Mario Kart PC Forum - Advanced search
Results 141-160 out of 300+
Share your custom backgrounds
On 2022-09-19 at 14:03:45
Sorry that it’s so small, I didn’t think about the download size when downloading it (This is for MKPC Stadium by the way






Retro rewind in mkpc
On 2026-04-04 at 20:51:58
I think it's clear to anyone who does online sessions on this multicup that I don't like it, but I thought I'd go through and explain the problems with it. More importantly though, I'd like to be able to help all the different track creators of this multicup to be able to improve, since these tracks generally look like the same quality I had in 2022 when I first joined MKPC, and now my tracks have been able to rise to the quality of the Yoshi Circuit seen in this multicup. I'll go through a list of different problems with these tracks and explain how it can be improved, and once you get those 3 sorted, your tracks will likely be a lot better
1. Pixel Size
A lot of the tracks in this multicup have quite large pixels, which can be problematic, since it then worsens almost every other attribute of a track, such as worse textures, shading, and can even make the gameplay a lot harder to read. This is also a problem for the other end of a scale where the site used for making art has no pixels at all, and are pure drawing focused. Unless you're a master in regular art, these suck for MKPC because the leave the track looking messy. I imagine quite a lot of people here use pixilart, so my recommendation on that site is to use a canvas size around 600x600 (can go a larger size once you get more comfortable with making tracks) then upscale by 2x when exporting the image.
2. Consistency
Another issue in lots of these tracks are that they're quite inconsistent. Some parts may have a width of 48 pixels, while other parts have a 60 pixel width. This causes the visuals to look messy, but also makes gameplay feel weird. This can be dealt with by doing each side of the road as different lines, and using circle tool for making turns, deleting the parts you don't want. It's fine if it's not perfect, but I'd rather it ranging from 48-50 pixels than 48-60 pixels.
3. Textures
I could probably count on my hands how many tracks are actually textured. These are quite simple, but go a long way to making the visuals look way better. You can make these pretty simply by making a texture in a small grid (such as 8x8 or 16x16) on an alternate layer, copy pasting it across the layer, than deleting it in all areas it's not needed in.
Bonus. Paint.net
A bonus tip is that paint.net is a very useful app to be able to make tracks, since it can quite easily deal with all the issues I have presented, since it's not limited by image size so it can handle 1x1 pixels, it's got a built in tool for designing lines (straight and curved) with a consistent width. It also has built in textures that can be applied. It is free to use and the only downside is that it doesn't work on some older computers. Just make sure to turn off anti-aliasing. If you want a full guide on paint.net, react to this message with :rob_dabbing:
1. Pixel Size
A lot of the tracks in this multicup have quite large pixels, which can be problematic, since it then worsens almost every other attribute of a track, such as worse textures, shading, and can even make the gameplay a lot harder to read. This is also a problem for the other end of a scale where the site used for making art has no pixels at all, and are pure drawing focused. Unless you're a master in regular art, these suck for MKPC because the leave the track looking messy. I imagine quite a lot of people here use pixilart, so my recommendation on that site is to use a canvas size around 600x600 (can go a larger size once you get more comfortable with making tracks) then upscale by 2x when exporting the image.
2. Consistency
Another issue in lots of these tracks are that they're quite inconsistent. Some parts may have a width of 48 pixels, while other parts have a 60 pixel width. This causes the visuals to look messy, but also makes gameplay feel weird. This can be dealt with by doing each side of the road as different lines, and using circle tool for making turns, deleting the parts you don't want. It's fine if it's not perfect, but I'd rather it ranging from 48-50 pixels than 48-60 pixels.
3. Textures
I could probably count on my hands how many tracks are actually textured. These are quite simple, but go a long way to making the visuals look way better. You can make these pretty simply by making a texture in a small grid (such as 8x8 or 16x16) on an alternate layer, copy pasting it across the layer, than deleting it in all areas it's not needed in.
Bonus. Paint.net
A bonus tip is that paint.net is a very useful app to be able to make tracks, since it can quite easily deal with all the issues I have presented, since it's not limited by image size so it can handle 1x1 pixels, it's got a built in tool for designing lines (straight and curved) with a consistent width. It also has built in textures that can be applied. It is free to use and the only downside is that it doesn't work on some older computers. Just make sure to turn off anti-aliasing. If you want a full guide on paint.net, react to this message with :rob_dabbing:
8
5Glitches and mistakes on mkpc
On 2022-09-24 at 12:42:56
For some reason when I play a track it plays the finish music for my character
EDIT
n phone
EDIT
n phoneYou are probably using a custom dry bones with daisy stats, and custom characters have to option of custom music
/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS /!\
On 2024-08-20 at 18:28:16
I Did Give Them Credit Supid!
You didnt, and even then you didnt get permission, there was barely any collisions so its not like you lost days worth of progress,. Next time, make your own tracks, and dont go crying in the most random place possible, this is about challenges, not stolen tracks
On 2024-02-17 at 13:46:48
made a challenge we’re you have to find the 1UP mushroom.
Are you purposefully ignoring us mods? Both me and BJ03 have told this isn't for posting your challenges, it's for asking questions about the rules or asking about a challenge validation mistake. If you want to continue this, just know there will be consequences 😉
oh ok I just don’t know what to say 💀
If you don't know what to say then dont say anything at all. Forums dont exist for the purpose of sending messages, they exist for the purpose of talking to people online. If you're sending a message just so you can send a message, then you're using the forum wrong, your messages should be for talking to other people such as asking questions about challenge rules or just general chats in other places
1
2
2On 2024-02-17 at 10:08:26
made a challenge we’re you have to find the 1UP mushroom.
Are you purposefully ignoring us mods? Both me and BJ03 have told this isn't for posting your challenges, it's for asking questions about the rules or asking about a challenge validation mistake. If you want to continue this, just know there will be consequences 😉
2On 2024-02-03 at 10:48:43
Soooo I made a challenge for my Wii rainbow road track to complete in 2:08 mins. But it’s basically doing rd or whatever strat they use. But overall I beat it first try. 

Ok but no one cares, this isn't a place to talk about challenges you have made, it's to talk about challenge rules and to ask questions about them
1On 2023-01-10 at 00:49:06
Hello,
I made a challenge for testing the course. People do that all the time, yet it got rejected
I made a challenge for testing the course. People do that all the time, yet it got rejected

4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (eg Complete the Track) In the example there is nothing to increase the difficulty of the challenge, so defeats the purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (eg Complete the Track) In the example there is nothing to increase the difficulty of the challenge, so defeats the purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
Ikt but I've seen a few challenges that ask you to test the course. It's literally in the rules.
Thats because different challenge validators do things differently. I personally reject them because they are ridiculously easy, but other validators might accept them.
It could also just be old challenges you are looking at
1
1On 2023-01-10 at 00:36:58
Hello,
I made a challenge for testing the course. People do that all the time, yet it got rejected
I made a challenge for testing the course. People do that all the time, yet it got rejected

4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (eg Complete the Track) In the example there is nothing to increase the difficulty of the challenge, so defeats the purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (eg Complete the Track) In the example there is nothing to increase the difficulty of the challenge, so defeats the purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
On 2022-12-18 at 22:35:10
Do you think there could ever be a rating above Impossible?
Probably not. Impossible challenges are hard enough, so why should they go beyond it?
On 2022-11-28 at 22:30:55
Somebody rejected my challenge even though it was hard (at 999cc), I don't know what to do!
What was the name of the challenge, because I will try it to see why it was rejected
The Cord
If the goal is to simply reach the cord, then I understand why it got rejected (too easy) Also, what difficulty did you try giving it?
On 2022-11-28 at 22:24:21
Somebody rejected my challenge even though it was hard (at 999cc), I don't know what to do!
What was the name of the challenge, because I will try it to see why it was rejected
On 2022-09-16 at 21:27:32
My Challenge got rejected because the TRACK had bad respawns, the key word is TRACK.
Challenges sometimes get rejected due to probem with the track
2On 2022-09-11 at 09:42:00
I agree with GaryTheCat and ToxTurtle101.
Right now I have some ideas for challenges but it might not be good so I might make them later but yeah, let's make better challenges and interesting ones also.
Right now I have some ideas for challenges but it might not be good so I might make them later but yeah, let's make better challenges and interesting ones also.
Hello how did you became a modeator?
He applied
And Wargor accepted the application
Oh ok
Please react with OK instead of saying it
5
1On 2022-07-27 at 14:46:48
Vous publiez des défi sur les circuits comme bon vous semble( ça c'est bien ) MAIS MOI J'OUBLIE TOUT LE TEMPS CE MODE!!!!!!!!!!!!!
C'est quoi ce que tu dis?
Stop multiposting. Just reply to them all in one message
Track Of The Day/Week
On 2026-04-15 at 10:45:01
Many of the more experienced players want newer players to play the game more, whether it's TT, online mode, lounges or track creation. The thing is, I believe that in the current state of things, the forum is way more pushed on the home page as it is quite literally the first thing you see. Besides that, the base game tracks can be pretty hard to drive on, as they are quite thin, and in my opinion can get quite boring after some time (no offense obviously).
As a solution to that, I have decided to create this topic. How will things work?
Simple, every once in a while (probably not every day cause I'm a high schooler and have other passions than MKPC), I'll send a custom track that I find particularly good and give you guys reasons to play the track. This will allow you guys to discover custom tracks that you can have fun on, and maybe even inspire you to make your own!
@Nodac64
Today, I'm kicking off things with a rather simple-to-understand and easily sight-readable track, Toad Town, made by Nodac64. It is pretty popular and part of CTGP-PC But Good, with 23 vews and an high average of 4.83/5. It's a fun, bright, colorful track that takes you inside a town populated by Toads, and around said town. Drive through little houses, then into a cave, and jump over bridges! Be careful not to fall down, or you'll have to drive back to the place you jumped from. Not the second time though, there's an invisible jump to allow you to keep going on.
I hope you'll have a lot of fun playing this track, it's quite easy to drive on and very lively visually. There are also some shortcuts which I'm hoping you will find! 
As a solution to that, I have decided to create this topic. How will things work?
Simple, every once in a while (probably not every day cause I'm a high schooler and have other passions than MKPC), I'll send a custom track that I find particularly good and give you guys reasons to play the track. This will allow you guys to discover custom tracks that you can have fun on, and maybe even inspire you to make your own!
@Nodac64
Today, I'm kicking off things with a rather simple-to-understand and easily sight-readable track, Toad Town, made by Nodac64. It is pretty popular and part of CTGP-PC But Good, with 23 vews and an high average of 4.83/5. It's a fun, bright, colorful track that takes you inside a town populated by Toads, and around said town. Drive through little houses, then into a cave, and jump over bridges! Be careful not to fall down, or you'll have to drive back to the place you jumped from. Not the second time though, there's an invisible jump to allow you to keep going on.
I hope you'll have a lot of fun playing this track, it's quite easy to drive on and very lively visually. There are also some shortcuts which I'm hoping you will find! 
I know this is unrated but mabye this could be a candidate for a future (track of the day)? https://mkpc.malahieude.net/map.php?i=210848
The point of this topic is for Invu to select tracks from the community that he considers to be underappreciated, in order to make them more popular. By attempting to submit your own track to the topic, you are taking away from the community aspect and are trying to make it about yourself. Anyway, I did decide to test your track, and the chances of it being a candidate are miniscule. Tracks shared in this topic are supposed to be high quality, with a lot of work put into it, whereas a track with only 12 different colours is gonna be quite low effort and low quality so won't get in. If you want your tracks to be shared in this topic, you have to work for it, by improving your overall track creation skills to match, or at least come close, to any track shared in this topic
SM7E: The Second Round (new multicup)
[Fanfic] - Danganronpa MKPC - Everlasting Hope [TW: Mature Content ; NO NSFW ; Potential Gore]
On 2026-04-13 at 10:41:21
Maths
1
58360 pts ★ Titan
11673 pts ★ Champion