/| Mario Kart PC |\

Mario Kart PC Forum - Advanced search

Results 81-100 out of 240+

smile

IDEA: Mariokart PC Update?

Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
Being able to lock cups behind challenges, like the Special Cup. And locking challenges behind other challenges.
thumbsup1
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
The closest we'll get to having depth/verticality is with the override feature. Gliding is never going to work differently than other features.

If you want to cover a large distance, use a cannon. If you want a short enough distance but also multiple places to land, use a jump.

Underwater can be simulated pretty well in regards to falling into water but the physics can't.  
The best you'll get with anti-gravity is an override to flip the background 90/180 degrees and call it a day.

These things won't work if the game is flat. Heck, anti-grav doesn't even exist anymore (nevermind that World's mechanics are more unusable here than the ones in 7 & 8 because they actually do something to the gameplay now)




@FamtomeThief, motion glider and jezua glider can't be done with cannons or jumps, and for God sake YOU CAN'T EVEN USE ITEMS, NOR CONTROL YOURSELF IN CANNONS. gliders are a good feature, but I get why you wouldn't want them, it's my opinion, and you can disagree

Motion and jenzua literally need motion controls to work. This game does not have them. It never will. Thid game does not have gliding. Gliding is a good mechanic. But this game can't use it. There's no roon for it in quick mode, no room for it in the base game, and no room for it in most custom tracks. The game has no verticality. That's not an opinion.

Either way, let's stop arguing.

fine, but it is an opinion

The game is flat dude. It's not an opinion. you can literally look at it.
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
The closest we'll get to having depth/verticality is with the override feature. Gliding is never going to work differently than other features.

If you want to cover a large distance, use a cannon. If you want a short enough distance but also multiple places to land, use a jump.

Underwater can be simulated pretty well in regards to falling into water but the physics can't.  
The best you'll get with anti-gravity is an override to flip the background 90/180 degrees and call it a day.

These things won't work if the game is flat. Heck, anti-grav doesn't even exist anymore (nevermind that World's mechanics are more unusable here than the ones in 7 & 8 because they actually do something to the gameplay now)




@FamtomeThief, motion glider and jezua glider can't be done with cannons or jumps, and for God sake YOU CAN'T EVEN USE ITEMS, NOR CONTROL YOURSELF IN CANNONS. gliders are a good feature, but I get why you wouldn't want them, it's my opinion, and you can disagree

Motion and jenzua literally need motion controls to work. This game does not have them. It never will. Thid game does not have gliding. Gliding is a good mechanic. But this game can't use it. There's no roon for it in quick mode, no room for it in the base game, and no room for it in most custom tracks. The game has no verticality. That's not an opinion.

Either way, let's stop arguing.
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
The closest we'll get to having depth/verticality is with the override feature. Gliding is never going to work differently than other features.

If you want to cover a large distance, use a cannon. If you want a short enough distance but also multiple places to land, use a jump.

Underwater can be simulated pretty well in regards to falling into water but the physics can't.  
The best you'll get with anti-gravity is an override to flip the background 90/180 degrees and call it a day.

These things won't work if the game is flat. Heck, anti-grav doesn't even exist anymore (nevermind that World's mechanics are more unusable here than the ones in 7 & 8 because they actually do something to the gameplay now)
up1
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
FireLuigi wrote:
We need gliders. About 16 sprites for glider animations. Make the glider physics the same as MK8DX. Oh wait... That last one is gonna take a while....

The game is 2D. There's nowhere to glide to. There's no elevation or depth. Gliding cannot work.

no, I could work to get over walls

You mean like a cannon would? Like jumps? Like teleporters?

There's nothing gliding can do in 2D that these options can't. And it would look really wrong unless you're gliding over gaps exclusively.




no, there's a lot that could be done:

1. Glide barriers: walls, but in glider form

2. Glide ends: force player to end glider

3. allow players to glide through those fire rings (I forget what there called)

4. allowing players to glide over decor, walls, and holes.



they could work if Glide ends and Glide barriers are added as well, glide ends wouldn't even allow you to do crazy skips, heck hitting someone midair in a glider would be so satisfying (but annoying for the other player). the possibilities are endless! it would even add more depth to tracks. it wouldn't replace cannons either, they're still very useful.

Jumps already do that dude! If we ended up getting gliders it'd be just like Mario Kart 8 where you just glide in a straight line 90% of the time which jumps already do. Jumps can have multiple routes exiting them like some glider ramps do too.
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
FireLuigi wrote:
We need gliders. About 16 sprites for glider animations. Make the glider physics the same as MK8DX. Oh wait... That last one is gonna take a while....

The game is 2D. There's nowhere to glide to. There's no elevation or depth. Gliding cannot work.

no, I could work to get over walls

You mean like a cannon would? Like jumps? Like teleporters?

There's nothing gliding can do in 2D that these options can't. And it would look really wrong unless you're gliding over gaps exclusively.
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
(is not a spam, pls dont say that im spamming.) rename the site to mario kart PC deluxe, like on this logo: https://i.postimg.cc/Z5mBsbLx/mario-kart-PC-s-new-logo-removebg-preview.png
Spoiler [ShowHide]
and fix ghost quoting from the whole forum.


see? i did not spamed.

Er, why would they change the name to MKPC Deluxe when the game is still just Mario Kart PC? Makes no sense
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
Add golden lightning as an item u can spam like a golden mushroom

POW got removed for being annoying and it had a cooldown. I do not think you grasp how bad this would be.
thumbsup1
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
Tricks already have a sound effect

Also it's very unlikely that the base game will ever get more tracks. Just play the custom tracks.

The character colors would just be taking up too much space unless a way to switch between colors on a specific spot got added

I mean like Mario 'Yahoo' sound effects not MKWii Trick sound effects.

Voice lines? That's way too much effort, and would get annoying really fast. It also doesn't fit with the SNES style.
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
FireLuigi wrote:
FireLuigi wrote:
We need gliders. About 16 sprites for glider animations. Make the glider physics the same as MK8DX. Oh wait... That last one is gonna take a while....

The game is 2D. There's nowhere to glide to. There's no elevation or depth. Gliding cannot work.

Looks like they need an update for 3D modeling. I just want this to be 3D and runnable on a chromebook.

Good luck with that. The game is based on Super Mario Kart, so it'll never be 3D. You'll have to make a 3D one yourself.
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
FireLuigi wrote:
We need gliders. About 16 sprites for glider animations. Make the glider physics the same as MK8DX. Oh wait... That last one is gonna take a while....

The game is 2D. There's nowhere to glide to. There's no elevation or depth. Gliding cannot work.
up2
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
Tricks already have a sound effect

Also it's very unlikely that the base game will ever get more tracks. Just play the custom tracks.

The character colors would just be taking up too much space unless a way to switch between colors on a specific spot got added

Mario Kart World in MKPC

Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
-iz- wrote:
-iz- wrote:
but some tracks though have a good version of it in MKPC already like this one.
Tbf that's not really Crown City's route outside of the intermissions. 3 lap Crown City is different.

It's named Crown City 1 and not just Crown City for a reason.
I'm really curious to see how people handle the rails (if at all)

I'd say that the Crown City 1 remake i showed you did the job pretty well.

Fair enough on the version thing, although it's still kinda the same track, it's just Lap 2 only.

Crown City's rails are just part of the course & also straight lines. I meant more like Whistlestop where the rails are for taking corners really tight & stuff, as well as sometimes separating from the tracks like G?BR.

The verticality won't be an issue with the new update.

Rainbow Road on the other hand...
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
I'm really curious to see how people handle the rails (if at all)
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
-iz- wrote:
It already is, you can play it here.


i would not say this is a good multicup, it's cool we have mkworld tracks, but many of these aren't good.
You might have to wait a lot longer for a good version to come out, but some tracks though have a good version of it in MKPC already like this one.

Tbf that's not really Crown City's route outside of the intermissions. 3 lap Crown City is different.

Share your Beepbox songs!

Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
TMNT Unused Boss Theme Restored (DEMO)
Ant Tenna:
"Primetime Problem"

(Yes it's just the first part is missing also ignore the drums)
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados

That's actually hilarious. I can't tell what it's mixed with, but it's funny.
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados

*Starfy Sounds* (Hello? Anyone there? Gonna talk about this?)

It's only been 2 hours...
Anyway it's probably Starfy
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
@NeverCookAgain I cooked up more retro style Balearic Birds remixes, & i made this sound like it could be used for an SRB2 custom level mod called "Balearic Desert". check it out.



A New Desert (Balearic Desert - Hub) (it's short because it's intended to be for a tiny hub world)

The Journey Through The Desert (Balearic Desert Zone Act 1)

A New Desert Era (Balearic Desert Zone Act 2) (i considered it wip but i like it in it's current state so I'm keeping it this way)









Also, while typing all this in, the height of the reply thingimagig squished itself up a bit too hard. So :/

Glad I could introduce someone to this game's soundtrack! (There are some other bangers too)
laugh1
Messages 3299 - King Mario King Mario
vs79750 pts ★ Titan
battle12536 pts ★ Champion
Barbados
thumbsup1

Page : 1   2   3   4   5   6   7   8   ...   12   ...

Back to the forum