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Backrooms MKPC project (Collab)

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coolmonkey wrote:
the track limit is 40, so 40 tracks

Cup limit is 40* (160 tracks)
ok1

[Fanfic] - Danganronpa MKPC - Everlasting Hope [TW: Mature Content ; NO NSFW ; Potential Gore]

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I think I'm ultimate gambler. I know that exists already, but I can't stop winning.

Quick Mode: Done Right by the Community

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-GamerGuy- wrote:
QMDR is sitting firmly on the first page of the Top Rated creations so its popular damnit

The Top Rated Creations page is very broken (Wargor logic moment)
For example your multicup is followed by Bowsers Maze with 4.89★ and 9 reviews which is simply not accurate for the top 54th creation at all LOL
Not meaning to diss you or anything, 22 reviews is nothing to scoff at but I just want to make things clear.
thumbsup1

Something I really dislike about People who make High QualityTracks.

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BowserJr03 wrote:
If enough people think this is impressive for a 12 minute build, I may consider making a beginner friendly pixilart tutorial using a similar art style. Hopefully it encourages more and better track making.

You definitely should. There aren't really that many tutorials for people to get into it in the first place.
up4
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MrQuint wrote:
I've noticed that a lot of tracks that are either Pixelated, Not Super Detailed, or not made by Mods or Developers of the game have a tendency to get low ratings.

Let me start off by saying at the time of writing this, there are 65K Complete Mode circuits. It is very unrealistic to expect all of them to get a lot of ratings. This has the issue of Mario Maker where there's a lot of people making levels, but nobody that's really playing them. People on this website only tend to talk about themselves/their own creations, which is fine but you can't really expect people to care if you don't care either.

I do agree though that the website should put a larger emphasis on playing custom tracks (custom tracks in general tbh) since gathering online rooms can be quite challenging and GP/VS mode gets kind of boring.

MrQuint wrote:
Now some of the lower quality tracks are bad, but there are some tracks that are really great despite being made on a non professional website. But these good tracks get rated very low as if they are just scribbles.

I'm guessing by "non professional" you mean they're made on websites like pixilart which generally speaking are often not very good tracks no. However keep in mind that using websites or software like pixilart or MS Paint is an active choice people make. The "professional" stuff better track creators use is free software. Anyone can download it.

MrQuint wrote:
And it's not just the tracks that get a lot of hate, it's the Multicups or Arenas that contain some of these Underrated Tracks.

Again, I do somewhat actually agree. Not to brag but since people like me and TheNudgyHampter are at the "top" we do develop somewhat of an elitist attitude so we do tend to make fun of some things. However don't think this applies to just bad tracks since we often make fun of good tracks too even if there's just one thing slightly wrong with it.

MrQuint wrote:
For example, MKPC Retro Rewind has a huge variety of Tracks made by other users. Sure, some of the tracks are a little bad looking, but at least 60% of the tracks have great quality for a non professional website.

I'm going to have to cut you off here, the majority of Retro Rewind's tracks are not good. I don't think it is necessarily a bad project, since it gets less skilled track creators together. Though you can't really expect people to prefer this over MKPC Generations. You guys should strive to improve rather then hate on people who rightfully criticize it.

MrQuint wrote:
But unfortunately, almost all of those people that make high quality tracks just kept rating it a 3/5 as if every single track was terrible. This made me upset because I included all of my best tracks, and some of them I spent a Week working on. But those haters just rate them a 2/5-3/5 as if I spent 5 Minutes drawing them.

Honestly I don't really like numbered reviews because anything that doesn't get a near perfect rating immediately becomes 'bad'. 3/5 is not bad, it is literally over 50%. Also, listening to people that make high quality tracks would be wise since they actually know what makes a track good. Ignoring good track creators and calling them 'haters' is like trusting ChatGPT over your doctor. I can understand it being demotivating but you can just take a break. Reflect on what you could've done better and actually listen to criticism. I still do it, even when 20 5★ reviews are not uncommon for me anymore, I still see flaws with my tracks and where to improve.

MrQuint wrote:
Honestly, this is the reason I haven't made many tracks recently. What's the point of spending a Week trying to make a track when it's just gonna get a 2/5? There is no point in spending my time trying to make people happy when people are just gonna hate it.

You shouldn't be concerned about other people. You should make custom tracks for yourself. Most good track creators just make tracks for themselves and if other people like it then it's a bonus. At the end of the day it is your hobby, if you don't get any enjoyment there is no point in doing it.

MrQuint wrote:
You know how many artists have different art styles? This is how I see some of those Good Tracks made on non professional websites. Especially the Cartoony ones. I see those cartoony tracks as "art" rather than "trash" like what those haters would say.

What you're doing is hide criticism by saying "It's just my artstyle" which is a bad habit many artists have. No, tracks don't have to be ultra realistic or whatever. Puff_with_a_gun's tracks are a great example of having a unique art style that doesn't look bad.

MrQuint wrote:
So to summarize this, if those haters are gonna hate on tracks for not being highly detailed, then I'm gonna hate on their tracks for being accurate, because honestly, I'm not a huge fan of highly detailed tracks.

I can understand you're upset but this is just highly immature. If you're hating on stuff for being good then I'm sorry but I don't know how you can't see you're in the wrong here. Review bombing is also against the rules so I highly advice not to.

MrQuint wrote:
Who here agrees with me?

I don't think many people outside of the Retro Rewind circlejerk will. What I'm currently seeing is you being mad that you're not making top tier tracks and complaining about it instead of trying to improve. Everything I have said in this reply applies to more Retro Rewind creators, so if you are one I reccommend reading this response in full.

If you do want to improve, there are plenty of people you can reach out to for help.

Website doesn't matter, it's all about quality. People have been able to make good tracks on these websites which aren't good for MKPC, just some websites provide an advantage. People dislike Retro Rewind because the tracks use these poor websites and don't even attempt to make something good out of them. If you want a higher rating for  track you can't just complain about artstyle, you have to work for it. Websites don't matter, people like you are just using them as an excuse. If you really cared about the website being a factor, why not just move to something better? Also ratings tracks lower for being high quality isn't reasonable, it's just being mad because your tracks don't get as high. Any instances of this will receive a sanction.

Well said. I see multiple people think that just because they get the right software they'll suddenly magically be able to make good tracks which is simply not the case. Good programs definitely help but it ultimately comes down to the drive of the creator to make something good, which is just completely ignoring the gameplay aspect of custom tracks. RHcks and Nexus' may look really good but they definitely suffer from bad colissions. (no hate to them btw)

Meanwhile, Wii Luigi Circuit and NS2 Great ? Block Ruins look great despite being made in pixilart which is the stereotypical 'bad track site'.

I NEED A BETTER QUICK MODE

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siddkid wrote:
I really don't like that in the track builder, quick mode is so limited and that complete mode is so much more advanced.


Yes, it being more advanced is exactly the reason we have it in the first place. That's why you use Complete Mode instead of Quick Mode.

siddkid wrote:
I've had my fair share of custom tracks, and I do like how much freedom they give with checkpoints and walls, etc. but it can take me hours just to perfect a single track. I honestly don't know how people make entire cups out of these.


I think one huge misconception people have about custom tracks is that they're a custom level like Mario Maker. This, however, is not the case. Custom tracks are instead a form of art, and art takes time and dedication.

siddkid wrote:
So when I'm trying to just sit down for maybe five minutes and create something, I jump to quick mode, which then I find out IS SO LIMITING.

I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8.


Quick Mode is supposed to be the easy/casual mode, hence why it's very simple. Adding more features is a waste of time since Complete Mode is right there.

siddkid wrote:
Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?


I'm not sure you realise how big of a task this is. The website is almost entirely updated by one man (Wargor) and I'd say there's a lot of other things that should be prioritized over Quick Mode updates, especially since Complete Mode is right there. While I don't think making the graphics would be too big of an issue (since SNES and GBA use tiles anyway, though DS themes would need to be entirely custom made) someone still has to do it and I've not seen anyone up to the task.

This is not even mentioning how much Wargor will have to code for CPU routes and checkpoints to work on these new tiles. Maybe it's easy, I don't know, I can't program, but I'd say it's a safe bet to say that it isn't simple. Basically what Nodac is trying to say if he wasn't a jackass.

siddkid wrote:
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.

I'm not really sure what you mean with this so correct me if I'm wrong. Some themes already come with walls. Unless you mean these are more decorative tiles, but if you've seen the Quick Mode versions of tracks like Shroom Ridge or Airship Fortress then you'd know that these look really ugly in practice.

siddkid wrote:
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps


Again, completely pointless for reasons I already stated earlier.

siddkid wrote:
we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.

siddkid wrote:
Literally no one wants to play a random quick mode track because they all look the same, they share the same pieces from other tracks, and they have nothing special about them that stands out. People play custom mode tracks because they have interesting visuals, different turns, new viewpoints on the basic editor. It's near-impossible to add any sort of creativity to a quick mode  track because there isn't anything new about it. Even if we increase the grid size by a little, or we add a few new pieces, that could make the possibilities increase exponentially, and make every track look different. Because if all tracks are the same, they'll just be floating in the thousands of custom tracks, where no one wants to play it.


What makes you think this new mode won't be equally repetitive? As long as it's all premade assets it'll never look or feel original. Again bringing out Mario Maker as an example: despite having many elements you can use you can't really say any level stands out from a visual standpoint.



In conclusion, use Complete Mode. If you think it's too time consuming then I'm sorry but I don't think this is the right medium meant for you.
up2

I got a "Message Farming" Warning??

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Message farming is just an outdated term, however the problem still persists. Removing message count was only a tiny part of the issues with the forum.

Fact of the matter is that people use the forums instead of playing the game. Part of it is the website's fault, the other part is the community's.

In my opinion, forums should only be for MKPC related topics but that's not my decision to make.
up6
pray3

Track Of The Day/Week

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People be doing anything but talk about the track
up1
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https://file.garden/ZxVZ0lravhLc8G_B/toad%20town.png

My review:


This track may look simple, but it's actually quite challenging due to having multiple shroomless cuts (AKA niscs (no item shortcuts)) and tiny boost panels at the end which do kind of blend in with the road. You can also https://i.postimg.cc/XYNn0xZq/eclair.png Target Shock people on the jumps, which makes this track very funny on team mogis.

However, despite the excellent gameplay the visuals aren't super great and I'm a visual guy grr. The road is barely textured and as mentioned earlier, the boosts kinda blends in with it. Off road doesn't have shading as well as the houses (or mansions if you compare them to the decoration houses). Wish the houses also had distinct identities rather than them both looking the same. There's also the RHcks trees which I've grown to despise over the years (please make your own assets, you're never getting good like this) and I'm not a fan of how the SNES blocks are implemented either. Also feel like there should be background overrides. Speaking of the background, poor Toads are too large to fit their own door. Decors look alright though I do feel like this track has a few too many, my game lagged a couple times during my Time Trials.

Anyway I know I ranted about the visuals for most of the review but most of those are nitpicks and this is still a really good track with superb gameplay.

5/5★
clap2

Manette GameCube/GameCube Controller

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Try Steam's Big Picture Mode, though you will need an adaptor to USB.

Draw your PFPs

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I'm noticing you make a lot of topics without actually partaking in them.
mario_shrug1
up1

The Mushroom Cup has driven me insane

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What are you grinding for?

-inator's Retro Track Project

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pp slide :$
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Retro rewind in mkpc

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coolmonkey wrote:
Ok, i kinda want to do my own little collab multicup thing which has every mario kart track, (including snes, arcade and ns2 tracks)


Sorry to burst your bubble but you can not fit every track inside a multicup as you'll hit the limit (40 cups) before you get to every track.

(Dead topic)What is your favourite base game track?

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I'd say 👻 Ghost Valley 3 is my favourite from the base tracks. I think it plays the best with this game's physics.

A Mario Kart with all the content

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No offense but this is not going to take off. This exact multicup already exists. Twice.

The projects you're looking for are:

    • MKPC Generations (high quality tracks)
    •  Retro Rewind (lower quality tracks, reccomended if you're a beginner)

More updated MKPC base game sprites

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I like most of these except Toad and Toadette. I like their pogging faces, I'm kinda mixed on Koopa too.

Hammer Bro is definitely the character who needed an updated sprite the most cus my god, the current one is terrible.
up3

PROJECT: Mariokart World PC

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I tried making Dandelion Depths. I had to take a break for a while after nothing was working, but I finished it today: https://mkpc.malahieude.net/map.php?i=199231
Also, could we repost a full updated list of the tracks on here?

Look at the second message of this topic. The message gets updated whenever a track gets accepted. (I double checked, all the information is still accurate.)
Though I feel like all the 'Work in Progress' statusses should be removed as alot of track creators (including myself) either took a break or haven't progressed in said track for a very VERY long time.

But yeah there hasn't been much progress lately besides Bowser's Castle
check1
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whats wrong with my track? do i need to add something else?


Visuals lack alot of detail
Colissions are terrible

Please compare your tracks to other accepted tracks before submitting
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For anyone asking "Can I make ___?", you don't need permission to make a track. Just make the tracks you want to make and if they're good enough submit them here.
check1

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