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/!\ Advent Calendar 2025
On 2025-12-26 at 00:18:43
Thank you and congratulations to everyone who participated in the calendar 
Once again for this year, I'll be giving my opinion on every challenge that appeared and why they were selected. Selecting challenges is much more difficult than people may realise since we need to ensure that anyone can beat it regardless of skill level (meaning RD is not required), and there aren't too many interesting challenges with minimal restrictions out there.
Some general comments I have are that this year's calendar was definitely the hardest one so far, so if you struggled that's perfectly fine. Although none of the challenges were necessarily out of reach and with enough commitment, they could all be beaten, it did require more skill compared to previous years, so hopefully people improved at the game. I would also like to thank the staff team who helped run the event, especially @Wargor, @Nodac64 and @TheNudgyHampter; without them the event would not be possible.
Day 1:
Continuing the trend of solid starting challenges, Mudky did a solid job of kicking off the event and the Galaxy reference was also a nice touch. Funnily enough, despite being the first day it was harder than a good chunk of the later challenges as the time limit was quite tight.
Day 2:
Also continuing the easiest challenge trend, this challenge was very simple and therefore easy. Once you know the location of Toadsworth, getting to him wasn't a problem. Probably one of the weaker challenges imo but that's to be expected when finding challenges for the earlier calendar.
Day 3:
Genuinely surprised people struggled on this one because there weren't that many possible places the ores could be. Some of them were hidden but with a keen eye they could be easily found. I suppose not as many people played Minecraft as first thought when selecting this, but I think the challenge is still fine for early event.
Day 4:
Awesome challenge... until you remove the actual challenge. Yea we missed the part where you could remove the decors so I was a little disappointed by it, but no real harm done I guess.
Day 5:
I'm a little surprised with how early this challenge came because I feel as if this one could get annoying quite quickly. This is one of those challenges where enough dedication will mean you beat the challenge, though maybe this one is still quite tight, and the hitboxes could be better (foreshadowing...).
Day 6:
Lowkey forgot this challenge existed. This one was definitely a better challenge if you're inexperienced with the game because for more advanced players this was a bit of a freebie. This was also the only QM challenge iirc.
Day 7:
Kernell makes good challenges so if you want to make your own, take notes from him. Collecting the coins while avoiding obstacles (and being Gamballs was awesome) is pretty cool, and given you had unlimited time there were many ways this challenge could be approached. Personally my 3rd favourite challenge this calendar.
Day 8:
Being my own challenge, I'll explain the thoughts behind me creating it rather than deciding whether this is good or bad. If it wasn't clear, I made this specifically for the early calendar since "easy" non-RD challenges are hard to find. I wanted to be unique about this and I was happy enough with the result, and I do think people appreciated this inclusion. Also thank you for actually not spoiling the answers like I requested, I didn't think people would actually listen like last year's CL3. Also, yes this was an excuse to include OSTs from a few of my favourite games.
Day 9:
Very weak challenge screwed over by unfortunate circumstances. The mushroom hitboxes were awful so we removed the time limit, but then the hitbox update came a day before (so on the 8th) that fixed the challenge. By then it was a bit too late to confirm how we could rework the challenge to make it better so we ended up with 3-ish minutes of mindless destruction. But hey, at least we got a really QoL good update for the game from this. Also, anyone who says they didn't kill that one toad is lying.
Day 10:
Day 4, but better. I also saw a few clever solutions to making the challenge easier, so any form of rewarding the player for their thinking is always a good bonus.
Day 11:
First rail challenge, so people definitely would've struggled on this one and it was quite expected. But I think this was a very solid challenge overall and a good way to learn how to use rails.
Day 12:
Your generic 'win the race' challenge so if people didn't like it, I'd rather be the one to cop the criticism. The gimmick of this challenge was clever item play, so hopefully it was enough to keep it interesting. Like Day 6, anyone with experience probably found this easier but clearly in the comments some newer players struggled and hopefully beating it was satisfying.
Day 13:
That game most people probably played as a kid but now put some MKPC tech into it. This is a solid challenge that required exploration and dedication, and the coins themselves were hidden well too.
Day 14:
This one is pretty straight forward and a good mid-calendar difficulty. I don't have much more to say about this one.
Day 15:
For those who saw a Day 15 challenge under my name with a fuck ton of obstacles and got PTS, yes this was a direct reference to Bro ate too much from last year. Apologies if you think I'm an asshole. This challenge was quite similar in concept, but this time you had no excuse because I gave you any stats and a much more generous time limit (which also happened to be 35s). Also, I still stand by that challenge being 'Difficult', just on the upper end.
Day 16:
Day 5 but snow themed, and supposedly harder. There are only so many unique challenges we can find (given hardly any people make them) so it was quite similar to previous destruction challenges but unfortunately there isn't much we can really do, especially given we have to find/make 24 total after the back of 3 previous calendars in a row.
Day 17:
Didn't think about it at first but I guess this is also similar to Bro ate too much and Chaotic Clock Cross in concept, though this one did play a bit differently since Fire Snakes are very different obstacles. I also wanted to have a challenge from BowserRace in the calendar since he's a pretty underrated creator imo, and he also provided us with 2 solid challenges last year.
Day 18:
People did struggle with this challenge, and maybe the criticism led to the challenge being deleted (we did revive it), but honestly this really wasn't bad at all if you approached it properly. The hitboxes still arent great but poor planning meant this challenge was hard. A hint was dropped in the comments and listening to it would make this so much easier, so a bit of problem solving and game knowledge was required, and probably the only case where Daisy's stats are objectively the worst in the game. There isn't always one way to beat a challenge, and this is a great example of it. One of the better challenges imo.
Day 19:
My 2nd favourite challenge of the event, and again there were several ways to approach this one. My own strategy was to collect coins from different rings at a time, which was quicker but less consistent. The time was quite tight, but this was the most rewarding completion for me, and I'm sure others had similar feelings once they beat it.
Day 20:
This one required the player to balance tricks, speed and lines, which I think is pretty cool. It's not easy to get a higher-end challenge suitable for everyone but we got a really nice one here.
Day 21:
Thanks to the hitbox update this challenge became good, though I did find this a bit too easy for my liking but it's fine. Better to be easier than atrociously annoying. The SM64 reference is a neat touch too.
Day 22:
We went into the calendar expecting this to be the hardest challenge, but I think it was still manageable. If you didn't like this one, 1. not too sure what you were expecting from late calendar and 2. you just gotta drill into your mind that you can beat it, because it was more of a mental challenge than a skill challenge. There were also 2 different ways you could beat this so depending on what you prefer, beating the challenge was slightly more accessible.
Day 23:
Since most people were expecting some sort of CL4, this was basically the final challenge before the big tradition. And how much more fitting could we get than including a Wargor challenge with the new rail update that came this year. And the challenge itself was awesome, my personal favourite. Keep cooking.
Day 24:
Great concept... and I'll leave it at that. After 24 hours of the challenge only Ahmad managed to beat the challenge without hints, and his solution wasn't completely correct either. The execution of this was unfortunately underwhelming because the directions weren't clear. I'll take some responsibility for this one as I should've offered to playtest the challenge beforehand, and also the fact that I just straight up told the staff that I didn't want to make the CL this year. I suppose if we look on the bright side, people came together on Christmas to help solve the challenge, which I do appreciate even if for the wrong reasons.
----------------
The calendar will most likely return next year, so if you do want a chance at having one of your challenges appearing in it, keep a few things from this year's calendar in mind when creating one.

Once again for this year, I'll be giving my opinion on every challenge that appeared and why they were selected. Selecting challenges is much more difficult than people may realise since we need to ensure that anyone can beat it regardless of skill level (meaning RD is not required), and there aren't too many interesting challenges with minimal restrictions out there.
Some general comments I have are that this year's calendar was definitely the hardest one so far, so if you struggled that's perfectly fine. Although none of the challenges were necessarily out of reach and with enough commitment, they could all be beaten, it did require more skill compared to previous years, so hopefully people improved at the game. I would also like to thank the staff team who helped run the event, especially @Wargor, @Nodac64 and @TheNudgyHampter; without them the event would not be possible.
Day 1:
Continuing the trend of solid starting challenges, Mudky did a solid job of kicking off the event and the Galaxy reference was also a nice touch. Funnily enough, despite being the first day it was harder than a good chunk of the later challenges as the time limit was quite tight.
Day 2:
Also continuing the easiest challenge trend, this challenge was very simple and therefore easy. Once you know the location of Toadsworth, getting to him wasn't a problem. Probably one of the weaker challenges imo but that's to be expected when finding challenges for the earlier calendar.
Day 3:
Genuinely surprised people struggled on this one because there weren't that many possible places the ores could be. Some of them were hidden but with a keen eye they could be easily found. I suppose not as many people played Minecraft as first thought when selecting this, but I think the challenge is still fine for early event.
Day 4:
Awesome challenge... until you remove the actual challenge. Yea we missed the part where you could remove the decors so I was a little disappointed by it, but no real harm done I guess.
Day 5:
I'm a little surprised with how early this challenge came because I feel as if this one could get annoying quite quickly. This is one of those challenges where enough dedication will mean you beat the challenge, though maybe this one is still quite tight, and the hitboxes could be better (foreshadowing...).
Day 6:
Lowkey forgot this challenge existed. This one was definitely a better challenge if you're inexperienced with the game because for more advanced players this was a bit of a freebie. This was also the only QM challenge iirc.
Day 7:
Kernell makes good challenges so if you want to make your own, take notes from him. Collecting the coins while avoiding obstacles (and being Gamballs was awesome) is pretty cool, and given you had unlimited time there were many ways this challenge could be approached. Personally my 3rd favourite challenge this calendar.
Day 8:
Being my own challenge, I'll explain the thoughts behind me creating it rather than deciding whether this is good or bad. If it wasn't clear, I made this specifically for the early calendar since "easy" non-RD challenges are hard to find. I wanted to be unique about this and I was happy enough with the result, and I do think people appreciated this inclusion. Also thank you for actually not spoiling the answers like I requested, I didn't think people would actually listen like last year's CL3. Also, yes this was an excuse to include OSTs from a few of my favourite games.
Day 9:
Very weak challenge screwed over by unfortunate circumstances. The mushroom hitboxes were awful so we removed the time limit, but then the hitbox update came a day before (so on the 8th) that fixed the challenge. By then it was a bit too late to confirm how we could rework the challenge to make it better so we ended up with 3-ish minutes of mindless destruction. But hey, at least we got a really QoL good update for the game from this. Also, anyone who says they didn't kill that one toad is lying.
Day 10:
Day 4, but better. I also saw a few clever solutions to making the challenge easier, so any form of rewarding the player for their thinking is always a good bonus.
Day 11:
First rail challenge, so people definitely would've struggled on this one and it was quite expected. But I think this was a very solid challenge overall and a good way to learn how to use rails.
Day 12:
Your generic 'win the race' challenge so if people didn't like it, I'd rather be the one to cop the criticism. The gimmick of this challenge was clever item play, so hopefully it was enough to keep it interesting. Like Day 6, anyone with experience probably found this easier but clearly in the comments some newer players struggled and hopefully beating it was satisfying.
Day 13:
That game most people probably played as a kid but now put some MKPC tech into it. This is a solid challenge that required exploration and dedication, and the coins themselves were hidden well too.
Day 14:
This one is pretty straight forward and a good mid-calendar difficulty. I don't have much more to say about this one.
Day 15:
For those who saw a Day 15 challenge under my name with a fuck ton of obstacles and got PTS, yes this was a direct reference to Bro ate too much from last year. Apologies if you think I'm an asshole. This challenge was quite similar in concept, but this time you had no excuse because I gave you any stats and a much more generous time limit (which also happened to be 35s). Also, I still stand by that challenge being 'Difficult', just on the upper end.
Day 16:
Day 5 but snow themed, and supposedly harder. There are only so many unique challenges we can find (given hardly any people make them) so it was quite similar to previous destruction challenges but unfortunately there isn't much we can really do, especially given we have to find/make 24 total after the back of 3 previous calendars in a row.
Day 17:
Didn't think about it at first but I guess this is also similar to Bro ate too much and Chaotic Clock Cross in concept, though this one did play a bit differently since Fire Snakes are very different obstacles. I also wanted to have a challenge from BowserRace in the calendar since he's a pretty underrated creator imo, and he also provided us with 2 solid challenges last year.
Day 18:
People did struggle with this challenge, and maybe the criticism led to the challenge being deleted (we did revive it), but honestly this really wasn't bad at all if you approached it properly. The hitboxes still arent great but poor planning meant this challenge was hard. A hint was dropped in the comments and listening to it would make this so much easier, so a bit of problem solving and game knowledge was required, and probably the only case where Daisy's stats are objectively the worst in the game. There isn't always one way to beat a challenge, and this is a great example of it. One of the better challenges imo.
Day 19:
My 2nd favourite challenge of the event, and again there were several ways to approach this one. My own strategy was to collect coins from different rings at a time, which was quicker but less consistent. The time was quite tight, but this was the most rewarding completion for me, and I'm sure others had similar feelings once they beat it.
Day 20:
This one required the player to balance tricks, speed and lines, which I think is pretty cool. It's not easy to get a higher-end challenge suitable for everyone but we got a really nice one here.
Day 21:
Thanks to the hitbox update this challenge became good, though I did find this a bit too easy for my liking but it's fine. Better to be easier than atrociously annoying. The SM64 reference is a neat touch too.
Day 22:
We went into the calendar expecting this to be the hardest challenge, but I think it was still manageable. If you didn't like this one, 1. not too sure what you were expecting from late calendar and 2. you just gotta drill into your mind that you can beat it, because it was more of a mental challenge than a skill challenge. There were also 2 different ways you could beat this so depending on what you prefer, beating the challenge was slightly more accessible.
Day 23:
Since most people were expecting some sort of CL4, this was basically the final challenge before the big tradition. And how much more fitting could we get than including a Wargor challenge with the new rail update that came this year. And the challenge itself was awesome, my personal favourite. Keep cooking.
Day 24:
Great concept... and I'll leave it at that. After 24 hours of the challenge only Ahmad managed to beat the challenge without hints, and his solution wasn't completely correct either. The execution of this was unfortunately underwhelming because the directions weren't clear. I'll take some responsibility for this one as I should've offered to playtest the challenge beforehand, and also the fact that I just straight up told the staff that I didn't want to make the CL this year. I suppose if we look on the bright side, people came together on Christmas to help solve the challenge, which I do appreciate even if for the wrong reasons.
----------------
The calendar will most likely return next year, so if you do want a chance at having one of your challenges appearing in it, keep a few things from this year's calendar in mind when creating one.
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5On 2025-12-17 at 22:14:15
Can you still get the rank if you don't do the challenge on the day it appears?
Yes, you only have to beat all of the challenges. You'll also get a few days after Day 24 to do so.
Share Your Custom Decors!
On 2020-09-03 at 01:38:55
On 2020-08-31 at 01:05:39
Wide Putin as Deco?
/!\ OFFICIAL SUGGESTIONS TOPIC
On 2025-07-17 at 12:01:04
Frequently Asked Suggestions: (may be updated)
1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).
2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.
3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).
4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).
5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.
6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.
7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.
1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).
2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.
3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).
4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).
5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.
6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.
7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.
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1On 2025-07-17 at 12:00:58
People have been making a lot of topics about suggestions for MKPC, so rather than having tens of the same topic it's better to just have 1 topic for everything.
Topic Rules: (just to keep things neat here)
1. Read the Frequently Asked Suggestions (FAS) in the post below, which lists common examples and explains why said suggestions won't be added to MKPC. Do not suggest anything within that post (might be updated in the future) or else the post will be deleted.
2. Merge suggestions into one post rather than making multiple posts for each suggestion. Just because the topic is about providing new ideas to make the site better doesn't mean you can message farm here. Also, please also refrain from sending every second or so message because this isn't the topic to be active in.
3. You aren't Wargor so don't act like these suggestions will be implemented just because you like them. No i-forgot behaviour allowed.
4. Stay on topic. This topic is only for suggestions and discussions around them so don't post any irrelevant messages.
5. Don't recreate this topic, otherwise it will be deleted.
6. Be clear with your suggestions. This isn't mandatory, however it is much more beneficial if you explain how your suggestion may be implemented and why it may be useful.
Topic Rules: (just to keep things neat here)
1. Read the Frequently Asked Suggestions (FAS) in the post below, which lists common examples and explains why said suggestions won't be added to MKPC. Do not suggest anything within that post (might be updated in the future) or else the post will be deleted.
2. Merge suggestions into one post rather than making multiple posts for each suggestion. Just because the topic is about providing new ideas to make the site better doesn't mean you can message farm here. Also, please also refrain from sending every second or so message because this isn't the topic to be active in.
3. You aren't Wargor so don't act like these suggestions will be implemented just because you like them. No i-forgot behaviour allowed.
4. Stay on topic. This topic is only for suggestions and discussions around them so don't post any irrelevant messages.
5. Don't recreate this topic, otherwise it will be deleted.
6. Be clear with your suggestions. This isn't mandatory, however it is much more beneficial if you explain how your suggestion may be implemented and why it may be useful.
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2/!\ Reports / Signalements /!\
On 2025-09-23 at 02:50:42
This is getting a bit out of hand now, so I'm going to address a few things.
I've had to delete a few non-report messages, this isn't a place to chat nor farm messages. Only reports and appeals are meant to be here (and in light of recent events, people keeping this on topic). Might need to purge this topic for the 3rd time atm.
@USAfromPWA-wtih-luis stop cross reacting with messages that are correct, you seem to have zero common sense in general and haven't learnt from your warn.
No, the purpose of the official report topic is solely for reports. When people clog this topic up with garbage it makes moderation MUCH more annoying. LakituMaker is correct (and it's got nothing to do with 'taking a joke' ), but idm having fun on pretty much every other topic that exists here.
I've had to delete a few non-report messages, this isn't a place to chat nor farm messages. Only reports and appeals are meant to be here (and in light of recent events, people keeping this on topic). Might need to purge this topic for the 3rd time atm.
@USAfromPWA-wtih-luis stop cross reacting with messages that are correct, you seem to have zero common sense in general and haven't learnt from your warn.
...It means let some people have a bit of fun, you don’t need to be EXTREMELY serious all the time to be mature and to be a good mkpcian
No, the purpose of the official report topic is solely for reports. When people clog this topic up with garbage it makes moderation MUCH more annoying. LakituMaker is correct (and it's got nothing to do with 'taking a joke' ), but idm having fun on pretty much every other topic that exists here.
6On 2025-08-02 at 02:41:27
Updated the 2nd post, RD is not cheating.
Also lately I've had to delete a lot of non-report messages so 3rd reminder to stay on topic, though we had a good run.
Also lately I've had to delete a lot of non-report messages so 3rd reminder to stay on topic, though we had a good run.
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4On 2025-06-03 at 03:33:09
Friendly reminder to keep this topic only for reports and to actually read the 2nd post on this topic about jumping in, I've had to delete quite a few messages.
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2On 2025-05-10 at 00:29:52
Friendly reminder for people to use this topic only for reports and not for anything else. I've deleted a few unimportant messages but I've decided I'll leave some that I think are reasonable even if not actually a report. Although I probably won't do this anymore.
I'll also update the topic rules on the 2nd post for an issue I didn't think of before, but you are allowed to reply here if you want to contest a report you think is false or dumb (eg you've been reported for light swears). Although it should be obvious to contest reports only regarding yourself, no need to jump in for others. (We do have common sense anyway so it's likely you don't need to report, the x emoji should be enough).
I'll also update the topic rules on the 2nd post for an issue I didn't think of before, but you are allowed to reply here if you want to contest a report you think is false or dumb (eg you've been reported for light swears). Although it should be obvious to contest reports only regarding yourself, no need to jump in for others. (We do have common sense anyway so it's likely you don't need to report, the x emoji should be enough).
4On 2025-04-25 at 00:01:59
Updated the 2nd post on the topic, please have a read. It just makes it a little easier to scroll through reports.
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2On 2025-04-13 at 09:46:08
Please use this topic ONLY for reports, and where possible merge reports into 1 post. Any message that isn't a report will be deleted, this is not a place to increase your message count.
The only exception to this is if you think a report is unfair and you want to contest it, but you can only do this for yourself. Don't jump in for others.
Also, if there is already a report, there is no need to jump in on it and add another comment like "they also have a bad description" or "they also did this to me". We investigate these sorts of things already.
Btw for newer players, being much faster online is most likely Reverse Drifting or RD and not cheating so please don't report those. It is NOT cheating.
The only exception to this is if you think a report is unfair and you want to contest it, but you can only do this for yourself. Don't jump in for others.
Also, if there is already a report, there is no need to jump in on it and add another comment like "they also have a bad description" or "they also did this to me". We investigate these sorts of things already.

Btw for newer players, being much faster online is most likely Reverse Drifting or RD and not cheating so please don't report those. It is NOT cheating.
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2MKPC COUNTER 7th birthday !!!
On 2020-06-27 at 00:41:17
Ok,
Anyway, we nearly have 50k French ppl on MKPC.
Edit: We also have 2999 Germans too (at the time of this post)
Anyway, we nearly have 50k French ppl on MKPC.
Edit: We also have 2999 Germans too (at the time of this post)
On 2020-06-26 at 13:59:16
What is going on I don't understand French. I have to use Google Translate but I don't trust it.
Actually, we say that we are fed up with a fairly young player who pretends to be an English speaker while he is French.
I haven't seen Desti do anything bad, he's not really a troublemaker.
On 2020-06-26 at 06:50:55
What is going on I don't understand French. I have to use Google Translate but I don't trust it.
/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS /!\
On 2025-03-13 at 00:41:33
Why do you always change the challenge difficulty to easy?
Most likely because the challenge is actually easy.
For example, I've seen some challenges recently that have a time limit of 1:30 requested as "difficult", but can be beaten in half of that without really trying. So of course we need to downgrade the difficulty.
On 2025-03-11 at 22:54:03
To be fair the current rules are pretty outdated and at times unclear so maybe I should work on a new set (that totally wasn't proposed several years ago).
On 2025-03-11 at 21:44:45
Now this is confusing. The validator said this exact feedback:
You're not allowed to make tracks on the same tracks as the Mario Kart PC multicup roster.
Track: Cheep Cheep Island R https://mkpc.malahieude.net/map.php?i=166549
This is confusing because the map was rotated, the music isn't the original, there are Goombas, there is custom music, and I'm not the only person who made the same track as the Mario Kart PC multicup roster! What's even more, it's the reverse variant!
You're not allowed to make tracks on the same tracks as the Mario Kart PC multicup roster.
Track: Cheep Cheep Island R https://mkpc.malahieude.net/map.php?i=166549
Challenge details
Complete the track in VS mode, in 100cc mirror class, with 9 participants, in medium mode, by falling at most 1 time, in 4th place or better, without being hit by a red shell or a poison mushroom
No teams
Name: Erin's Grotto
Difficulty: Difficult
Complete the track in VS mode, in 100cc mirror class, with 9 participants, in medium mode, by falling at most 1 time, in 4th place or better, without being hit by a red shell or a poison mushroom
No teams
Name: Erin's Grotto
Difficulty: Difficult
This is confusing because the map was rotated, the music isn't the original, there are Goombas, there is custom music, and I'm not the only person who made the same track as the Mario Kart PC multicup roster! What's even more, it's the reverse variant!
Most likely the "R" wasn't seen by the validator, if you rebeat it I can fix it (challenges might be downgraded to medium difficulty).
Btw rotating the image doesn't count towards anything since the image is still technically the same, and the goombas and custom music are a bit debatable. It's mainly the R variant part that would let this slide.
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1On 2025-03-09 at 23:35:30
The topic isn't for letting people know what challenges you have, it's about what challenges are allowed and if people have any questions around them.
thats not what i meant to do i was trying to get my challenge published cuz thats literally what the title is
You might not be aware of how the system works, but basically all pending challenges are put on a hidden log only validators have access to, so we can see it anyway.
On 2025-03-09 at 23:10:13
The topic isn't for letting people know what challenges you have, it's about what challenges are allowed and if people have any questions around them.
1
1111 - 
34400 pts ★ Legend
6835 pts ★ Racer