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I NEED A BETTER QUICK MODE

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
siddkid wrote:
uh... thank you for your feedback?

I think your main point was that "someone has to draw it" and it's not going anywhere. Every single tile, object, and feature obviously had to be drawn out. By this logic you're saying that nothing new can be added.

Literally no one wants to play a random quick mode track because they all look the same, they share the same pieces from other tracks, and they have nothing special about them that stands out. People play custom mode tracks because they have interesting visuals, different turns, new viewpoints on the basic editor. It's near-impossible to add any sort of creativity to a quick mode  track because there isn't anything new about it. Even if we increase the grid size by a little, or we add a few new pieces, that could make the possibilities increase exponentially, and make every track look different. Because if all tracks are the same, they'll just be floating in the thousands of custom tracks, where no one wants to play it. @Nodac64
Yeah nothing new can be added in Quick Mode in what you said, not only because it's not a main issue/request, but also because Wargor has a life. There already SOOO MANY TILES in the editor and adding a few will be great for the first weeks, but will quickly become boring trust me.
Just stop being lazy and hop on Complete Mode my guy, again, Quick Mode is meant to quickly make tracks. If you're not happy with it, get to work on Complete Mode.
vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
siddkid wrote:
I really don't like that in the track builder, quick mode is so limited and that complete mode is so much more advanced. I've had my fair share of custom tracks, and I do like how much freedom they give with checkpoints and walls, etc. but it can take me hours just to perfect a single track. I honestly don't know how people make entire cups out of these. So when I'm trying to just sit down for maybe five minutes and create something, I jump to quick mode, which then I find out IS SO LIMITING.

I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?

Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.

I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.

If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
Oh yeah 45° turns in a grid where only straight lines or 90° work good idea! A 45° would take like 4 different tiles in the grid and it just shows how terrible of an idea that would be.

Also do you know that these tiles are human made, and that we would need somebody to draw all of these new stuff you want?

The 2 only cool things that could work is a bigger grid and some split path tiles, but again somebody would have to draw them so good luck with that.
If you want to do all of what you want to do, just take Quick Mode tiles and place them in a Complete Mode track.

I don't think Wargor is ever going to update something that is meant to remain as simple as possible when you have another option where the only limit is your imagination and your own laziness.
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What Songs Are You Nostalgic About?

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
Super Mario 64 thank you for everything 🫡❤️

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Track Building Contest : Autumn 2025 / Concours de création de circuits : Automne 2025

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
SL64 wrote:
How about Mushroom Mountain(Nodac 64)?
Track was made around a year before this TBC started, I am thus not allowed to submit it.

MKPC 200cc Time Trials Points History

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
Holy I love those types of videos!! It really shows the competition between players throughout the years, with so many players showing up out of nowhere and getting insane runs!
Amazing video!!

HAPPY BIRTHDAY NODAC64

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
Thank you all so much for taking your time to wish me a happy birthday, it means so much to receive so many messages from my favorite community!
I really, truly am very grateful for everything this game brought me, and I'll always try my best to remain active and to still listen to the community! ❤️❤️🎉✨

party6
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I have some news

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
M2M0M1M5 wrote:
Hi, guys! I want to tell you some news...

So, you might see, that I'm not as active as I was before. That's because, well, school. You see, I have a lot of homework, whick doesn't let me play normaly, plus I gotta make a project for the game itself.  So, I will be inactive from tomorrow (May 9th, 2026) 'till June 2nd, 2026, and the same with my second account. After it, I'll try to be as active as possible, make new tracks and maybe even new topics. And that's about it - this is why I created this topic. Anyways, I wish you have great time playing the game and take care! I'll miss you all! :D:D:Dsupersupersuper
Firstly, using an alt account to avoid a ban is extremely forbidden, but creating one without the permission from a moderator is also forbidden.

Please refrain from using your other account and instead link this account to the one on your phone.

Secondly, avoid creating topics for departures or breaks. Instead, you should use the official topic below which regroups every welcome, goodbye and hiatus.
/!\ DEPARTURE OR HIATUS NOTICES / ANNONCES DE DÉPARTS OU DE PAUSES
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Im Back :))))

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
Please use the following, recently created topic for any comebacks and departure instead of creating your own topic.
/!\ DEPARTURE OR HIATUS NOTICES

🔒Topic Locked

(Dead topic)(very controversial)Would you rather

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
⬆️: get free money every day
⬇️: not go to school
Edit:the game think I’m message farming and I can’t post anymore would you rather for now
It's because you are message farming/spamming messages.

Stop doing these "Would you rather" because it just ends up in message spam. Would you rather let the others do "Would you rather" questions or rather do every "Would you rather" question yourself???
If I were you, I would rather let the other users participate as much because you may receive sanctions if you keep spamming here.
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Living in Mario Kart

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
I would like to live in DS Rainbow Road's loopings.

I'm Leaving

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
-Natsuki- wrote:
Nodac64 wrote:
...most of my friends on this site can Reverse Drift, and I can't.
You can just learn reverse drifting you know? The hardest part is just getting the hang of it, once that is done it's just about consistency.
Have a look at the inputs if you're struggling:
https://file.garden/ZxPdgZtLSWeNpbc5/MKPC%20Random%20Stuff/MKPCReverseDrift().gif


I was too dumb to realize how easy it is to reverse drift…:p
Yeah it's not hard at all! The hardest part is getting your fingers do the actual key presses the right way, once you can do that somewhat consistently, all it takes is practice on each track to perfect your reverse drifting skills! ;)
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vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
...most of my friends on this site can Reverse Drift, and I can't.
You can just learn reverse drifting you know? The hardest part is just getting the hang of it, once that is done it's just about consistency.
Have a look at the inputs if you're struggling:
https://file.garden/ZxPdgZtLSWeNpbc5/MKPC%20Random%20Stuff/MKPCReverseDrift().gif

What happens if a moderator does a challenge on my quick track?

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
siddkid wrote:
I made a challenge for one of my quick tracks that I sent to my friend, and I found @Nodac64 completed it. I might sound really stupid right now because I've been playing for almost a year total now, but do moderators try playing all challenges / tracks? or did I just get lucky on this one? idk.
Moderators, Challenge Validator or normal players can all play and beat challenges. Nothing specific happens if a moderator or a challenge validator beats it, it just counts as 1 completion.

Challenge Validators can validate any challenge whenever they want without even having to test it. Though, I personally prefer to ALWAYS play and beat a challenge before validating it to make sure that I give it the most appropriate difficulty. There are 1 to 3 active validators these days so you may see validators like myself, @Hazel or @BowserJr03 as a challenge's first completor.

If you ever see a validated challenge without any completion, it's either because the challenge is EXTREMELY difficult in which case we validate it so everybody can try to beat it, or the challenge is just long and annoying like "Finish in 1st place 20 times in a row" (real story...).
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MKPC speedrun.com Full Game Speedruns

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
KeinieoMK wrote:
guys can someone genuinely just speedrun the full game im so bored and I have no reason to play full game speedruns

https://www.speedrun.com/MKPC

https://livesplit.org/downloads/


please im so bored
Yo Keineio! I might submit a 56 Tracks Any% soon.

Though I got some questions:

- Does Any% mean 150cc still? I think there should be categories similar to MK8D speedrun categories like "56 Tracks + Items + 150cc" and "56 Tracks + Items + 200cc" for example.
- I have a recording of me with Livesplit timer getting a 0'43"91 on Blue Yourself meme category... However I don't see it on MKPC Speedrun.com, is there a way to add it somewhere? If yes, you can already see the clip I've sent in #time-trials CTP Server, I even pinged you. Also I used 8 racers, Impossible difficulty, standard item distribution, base game tracks.
- Will you try to compete if I submit runs? It would be quite boring otherwise..

Absence of Walls in Bowser's Castle Snes Tracks

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
Markio15 wrote:
Just mentioning this, if the SNES Bowser Castle tracks had walls, we wouldn't have that one cool shortcut on BC2.

Just add the Feather item, that made track ridiculousy hard
The https://i.postimg.cc/tTyBt35Q/feather.png Feather item would allow players to skip random portions of tracks and they would complain about skipping checkpoints. If the https://i.postimg.cc/tTyBt35Q/feather.png Feather ever gets added, too many huge shortcuts could be performed but most of them would lead to an instant CP (Checkpoint) skip.

The walls from SNES Bowser Castle tracks will never be removed so it's best you guys try to get used to it and train on these tracks if you want to get better at them.
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MKPC News : Showcase your projects, keep us informed about your projects and more !

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
Nodac64 wrote:
Well I decided what to do for the Super Princess Kart retros: first 5 retro cups will be retakes on all of the Mario Kart Advance tracks (to Westerners that's Mario Kart Super Circuit), here's what the retakes are:
Lely Circuit (Peach Circuit)
Shy Guy Mountain (Shy Guy Beach)
Riverside Temple (Riverside Park)
Neon Castle 1 (Bowser Castle 1)
Pixel Circuit (Mario Circuit)
Frog Lake (Boo Lake)
Ramen Land (Cheese Land)
Neon Castle 2 (Bowser Castle 2)
Nudge Circuit (Luigi Circuit)
Hallow's Garden (Sky Garden)
Cheep-Cheep Volcano (Cheep-Cheep Island)
Sunset Ocean (Sunset Wilds)
Fireball Land (Snow Land)
Thieves' Road (Ribbon Road)
Yoshi Beach (Yoshi Desert)
Neon Castle 3 (Bowser Castle 3)
Lakeside Temple (Lakeside Park)
Salamander Pier (Broken Pier)
Neon Castle 4 (Bowser Castle 4)
Blood Moon Road (Rainbow Road)

And the last cup will be tracks from IlluZhion Kart, please watch this space for updates! ;)
I'm not in.

"F*** AFTER ALL OF THAAAAATTT!!! AFTER BEING PERFECT FOR SO LONG IT'S CHANCE!!! IT'S FLIPPING CHANCE!!!"

I've got a nitro planned for ya :3
OH!!! OH MY GOD!!!

https://media1.tenor.com/m/5wJAmqloM28AAAAd/shaking-head-fast.gif
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vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
Well I decided what to do for the Super Princess Kart retros: first 5 retro cups will be retakes on all of the Mario Kart Advance tracks (to Westerners that's Mario Kart Super Circuit), here's what the retakes are:
Lely Circuit (Peach Circuit)
Shy Guy Mountain (Shy Guy Beach)
Riverside Temple (Riverside Park)
Neon Castle 1 (Bowser Castle 1)
Pixel Circuit (Mario Circuit)
Frog Lake (Boo Lake)
Ramen Land (Cheese Land)
Neon Castle 2 (Bowser Castle 2)
Nudge Circuit (Luigi Circuit)
Hallow's Garden (Sky Garden)
Cheep-Cheep Volcano (Cheep-Cheep Island)
Sunset Ocean (Sunset Wilds)
Fireball Land (Snow Land)
Thieves' Road (Ribbon Road)
Yoshi Beach (Yoshi Desert)
Neon Castle 3 (Bowser Castle 3)
Lakeside Temple (Lakeside Park)
Salamander Pier (Broken Pier)
Neon Castle 4 (Bowser Castle 4)
Blood Moon Road (Rainbow Road)

And the last cup will be tracks from IlluZhion Kart, please watch this space for updates! ;)
I'm not in.

"F*** AFTER ALL OF THAAAAATTT!!! AFTER BEING PERFECT FOR SO LONG IT'S CHANCE!!! IT'S FLIPPING CHANCE!!!"
vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
So I plan on adding a BCP(Booster Course Pass)to Super Yoshi Kart Ultra.
It will have Retro tracks from every MK game (No MKT), But if I add MKT these 2 would be.


Sky-High Sundae
Squeaky Clean Sprint

EDIT Lakeside Park Map X)
https://mkpc.malahieude.net/images/uploads/map114017-1691392323.png


That looks sick! Hyped to test yout BCP Tracks!

The Top Comment Changes Europe!

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
very simple solution to who owns greenland:
NUKE THE ENTIRETY OF GREENLAND.
(sorry bout political references or whatever)
Please avoid talking about politics on the forum.
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Yo Made a New Track check it out please please please plea-

vs171870 pts ★ Superstar
battle17734 pts ★ Master
France
Now this topic has gone into complete Chaos, everybody's just saying whatever they want to say without even thinking before posting. Out of 2 full pages on this topic, not even 5 posts actually talk about the rating given to @Skrapz's QM track.
Like the moderators @Wal68 and @everyone have already mentionned, creating topic about the game itself is allowed and valued.

Most of you guys want to play it this way and don't want to take a step back to think of the situation because some people here have too much of an ego to acknowledge they are wrong.
Think before posting, read the forum rules. Let's not continue this, this is pointless.

🔒Topic Locked
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