 2020-06-26 at 13:59:16
What is going on I don't understand French. I have to use Google Translate but I don't trust it.
Actually, we say that we are fed up with a fairly young player who pretends to be an English speaker while he is French.
I haven't seen Desti do anything bad, he's not really a troublemaker.
On 2020-06-26 at 06:50:55
What is going on I don't understand French. I have to use Google Translate but I don't trust it.
Xeno 3 (spoilers possible ig?)
On 2025-04-07 at 04:31:46
Admittedly I'm only up to Lv 160 for a few reasons:
- Battles took too long lol
- My gems and classes are low
- The blue and white pixels you mention
- That high pitched bird in the background that plays every 5 or so seconds
- The main reason, and this is kinda spoilers:
The party I used to defeat the Lv 150 was:
Noah - Swordfighter
Mio - Lifesage (I needed heals)
Eunie - Lone Exile (I usually run FMJ but everyone else was dying fast without this, would like to change this)
Taion - Signifer (passing around buffs incl cross impact (power charge) in his fusions arts, kinda just copied Enel)
Lanz - Heavy Guard (which is weak iirc, doesn't seem to take aggro well but I don't have any other high classes for him)
Sena - Ogre (break)
Hero - Lifesage (her heals are good and she can revive everyone in a chain attack)
I would say Signifer is pretty important to have and is one of the best classes for a reason. I also wanna try Soulhacker but haven't started the grind. You may also wanna watch the video below because it's kinda nuts, and it shows the entire build. I haven't implemented any of this in my party yet.
Lv200 Hard Seraphic Ceratinia in 10s
I'm clearly not as good as you for XC3 so my advice may not be the best but hopefully there's something.
- Battles took too long lol
- My gems and classes are low
- The blue and white pixels you mention
- That high pitched bird in the background that plays every 5 or so seconds
- The main reason, and this is kinda spoilers:
The party I used to defeat the Lv 150 was:
Noah - Swordfighter
Mio - Lifesage (I needed heals)
Eunie - Lone Exile (I usually run FMJ but everyone else was dying fast without this, would like to change this)
Taion - Signifer (passing around buffs incl cross impact (power charge) in his fusions arts, kinda just copied Enel)
Lanz - Heavy Guard (which is weak iirc, doesn't seem to take aggro well but I don't have any other high classes for him)
Sena - Ogre (break)
Hero - Lifesage (her heals are good and she can revive everyone in a chain attack)
I would say Signifer is pretty important to have and is one of the best classes for a reason. I also wanna try Soulhacker but haven't started the grind. You may also wanna watch the video below because it's kinda nuts, and it shows the entire build. I haven't implemented any of this in my party yet.
Lv200 Hard Seraphic Ceratinia in 10s
I'm clearly not as good as you for XC3 so my advice may not be the best but hopefully there's something.
Asking for advice from CM track makers: What should I do?
On 2025-03-25 at 07:44:32
Uh, my road's around half the image, which is about 550px. is that good or not?
Can you send the image here on the topic?
On 2025-03-24 at 07:32:06
Will give my input because I've got experience and feel that some of the above information isn't necessarily correct or optimal.
Obviously, you would want to plan your circuit first so that you can avoid any problems that may arise in the future such as weird scaling or bad layouts. Usually you would want to pick a theme and then brainstorm some ideas that fit that theme so that the track has a bit of variety. You can probably look at other circuits and get inspiration from those.
Most of the top creators tend to use paint.net as their drawing software because it's the best one out there. I use Google Drawings but I wouldn't really recommend it unless you have no other alternative. Pixilart is NOT actually good for making tracks (mostly), but rather a simple software that might help you get used to the MKPC editor when you program collisions and stuff. If you're really not comfortable with any other software then you may want to start here. Btw, DO NOT screenshot any image because the quality will become crap, so you should ignore that suggestion earlier in the topic.
Your track width should be in the 50-70px range, or you can keep it simple and use 60px which is what I always recommend to people. There are some exceptions to this, but I won't get too advanced for now so maybe just stick to this. Keep in mind that tracks that are either too thin or too wide are pretty much unplayable, if I had to put a range on this then anything smaller than 40px or anything wider than 110px is "bad" (again there are exceptions). You may not get the width correct the first time so make sure you playtest the track first before you start programming it.
For your first CM track, I recommend doing something easier first so that you get used to the editor. I would avoid making a track with lots of holes such as Rainbow Road tracks because those can be quite tedious and aren't the easiest to make well. Something with simple walls and off-road may be a good starting point.
If you have any other questions just ask.
Obviously, you would want to plan your circuit first so that you can avoid any problems that may arise in the future such as weird scaling or bad layouts. Usually you would want to pick a theme and then brainstorm some ideas that fit that theme so that the track has a bit of variety. You can probably look at other circuits and get inspiration from those.
Most of the top creators tend to use paint.net as their drawing software because it's the best one out there. I use Google Drawings but I wouldn't really recommend it unless you have no other alternative. Pixilart is NOT actually good for making tracks (mostly), but rather a simple software that might help you get used to the MKPC editor when you program collisions and stuff. If you're really not comfortable with any other software then you may want to start here. Btw, DO NOT screenshot any image because the quality will become crap, so you should ignore that suggestion earlier in the topic.
Your track width should be in the 50-70px range, or you can keep it simple and use 60px which is what I always recommend to people. There are some exceptions to this, but I won't get too advanced for now so maybe just stick to this. Keep in mind that tracks that are either too thin or too wide are pretty much unplayable, if I had to put a range on this then anything smaller than 40px or anything wider than 110px is "bad" (again there are exceptions). You may not get the width correct the first time so make sure you playtest the track first before you start programming it.
For your first CM track, I recommend doing something easier first so that you get used to the editor. I would avoid making a track with lots of holes such as Rainbow Road tracks because those can be quite tedious and aren't the easiest to make well. Something with simple walls and off-road may be a good starting point.
If you have any other questions just ask.


What are QM checkpoints like?
On 2025-03-15 at 00:23:00
I want to know what checkpoints do QM tracks have. Why in the beginning of a QM track, if you do a unintended shortcut, the lap doesn't count but when your in half-way from the track and do a unintended shortcut, the lap counts. Is there a image that shows QM checkpoints? So I can know what shortcuts work to make some
I may not be 100% correct, I'm only speaking from experience and don't know the actual code behind it. For QM, key checkpoints are based on the number of turns in the circuit and where the crossroad pieces are. The first turn in a circuit and I believe the first turn after a cross are considered key checkpoints, along with some other turns at certain intervals (usually every 3 or 4 turns depending on the length of the path).
For square tracks (4 turns), only the 1st turn is considered a key checkpoint, hence why tiny oval tracks with the starting grid and first turn next to each other can be completed quickly. For tracks with 6 turns, I can't remember exactly which turns are key checkpoints but I think it's the 1st and 3rd turns. 12 turns might be 1st, 5th and 9th??? All of these examples assume no cross pieces. (I also found these out like 3 years ago and haven't experimented since but you get the idea).
So sometimes if you have a jump in the middle of the course and it skips 2-3 turns, chances are it skips the key checkpoints and a lap is still counted, whereas the opposite won't count the lap, even if the length of the skip is the same. It just depends on which turns you make the shortcuts on.
How do you make CM tracks?
On 2025-03-11 at 10:11:57
Another alternative (and this isn't a great one) is Google Drawings, which is what I use to make my tracks. It's a really simple software with some awful layering but it's definitely got some potential, although not many use this for a reason.

Mario Kart 9 Concern
On 2025-03-08 at 01:00:43
ik the topic has been a bit more normal today but I'm gonna lock it anyway. Almost half of the messages are from the same guy which includes multiposts, unnecessary posts, caps spam, jibberish and topic revives, and it really encapsulates why the forum hasn't been great.
I almost feel like (and this is just generally speaking, this goes for several cases) some people have cared too much about their forum message counter lately and trying to get it as high as possible while 'trying' to stay within the rules.
I almost feel like (and this is just generally speaking, this goes for several cases) some people have cared too much about their forum message counter lately and trying to get it as high as possible while 'trying' to stay within the rules.

/!\ Advent Calendar 2024
On 2024-12-31 at 03:24:34
Congratulations to everyone who participated in the calendar 
I'm posting this much later than I would've liked to, but I'll give my opinion on every challenge that appeared and why they were selected. Keep in mind that when selecting challenges, we try to choose the ones that anyone can beat, and RD is not required, which is much harder than you may first think.
Day 1:
Like last year, it's a very solid and fitting start to the event. Track also came from a really underrated creator, so I'm glad he was given the spotlight here. Challenge did get slightly buffed (time limit) to fit the event more.
Day 2:
Another pretty nice challenge, although this was a bit on the shorter end. Nothing much more to say.
Day 3:
First "bad" challenge. Not being able to drift wasn't a problem here, especially since some turns made this a bit tricky. It's fine on its own but not really suitable for the event, and the 5 laps (whilst it makes sense for the track) was a bit annoying for some. Apparently, this was shortened to 3 laps, but I never checked for myself. This is another problem with selecting challenges, where a challenge can be ok but doesn't exactly work for the event.
Day 4:
The funny one. Good challenge. :geniuspog:
Day 5:
The rushed one. The original Day 5 was pretty bad so we made a last minute change, and I think it's just there. Good challenge on its own but again not great for the event.
Day 6:
Solid dodging challenge, although Monty Moles are not a good idea if not indicated. The stuff before the Monty section wasn't too hard so I suppose this can slide. Also a Starl track so automatic W.
Day 7:
Another banger from BowserRace. This was the first challenge I suggested to appear in the event and you can all probably see why. We need people to make more challenges like this. Good track, interesting manoeuvre and a solid time limit.
Day 8:
Day 5 but not rushed and actually suitable for the event. Coins are placed in good spots and the time limit feels more involved. Good challenge.
Day 9:
Another good challenge but held back by the fact that the slimes tend to disappear right in front of you. Sometimes you just gotta get lucky and hope the green shells hit 2 or 3 in one go, and ideally in the same run. I thought 1:40 was quite tight at first, but the challenge can be beaten in 1:15 so it's a bit rng. Still fun though.
Day 10:
RUINAS ROCA PICUDA :gambapog: I made the challenge myself, so I won't say anything about the quality. I tried to have a coin challenge which also made you think about the optimal route you need to take, and judging by what others have said I think it was fine?
Day 11:
I dunno, it's just "ok"? I really don't know what to say about this other than I forgot it existed because it was pretty easy, but others seemed to appreciate it so it's probably fine. Again not a bad challenge but I'm not sure if it works for the event. I'll leave it to you guys to tell me.
Day 12:
Really well executed, I totally didn't steal this idea for CL3. I thought it was a bit easy for Day 12 but still great nonetheless.
Day 13:
Definitely one of my favourite challenges this year because of how clever it is. Unfortunately, those fish just don't wanna die, they keep flopping out of my way last second. Really good concept with the new POW item though.
Day 14:
I think most people took this more as a short memorisation challenge rather than a puzzle solving challenge. I didn't mind this but there's no denying it was one of the weaker challenges this year.
Day 15:
OK ik this is my challenge but I definitely need to talk about this one, because this was arguably the most polarising challenge this year. No, it's not extreme worthy imo.
When I made and verified the challenge I beat it 2nd attempt, and to make sure it wasn't a fluke I rebeat it 2 attempts later again. I even asked the other validators to playtest it, and Nodac seemed to beat it quite quickly, so the difficulty must've been ok right? Turns out that if you barely play challenges, you're probably gonna suck with low handling stats. Almost everybody struggled on this one and it took some hours spanning several days to beat. I was genuinely surprised with how much people struggled.
Here's some tips: DON'T DRIFT. If you drift you'll end up taking a radius wider than Wario's waistline and you'll probably hit something. Before you change direction, wait until you straighten up before you turn so that you don't swerve, and if necessary, let go of the accelerator. Finally, if you fail an attempt, don't reset and just keep practicing to scout out the obstacles ahead.
Another thing, this was 100% skill based. No, this is not me indirectly saying y'all have a skill issue, but there genuinely was no rng since the obstacles don't move and there weren't really any choke points. I suppose Wario's hitbox may feel unfair but the time limit wasn't that tight so there was no need to rush.
I also think this challenge singlehandedly made most people fatphobic if they weren't to begin with.
Day 16:
Good variety of puzzles and a decent length for the event. I enjoyed this one.
Day 17:
I was initially reluctant to include this because I thought it would be annoying and repetitive, but after I understood the POW block I actually had fun with this (I thought spinning out meant an automatic fail but didn't realise that a dodge means a nerfed spin lol). The dodge patters are completely random too, meaning you have to react to it rather than remember what to do. I would actually like to see Nodac do something like this on tracks that aren't test circle in the future.
Day 18:
Nice platforming challenge with like 1 tricky manoeuvre only. Challenge got nerfed to be only 1 lap so it didn't get annoying, but tbh I was a little underwhelmed because most of it was pretty simple so I beat it in no time.
Day 19:
RNG bossfight, I love getting 50 secs worth of single green shells... oh and that cannon didn't work properly either. Yea I can't say I had fun with this one, even though it doesn't try to be bad.
Day 20:
I had gifs disabled and forgot it was an option :gamba: I did beat it legit about 3-4 years ago. Good idea but unfortunately easy to bypass.
Day 21:
Actually quite tight, if you make one mistake it's over. You can also feel the pressure towards the end. Well made challenge and suitable for towards the end of the calendar.
Day 22:
Probably my favourite challenge in the event, even if I wish it was a little harder. The only problem is that the balls can spawn right in front of you and there's nothing you can do about it, but other than that it's really fun. It's also a reference to a game I've never played before which is also neat.
Day 23:
I swear I'm not being biased when I say this because I'm running MKPC Generations and my tracks appeared, but I genuinely liked this one and I know I'm like the only one who did. Not having RD felt really refreshing to me, and other than MH and maybe BC I was never really secured a win. A successful run takes about 10 mins, which to me is kind of appropriate for the final challenge before the obvious CL3 (I say obvious but idk how we're gonna do it next year). The most fun I've had on this game in a while, even if I know it's objectively not great. People also had mixed opinions on how hard each track was aside from RR, which I thought was pretty interesting.
The challenge was initially 40 points which was not a good idea, but in hindsight I overcorrected it when I changed it to 30 because it became way too easy. 34-36 was probably a better choice. I also made a few changes to RR to make it a little less unfair.
Probably won't be brought back next year since people didn't enjoy it as much.
Day 24:
I busted my ass off for this one. I'm really glad people enjoyed this one, and to those who didn't (and trolled) your opinion is invalid 🥱 (the ego on this guy)
I thought this was a really good opportunity to try the randomiser idea I've had for a while, even if I had to cut it down due to time restrictions, I was super busy irl when I was making this. It was also a good excuse to make some SNES tracks and a poorly made Sherbet Rink. You can probably tell some parts were a bit rushed, especially since I had to make like 4 patches after initial release, but overall I'm very happy with how it turned out and that the time I put into this didn't go to waste. I'm also curious to see how long it took people to complete the challenge, since naturally knowing the code being the creator I skipped most of the challenge.
Very special thanks to Nodac for helping me out with this one, it wouldn't have been possible without him.
Also, I really don't see how I can improve on this for next year since I don't wanna repeat anything. CL2 being the same as CL1 but on a CT made sense, but now that CL3 is completely different to the others there is no reason to have the same idea. Might need some help.
Overall, this is easily the best calendar so far, with only a few stinkers (that weren't even that bad) appearing. Hopefully next year will be even better, but we'll need you guys to also make some good challenges, and maybe they'll feature.

I'm posting this much later than I would've liked to, but I'll give my opinion on every challenge that appeared and why they were selected. Keep in mind that when selecting challenges, we try to choose the ones that anyone can beat, and RD is not required, which is much harder than you may first think.
Day 1:
Like last year, it's a very solid and fitting start to the event. Track also came from a really underrated creator, so I'm glad he was given the spotlight here. Challenge did get slightly buffed (time limit) to fit the event more.
Day 2:
Another pretty nice challenge, although this was a bit on the shorter end. Nothing much more to say.
Day 3:
First "bad" challenge. Not being able to drift wasn't a problem here, especially since some turns made this a bit tricky. It's fine on its own but not really suitable for the event, and the 5 laps (whilst it makes sense for the track) was a bit annoying for some. Apparently, this was shortened to 3 laps, but I never checked for myself. This is another problem with selecting challenges, where a challenge can be ok but doesn't exactly work for the event.
Day 4:
The funny one. Good challenge. :geniuspog:
Day 5:
The rushed one. The original Day 5 was pretty bad so we made a last minute change, and I think it's just there. Good challenge on its own but again not great for the event.
Day 6:
Solid dodging challenge, although Monty Moles are not a good idea if not indicated. The stuff before the Monty section wasn't too hard so I suppose this can slide. Also a Starl track so automatic W.
Day 7:
Another banger from BowserRace. This was the first challenge I suggested to appear in the event and you can all probably see why. We need people to make more challenges like this. Good track, interesting manoeuvre and a solid time limit.
Day 8:
Day 5 but not rushed and actually suitable for the event. Coins are placed in good spots and the time limit feels more involved. Good challenge.
Day 9:
Another good challenge but held back by the fact that the slimes tend to disappear right in front of you. Sometimes you just gotta get lucky and hope the green shells hit 2 or 3 in one go, and ideally in the same run. I thought 1:40 was quite tight at first, but the challenge can be beaten in 1:15 so it's a bit rng. Still fun though.
Day 10:
RUINAS ROCA PICUDA :gambapog: I made the challenge myself, so I won't say anything about the quality. I tried to have a coin challenge which also made you think about the optimal route you need to take, and judging by what others have said I think it was fine?
Day 11:
I dunno, it's just "ok"? I really don't know what to say about this other than I forgot it existed because it was pretty easy, but others seemed to appreciate it so it's probably fine. Again not a bad challenge but I'm not sure if it works for the event. I'll leave it to you guys to tell me.
Day 12:
Really well executed, I totally didn't steal this idea for CL3. I thought it was a bit easy for Day 12 but still great nonetheless.
Day 13:
Definitely one of my favourite challenges this year because of how clever it is. Unfortunately, those fish just don't wanna die, they keep flopping out of my way last second. Really good concept with the new POW item though.
Day 14:
I think most people took this more as a short memorisation challenge rather than a puzzle solving challenge. I didn't mind this but there's no denying it was one of the weaker challenges this year.
Day 15:

OK ik this is my challenge but I definitely need to talk about this one, because this was arguably the most polarising challenge this year. No, it's not extreme worthy imo.
When I made and verified the challenge I beat it 2nd attempt, and to make sure it wasn't a fluke I rebeat it 2 attempts later again. I even asked the other validators to playtest it, and Nodac seemed to beat it quite quickly, so the difficulty must've been ok right? Turns out that if you barely play challenges, you're probably gonna suck with low handling stats. Almost everybody struggled on this one and it took some hours spanning several days to beat. I was genuinely surprised with how much people struggled.
Here's some tips: DON'T DRIFT. If you drift you'll end up taking a radius wider than Wario's waistline and you'll probably hit something. Before you change direction, wait until you straighten up before you turn so that you don't swerve, and if necessary, let go of the accelerator. Finally, if you fail an attempt, don't reset and just keep practicing to scout out the obstacles ahead.
Another thing, this was 100% skill based. No, this is not me indirectly saying y'all have a skill issue, but there genuinely was no rng since the obstacles don't move and there weren't really any choke points. I suppose Wario's hitbox may feel unfair but the time limit wasn't that tight so there was no need to rush.
I also think this challenge singlehandedly made most people fatphobic if they weren't to begin with.
Day 16:
Good variety of puzzles and a decent length for the event. I enjoyed this one.
Day 17:
I was initially reluctant to include this because I thought it would be annoying and repetitive, but after I understood the POW block I actually had fun with this (I thought spinning out meant an automatic fail but didn't realise that a dodge means a nerfed spin lol). The dodge patters are completely random too, meaning you have to react to it rather than remember what to do. I would actually like to see Nodac do something like this on tracks that aren't test circle in the future.
Day 18:
Nice platforming challenge with like 1 tricky manoeuvre only. Challenge got nerfed to be only 1 lap so it didn't get annoying, but tbh I was a little underwhelmed because most of it was pretty simple so I beat it in no time.
Day 19:
RNG bossfight, I love getting 50 secs worth of single green shells... oh and that cannon didn't work properly either. Yea I can't say I had fun with this one, even though it doesn't try to be bad.
Day 20:
I had gifs disabled and forgot it was an option :gamba: I did beat it legit about 3-4 years ago. Good idea but unfortunately easy to bypass.
Day 21:
Actually quite tight, if you make one mistake it's over. You can also feel the pressure towards the end. Well made challenge and suitable for towards the end of the calendar.
Day 22:
Probably my favourite challenge in the event, even if I wish it was a little harder. The only problem is that the balls can spawn right in front of you and there's nothing you can do about it, but other than that it's really fun. It's also a reference to a game I've never played before which is also neat.
Day 23:
I swear I'm not being biased when I say this because I'm running MKPC Generations and my tracks appeared, but I genuinely liked this one and I know I'm like the only one who did. Not having RD felt really refreshing to me, and other than MH and maybe BC I was never really secured a win. A successful run takes about 10 mins, which to me is kind of appropriate for the final challenge before the obvious CL3 (I say obvious but idk how we're gonna do it next year). The most fun I've had on this game in a while, even if I know it's objectively not great. People also had mixed opinions on how hard each track was aside from RR, which I thought was pretty interesting.
The challenge was initially 40 points which was not a good idea, but in hindsight I overcorrected it when I changed it to 30 because it became way too easy. 34-36 was probably a better choice. I also made a few changes to RR to make it a little less unfair.
Probably won't be brought back next year since people didn't enjoy it as much.
Day 24:
I thought this was a really good opportunity to try the randomiser idea I've had for a while, even if I had to cut it down due to time restrictions, I was super busy irl when I was making this. It was also a good excuse to make some SNES tracks and a poorly made Sherbet Rink. You can probably tell some parts were a bit rushed, especially since I had to make like 4 patches after initial release, but overall I'm very happy with how it turned out and that the time I put into this didn't go to waste. I'm also curious to see how long it took people to complete the challenge, since naturally knowing the code being the creator I skipped most of the challenge.
Very special thanks to Nodac for helping me out with this one, it wouldn't have been possible without him.
Also, I really don't see how I can improve on this for next year since I don't wanna repeat anything. CL2 being the same as CL1 but on a CT made sense, but now that CL3 is completely different to the others there is no reason to have the same idea. Might need some help.
Overall, this is easily the best calendar so far, with only a few stinkers (that weren't even that bad) appearing. Hopefully next year will be even better, but we'll need you guys to also make some good challenges, and maybe they'll feature.

On 2024-12-24 at 00:19:31
Now that the final challenge has been released, I hope you all enjoyed the event 
This has probably been the highest quality calendar so far, but we hope to make it even better if it returns for 2025.
I'll be posting my opinion on every challenge in a few days

This has probably been the highest quality calendar so far, but we hope to make it even better if it returns for 2025.
I'll be posting my opinion on every challenge in a few days


On 2024-12-23 at 00:25:33
Apologies for the Day 23 slip up, I've nerfed the challenge now.


On 2024-12-03 at 04:27:05
petition for the challenges to be easier for players who arent that good at the game
We already have decided to have challenges that don't require RD, and we try to find challenges that can be done with any skill range. The challenges so far haven't been too hard either.
Also, if the calendar was full of easy challenges, there would be no point of even having the event on because nobody would remember or care about it.


On 2024-12-01 at 00:20:21
It's time to run on Christmas tracks
if you hate CTGP PC BG you're definitely going to hate this, it'll probably be 19/20 tracks minimum


Help! my level got deleted for no reason!
On 2025-03-03 at 08:41:01
Every now and then I check the creations list for tracks that may break the rules, and I do recall deleting a Music Park not too long ago since the image was originally created by Starl, another member of the site. I would guess this would be yours, although I'm not sure if you had the intent to steal the track or just found it on the internet.
About forum reporting lately...
On 2025-02-03 at 22:14:37
The purpose of the report feature is to make it easier for the mod team to find and possibly sanction people who break the rules. However people are reporting others simply because something is said that they don't like (eg "this guy steals tracks" or "this guy is annoying"

Another problem is the mass reporting. We already get the idea after one message, we don't need another 20 to clear if we're only gonna do one action.
I think the problem is that people on the forum only care for themselves and wanna censor anything they don't like, well in life people are always gonna say stuff like that and there's nothing you can do about it. Rather than crashing out/losing your shit over minor things, try building some resilience or just correct your behaviour.
I'm going to consider sanctions for people who falsely report from now on. I don't wanna wake up to a 7 yo getting salty over an internet message anymore.
If anyone tries to report it, a pop-up would say "This post has already been reported."
This could prevent mass reporting from every forum kids that see the same offensive message.
This isn't really a problem since multiple people reporting the same message is still considered 1 report, it'll just show a list of people who reported it instead. I actually find this quite helpful because if I see multiple people report it, more likely than not it's actually something against the rules. Also if I see multiple names and one of them is credible it makes the job a bit easier since I don't always need to look for context, whereas if we stop multiple people reporting there's a chance that someone who cries wolf gets the first report and we just accidentally leave it.
Unrelated but another thing I should mention is that people shouldn't report things from like a year ago too, I saw that this morning.



On 2025-02-02 at 23:32:38
Btw there's a game attached to the site I reckon y'all should spend a bit more time there





On 2025-02-02 at 23:30:37
Recently we've been spammed with forum reports that are honestly just plain stupid and not even report-worthy. It's been happening for a while but I've decided to speak about it now because this morning I woke up to a whole page of reports made by the same guy and it's just full of messages from the same user. I won't expose who it was but it doesn't really matter because it's being done by several people and it's gotta stop.
The purpose of the report feature is to make it easier for the mod team to find and possibly sanction people who break the rules. However people are reporting others simply because something is said that they don't like (eg "this guy steals tracks" or "this guy is annoying"
. Reporting messages like is honestly childish and immature. Also, light swears are allowed so please don't report message that contain the word "shit" or whatever (obviously excessive use and slurs need to be reported but most cases I've seen are mild).
Another problem is the mass reporting. We already get the idea after one message, we don't need another 20 to clear if we're only gonna do one action.
I think the problem is that people on the forum only care for themselves and wanna censor anything they don't like, well in life people are always gonna say stuff like that and there's nothing you can do about it. Rather than crashing out/losing your shit over minor things, try building some resilience or just correct your behaviour.
I'm going to consider sanctions for people who falsely report from now on. I don't wanna wake up to a 7 yo getting salty over an internet message anymore.
The purpose of the report feature is to make it easier for the mod team to find and possibly sanction people who break the rules. However people are reporting others simply because something is said that they don't like (eg "this guy steals tracks" or "this guy is annoying"

Another problem is the mass reporting. We already get the idea after one message, we don't need another 20 to clear if we're only gonna do one action.
I think the problem is that people on the forum only care for themselves and wanna censor anything they don't like, well in life people are always gonna say stuff like that and there's nothing you can do about it. Rather than crashing out/losing your shit over minor things, try building some resilience or just correct your behaviour.
I'm going to consider sanctions for people who falsely report from now on. I don't wanna wake up to a 7 yo getting salty over an internet message anymore.


Dude...(Brain Assumptions atp)
On 2025-01-15 at 23:42:38
Am I the only one who genuinely sees white and gold on this topic?
